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Looking for advice for Abyssal Lair spawn (Devourer of Souls)

popps

Always Present
Stratics Veteran
Stratics Legend
I have been trying to farm the Abyssal Lair Spawn (Devourer of Souls) to try get the Tinker Legs. Considering the rarity of the artifact drop, speeding up my time to get this spawn done seems quite crucial since apparently around 80-100 kills are needed to get the drop...
Does suit luck matter to increase the chances at a artifact drop ?

Currently, I find that the spawn takes me a lot to get it done and I often have to back off as early as the level 2 when I have too many Daemons all coming after me, and this inhability to tackle multiple foes all at once slows me down for the entire spawn.
Spells seem to hurt particularly with the set up below...

This, more surprisingly, when my template even has Magic resistance and healing !!

True, my suit is less than average (actually a cheap one...) but I was expecting that magic resist and healing skills would make it up for the lack of a better suit... Nonetheless, my health bar goes down real fast regardless of the skills forcing me too often to back off and melee the spawn one at a time.....

Any advice on how to better tweak my template and gear for this spawn to get through it faster ?
I think that the most important upgrade that I should be able to do, is one that enables me to tackle 3, perhaps even 4 or 5 Daemons or Pit Fiends all at once without having to run away and back off....

Thanks.

Skills : 120 Anatomy, 120 Tactics, 120 Swordsmanship, 107.5 Healing, 98.1 Magic resistance, 75.6 Chivalry
Base Stats : Strength 122, Dexterity 105, Intelligence 28

Weapon : Double Axe Demon Slayer HML 81%, HLL 81%, HSL 70%, DI 36%

Gear :
- Elder Detective of the Royal Guard (Replica) Intelligence bonus 3
- A Primer on Arms Talisman strength bonus 1, Hit Point regen 2, DI 20%
- Shadow Cloak of Rejuvenation HPR 1, SR 1, MR 1, LMC 2%
- Barbed Leather legs 15, 14, 8, 11, 15 HPI 4, SI 7, SR 3
- Barbed Leather tunic 11, 10, 15, 10, 12 HPI 4, SI 7, SR 2, HPR 1
- Barbed Leather sleeves 14, 16, 10, 12, 12 HPI 4, SI 7, HPR 1
- Barbed Leather gloves 11, 8, 11, 10, 11 HPI 4, SI 7, SR 2, HPR 1, Nightsight
- Barbed Leather cap 9, 10, 11, 10, 11
- Barbed Leather gorget 10, 12, 15, 17, 10 HPI 4, SI 7, HPR 1
- Ring Strength bonus 7, Dex bonus 7, HCI 13%, DCI 13%, DI 22%
- Bracelet Dex Bonus 4, DCI 15%, LRC 17%, DI 19%, Energy resist 8%

Overall suit
- Resistances all 70/70
- Hit points 135, Stamina 151, Mana 31
- HCI 13%, DCI 28%, LMC 2%, DI 97%, LRC 17%
 
Last edited:

Kylie Kinslayer

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Best advice I can give you on this spawn is .... 100% Sampire. I was knocking it out in under 10 minutes easy and I am not anywhere near the best at the template.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Best advice I can give you on this spawn is .... 100% Sampire. I was knocking it out in under 10 minutes easy and I am not anywhere near the best at the template.
Even with a macro, how do you handle with Honoring multiple enemies all around you at once ?

It looks almost impossible to me to be able to Honor (and fight) all at once 3, 4 perhaps even 5 enemies all at once...

How is this done ?
 

Kylie Kinslayer

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I have never been able to honor more than one at a time. So I dunno the answer there. I just have a basic honor macro (cntrl h for me) it just pulls up the targeting hand then I actually click and honor whichever I want to attack. I have honestly never got the hang of the "nearest target" macro.
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
Double axe which gives you whilrwind special move for the mobs, imbue Life, Mana and Stamina leech plus Demon for extra damage. My character does not have
vamp form or healing skill and I leech alot of what I need off the mobs, resist magic is a handy skill down there. I have Bushido, Chivarly, Parry, Tactics, Swords, Anat,
and resist as far as skills are concerned.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Double axe which gives you whilrwind special move for the mobs, imbue Life, Mana and Stamina leech plus Demon for extra damage. My character does not have
vamp form or healing skill and I leech alot of what I need off the mobs, resist magic is a handy skill down there. I have Bushido, Chivarly, Parry, Tactics, Swords, Anat,
and resist as far as skills are concerned.
I am using the weapon that you suggest 81 HLL and 81 HML plus HSL 70, problem is, that when 3 or 4 are all over me, my health bar goes down faster than whirlwind may be able to leech back.... so, I have to run away......
And this, while I have 107,5 healing (and using it a go go) and 98.1 magic Resist !!

