LoL @ ULol at that
LoL @ ULol at that
I think the problem you are describing already existed. Maybe the piles of multi-client toons will be worse now (to the detriment of everyone; thanks so much for the lag, multi-tooners) but even so, more people will still be getting drops who didn't before. Nothing will ever even the playing field between those with greater (in game and real life) resources and better computers and access to more shard tokens and more accounts, but it can be (and I think has been) eased somewhat.You do understand my point tho? That its better for the game to be encouraged to play 1 character well rather than doing the minimum amount possible on 4 to 10 characters?
there are players still holding monopolies. I dont blame them, they put in the time to adapt to the new system. Ill only mention 4runnersport because hes openly embraced the new system in this thread. In his own words, hes getting more drops now than the 100% drop rate he had before. Him and a few other players get every drop. often multiples. so currently about 1/3 of the total drops are going to around 4 players. then there are many who have 2 - 4 characters who also have a much better chance than 1.
My goal is 2 characters, because i have 2 accounts.
However i prefer to play 1 account with a developed character, if i knew i had even slightly better odds than a minimalistic character.
I think most players would also like to have odds at least slightly in accordance with how high their skills are and how well they do.
So, yes everyone does have a chance. However i will have to disagree with you that a monopoly cant be held in the current system.
I liked the bragging rights of being at the top of the DPS meter on my WoW hunter, sure. But bragging rights was all it was.In short, yes. as long as it was quantifiable somehow. i dont know if youve played other games, but being the first, second, even third on a damage/healing meter is very rewarding for many gamers. even if they get no reward / drop / armor upgrade from the entire encounter.
If what you say is true then 12 players playing at average 56 accs make up 2/3 of everybody that go to events and the 4 people with most accs have to have more than 1/3 of every character there to get more event items than they got before if they had 100% dropp on 1 accYou do understand my point tho? That its better for the game to be encouraged to play 1 character well rather than doing the minimum amount possible on 4 to 10 characters?
there are players still holding monopolies. I dont blame them, they put in the time to adapt to the new system. Ill only mention 4runnersport because hes openly embraced the new system in this thread. In his own words, hes getting more drops now than the 100% drop rate he had before. Him and a few other players get every drop. often multiples. so currently about 1/3 of the total drops are going to around 4 players. then there are many who have 2 - 4 characters who also have a much better chance than 1.
Currently about 1/3 of the drops go to around 4 of the same players
another 1/3 go to the devoted eventers with 3or4 characters each
the last 3rd go to the "normal" players with 1 character, who get absolutely no benefit over a fresh noob character from an advanced character token. Do you think that is fair?
My goal is 2 characters, because i have 2 accounts.
However i prefer to play 1 account with a developed character, if i knew i had even slightly better odds than a minimalistic character.
I think most players would also like to have odds at least slightly in accordance with how high their skills are and how well they do.
So, yes everyone does have a chance. However i will have to disagree with you that a monopoly cant be held in the current system. Its better than the old system, but theres room for improvement.
Can I haz ur stuffs?
This was particularly uncalled for, Longtooths. Your true colors shine brighter and brighter every day! I'd rather see Kelmo taking care of this particular matter because, well, he is unbiased in this community and doesn't post snide remarks...Most people here in UHall wouldn't waste their time going to an IDOC of any of my houses. I already know that. My "stuff" is too mundane, too ordinary, too cheap. I'm pretty passionate about UO, but I refuse to run scripts and I stopped buying gold from brokers quite a few years ago when I realized how pathetic it was. So what I have is what I've gathered myself in almost 10 years of playing and it really does amount to very little because I've spent too much time hopping shards trying to find my own little niche in the world of UO. I don't own one single rare. I still don't own a crimson cincture or any kind of fancy robe with properties on it other than one of those old purple robes with luck on it. Many of my characters on GL and Baja are running around in the lousy armor I put them in 9 or 10 years ago. The ones elsewhere might have stuff I or a guildmate imbued. And some kind soul on Balhae made my tamer there a pretty nice luck suit. But that's basically it. I spend my time training characters and trying to help out random strangers when I can. Doing something different once in a while that doesn't require a 20 million suit would be nice, but at this point i really don't think it's gonna happen.
well, looks like longtooths did something right cuase hes the new mod lolThis was particularly uncalled for, Longtooths. Your true colors shine brighter and brighter every day! I'd rather see Kelmo taking care of this particular matter because, well, he is unbiased in this community and doesn't post snide remarks...
Don't quit,Tina! If you want any advice on effective templates that are cheap and effective to aide in getting you looting rights for the current system by all means please feel free to PM me and I'll help.
I'm not missing your point, I just I disagree... and I think it's obvious that the drop does matter a great deal to many people, including you.I think most people here are missing my point.
This isnt just about EM events. The drop doesnt really matter, its just a "reason" people have to play.
Players should be encouraged through the games systems to improve their character. The EM drop system doesnt do that. A hybrid system could do that, while also giving a chance to all.
