yeah ive heard about people losing alot of gold, which again, is why i dont think its worth the risk personally. not sure if it still still works or not, also not personally going to try to find out.Check with the people using it... there's been talk lately about how something's changed and that exploit doesn't work like it used to - leaving a lot of gold to go *poof*.
Then why isn't anybody suggesting that all items simply disappear when a house falls and not go on the ground at all? Why should be all be fighting over free stuff we didn't earn? I suppose the IDOC system was originally intended to give people a chance to save stuff for somebody who lets their house fall through an oversight. But that's not what it has become, is it?More importantly, i think this topic displays the state of decay (no pun intended) the game as a whole is in.
OSI UO is only still alive because it has come down to a virtual wealth game. Nothing more.
If you disagree with me, i dont know why your here and not on a free shard that has equal/better gameplay but 0 monthly cost.
Ill admit, im only here because the virtual wealth im accumulated and continue to accumulate makes paying the monthly sub worth it.
This change does not effect primary gameplay (pvm, pvp, crafting, anything skill based)
Its about virtual wealth, and who gets that wealth.
Seeing that this is a hot topic, along with the other major wealth creating elements in UO like event drops, shows why people are really playing.
Keep in mind that every idoc that is found and looted, is one less person who cares enough about the game even to save their stuff.
Each falling house is one step closer to the eventual IDOC of Ultima Online itself.
I did a lot of IDOC's in my past. All I needed was the info when it went to stage IDOC...and it was 6 hrs 52 mins to it fall...I'm curious as to how people think unpredictability is good for someone who isn't scripting vs someone who is? The person who isn't scripting has to sit there and watch the house for hours on end in that situation. The person who is scripting will just have the script set to loot when the house falls and don't even have to be at the computer. Scripting isn't about knowing the exact time. It's about not giving a crap when that time is because its on auto pilot anyway.
Another instance of how randomizing screwed the average player but didn't effect scripters is mining or lumberjacking. You need some valorite and you try to go mine it, you used to be able to go to valorite spots and do that. Now you can mine for hours and not get what you need. Did THAT change that was used to combat scripters actually help? No they don't give a crap, they can just set it to mine around the clock and they'll get the valorite eventually.
You don't address my question at all though, how does that unpredictability not punish noncheating player over a scripter who doesn't care about timing?I did a lot of IDOC's in my past. All I needed was the info when it went to stage IDOC...and it was 6 hrs 52 mins to it fall...
with the IDOC stage to be random, its not predictable...i cant tell on the minute it falls - as we used to do... I think that is a good feauture.
You may disagree, you may profit on it - I was just a casual idocer that knew the terms...now its no casual with predicted fall...
If you want it - you have to wait for it...and be there...not have a alarm clock set on your comp or phone... I love that. Take it or leave it.
This would help the economy by actually deleting stuff. I don't know why they never did this. Biggest Gold Sink Ever, deletion of resources,items,gold from vendors ect.Then why isn't anybody suggesting that all items simply disappear when a house falls and not go on the ground at all? Why should be all be fighting over free stuff we didn't earn? I suppose the IDOC system was originally intended to give people a chance to save stuff for somebody who lets their house fall through an oversight. But that's not what it has become, is it?
I like how the creator of this topic is known for claiming tons of plots and for selling gold. Oh poo, your way of income $$ has come to a slow, poor you.
This will make all prices skyrock...This would help the economy by actually deleting stuff. I don't know why they never did this. Biggest Gold Sink Ever, deletion of resources,items,gold from vendors ect.
Now, is that a bank that is completely empty of anything but checks? Maybe I am just old fashion but my bank holds more than just gold.bank holds up to 2 billion per character tazar. just saying. call it exploit, call it a trick, its been going on forever. personally i dont do it because i always have vendors and prefer to keep items wich arent subject to inflation. but yes alot of gold can be stored in the bank.
So many things to say and not a single nice or legal way to say it... Ill let you guys have your moment for now. I will say this. The random times, arent so random...
Is it just me or did you just say you have the same belief as Mandrake but again don't explain how the decrease in predictability actually rewards legit players over scripters? If you all believe it so heartily then by all means explain your reasoning. Tell me why an unpredictable system where you have to sit there for hours is better for a live player over an auto looting script?To the 35% or so of you who want it the old way, don't try to kid anyone. The decrease in predictability of when the house is going to fall is an increase in fairness to all who put their time and effort into seeking these idocs and to those who play the game correctly.
I believe it is actually just you. I don't know Mandrake nor was I following his one specific post. The points have been made clear, repeatedly throughout the thread from other members. I didn't see a need for me to beat those points into the dirt.Is it just me or did you just say you have the same belief as Mandrake but again don't explain how the decrease in predictability actually rewards legit players over scripters? If you all believe it so heartily then by all means explain your reasoning. Tell me why an unpredictable system where you have to sit there for hours is better for a live player over an auto looting script?
