By having 30 DI on shield, plus 20 on a talisman, it gives you the option of using heartwood woodland armor, enhancing to get the DI bonus and then using a whetstone to remove DI from your weapon, allowing for an extra mod there.
From your words, I seem to understand that, when designing a suit, it is advisable to have certain properties on certain items rather than on others or, at least, with as high an intensity as possible towards the wearable CAP for that intensity (or even above within the entire suit if it is a debuffable property...), in order to "free up" the need to imbue that particular intensity on other pieces on which, it is more advisable to have different properties....
You mention, for example, removing Damage Increase from the weapon and move this property on other pieces (like using heartwood woodland armor...) so as to have this property slot "freed up" for some other property, more usefull....
Now, if I understood it right, is there some walkthrough which guides through the choice of what property to have on what item and up to what intensity so as to be able to "free up" property slots on other items and imbue on those different properties more usefull to be had ?
Again, DI can well be on a weapon and yet, apparently, it is not advisable to do so but rather, it is advisable to remove it althougether using a Whetstone and imbue DI on armor pieces so to have the possibility to imbue a different property on the weapon different to DI.
Now, DI is important to a dexer and yet, if it is adviced to move it over to armor pieces, I must conclude that there are other properties far more important than DI which a dexer should have and are best (or only ?) placed on the weapon when the DI is removed from it.....
Is that so ? In such a case, what would be far more important than DI ?
Let's assume that a weapon already has Hit Life Leech, Hit Mana Leech, Hit Stamina Leech, Slayer, Damage Increase, by removing althougether DI with a Whetstone, what other property would make best use on a weapon?
Hit Chance Increase, besides weapons, can be imbued also on jewellery, other properties can also be had besides a weapon also on other pieces and besides the Hit Areas and Hit Spells, on just a weapon can be imbued Hit Lower Attack and Hit Lower Defense and Hit Mana Drain, Swing Speed Increase, Use Best Weapon and Mage Weapon, Spell Channeling (also on shields). It is my understanding that Blood Drinker, Battle Lust and Splintering Weapon are not imbuable and can only be found on artifacts.
Now, removing DI from the weapon what would be a best substitute to it on the weapon ?
And in general, how can one tell what property (and to what intensity) is best advisable to have on what piece ?
Just trying to understand how not to imbue the wrong property onto the wrong piece because making the wrong choices could screw up a piece or even an entire suit....
So, what are the rules that one would be better off to follow when making an entire suit ?
Thanks.