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Ultima Online Future?

How Has Ultima Online Got To You?

  • Better

    Votes: 22 32.4%
  • No Difference

    Votes: 12 17.6%
  • Worse

    Votes: 34 50.0%

  • Total voters
    68
  • Poll closed .

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
But this is the main forum used to talk about UO thus is it the only representative of UO that most people see. 66 people took the time to answer the poll and more than 50% thought the game was worse in some aspect, that is bad no matter how you attempt to spin it.

What's bad, who knows but when 50% of people think something smells bad it just does.
The problem is called "self-selection": The quality of a survey depends on the quality of the sample you draw from a target population. If you can guarantee randomness while drawing your sample, you may get (if the number of your sample-members is sufficient) a structurally equal but smaller image of the proportions in the target population. If you cannot guarantee randomness, you can try with a quota. That, however, implies that you know some of the parameters existing in the target population for making a quota that helps to build your sample.

If you neither have a random sample nor a quota sampe you have, by definition, a non-representative sample. In this case (even worse) the data is corrupted by self-selection: Only those people participate that wanted to. And in such cases, people with neurotic tendencies, people suffering from something or loud people with distintice (negative) attitudes tend to participate. On the other hand, the silent majority (and I guess its an overwhelming majority) shakes its head and decides not to participate in silly things.

In sum: This "poll" is absolutely worthless. Statistically, empirically and - most importantly - in its messages.

Thank you!
 

Lady Michelle

Sprite Full SP
Stratics Veteran
Stratics Legend
UNLEASHED
Doom n Gloom Polls I'm just wondering how many who are not playing UO voted worse?
I do what I like to do, and don't worry about what others do, but I am glad the PvPers are getting a new system,and it works out for the PvP community. This would be a very lonely game if the devs only listen to a minority of the players heck the game probably would of never lasted this long if they did. LOl I did vote I voted better. :p
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
I cannot believe any modern mmo player would look at that and say: "That looks great I have to play it!"
They sure as hell wont look at either of the current clients and say "That looks great I have to play it!" either.
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
Well after reading all the posts, no one mentioned this so I will...

The biggest change Broadsword needs to make is in BILLING. They need to cut the umbilical cord with EA, and have their own billing. Also their own store for UO and DAOC.
I'm sorry, but in my humble opinion the Account (MIS) Management software and the Origin (Rip-off) Store have cost us more players than possibly the Fel/Tram split. Before the cheerleaders start telling me neither of those are not so bad.

Then answer me this if it's not so bad, why does Stratics and UOForums both have a Account Management Issues stickyed as the very first thread?

If the Origin Store doesn't stink then why is it codes can't be sent in the right format and transactions for UO players with multiple accounts turn into a screaming horror movie type fiasco?

Granted it would cost Broadsword some capital to implement the software, human resources, and server to set it up. I do think that it would bring back those players that have quit in frustration.

I mean it come down to this simple question: Who wants to do business with a company you have to BEG to take your money?

Just think of the revenue players ,that quit over the billing mess, returning would bring. There's no reason it couldn't be done. I can bank online, most everything with the University I attend is done online(you can even take classes online). Adding content, fixing content, and hiring team members requires revenue, revenue comes from our subs. You not going to get revenue when players quit because they can't navigate you account mgmt. software.

Okay.. *Puts on firesuit* Okay firesuit is on, I'm ready, flame a away people. :flame:(There's my flame thrower Smiley!!)
 
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Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
I dunno, I've never had issues with account management
Quick!!! go buy a Powerball ticket! LOL

Seriously consider yourself, lucky that thing is a horror if you have to update your credit card. Well the migration was a horror to begin with for that matter.
 

Winter

Lore Keeper
Stratics Veteran
The problem is called "self-selection": The quality of a survey depends on the quality of the sample you draw from a target population. ...

In sum: This "poll" is absolutely worthless. Statistically, empirically and - most importantly - in its messages.
You are absolutely correct. These polls have no meaning, any way, any how.