This IS getting comical.
ITT: People who don't IDOC, want to do away with IDOCS, have houses full of stuff that was once looted from an IDOC and purchase off an IDOC hunters vendor, and would raise hell about scarcity and lack of stocked vendors if they actually got their way...
I like the change - but I think one more needs to be made. As soon as the house begins the first stage of the IDOC process, the house should be made automatically private. Scripters should not be able to pre-tag items for their scripts to loot, etc. This would also help free up the process for everyone.
Quite honestly, I would rather all housing contents completely decay, than reverting back to the former housing decay system (no more greed, deal with it ).
I like the change - but I think one more needs to be made. As soon as the house begins the first stage of the IDOC process, the house should be made automatically private. Scripters should not be able to pre-tag items for their scripts to loot, etc. This would also help free up the process for everyone.
I've seen a lot a great ideas pop up in this thread but the above is hands down the best!Ohh and P.S., I second Tazar's notion to send the house into auto-private when it begins to decay so long as the owner, co-owners, friends and accessed people can still access the house and the owner still has time to reactivate their account or transfer the house to bring it out of decay status.
This is going to be a fun thread to watch.
Most houses are private to begin with, unless they have vendors, and even then the majority of the times the doors or teleporters can't be accessed, so including this feature would only affect relatively few IDOC's.I like the change - but I think one more needs to be made. As soon as the house begins the first stage of the IDOC process, the house should be made automatically private. Scripters should not be able to pre-tag items for their scripts to loot, etc. This would also help free up the process for everyone.
The reason, that prices skyrocket is the borked economy. (Gold is not leaving the system). A minor part of that is by design and the major part is by scripting. So IDOCs only mitigate the symptoms if at all. Since the root cause is still here, that will happen sooner or later anyway. Maybe not skyrocketing, but increasing slowly but steadily.Do you want to pay 10m for heritage tokens, 30mil for an ethy horse, or 90mil for an xfer token? If IDOCs stopped being a thing many items would be much more scarce and prices would skyrocket. Many of the best vendor houses in the game are stocked from IDOCs. People who don't do IDOCs don't realize how much IDOCing enables them to play and buy what they want from vendors.
I agree with you on that. IMHO the best would be, if any stage change of every condemned house would be announced server wide and town criers would announce the exact collapsing time of the next upcoming 3 IDOCs. Allow IDOCs only to collapse during a certain server peak hour time frame. -> Everybody and their grandmother would be there.I'm curious as to how people think unpredictability is good for someone who isn't scripting vs someone who is? The person who isn't scripting has to sit there and watch the house for hours on end in that situation. The person who is scripting will just have the script set to loot when the house falls and don't even have to be at the computer. Scripting isn't about knowing the exact time. It's about not giving a crap when that time is because its on auto pilot anyway.
This here is exactly my point. The guy running all those rabbits doesn't care what time the house falls. He can just park em there when it turns IDOC and hes done. Doesn't even have to watch. If there were two houses IDOC at the same time he'd just park rabbits at both.The house I'm watching right now has at least a dozen ninja form 'rabbits' hidden in the house and strategically placed next to high end items. I say at least a dozen because that's the max amount the tracking skill will show (there's probably more). Your typical honest player doesn't stand a chance against that many bots. Granted some may be honest players but I guarantee you that at least half are bots.
That is a valid point however that same guy would do and has done the exact same thing with the old 7 day timer. The difference being with the old system is he knows when it's going to fall so he can be present when / if a GM shows up.This here is exactly my point. The guy running all those rabbits doesn't care what time the house falls. He can just park em there when it turns IDOC and hes done. Doesn't even have to watch. If there were two houses IDOC at the same time he'd just park rabbits at both.
I am guessing you didn't get the results you wanted. 67.5% like the new changed and only 32.5% want it changed back. So I hope you can except that this is what the people want.PLEASE DEVS AND @Mesanna , Listen what the people want!!!
IDK where you idoc, but most houses are not private.. and you can get into houses even if the doors and teleporters can't be accessed.Most houses are private to begin with, unless they have vendors, and even then the majority of the times the doors or teleporters can't be accessed, so including this feature would only affect relatively few IDOC's.
For me really doesnt matter... most complains between old and new way...its about the loot... i place houses....so the new way its a lot better for me...less people trying to plot...so either way works for me...private or not private...after house is gone...the area will be opened anywayI am guessing you didn't get the results you wanted. 67.5% like the new changed and only 32.5% want it changed back. So I hope you can except that this is what the people want.
