A lot of players have old computers, and they can't run the new client I seriously do not expect them to buy a new computer just to use the new client. Whats wrong with having 2 clients I see nothing wrong with it. The Devs and Mesanna see nothing wrong with working on 2 clients.I still don't understand why merging them isn't an option? One client, both art assets are in it. Pick a toggle of what art style you want to see and what macro/targeting system you want to use and you're good to go. You can even mix and match! Benefit is 2D users will finally get 2D in larger sizes than a US post stamp [even if the 2D assets look uglified on large screens] and enhanced users get...? Well anyway end result would be one client and no more time wasted on two competing clients.
Ok, and? You don't like it, so you don't use it. That's nice. No need to be so insulting for those of us who still use it.Since you geezers are already insulting the new client, the graphics are crap on the old CC like a bad comic book. It reminds me of the old Bazooka comics that came wrapped around bubble gum, tiny cheap-looking images on a bad background. I could probably play on the CC once again... if someone could get me a 27 inch magnifying glass. And maybe a free UOAssist account.
Now, carry on.
Does UO Assist cost money?Since you geezers are already insulting the new client, the graphics are crap on the old CC like a bad comic book. It reminds me of the old Bazooka comics that came wrapped around bubble gum, tiny cheap-looking images on a bad background. I could probably play on the CC once again... if someone could get me a 27 inch magnifying glass. And maybe a free UOAssist account.
Now, carry on.
Any computer made in the last 5 or so years can run the EC. Just what kind of old computer are we talking about here? A 700 MHz processor running windows 98? I think that old computer argument fails. Everyone has to update eventually especially since Microsoft pulled support of XP and XP users are sitting on time bombs because there won't be anymore fixes in the future.A lot of players have old computers, and they can't run the new client I seriously do not expect them to buy a new computer just to use the new client. Whats wrong with having 2 clients I see nothing wrong with it. The Devs and Mesanna see nothing wrong with working on 2 clients.
UOA is a one time payment of $10 per account. It's not exactly expensive.Does UO Assist cost money?
That should not be a consideration IMO. You can't hold the game up because some people are using 10 year old computers.A lot of players have old computers, and they can't run the new client I seriously do not expect them to buy a new computer just to use the new client. Whats wrong with having 2 clients I see nothing wrong with it. The Devs and Mesanna see nothing wrong with working on 2 clients.
Disagree. Accessibility is ridiculously important and a contributing factor to why games like WoW were so successful: because the client scales well for low-spec machines. You can't just ignore the hardware of your core playerbase just because you think they should have upgraded, lol. You have to deal in the currency of reality in business situations. The more people who can run your game the better.... but I really don't think they should worry very much about people using old computers.
I'm a fan of the EC but I disagree with this too. The EC seems very sluggish even on machines that I would consider reasonably powerful (i5, 4GB RAM, dedicated mid-range nVidia card) which can run 3D games like WoW, GW2 and ESO well. Only on my i7, 16GB RAM gaming machine does the EC run near enough flawlessly. I think it has optimization issues and unfortunately they will likely play a part in the EC not being adopted by as many as it could be. There's no way an isometric game should struggle to run on even low-range hardware these days.Any computer made in the last 5 or so years can run the EC. Just what kind of old computer are we talking about here? A 700 MHz processor running windows 98?
Disagree. Accessibility is ridiculously important and a contributing factor to why games like WoW were so successful: because the client scales well for low-spec machines. You can't just ignore the hardware of your core playerbase just because you think they should have upgraded, lol. You have to deal in the currency of reality in business situations. The more people who can run your game the better.
I'm a fan of the EC but I disagree with this too. The EC seems very sluggish even on machines that I would consider reasonably powerful (i5, 4GB RAM, dedicated mid-range nVidia card) which can run 3D games like WoW, GW2 and ESO well. Only on my i7, 16GB RAM gaming machine does the EC run near enough flawlessly. I think it has optimization issues and unfortunately they will likely play a part in the EC not being adopted by as many as it could be. There's no way an isometric game should struggle to run on even low-range hardware these days.
My feelings exactly. there should be an option for don't know. I thought about it and didn't vote for just that reason.Can you add an option for "not sure"? I can't vote. I use EC and don't know what I'd do if it were dropped.
How is having one client going to cut down on the Devs time they still will have to work on everything 2 times even in the one client to make 2d and ec clients happy. I feel it would be more a waste of Devs time to spend the time and putting the 2d or ec client in one client. Why because 2d or ec clients won't move to either client.Any computer made in the last 5 or so years can run the EC. Just what kind of old computer are we talking about here? A 700 MHz processor running windows 98? I think that old computer argument fails. Everyone has to update eventually especially since Microsoft pulled support of XP and XP users are sitting on time bombs because there won't be anymore fixes in the future.
Since others have answered the old pc question thank you.
With two clients they have to essentially do everything 2 times, resulting in really long patch cycles. Would you rather keep the status quo and have patches that take nearly a half year to release or cut the dev time and allow for faster patches and more fun? The dev team is only 5 people and are very thinly stretched. The ideal solution would just be to merge the clients, who cares if the system requirements go up a bit. The EC client isn't exactly going to need the highest powered PC on the market to run.
