Just a thought. I dunno if anyone here played any of the elder scrolls games or skyrim in particular, but there was always random stuff going on. it made the world feel more utilized. You could find npcs all over the place, most were quest givers, some were easy ways to get some loot or armor.
It would be neat if the world felt more used. Therefore, how hard would it be to implement npcs that could walk around the world? Maybe groups that stroll from one town to another on a road. Maybe you are running through the woods and see an npc lumberjack hacking on a tree. a random npc fishing off the coast. Maybe beggers that setup a little 1 tile begging station on the road - it wouldn't affect house placement then =)
These npc's could be quest givers, they could be useless, they could be really tough and hard to kill if one desired, and they could be pushover "wanderers" that carry some clothes and a sack of gold. The lumberjacks could be taken down and stripped of their loot and logs... npc miners along the mountains, some random drunk npc lost in the wilderness blabbing crap over his head about escorting him home.
You could encounter an npc caravan carrying "the kings jewels" from Britain to another town, maybe it has some npc guards on horseback, and archers on the carriage, they could be crazy hard to kill and take a team, but you never see them in the same place twice, and they could have a random drop of something cool.
Even incorporate a lot of the empty spaces, the random houses and huts in the world, add more, add tents in random areas. Add npcs into those cooking dinner, chilling in their chair. Have low level npcs attack you for invading their home. Wander over to an orc camp or cemetery and find npcs banding together to fight.. and probably die, but then it looks like something is going on…
Just makes the world feel more alive and adds some creativity to the mix.
It would be neat if the world felt more used. Therefore, how hard would it be to implement npcs that could walk around the world? Maybe groups that stroll from one town to another on a road. Maybe you are running through the woods and see an npc lumberjack hacking on a tree. a random npc fishing off the coast. Maybe beggers that setup a little 1 tile begging station on the road - it wouldn't affect house placement then =)
These npc's could be quest givers, they could be useless, they could be really tough and hard to kill if one desired, and they could be pushover "wanderers" that carry some clothes and a sack of gold. The lumberjacks could be taken down and stripped of their loot and logs... npc miners along the mountains, some random drunk npc lost in the wilderness blabbing crap over his head about escorting him home.
You could encounter an npc caravan carrying "the kings jewels" from Britain to another town, maybe it has some npc guards on horseback, and archers on the carriage, they could be crazy hard to kill and take a team, but you never see them in the same place twice, and they could have a random drop of something cool.
Even incorporate a lot of the empty spaces, the random houses and huts in the world, add more, add tents in random areas. Add npcs into those cooking dinner, chilling in their chair. Have low level npcs attack you for invading their home. Wander over to an orc camp or cemetery and find npcs banding together to fight.. and probably die, but then it looks like something is going on…
Just makes the world feel more alive and adds some creativity to the mix.
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