*smiles* No.well, looks like longtooths did something right cuase hes the new mod lol
ok this thread is done. it can be locked now
I'm really hoping that Virtue vrs Vice is successful. Events are the hardest PVM content in the game, but nothing compared to PVP. If Virtue vrs Vice is a success, giving reason to pvp again i wont have to spend my time wasting away in UO Hall lol.I'm not missing your point, I just I disagree... and I think it's obvious that the drop does matter a great deal to many people, including you.
I don't think you and I are going agree on what constitutes "improving" a character. But do I agree that there should be more "reasons" to play than just EM events and prizes, hence my suggestions regarding the arena and an achievement system. Some more goals in the game would be fun.
I guess the TL;DR of everything I've written in this thread is that I don't think that a tangible "rare" reward should be skewed to reward a certain playstyle (in this case, max damage/healing type characters)... whether that be 100% of items going to top damagers or 50% going to top damagers.
I guess the TL;DR of everything I've written in this thread is that I don't think that a tangible "rare" reward should be skewed to reward a certain playstyle (in this case, max damage/healing type characters)... whether that be 100% of items going to top damagers or 50% going to top damagers.
Just because people don't play your way does not mean they are lazy. It means they play differently. The continued assertion that it does is, I think, a big part of the animosity between certain groups on this topic. UO is a sandbox game, not a max damage grind.May I ask, why, even at 50/50 a play style should not be rewarded? I am curious to understand your PoV and logic behind it. The way I understand what you are saying is this; let's reward the brave and the lazy equally. Let's reward the person whom spends hours contemplating suits and burning through spread sheets of data the same amount as those that just wake up, create a toon with an offensive name and tame a boura to eventually type out, "all kill" and click the champ...
Not trying to be rude, but this is how I interpret what you are stating. Please correct me if I am wrong.
I came back to the game about 2 years ago and have been to exactly two EM events on my shard. I witnessed the above happening at the very first one I attended and was disgusted. I decided to give it a second chance and attended another but left as soon as the spamming started and never attended another. I have never even seen an event reward and if this is the behavior it takes to get one I don't want it.what bugs me about event isn't Xshards. Its the players homegrown and Xhard that all they do is scream and spam "Gimme my item NOW!"
They verbally abuse the EMs, stand on the EM so you can't see the EM, and just generally disruptive. These people are what make events no fun to me.
Jokes are uncalled for on the forums? What a sad forum that would be.This was particularly uncalled for, Longtooths. Your true colors shine brighter and brighter every day! I'd rather see Kelmo taking care of this particular matter because, well, he is unbiased in this community and doesn't post snide remarks...
Don't quit,Tina! If you want any advice on effective templates that are cheap and effective to aide in getting you looting rights for the current system by all means please feel free to PM me and I'll help.
We will never be short on jokes as long as I am around. *chuckles*Jokes are uncalled for on the forums? What a sad forum that would be.
I actually posted this thread because the other one was basically just saying the old system was the "right" one. Which i disagree with. (i didnt know the other thread would be locked) I still believe that a slight tweak to the new system could reward all player types, possibly even cut down on the multiclienting, encourage players to become "better" at events, while also allowing everyone to participate and possibly be rewarded.Since this thread, as I'd likely have to think was intended, is basically the same as the old one,
-Galen's player
bravo sir! bravo.For someone who has attended more events probably than anyone else in this game since Season 1 here is my take.
1. Early days the drops system were up to each EM. Some liked to drop it on the ground, some like to place them on guardian bosses, final bosses, or just random corps. I paid attention to each EMs system and I got items.
2. Then they changed to mainly just on guardians and final bosses. I paid attention learned how to stay alive and deliver damages and I got items.
3. Then they added in clickies, I paid attention and made sure I had chars ready to go and I got items.
4. Then they changed to top damager auto drops. I changed char profiles and I got items.
5. Then they changed to looting rights random drops. I made modifications so that I get looting rights and I got items.
hmm do you see a trend here? To me, it doesn't matter what system they introduce, those who are willing to adapt to the situation will always get items. You can ask for the most fairest system and a few of us will find a way to make that situation towards our advantage. So Developers, please use what precious time you have on other things and not on this. You may try all the suggested above but people like Nails, ShuShu, Souls, Twista, myself and many others will always find a way to increase our chances because that's how dedicated we are to this game.
yeah lol. it will be interesting when i run the same questions again in the rares forum to compare results. UO hall... go figure, everyone wants a gumball.so by popular choice...........
*everyone drop everytime. every single character at an event recieves a momento
is the winner
You rarely, if ever these days, see xsharders at the events afaik so we only have to deal with the event threat and PKs.Or maybe Kelmo is right and rewards should not be transferable between shards. I don't play Siege... what's the EM event situation like there?
When did life or UO become fair? I want a 1st place trophy even though I am the 32nd best!!*shakes head*
So this is still going eh?
EM Events are not solo content. They are not designed to be such. The same people , over and over, should not be the ones obtaining every single prize. Events are community driven, and without the community they would be nothing. Hence, everyone who partakes should have a shot to get the reward (Just like its always been before the switch to top damager).
