I have to admit, I never liked the split in Trammel and Felucca but I don't think it's to late to Merge it a little again without removing the choice to be safe in Trammel.
Trammel need a kind of PvP system, where people can choose a level of risk.
My idea is, that a few NPC guilds like the thieves guild can bring the fun back. I'm not sure about the names but something like this:
Innocent Guild, Guardian Guild, Robber Clan and the thieves Guild, we already have.
Some will choose not to join it and be 100 safe just like now. The ones who do not join one of the groups in the PvP system can't be attacked or attack them unless they already are in guild/wars with them.
Innocent can only attack Robbers and only outside town. Thieves can steal stackable from Innocent outside town. Innocent can defend them self vs thieves flaget to them. Innocent can be attacked of Robbers outside town. If they die, only stackable can be looted of the robber who killed them. They should have 2 min after rez, where they can't be rez killed unless they re attack the robber, who killed them. In this 2 min, they can auto loot their non stackable items. After the 2 min, they can click body again to auto loot leftover stackable on their body. Innocent can't have murderer count from killing in Felucca, that will kick them from the Innocent guild.
Guardians can attack Robbers, Thieves and other Guardians outside town, however killing other guardians will give them a murderer count if reported. They can attack Thieves flaget to them and Robbers inside town. They can't attack Innocent. If they die, only stackable can be looted of the robbers or guardians who killed them. They should have 2 min after rez, where they can't be rez killed unless they re attack the robber or guardian, who killed them. In this 2 min, they can auto loot their non stackable items. After the 2 min, they can click body again to auto loot leftover stackable on their body.
Guardians can max have 4 murderer counts from killing in Felucca or killing other guardians. They are kicked from the Guardian guild if they get 5+ murderer counts.
Thieves can steal stackable from Innocent outside town and from Guardians and Robbers inside town however Guardians can call guards on them inside town. Robbers can't do that but they can attack a thief flaget to them. Looting rules will be the same as for Guardians and Innocent except, that they can't steal again before after the 2 min if they was flaget to the killer. Else the rules for thieves guild are as now. Thieves are kicked from the Thieves guild if they get 5+ murderer counts.
Robbers are red, they can attack Innocent, thieves and guardians outside town and Robbers everywhere. Robbers will get a murderer count if reported for killing innocent or guardians. Reds can join the Robber Guild and this way access Trammel.
They are attackable everywhere and the looting rules do not count for them. Everything not insured can be looted if they die, however players not in any of this 4 NPC guilds can't attack or loot them in Trammel.
I really would love to changes like this as I believe it would bring back alot players who don't mind PvP but hate loosing their suit or other valuable items.
Keep in mind, I do not say remove Trammel, only thing I do, is to give a way, other than guild wars to join a PvP system. Your non PvP char will be safe as long he/she do not choose to join one of the NPC PvP Guilds. Sure there would be PvP'ers around you and they may have fun fighting each others but I can't see how that hurt you more than a guild war going on around you.
With a system like this, the game may be fun again and players can start off safe and only look at the fights, then some will get taste for it and join the innocent group. Some will stay there forever, some will leave again, but some will wish for more and move up to guardian or robber group or maybe join the thieves guild.
Trammel was made to protect the ones, who did not want any kind of PvP and the ones, who wanted to choose when to PvP. But even when you can PvP in guild wars in Trammel it do not allow players to make a personal choice when it comes to PvP. A system as this, should allow every player, guilded or not to choose his level of PvP.
A lot players do not want to go to Felucca to PvP and they do not like to risk to be attacked in town in guildwars. This system would bring some of the early UO back without removing the right to choose to be safe and not be a target for PvP.
As I said, it's just some thoughts, so stay polite in this thread, even when you may disagree with my ideas, thanks.
And yes I know, it may not be as easy as it sound, special the looting think can give Devs some challenge.
Trammel need a kind of PvP system, where people can choose a level of risk.
My idea is, that a few NPC guilds like the thieves guild can bring the fun back. I'm not sure about the names but something like this:
Innocent Guild, Guardian Guild, Robber Clan and the thieves Guild, we already have.
Some will choose not to join it and be 100 safe just like now. The ones who do not join one of the groups in the PvP system can't be attacked or attack them unless they already are in guild/wars with them.
Innocent can only attack Robbers and only outside town. Thieves can steal stackable from Innocent outside town. Innocent can defend them self vs thieves flaget to them. Innocent can be attacked of Robbers outside town. If they die, only stackable can be looted of the robber who killed them. They should have 2 min after rez, where they can't be rez killed unless they re attack the robber, who killed them. In this 2 min, they can auto loot their non stackable items. After the 2 min, they can click body again to auto loot leftover stackable on their body. Innocent can't have murderer count from killing in Felucca, that will kick them from the Innocent guild.
Guardians can attack Robbers, Thieves and other Guardians outside town, however killing other guardians will give them a murderer count if reported. They can attack Thieves flaget to them and Robbers inside town. They can't attack Innocent. If they die, only stackable can be looted of the robbers or guardians who killed them. They should have 2 min after rez, where they can't be rez killed unless they re attack the robber or guardian, who killed them. In this 2 min, they can auto loot their non stackable items. After the 2 min, they can click body again to auto loot leftover stackable on their body.
Guardians can max have 4 murderer counts from killing in Felucca or killing other guardians. They are kicked from the Guardian guild if they get 5+ murderer counts.
Thieves can steal stackable from Innocent outside town and from Guardians and Robbers inside town however Guardians can call guards on them inside town. Robbers can't do that but they can attack a thief flaget to them. Looting rules will be the same as for Guardians and Innocent except, that they can't steal again before after the 2 min if they was flaget to the killer. Else the rules for thieves guild are as now. Thieves are kicked from the Thieves guild if they get 5+ murderer counts.
Robbers are red, they can attack Innocent, thieves and guardians outside town and Robbers everywhere. Robbers will get a murderer count if reported for killing innocent or guardians. Reds can join the Robber Guild and this way access Trammel.
They are attackable everywhere and the looting rules do not count for them. Everything not insured can be looted if they die, however players not in any of this 4 NPC guilds can't attack or loot them in Trammel.
I really would love to changes like this as I believe it would bring back alot players who don't mind PvP but hate loosing their suit or other valuable items.
Keep in mind, I do not say remove Trammel, only thing I do, is to give a way, other than guild wars to join a PvP system. Your non PvP char will be safe as long he/she do not choose to join one of the NPC PvP Guilds. Sure there would be PvP'ers around you and they may have fun fighting each others but I can't see how that hurt you more than a guild war going on around you.
With a system like this, the game may be fun again and players can start off safe and only look at the fights, then some will get taste for it and join the innocent group. Some will stay there forever, some will leave again, but some will wish for more and move up to guardian or robber group or maybe join the thieves guild.
Trammel was made to protect the ones, who did not want any kind of PvP and the ones, who wanted to choose when to PvP. But even when you can PvP in guild wars in Trammel it do not allow players to make a personal choice when it comes to PvP. A system as this, should allow every player, guilded or not to choose his level of PvP.
A lot players do not want to go to Felucca to PvP and they do not like to risk to be attacked in town in guildwars. This system would bring some of the early UO back without removing the right to choose to be safe and not be a target for PvP.
As I said, it's just some thoughts, so stay polite in this thread, even when you may disagree with my ideas, thanks.
And yes I know, it may not be as easy as it sound, special the looting think can give Devs some challenge.