The point of my post is that anyone could do it, and that the system was fair as it was.Whether or not it is expensive to build an awesome DPS suit for events wasn't exactly the central point of the post.
The point of my post is that anyone could do it, and that the system was fair as it was.Whether or not it is expensive to build an awesome DPS suit for events wasn't exactly the central point of the post.
I agree with this post except it should be the other way around 70% top attackers 30% random participants.I can see why someone who spent the time/gold/$? to make a very high-end suit would be disappointed with these changes...
Top Attackers/healers/tanks should still be considered most eligible for a reward IMO...
However I do also believe that drops should also go to random players participating (with looting rights) as they are now.
Maybe split the distribution a bit, say 30% top attackers/70% random participants.
course there's the whole more accounts = more money for EA/UO, so I guess we'll see how this plays out.
Maybe sometime in the future it'll be looked at again...
Has nothing to do with that. I find it quite funny though that the people defending this system are those who didn't want to put the time and effort into making event characters with the old fair system.
Again the suit costs about 20 mill and ANYONE can do it.To my opinion, putting time and effort does NOT mean just showing up at an Event with some super uber mega gear and easily get top rights thanking to some multi-billion gold points gear and weapons.....
Putting time and effort means to me playing the whole Event story line together with the Event Moderator, participating at all meetings, even those which yield no loot, prize or else, doing searches on behalf of the EM, basically, "live" the whole story line pertaining to that given Event, not just merely the closing of the Event ending up with the "drops"....
So, perhaps, a better system to my opinion would be a system where players participating to ALL of the event parts, from the beginning of it, get "points" towards their repeated participations to all of the various parts of the unfolding Event and at the closing of the Event, regardless from the hunt and the killing of the bad monsters, ONLY those players who accumulated the most points (that is spent the most time and put the most effort into the ENTIRE Event, not just the final hunt.....), may get the Event items.....
That's how I see it.
You are the perfect example.Those going just for the drop tend to RUIN the event for anyone else.
They don't care about the story. They don't care how much effort the EM put into the event. They cause massive amounts of lag for everyone with their multiple accounts and half dozzen flappy beasts. They only care about a stupid block of pixels, everyone else be damned.
What's toxic is perpetuating this idiotic paradigm.
I can see why someone who spent the time/gold/$? to make a very high-end suit would be disappointed with these changes...
Top Attackers/healers/tanks should still be considered most eligible for a reward IMO...
I think you are confusing issues. I would argue that actions are more important than motives. If someone only attends events for items and is disruptive, that is a problem for everyone. If someone only attends for items but doesn't cause a problem, that is completely fine. There are a good number of xsharders who come to my shard for events, and only a fraction actually cause problems.If (most) people are only attending events to get a drop, then the program is a complete failure.
Also on Great Lakes there are plenty of people who plainly are there only, or at least primarily, for the drops who also contribute greatly to the event and are not disruptive. I once saw some dude say something like "Fel only, except for Tuesday nights."I think you are confusing issues. I would argue that actions are more important than motives. If someone only attends events for items and is disruptive, that is a problem for everyone. If someone only attends for items but doesn't cause a problem, that is completely fine. There are a good number of xsharders who come to my shard for events, and only a fraction actually cause problems.
Create harder and long-living creatures. That way it can nudge people in the direction to skill up their character... or die..Personally, from a competitive gaming viewpoint i still agree that the old system was better. it rewarded people who developed advanced characters and skilled gameplay. there were those who refused to make competitive characters and that was their choice, however i think in the spirit of gaming, a goal to work towards, advancing your gameplay and your characters was better than letting them go stagnant and out of date. Yes its possible that anyone can get a drop now. Its also possible that because of that players are no longer encouraged to improve their skill, and utilize the gear the devs work so hard to give us in an efficient manner. In a sense, i see Events were once a very good goal for a player to test their might against the hardest content in the game (besides pvp) however now its just whoever can run the most accounts. Those who wanted a change knew this would happen tho, and they were a majority, so i dont really see much of an arguement. I myself only have 2 characters on each shard i play. Yes the people with 5-10 accounts are frustrating, but they are paying for the accounts and using the system as intended so you just have to live with it.