Now, there are often times different events ran which do take into account an individuals skill and ability. For thief events, knowledgeable people of the game have the best shot. Some events have puzzles, specific skill contests, ect. Now do all of these provide monetary benefits for winning? No, but they assuredly do include some kind of trophy locked down in a specific location or the reward hall on your shard.
Now, if you are saying you liked "Top Damager" because it showed off your skill, then your "reward" doesnt have to be something you make a monetary gain from. As long as other people can go and see how you were the best, isnt that what matters in that line of thinking?
Lets be honest, most of the people who dislike the recent changes, are upset due to drop in profit. I benefited from it for so long, and know many others who did as well. There are those doing worse now because of it, there are also some benefiting just the same if not better.
Some players just min/max everything, whether its your chances, percentages, stats, what you can imagine. In the old system, players who were better at looting, knowing what to look for, ect had the increased chance to get their items. People worked hard on those traits. With top damager you had the same thing in essence, people adapted/adjusted and trained hard to figure out how to min/max their potential. With our new system, can you guess what I'm going to say? Yep you guessed it, people are min/maxing their chances yet again, only this time with accounts.
It is seen in every MMO...wait no, every GAME in existence. Some players are laid back, some players are more intense, and some others min/max everything so they can have an advantage over other players. It isn't luck, its skill which allows people to adapt and change when needed. Some cant keep up and fall to the wayside, some others catch up for the first time.
So, with that said, what system is the most fair? The one we have now without a doubt. Those who want to min/max and be "Better" than other players can still do that. Everyone has a chance if you participate. Drops for everyone wont work, as it goes against everything that causes people to keep doing it like we do, even if you don't realize it. Cutting more people off, is also the wrong move. Min maxers should have an advantage, they always will, but you cant give them EVERYTHING and FORCE players to be like that. Just like if you made it an everyone drop each time, people would lose that inner spirit to keep on going.
Now if that's a case, the system with the most sense would be a hybrid system. Certain % goes to top damagers, rest on 100% random chance to anyone else. Here's the thing, I don't even think its capable right now in UO and if I want the Devs doing something, there is far more that needs work that event drops.
Which is why, I again believe the current system is the most fair option we have available.
I´ve also suggested this before but apparantly some people have bills to pay so it doesn´t get much support I´m afraid...Simple thing is to stop all drops at events. So then people go for entertainment not items. Strange concept in UO, just playing for the fun of it, I know! But it can be done.
Kelmo, I think that is an outstanding idea! I for one, am tired of seeing my home shard (Sonoma) "drops" going to ATL just to be sold. In my opinion it is very sad to go to an EM event and recognize perhaps 1/4 of the players there. Most of the rest being X-Sharders just there to get a drop and get it back home to ATL for the gold.Perhaps EM drops could all be made so as to not be eligible items for cross sharding. They stay on the shard they are created for.
Welcome to the EM Event programme....Shame really...Kelmo, I think that is an outstanding idea! I for one, am tired of seeing my home shard (Sonoma) "drops" going to ATL just to be sold. In my opinion it is very sad to go to an EM event and recognize perhaps 1/4 of the players there. Most of the rest being X-Sharders just there to get a drop and get it back home to ATL for the gold.
keep in mind that in todays UO of convenient transfers UO isnt just "shard based" its global. even some of the EM events are starting to "crossshard" storylines. expanding on storylines on multiple shards. Many vets who are both players and collectors play on many shards. Keep in mind that just because the items might go to atlantic, it doesnt mean they will end up there. Items are transfered to atlantic because thats where most trading is done, but many items are then transfered again to a collectors home shard. In many cases items are transfered off shard, sold on atlantic, and then transfered back to the original shard. Plus, with the new random drop system and the fact that theres 15 (used to be 10) drops of a very low pop shard, at least a couple should end up in the hands of Sonoma players and can be kept there if the owner wishesKelmo, I think that is an outstanding idea! I for one, am tired of seeing my home shard (Sonoma) "drops" going to ATL just to be sold. In my opinion it is very sad to go to an EM event and recognize perhaps 1/4 of the players there. Most of the rest being X-Sharders just there to get a drop and get it back home to ATL for the gold.
I'm sorry but I respectfully disagree with this. Why penalize those who have more than one family member in the same household play UO?I would add the caveat that one item per IP address.
Who/what shards are doing crossshard storylines...?keep in mind that in todays UO of convenient transfers UO isnt just "shard based" its global. even some of the EM events are starting to "crossshard" storylines. expanding on storylines on multiple shards. Many vets who are both players and collectors play on many shards. Keep in mind that just because the items might go to atlantic, it doesnt mean they will end up there. Items are transfered to atlantic because thats where most trading is done, but many items are then transfered again to a collectors home shard. In many cases items are transfered off shard, sold on atlantic, and then transfered back to the original shard. Plus, with the new random drop system and the fact that theres 15 (used to be 10) drops of a very low pop shard, at least a couple should end up in the hands of Sonoma players and can be kept there if the owner wishes
napa / pacific has a semi-related storyline.Who/what shards are doing crossshard storylines...?
But...it IS totally random....Current drop system is unfair. Thats why I am bycotting EM-events. Total randomness or gifts for all. Thanks.