That's a bit too much of a generalization, being informed about things does not automatically mean the person is a cheater. That's like saying someone who knows how a politician took bribes in real life also took bribes themselves. Many people, including myself, learn things like that accidentally quite often just by talking to a lot of people for other reasons, like selling/buying stuff. Example: I go meet a friend to buy a rare, after the sale we start talking, eventually the friend says something like "oh, ya I was at an IDOC and this guy took alot of valuable stuff with a script , then told us how he did it to brag" out of automatic curiosity I say "how did he do it?" the friend answers, and we go back to whatever we were doing before the sale. Just because I now know how to do it, doesn't mean I'm going to, but if others are confused by it on a forum like this one, I'll gladly explain to them the basic information of how it was done to satisfy their curiosity, and leave out the specefics so they cannot use the information to cheat.I love these threads, the scripters all chime in on how they hate the scripters. LOL Oh, and the people who supposedly don't cheat, yet they know exact cheat methods....just do like many have proposed, make the house and its contents decay at the same time. done
Many UO players do have a bunch of computers, I only use one and can get to 6 multi clients with no problems, and a maximum of 8 if I was willing to risk the computer crashing. Now imagine that with the really cool 6 screen setup a couple people have, 6x6=36 clients at once all on auto-pilot with scripts.also harder to get to them all.. unless said player has a computer lab... i know you can run multi clients but only so many.
While we're at it, why don't we put in a 5-30 second delay between turning in BODs? Or a 20-60 minute delay between ore/wood respawn?You don't address my question at all though, how does that unpredictability not punish noncheating player over a scripter who doesn't care about timing?
Both good ideas..hope a dev sees it!While we're at it, why don't we put in a 5-30 second delay between turning in BODs? Or a 20-60 minute delay between ore/wood respawn?
Any attempt at randomness only rewards scripters, who can get around timers, and hurts legitimate players.
The change rewards the trammy stealthers who are willing to wait 6 hours to loot a house..most of the complaints here are strictly due to the fact they can't script get a drop time recall in/ loot recall out..they have to actually play and watch and risk getting caught..but I agree it does kill the huge idoc fights over keeps/castles..or maybe it'll increase the fight because the Zerg crews won't wait till the last 8-10 minutes rush in kill and field It up and lootDid a cpl idocs last tonight to try out the new changes. New timers = more loot bc it thins out the herd. They did kill the feluca idoc fights, seems noone wants to wait around for x amount of hrs not knowing when the thing will fall. New system or old it's all the same
No, I like the randomness of the new system.Do you want the Old Idoc System Back the Way it was!!
Yes, make it so the only ones who can place a house are the people who script around the clock, that's a brilliant idea... lolLet all the old timer's cry about the changes. These are the same fools that would set the entire game back to the 1990's if they could.
I never did any IDOC's until they changed the system (atleast not successfully). I see people saying that the new system causes chaos? Hardly. The 'professional IDOCers' and scripters have been weakened and now have to deal with some randomness and don't have quite as much control as they used to. Timing the IDOC's down to the second was just stupid to begin with and we don't need that back in UO.
New houses shouldn't be able to be placed on an IDOC space for a random amount of time... more than 1 day. That will also stop this ridiculous market of people placing houses immediately after an IDOC and then gauging a more legitimate player who actually needs a house out of a chance to place in a good spot. Someone shouldn't be able to make $100M in gold because they place an 8x8 house in a spot where a Castle used to be and then demand ransom by a group trying to place there.
We need MORE changes to take power out of the hands of the old timers. VOTE NO ON BRINGING BACK THE OLD SYSTEM.
New system is great nothing needs changed. The old timers you refer to is the whole population of UO so not sure where your going with that. There always will be people who always win and people who always lose no matter what they change. You just need to figure out which you areLet all the old timer's cry about the changes. These are the same fools that would set the entire game back to the 1990's if they could.
I never did any IDOC's until they changed the system (atleast not successfully). I see people saying that the new system causes chaos? Hardly. The 'professional IDOCers' and scripters have been weakened and now have to deal with some randomness and don't have quite as much control as they used to. Timing the IDOC's down to the second was just stupid to begin with and we don't need that back in UO.
New houses shouldn't be able to be placed on an IDOC space for a random amount of time... more than 1 day. That will also stop this ridiculous market of people placing houses immediately after an IDOC and then gauging a more legitimate player who actually needs a house out of a chance to place in a good spot. Someone shouldn't be able to make $100M in gold because they place an 8x8 house in a spot where a Castle used to be and then demand ransom by a group trying to place there.
We need MORE changes to take power out of the hands of the old timers. VOTE NO ON BRINGING BACK THE OLD SYSTEM.
You obviously are not on Europa. At a decent idoc there you will find plots appear nearby with the nice row of empty bags along the front at the Somewhat stage. At the same time a hidden character appears to record the stage changes.to me the lack of scripters at the idocs i have been to this week... seems the randomness is working.
*gasps*At sometime after it turns idoc the gates appear through which appear the 'young' , rabbits, call them what you will.
Bobar, Today at 2:43 PM