Maybe a temp fix... put a damn ankh outside tomb of kings and other entrances?Don't even bother to look for a healer in the Stygian Abyss either. Sure the silver sapling will let you res with stuff once, but after that well, is a long run in any direction. It is why I HATE fighting there. And agree with Mala Ter Mur is impossible to find a healer in as well. It is as if they just 'forget' to put healers in when they design this stuff. Makes playing a bore.
On Baja the house on the tram side of the abyss has an ankh that I donated. I've died way too many times down there.Maybe a temp fix... put a damn ankh outside tomb of kings and other entrances?
I guess i just need to make friends with other players or join a guild to get rezzed. lol.
yoos only say dat cause yoos got 9 livesAnother idea is to develop your sacrifice virtue and be able to self resurrect.
thanks lord... its true im still learning the new lands.. but still an issue with healers..
i know there are times where you end up running around dead way past the time your body decays.. i accept that. its part of UO.. always has been.
but just like in fel back in the day there was a similar issue... has been addressed.
so just bringing it up.. for new players just getting the game.. it sure will be a pain.. and a quick cancel of account due to frustration. i know this is how UO is at times. but somone new won't deal with this well.
..
yeah ima have to setup my other account and just leave a res char hidden outside. lol
...
i started this post last night in frustration. but in my opinion it could be addressed. and very simply. i know its low priority on the scale but with not requiring new code and just a few more spawn points for wandering healers.. or an ankh.. its something that can be quickly fixed.
UO is an experience best shared. A plea for help in gen chat might be enough that someone will open a gate to bring you back to town, and as you've seen, there's the stuck option. At least now it has repeated use, albeit with growing delays. When it debuted, there were only two uses per character in a 24-hour period. After that, clicking the option initiated a GM page.Maybe a temp fix... put a damn ankh outside tomb of kings and other entrances?
I guess i just need to make friends with other players or join a guild to get rezzed. lol.
Oh yeah i was there for that too lolUO is an experience best shared. A plea for help in gen chat might be enough that someone will open a gate to bring you back to town, and as you've seen, there's the stuck option. At least now it has repeated use, albeit with growing delays. When it debuted, there were only two uses per character in a 24-hour period. After that, clicking the option initiated a GM page.
This thread has me thinking of the early days, when any overland spawn was sometimes nonexistent, especially wandering healers. A co-worker, who I didn't know played, told me he quit this new $60 game because he couldn't find any regular animals, and after exploring all around the wilderness, the first thing he encountered was an air elemental (which killed him). Even after spawn was improved, there weren't a lot of wandering healers, not to mention that PKs sometimes killed any within several screens of a dungeon entrance. If you think it's bad today , what a pain in those days to head out as a ghost. I'm trying to think what was worst, probably a toss-up between Shame and Covetous, because of making one's way through the different levels. Rat Valley wasn't too bad a run to town once we learned Yew had a healer shop.