And this is your problem, you treat a game as work, and this change is cutting into your pockets. Did you really think that everyone would jump on the bandwagon to revert the system so you can make real world $$?You just finished working all week. Your boss tells you that you might not get your paycheck next week because it's all random... Are you mad?
Attendance dropping would be a bad thing why? The events as they are, are no fun, for anyone. The I'm-just-here-for-the-item-tshirt crowd is always in general unhappy having to wait through the story, bemoaning how lame the story is, flapping on top of the EM (or worse the EM basically staring in face first into the anus of the dragon that is covering him), or just upset they didn't get an item. The people there for the story are unhappy cause their screen is filled with about twenty or thirty characters being controlled by probably nine or so people, they can't see the EM, they can't see what the EM is saying because the flying gargoyle is spamming spells for no reason or HURRY HURRY HURRY over and over.If you removed drops from EM Events, I guarantee you the attendance would plummet. And if the attendance plummets, then what is the point of having EM's? They aren't just story generators. EMs are the biggest tool shards have to increase their population, to increase the shards activity and so on.
Hah, lets talk about reward. If the EM had his or her honest way about who deserved the reward for time, effort, and advancement contribution of an event, most would be sorely out of contention. It got ridiculous watching people stand on the backs of people like Malag, Martyna, Galen, Tune, and others making sure the riddles and clues got solved so that the party could reach the drop and then have the xshardrs and mindless masses claim all the credit and spoils. I've quit going other than the rare pop in to watch a trainwreck.In 2014, Players of MMOs expect to be rewarded for the time and effort they put into something. The rewards aren't always 100%, but you do something for that chance. In WoW, you raid hoping to get that gear you want, or that mount you really want. You can do the same raid for 2 years and not get that mount, RNG is RNG. You also have plenty of one time events in other MMO's. I sure wish I could get that Black Qiraji Resonating Crystal, but I cant because I missed that world event.
And going out of business... but we are still here.In 2014 a new MMO is coming out almost every month.
Attendance dropping would be a bad thing why? The events as they are, are no fun, for anyone. The I'm-just-here-for-the-item-tshirt crowd is always in general unhappy having to wait through the story, bemoaning how lame the story is, flapping on top of the EM (or worse the EM basically staring in face first into the anus of the dragon that is covering him), or just upset they didn't get an item. The people there for the story are unhappy cause their screen is filled with about twenty or thirty characters being controlled by probably nine or so people, they can't see the EM, they can't see what the EM is saying because the flying gargoyle is spamming spells for no reason or HURRY HURRY HURRY over and over.
Personally, I think they're 2 of the best EMs out there.I think Chessy has already endured enough punishment by having EM Dross & EM Dram. (sorry, i know they both try i just find chessy very frustrating more often than not.)
The only thing ridiculous is you seem to think the events as they go are making most happy. They aren't. When I refer to both crowds "in general" and how they feel towards an event, I am way more correct than you will ever be. That is definitely not an exaggeration.Good job with your ridiculous exaggerations. Not every person there for just an item is like that. Not every RPer thinks one person is controlling 20, or is even mad about MORE people being there.
You are just as bad as the people you complain about.
Actually I was talking about the time spent on building suits and characters and yes that is WORK no one enjoys building a suit or character however, they do it anyhow because the "TIME AND EFFORT" put into it pays off. Just because it's considered a game doesn't mean that certain things you do in the game are not WORK.And this is your problem, you treat a game as work, and this change is cutting into your pockets. Did you really think that everyone would jump on the bandwagon to revert the system so you can make real world $$?
I've read this entire thread and truly feel sorry for you exploit, but your name does imply what you do, Cheat a system for your own gain. Actually, I'm laughing at you and others like you.
I for one am happy now when I hear someone new saying they received an event item. I know several who would go regardless, but now they have a momento. And to boot, on smaller shards, the actual players from that shard have a chance at a drop, A real chance.
Huge thumbs up to Mesanna and the Dev Team for listening to the majority!