Yet, my suit is all 70s....

So, with a suit all 70s, using healing 107.5 a go go with a dex of 105 and also having magic resist 98.1 and a HLL of 81% as well as over capped DI I am still unable to tackle multiple Daemons or Pit Fiends at once ?

What is it that I am doing wrong ?
 

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
With no LMC whatsoever and no 200 or 300 points in skills that reduce the special costs, it is expected that you just can't keep spamming whirlwind.
Get at the very least 40LMC on your suit. And I'd replace healing with bushido for another 5 point cost reduction in the special attacks cost.
 

popps

Always Present
Stratics Veteran
Stratics Legend
With no LMC whatsoever and no 200 or 300 points in skills that reduce the special costs, it is expected that you just can't keep spamming whirlwind.
Get at the very least 40LMC on your suit. And I'd replace healing with bushido for another 5 point cost reduction in the special attacks cost.

Well, I do have 81 HML on the weapon...

More than lack of mana, though, my problem is health keep up....

Even if I chain use healing at 107.5 skill PLUS whatever I heal with 81 HLL on the weapon, I cannot keep up with the monsters hitting me and I have to run away....... and this, even while having almost GM magic resist !!

My feeling, is that I have more of a defense problem....
 

James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
Skills : 120 Anatomy, 120 Tactics, 120 Swordsmanship, 107.5 Healing, 98.1 Magic resistance, 75.6 Chivalry
Base Stats : Strength 122, Dexterity 105, Intelligence 28

Weapon : Double Axe Demon Slayer HML 81%, HLL 81%, HSL 70%, DI 36%

Gear :
- Elder Detective of the Royal Guard (Replica) Intelligence bonus 3
- A Primer on Arms Talisman strength bonus 1, Hit Point regen 2, DI 20%
- Shadow Cloak of Rejuvenation HPR 1, SR 1, MR 1, LMC 2%
- Barbed Leather legs 15, 14, 8, 11, 15 HPI 4, SI 7, SR 3
- Barbed Leather tunic 11, 10, 15, 10, 12 HPI 4, SI 7, SR 2, HPR 1
- Barbed Leather sleeves 14, 16, 10, 12, 12 HPI 4, SI 7, HPR 1
- Barbed Leather gloves 11, 8, 11, 10, 11 HPI 4, SI 7, SR 2, HPR 1, Nightsight
- Barbed Leather cap 9, 10, 11, 10, 11
- Barbed Leather gorget 10, 12, 15, 17, 10 HPI 4, SI 7, HPR 1
- Ring Strength bonus 7, Dex bonus 7, HCI 13%, DCI 13%, DI 22%
- Bracelet Dex Bonus 4, DCI 15%, LRC 17%, DI 19%, Energy resist 8%

Overall suit
- Resistances all 70/70
- Hit points 135, Stamina 151, Mana 31
- HCI 13%, DCI 28%, LMC 2%, DI 97%, LRC 17%
The first thing to do is get rid of the bracelet with LRC and Energy resist that you don't need. Imbue one that will max out you DI and add more Dex, HCI and DCI. An example would be 15HCI, 15DCI, 22DI, 8 Dex and 4 Str. The total weight would be 493. With the low stats, you might be better of using a 1 handed weapon and a shield that you can imbue needed items on. I would also switch out Magic Resist for Parrying. With the low Dex and low Healing, your healing is slow and your not healing enough. Try fighting the Daemons and Pit Fiends more one on one if you can't handle multiple. You have to figure out what method works best with what you have to fight with.

Katrena
 

Kylie Kinslayer

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My suit was not a high end one..