But they are often amusing!
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
UO is a chat interface with a game in the background. Find someone to talk to and the game will become second nature. Its not about the game its about the chat. That said they need to improve ways of connecting.

-Lorax
 

THP

Always Present
Stratics Veteran
Stratics Legend
lets be gratefull for the 16-17 years...if we hit 20 ill be happy and rest
 

THP

Always Present
Stratics Veteran
Stratics Legend
and ...forget the ****...yes its ********.....at least 75% PLAYERS READ STRATICS.. so yes the start up screen would get the other 25%
 

yardman

Sage
Stratics Veteran
Stratics Legend
I strongly disagree... Only about 25-30% of the player base read stratics. The game we play is called Ultima Online Not Stratics, All info should be posted on the splash screen for patches bugs ect. There is nothing that states that when you sign up for UO that you need to go make a Stratics account and make sure you check daily to find out info on the game.
 

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
There are bazillions on non-english speaking playern that not even know that stratics exists. ..
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
UO is a chat interface with a game in the background. Find someone to talk to and the game will become second nature. Its not about the game its about the chat. That said they need to improve ways of connecting.

-Lorax
The only shards with English-speaking players where I leave General Chat turned on are Origin, Sonoma, and Siege. Origin's very quiet; Sonoma's players mostly seem to know how to behave themselves in General Chat; and on Siege it's helpful to know which PKs are out and about. Everywhere else, I just can't stand to read it or to watch it go scrolling by. It's nothing but people spamming for stuff I can't sell them or buy from them or they're carrying on conversations about doing RL or in-game stuff that has no relevance to anyone not in their guild or who doesn't know them personally. (I always feel like telling them they ought to be using guild chat, but it isn't worth the hassle.) I also leave General Chat turned on when playing on the Japanese, Korean, and Taiwanese shards because you can literally go weeks, if not months, of playing on those shards between times seeing anyone actually use General Chat.

I do fine keeping in touch with people by using ICQ, guild chat, chatting on-screen while standing around in-game, and the occasional PM on Stratics.

Yeah, I know I'm probably an anomaly. Don't like television or talk radio either and can't stand being around people who can't seem to live their lives without spending 75% of it chatting or texting on their phone. I like having a buffer zone, I guess. Peace, quiet, reflection...all that stuff.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
To play, or not to play, that really is the question. Nieves, I think, said it best.
 

Daelomin

Journeyman
Stratics Veteran
Stratics Legend
I do believe it has come to a point where radical changes are required. Especially the decline in population results in less incentives to log in and play - it is an interconnected vicious circle.

As a new player, starting UO is like experiencing a ghost town...
For veteran players - Items as well as the Systems (champ spawn, peerless, dungeons etc) drops in demand and interest. The competition, the risk or the reward for in game events simply do not appeal that much.

In the last three years - Attempts have been made to add new systems/stuff to appeal both current and new players but in my opinion they have failed.
Be it Revamped dungeons (like New Despise design or New Covetous system), or Revamped Magincia, Ship upgrades, Armor revamp, City Loyalty etc, the designs for these updates were not
very well thought through and lacked long term orientation. Off course "some" players enjoyed these new additions but a lot of players did not and the decline was inevitable.
Also new additions over time did not take into account the existing systems/rewards (Doom artifacts, Peerless rewards etc.) - some old systems became almost pointless...


I think there are 4 concerns right now, that could use some revamping to stop a downward spiral...

1. Problem with 2 clients
This effects development time and it also creates confusion and to some extent imbalances.
Ideally I would ditch the Enhanced client and begin from scratch to make a proper new client and then ditch the classic one. Given the dev resources this is not possible...
In the mid-term: Remove the classic client and focus on making the Enhanced better. I only play the classic one, but I would not hesitate to give up on that for some long term success.

