That would probably be the "Bane" property on the weapons that drop from the Shadow lord boss in the "Exploring the Deep" Quest.I wonder if they are affected by something that we had been told happened in Blackthorn's, sometimes 'normal' monsters there can spawn with very boosted HP - though the ones I have seen tend to have much poorer resists as a tradeoff. Seems possible it's a 'dungeon wide' effect so a few Captains get the same thing happen?
I've tried to get one to spawn with more hp than normal, I've had no luck, only killed 20~ or so though a few weeks after the dungeon was opened up.Curious if the GD's with higher HP would have higher than normal HPs when tamed....
I've tried to get one to spawn with more hp than normal, I've had no luck, only killed 20~ or so though a few weeks after the dungeon was opened up.
It seems it's impossible to get any of the tameable creatures to spawn with extra hp/low resist. I tried with the hell hounds too, more so than the GDs. no luck on that either.
That would probably be the "Bane" property on the weapons that drop from the Shadow lord boss in the "Exploring the Deep" Quest.
The city invasions, exploring/deep, & Blackthorn's basement were all part of the same story arch.
Since the "Bane" damage is reduced by Physical resistance and it does a % of the targets max hp in damage, it only makes sense that they'd have the mobs spawn randomly with extremely low resistances and higher hp, or as they should normally.