Mystics should not be able to fly and have a RC up at the same time (this would require flying to take up a control slot, which would also fix tamers being gargoyles).
No precasting another RC while one is currently 'alive'. I cannot precast two EVs (significantly lower power compared to RC) like they can hold a cast of a RC.
Spell plague NOT being a global effected spell. The caster of the spell plague only gets its benefits.
Mages need to have an equivalent spell to purge a target. Possibly dispel field? (open to suggestions).
Just to toss this idea out again...to get flamed...have magic resistance actually do something other than resisting poison/curse/lessen plague.
Example: GM resist makes your suits resists what they actually are, 110 makes your caps 72; 120 makes your suit max resists 75; having 0 resist (TONS OF TEMPLATES) 44 is your cap.
Require GM tinkering to trap boxes. If this change went in, you could ignore the suit resist changes that I have suggested.
Similar to the disarm buff, you cannot be chain-disarmed like you once could, have ALL specials have a cool down between uses.
There are templates designed around chaining certain special moves: mortal, wakasiski (spelling) force walk, and chain AI.
How about some finesse when slaying an opponent requiring more than one special move!
No precasting another RC while one is currently 'alive'. I cannot precast two EVs (significantly lower power compared to RC) like they can hold a cast of a RC.
Spell plague NOT being a global effected spell. The caster of the spell plague only gets its benefits.
Mages need to have an equivalent spell to purge a target. Possibly dispel field? (open to suggestions).
Just to toss this idea out again...to get flamed...have magic resistance actually do something other than resisting poison/curse/lessen plague.
Example: GM resist makes your suits resists what they actually are, 110 makes your caps 72; 120 makes your suit max resists 75; having 0 resist (TONS OF TEMPLATES) 44 is your cap.
Require GM tinkering to trap boxes. If this change went in, you could ignore the suit resist changes that I have suggested.
Similar to the disarm buff, you cannot be chain-disarmed like you once could, have ALL specials have a cool down between uses.
There are templates designed around chaining certain special moves: mortal, wakasiski (spelling) force walk, and chain AI.
How about some finesse when slaying an opponent requiring more than one special move!