Dear Devs,
Recently the baja shard completed an exodus together. That was fun and neat how people worked together.
The cons: times spent collecting keys with little reward.
I spent over 10 hours getting keys (albeit I gave some of the keys away)
A lot of other people spent several hours in the exodus dungeon also getting keys... Riff, Matthais, Shadow Shot, Mr. Pickles, Special Ed the Demoralizer... To name a few. Each spending several hours themselves.
Due to hard work of several people we were able to fight exodus.
At least 18 people participated in the main boss event (13 in my party and at least 5 in another party)
Guess what a majority of the participants got as a special item for all our hard work? Diddly squat and yes there were several disappointed people.
Now the caveat is that there was some exceptional team work that gave us a little shard bonding.
Dear devs, if you were playing a game, how many hours of work is acceptable to you in which you do not get a reward? This is a game we are paying to play. The camaraderie is a major reason I still play but I am quite frankly fed up with low drop rates especially when I spend several frustrating hours working to get something.
The minax Items were an awesome addition, but for the average player who doesn't script and spend their entire life in game are ridiculously difficult to get.
All these old peerless bosses that are abandoned are abandoned because it is not worth the effort for little reward. Unfortunately there are people like me who cling on to the possibility that I might get an item. (I also play the lottery and have not won yet) Does this make me a complete idiot? Yes possibly I am a complete idiot. But I am the complete idiot who is still paying to play UO. If you take any pride in your work on for the customer base of UO please try to be understanding.
In conclusion to my grumbly ramblings, play this game, or stop making it so frustrating for the average player (who wants to additionally have a life other than UO). You will have a fuller understanding for what torture you are putting us through if you were to actually play the game with any seriousness at all.
PS (It is not fun to die in game) Making creatures so tough that we have little option but to die ... not fun, no not fun at all. Trust me when Minax items first came out people were very upset with you. Now people are indifferent and gave up hope. grrrr rawr. ~ May a Greater dragon chase your poor leather gathering player across destard.
Additionally, if you think you do not wish to increase the drop rate due to the fact that this game is subscription base and the more time we waste the more money you make.... That is not true, you will make more money due to more people playing... more people playing because they are happy and tell their friends about their adventures... the newer players who are able to have fun, the more people who play the more likely more people will play and yes you will get more subscriptions. UO is a land/game of limitless possibilities.
Recently the baja shard completed an exodus together. That was fun and neat how people worked together.
The cons: times spent collecting keys with little reward.
I spent over 10 hours getting keys (albeit I gave some of the keys away)
A lot of other people spent several hours in the exodus dungeon also getting keys... Riff, Matthais, Shadow Shot, Mr. Pickles, Special Ed the Demoralizer... To name a few. Each spending several hours themselves.
Due to hard work of several people we were able to fight exodus.
At least 18 people participated in the main boss event (13 in my party and at least 5 in another party)
Guess what a majority of the participants got as a special item for all our hard work? Diddly squat and yes there were several disappointed people.
Now the caveat is that there was some exceptional team work that gave us a little shard bonding.
Dear devs, if you were playing a game, how many hours of work is acceptable to you in which you do not get a reward? This is a game we are paying to play. The camaraderie is a major reason I still play but I am quite frankly fed up with low drop rates especially when I spend several frustrating hours working to get something.
The minax Items were an awesome addition, but for the average player who doesn't script and spend their entire life in game are ridiculously difficult to get.
All these old peerless bosses that are abandoned are abandoned because it is not worth the effort for little reward. Unfortunately there are people like me who cling on to the possibility that I might get an item. (I also play the lottery and have not won yet) Does this make me a complete idiot? Yes possibly I am a complete idiot. But I am the complete idiot who is still paying to play UO. If you take any pride in your work on for the customer base of UO please try to be understanding.
In conclusion to my grumbly ramblings, play this game, or stop making it so frustrating for the average player (who wants to additionally have a life other than UO). You will have a fuller understanding for what torture you are putting us through if you were to actually play the game with any seriousness at all.
PS (It is not fun to die in game) Making creatures so tough that we have little option but to die ... not fun, no not fun at all. Trust me when Minax items first came out people were very upset with you. Now people are indifferent and gave up hope. grrrr rawr. ~ May a Greater dragon chase your poor leather gathering player across destard.
Additionally, if you think you do not wish to increase the drop rate due to the fact that this game is subscription base and the more time we waste the more money you make.... That is not true, you will make more money due to more people playing... more people playing because they are happy and tell their friends about their adventures... the newer players who are able to have fun, the more people who play the more likely more people will play and yes you will get more subscriptions. UO is a land/game of limitless possibilities.