No, you really arent.The only thing ridiculous is you seem to think the events as they go are making most happy. They aren't. When I refer to both crowds "in general" and how they feel towards an event, I am way more correct than you will ever be. That is definitely not an exaggeration.
I don't doubt it. But UO is a sandbox game that is for all types of players (PvPers, PvMers, RPGers, power gamers, collectors, etc). As such, most events are for everyone. Just because someone can do it doesn't mean they should have to do it.Again the suit costs about 20 mill and ANYONE can do it.
Please. Quit already. You didn't have to do EVERYTHING right. With a big enough bank to buy 100 barbed runics (or more), you could make a suit that the most naive noob could survive in, let alone mashing the 5-7 keys it took to survive. Don't try to make it some incredible skill/timing/thought process. You're not dealing with a bunch of window lickers on the short bus here. An incredibly good suit, costing more gold than many players in UO have ever acquired, gave you a leg up under the old system. Then shard shields and gold sales gave those characters an even bigger leg up in having the resources to farm the events on multiple shards. Don't make it out to be some epic skill contest.it wasnt exactly "guaranteed" before tho, it was "i have a good chance if i do everything right, dont mess up, dont die, eat all the right consumables, have my gear and template right" there was alot too it, it definitely wasnt easy mode. I still have fun at events, but do miss the rush of the competition.
They don't have to do it. But they shouldn't have cried because they didn't get the item thus forcing them to change the system.I don't doubt it. But UO is a sandbox game that is for all types of players (PvPers, PvMers, RPGers, power gamers, collectors, etc). As such, most events are for everyone. Just because someone can do it doesn't mean they should have to do it.
It was needed, or are you missing the point? Making it so only top damagers had a real chance of getting items made it incredibly slanted. Events that are for everyone shouldn't have been constructed in such a way that event items rarely dropped for people who didn't spend their time and money maxing out their gear.They don't have to do it. But they shouldn't have cried because they didn't get the item thus forcing them to change the system.
I don't know why people seem to think these characters were hard to make... I'm not accustomed to repeating myself. However, once more, a suit with EVERYTHING needed for these events was around 20 mill. I don't know why people are talking about 100's of barbed kits and billions of gold. You people are basically just proving to me that you continued to cry about the old system with NO IDEA about what you were talking about until it was changed.Please. Quit already. You didn't have to do EVERYTHING right. With a big enough bank to buy 100 barbed runics (or more), you could make a suit that the most naive noob could survive in, let alone mashing the 5-7 keys it took to survive. Don't try to make it some incredible skill/timing/thought process. You're not dealing with a bunch of window lickers on the short bus here. An incredibly good suit, costing more gold than many players in UO have ever acquired, gave you a leg up under the old system. Then shard shields and gold sales gave those characters an even bigger leg up in having the resources to farm the events on multiple shards. Don't make it out to be some epic skill contest.
i disagree. with proper skills, suit cost around 3mil to make. weapons around 4mil. scrolls 3mil if you went 110 tactics.I don't know why people seem to think these characters were hard to make... I'm not accustomed to repeating myself. However, once more, a suit with EVERYTHING needed for these events was around 20 mill. I don't know why people are talking about 100's of barbed kits and billions of gold. You people are basically just proving to me that you continued to cry about the old system with NO IDEA about what you were talking about until it was changed.
Maybe you're missing the point? The point of my post, was that the time you put in should be rewarded. If those people did not want to do so then they didn't have to. That just means those people shouldn't have been crying about not getting items. Again, NO ONE HAD TO BUILD THESE SUITS OR CHARACTERS However, those of us who put the time in shouldn't have been screwed over because a few people were lazy.It was needed, or are you missing the point? Making it so only top damagers had a real chance of getting items made it incredibly slanted. Events that are for everyone shouldn't have been constructed in such a way that event items rarely dropped for people who didn't spend their time and money maxing out their gear.
I was just being kind by saying 20 Mill loli disagree. with proper skills, suit cost around 3mil to make. weapons around 4mil. scrolls 3mil if you went 110 tactics.
Wrong again!Clearly you have tunnel vision and can only see events as a revenue for in-game gold,
Yes, I really am.