70/63 in vamp/66/66/70
1870 luck
15 SSI
80 DI
45 HCI
0 LMC - 0 FC/FCR/SDI

I used fencing with a basic imbued demon leafblade (25 ssi, 30 di, 50 ll, 48 ml) . Personally I found the axe to be too slow for my template *shrugs* I guess everyone is different. I just love my leaf blades and it makes fast work of the Renowned. I am indeed no expert on Sampire and was in the process of working on a high end suit for that char right before I had to take a break a while back, which is why I camped the area for quite a while.

When it comes to healing I found that the high LL and vamp form keeps me better healed than the skill, I think primarily because I do not have to worry about having a wasted attempt at heal just to cure the poison one of them has tossed on me. Add in a couple of pots if needed and running that champ is a chump. Ya just have to watch out for blood oath or ya can be dead fast.
 

Necronom

Adventurer
Stratics Veteran
Stratics Legend
Also, there is the fact that your swing speed is too high to actually gain back enough Life Leech within a set period of time to survive. I will assume that you are using Divine Fury, so you would most likely be swinging at 1.75s or so. Which isn't really enough. You should be doing 1.25s.

Resisting Spells may or may not help you to survive either....
http://uo2.stratics.com/skill-guides/skills-and-professions/resist-spells
Only certain spells can be resisted. I don't know if it still applies these days but that is what it does..

With your low HCI, you are more than likely missing several hits for your Whirlwind, which means less Life Leech again...

With my Sampire I can take out 6 or so Daemons around me even without Whirlwind. Just by using Momentum Strike I can take them out. I'm using a Leafblade with the same properties as CorwinXX's sampire setup. My only skill at 120 is Fencing and you are ahead of me in that regard, so you should have no problems taking stuff out if you just tried out the Sampire setup.

As some have said your suit isn't really optimal for survival. Start out with CorwinXX's suggestions in his Warrior guide for equipment and go from there.

You should try out a Bladed Staff with SSI 20% (even a Radiant Scimitar for Whirlwind) and some of the other stats that you have on your Double Axe..
 
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James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
I am using the weapon that you suggest 81 HLL and 81 HML plus HSL 70, problem is, that when 3 or 4 are all over me, my health bar goes down faster than whirlwind may be able to leech back.... so, I have to run away......
And this, while I have 107,5 healing (and using it a go go) and 98.1 magic Resist !!

Yet, my suit is all 70s....

So, with a suit all 70s, using healing 107.5 a go go with a dex of 105 and also having magic resist 98.1 and a HLL of 81% as well as over capped DI I am still unable to tackle multiple Daemons or Pit Fiends at once ?

What is it that I am doing wrong ?
With only 151 Stamina 31 Mana, and no SSI, you are not swinging it fast enough to be effective.

Katrena
 

Tuan

Slightly Crazed
Stratics Veteran
So to consolidate... it seems like the recommendation really becomes:

Better jewelry.

Faster weapon. I tend to think the recommendation of a 1 hander + shield is a good one. Then you can make up for some lousyness of your other items with a shield. Even if you don't any parry/bushido skill. By going to a radiant scimitar, you can get a shield fairly easily with something to help with whichever stat from a few hours in shame. You should even do more DPS with the scimitar than the double axe, since you'll be swinging (mostly) at 1.25 instead of 1.75/2.

Swapping some of the regen on your armor for LMC.
 

popps

Always Present
Stratics Veteran
Stratics Legend
The first thing to do is get rid of the bracelet with LRC and Energy resist that you don't need. Imbue one that will max out you DI and add more Dex, HCI and DCI. An example would be 15HCI, 15DCI, 22DI, 8 Dex and 4 Str. The total weight would be 493.

Katrena

Question about the Damage Increase.
You suggest, when getting rid of the current bracelet, to max out Damage Increase.
I currently have, with this poor suit, included the bracelet which I should change (Dex Bonus 4, DCI 15%, LRC 17%, DI 19%, Energy resist 8%), a total of 97% Weapon Damage Increase.
Now, changing bracelet with something different, I would still have on the suit 97%-19% = 78% total weapon Increase without the bracelet, since the CAP for DI from items is 100%, this means I should stop imbuing on the bracelet at 22% (78%+22% = 100%) or should I imbue the max DI (25%) that jewellery can hold even if this would exceed my total CAP of 100% DI ?
 