2. Problem with incentives to play (current content as well as new content)

In my opionion - Game design should always be focused on fun/simplicity but at the same time inspire and keep balance.
Poor example: In one thread I saw a weapon from Shame with 18 different mods. If I was a somewhat new player and saw this I would scratch my head.
A game with such good mechanics like UO, does not need to be made more advanced to appeal.
Good example: The Champion Spawn system. Very well thought out. Brings Competition, Risk, Rewards, Teamwork, End game etc. etc. Still very popular after 12 years (!)

So how do one add content and let a game evolve that is 17 years old without making too complex and to keep it competetive and fun?
For me it come down to two major things...

- Set a very high bar for game design and only allow brilliant quality designs to pass through rather than rash updates that annihilate existing content. Add fewer things with quality rather than
systems that will be abbandoned after a few weeks. Also, rather add something unique rather than copying existing stuff.

- Narrow the range between new players and existing ones. ie less advanced stuff and more stuff for new players.
Rather than focusing on end game content add:
Less complicated item system, New skills, New races, Better guidence for new players, In game web browser functionality for game info.

Some ideas..
- Add mechanics for owning land... and fight for regions.
- Merge item properties in order to make it easier/understandable for new players.
- Make it possible for new players to get (not buy) all items, pets etc which are non-deco - eg Rangers Cloak, Dread Warhorses etc.
- Balance the different sub-systems to make them popular again... Ilshendar, Doom etc

3. Problem with economy/balance
It must be a bit off-putting to new players to learn about the billions swapping owners in daily deals.
Add a new currency (new drop from monsters) which can be used for new well-thought-out rewards, gold would still have it's old purpose.
It will be very interesting to see how the new Global loot revamp works out, this is a good step in general balancing.
If not introducing a new currency - At least introduce more gold sink alternatives. eg buy addons to your house, discount for vendor rates etc. As well as removing bank checks and make a proper gold system, based on numbers.

4. Problem with population / attracting new players
If you sort some of the above concerns I think this will attract new players...
But perhaps a radical change is required, merging servers "could be" a good idea. I would rather have more people playing on my shard than I love the existing location of my house and items tbh.
Fewer shards, more interaction... This will probably result in some players quiting (short term) and some new players re-joining (long term)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
mmm, some people here remembers me this:


...and who saw that movie will understand what I'm talking about :p
 

Ray_Martin

Journeyman
Stratics Veteran
Reminds me of the old Bush joke, no too go off-topic. LOL

Sir, a Brazilian died today.
Bush: Oh no! How many is a Brazilian?

Okay, carry-on. LOL

I agree with the communication piece... I also think the beginning quest on the Enhanced Client and New Haven isn't enough to catch people up in the game. Not enough explanation that this is a Sandbox game and you have to make your own fun. I think communication (In-Game Chat) can help with this too. And PVPers, I enjoy the banter myself from time to time, but ya gotta keep that out of new players eyes until they know you're not just really being a twit.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
The only shards with English-speaking players where I leave General Chat turned on ...<snip> I guess. Peace, quiet, reflection...all that stuff.
Not talking about the UO chat interface, which is not useable. I'm talking about talking to people in the game and meeting people. I'm talking about walking through the woods chopping trees and meeting another lumberjack and having them as your friend for 15 years.

-Lorax
 

Troop

Sage
Stratics Veteran
Stratics Legend
I still like UO so I still play after many years. I hope they keep it going forever. It is what it is. Maybe it's kind of old school, but I can still have a lot of fun and do new things. I like my UO friends too. Maybe UO is not perfect by modern standards but it is still enjoyed by many people.
 

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
I strongly disagree... Only about 25-30% of the player base read stratics. The game we play is called Ultima Online Not Stratics, All info should be posted on the splash screen for patches bugs ect. There is nothing that states that when you sign up for UO that you need to go make a Stratics account and make sure you check daily to find out info on the game.
Yeah everyone I talk to has seen the splash screen. :eyes: Just tossing ideas out there, but that could be a good place to post trivial information, stuff like "WE CHANGED THE DECAY TIMES ON BOATS AND HOUSES" in A timely manner.
 
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