I can run as fast in the EC as in the CC (running along with people I can still see I'm at the speed cap), but it doesn't "feel" that way because of the EC's animation. It's not a matter of my computer's power, or the game's framerate. I just find it slightly but noticeably choppier than the CC.I'm a fan of the EC but I disagree with this too. The EC seems very sluggish even on machines that I would consider reasonably powerful (i5, 4GB RAM, dedicated mid-range nVidia card) which can run 3D games like WoW, GW2 and ESO well. Only on my i7, 16GB RAM gaming machine does the EC run near enough flawlessly. I think it has optimization issues and unfortunately they will likely play a part in the EC not being adopted by as many as it could be. There's no way an isometric game should struggle to run on even low-range hardware these days.
Because the CC and EC use two different sets of coding and this has to be programmed twice, tested twice and everything done twice to properly support both clients. Merging the 2D art assets into the EC is just that, importing the art over. After which point, both clients would be one and just work off one unified code. There won't be a need to do everything twice except for when they add new wearable art, and that almost rarely happens.How is having one client going to cut down on the Devs time they still will have to work on everything 2 times even in the one client to make 2d and ec clients happy. I feel it would be more a waste of Devs time to spend the time and putting the 2d or ec client in one client. Why because 2d or ec clients won't move to either client.
Thank you for explaining it the best way you know how. I have a better know how of how things work now also. I have no prob with using both clients.Because the CC and EC use two different sets of coding and this has to be programmed twice, tested twice and everything done twice to properly support both clients. Merging the 2D art assets into the EC is just that, importing the art over. After which point, both clients would be one and just work off one unified code. There won't be a need to do everything twice except for when they add new wearable art, and that almost rarely happens.
I don't see how else I can explain how a client merger would save countless dev time and actually let them invest time doing other content. Patches are taking almost a *half year* to come out between patches, players are getting bored to death by the lack of meaningful new content, and the support for two different clients with a dev team consisting of 5 people is part of the reason why everything takes so long.
The last meaningful new content was Blackthorns dungeon and it's already been almost 5 months since it came out...
Isn't @Pinco working with them now on something?Im hoping that in the next couple years, after virtue vice is done, that the devs / Broadsword might scrap the EC for a new client. Make the EC what it was supposed to be. integrate a UI like pincos. plug up the memory leaks. redo most the art to keep it more in the spirit of UO.
this man been playing UO on this computer....
For the people using the "old computer" argument, let's see some proof. Someone post me the OLDEST/WEAKEST functional system on which they ACTIVELY play UO (i.e. just to log in to prove you can do it doesn't count. I'm talking about someone still playing daily on a P4 MMX machine or the like).
yes, I am working with the team on a great new interface... The details are classified, but you're gonna know all about it when the time is rightIsn't @Pinco working with them now on something?
I play WoW on this computer just fine but the EC chugs on it, which is pretty hilarious. The EC isn't optimized worth crap, and whether it runs decently or not on a given computer is basically random.Any computer made in the last 5 or so years can run the EC. Just what kind of old computer are we talking about here? A 700 MHz processor running windows 98? I think that old computer argument fails. Everyone has to update eventually especially since Microsoft pulled support of XP and XP users are sitting on time bombs because there won't be anymore fixes in the future.
Well now, that's epic news indeed!yes, I am working with the team on a great new interface... The details are classified, but you're gonna know all about it when the time is right
I'm sure that the client could run better, but you shouldn't be bending over backward to make it run on old computers because a small group of people are using computers that cant run the EC. If it can great, if not, well that's just a computing reality. Obviously the more people who can run the game the better... but not at any price.Disagree. Accessibility is ridiculously important and a contributing factor to why games like WoW were so successful: because the client scales well for low-spec machines. You can't just ignore the hardware of your core playerbase just because you think they should have upgraded, lol. You have to deal in the currency of reality in business situations. The more people who can run your game the better.
I'm a fan of the EC but I disagree with this too. The EC seems very sluggish even on machines that I would consider reasonably powerful (i5, 4GB RAM, dedicated mid-range nVidia card) which can run 3D games like WoW, GW2 and ESO well. Only on my i7, 16GB RAM gaming machine does the EC run near enough flawlessly. I think it has optimization issues and unfortunately they will likely play a part in the EC not being adopted by as many as it could be. There's no way an isometric game should struggle to run on even low-range hardware these days.
My wife's computer:...
For the people using the "old computer" argument, let's see some proof. Someone post me the OLDEST/WEAKEST functional system on which they ACTIVELY play UO (i.e. just to log in to prove you can do it doesn't count. I'm talking about someone still playing daily on a P4 MMX machine or the like).
A 10.1" Acer netbook from 2010, running Ubuntu. WINE isn't playing nice with the patcher anymore, sadly.Processor: Intel® Atom™ Processor N270, (512KB L2 cache, 1.60GHz, 533MHz FSB)
Chipset: Mobile Intel® 945GSE Express
Memory: 1GB DDR2 533 SDRAM