CorwinXX

Crazed Zealot
Stratics Veteran
Skills : 120 Anatomy, 120 Tactics, 120 Swordsmanship, 107.5 Healing, 98.1 Magic resistance, 75.6 Chivalry
Base Stats : Strength 122, Dexterity 105, Intelligence 28

Weapon : Double Axe Demon Slayer HML 81%, HLL 81%, HSL 70%, DI 36%

Gear :
- Elder Detective of the Royal Guard (Replica) Intelligence bonus 3
- A Primer on Arms Talisman strength bonus 1, Hit Point regen 2, DI 20%
- Shadow Cloak of Rejuvenation HPR 1, SR 1, MR 1, LMC 2%
- Barbed Leather legs 15, 14, 8, 11, 15 HPI 4, SI 7, SR 3
- Barbed Leather tunic 11, 10, 15, 10, 12 HPI 4, SI 7, SR 2, HPR 1
- Barbed Leather sleeves 14, 16, 10, 12, 12 HPI 4, SI 7, HPR 1
- Barbed Leather gloves 11, 8, 11, 10, 11 HPI 4, SI 7, SR 2, HPR 1, Nightsight
- Barbed Leather cap 9, 10, 11, 10, 11
- Barbed Leather gorget 10, 12, 15, 17, 10 HPI 4, SI 7, HPR 1
- Ring Strength bonus 7, Dex bonus 7, HCI 13%, DCI 13%, DI 22%
- Bracelet Dex Bonus 4, DCI 15%, LRC 17%, DI 19%, Energy resist 8%

Overall suit
- Resistances all 70/70
- Hit points 135, Stamina 151, Mana 31
- HCI 13%, DCI 28%, LMC 2%, DI 97%, LRC 17%
I don't see Bushido and Parrying in your skill list. If you are going to do without any of them the you may get a shield.

SR, HPR, MR are much less useful comparing with MI and LMC.

Here is much better suit:
http://stratics.com/community/threads/warriors-guide-part-4-equipment-advices.304336/
(4.3.2. Cheap suit)

If you have a crafter you can get it without spending any gold. (collect RF/EE/MR at Shame lvl1 and gems at the Tomb of King or some other place).
Metal armor would be better.

Replace HSL with SSI on the Double Axe. Get a cheap SSI jewel. You need 35 SSI and about 165 stamina to use a Double Axe effectively.
 

James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
Question about the Damage Increase.
You suggest, when getting rid of the current bracelet, to max out Damage Increase.
I currently have, with this poor suit, included the bracelet which I should change (Dex Bonus 4, DCI 15%, LRC 17%, DI 19%, Energy resist 8%), a total of 97% Weapon Damage Increase.
Now, changing bracelet with something different, I would still have on the suit 97%-19% = 78% total weapon Increase without the bracelet, since the CAP for DI from items is 100%, this means I should stop imbuing on the bracelet at 22% (78%+22% = 100%) or should I imbue the max DI (25%) that jewellery can hold even if this would exceed my total CAP of 100% DI ?
The reason for only imbuing DI 22 is this gives you enough weight remaining to imbue the 4 Str. Since DI 22 will max you at 100%, your better off adding the additional Strength.

Katrena
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
On my sampire I can run the whole spawn in about 4 minutes... even with every demon that spawns on me at once I wouldn't have to run away... If you are looking for the fastest way to do the spawn, a sampire is the answer.
 

Duncan Drake

Lore Keeper
Stratics Veteran
Stratics Legend
Parry, hll, 1,25 demon slayer ww weapon, cw. No problems, no need for a sampire healing or resist. Just be careful, the devourer sometimes casts blood oath
 

wanderer1origin

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
Question about the Damage Increase.
You suggest, when getting rid of the current bracelet, to max out Damage Increase.
I currently have, with this poor suit, included the bracelet which I should change (Dex Bonus 4, DCI 15%, LRC 17%, DI 19%, Energy resist 8%), a total of 97% Weapon Damage Increase.
Now, changing bracelet with something different, I would still have on the suit 97%-19% = 78% total weapon Increase without the bracelet, since the CAP for DI from items is 100%, this means I should stop imbuing on the bracelet at 22% (78%+22% = 100%) or should I imbue the max DI (25%) that jewellery can hold even if this would exceed my total CAP of 100% DI ?

make sure your target is close too you if it wandered a bit u might not be hitting it and be missing swings, whirlwind is great but if not targeting closest too you, doesnt hit always
 
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