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why this game still not f2p

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gwintheking

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Stratics Veteran
population is really low of most of shards. Many people i know want pay for osi service.
So why it's still f2p? Do u realise, that u ll make more money, if it ll be f2p?
 

Aran

Always Present
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No, it won't make more money to make the game free to play, not without heavily filling the Origin store with in-game items, enough to make it look shamefully bare now. And I'd rather just pay the monthly fee than play a F2P version of UO.
 

THP

Always Present
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Stratics Legend
Think he'd be right..if it was free to play....no house....then a small fee for each house per shard dependig on size.....Then the big money would roll in if u had to pay to do the tedious EM Events for a chance of a ultra mega zodal gold pixel super drop bonus
 

Martell

Seasoned Veteran
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Stratics Legend
Wrong place to have this discussion. This topic has been voiced a million times, much like shard mergers, and they're always flooded with personal comments and thoughts and tend to go nowhere.

Posters here are also typically long time, older, and addicted players of UO. They don't represent the average gamer today.

You can throw logic at them and point out that most free shards have a much larger population than OSI but it's a moot point. The average stratics poster isn't casually playing UO, to many regulars here it's a way of life and big changes = bad, changes that result in more deco and lore = great.
 

Mitzlplik_LS

Seasoned Veteran
Stratics Veteran
I know alot of people who`d be back in if it were f2p,including myself. I`d prolly end up spending more on this game as a result. I don`t like being saddled with a monthly payment,beit so small. I like the freedom of spending money on a game when I want to,not when I have to. Not to mention the PITA it is to have multiple accounts and have to deal with the current account management system.
 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
population is really low of most of shards. Many people i know want pay for osi service.
So why it's still f2p? Do u realise, that u ll make more money, if it ll be f2p?
This pops up all the time.

The simple answer? It obviously still makes enough money from subscriptions that there is no need to go free to play.

They also have items on the Origin store that produces revenue also.

Why do you think it will make more money being free to play?
 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
Lets also not forget the recent EA / Mythic game "dungeon keeper" on mobile. This was free to play and was VERY badly received.

Check out some of the reviews HERE

Then the awesome Nerd3 video which sums it all up nicely.


If this is the EA / Mystic way of free to play, count me out.
 

Winter

Lore Keeper
Stratics Veteran
F2P on average costs more to play than subscription based games. That fact is based on gaming industry surveys, not my random thoughts. But, F2P games don't last as long as UO has either.
 

Mitzlplik_LS

Seasoned Veteran
Stratics Veteran
Mobile junk shouldn`t be used as a comparison to f2p. If anything ya should use free shards as a comparison example. Same game,yet vastly improved upon (makes one wonder why you all still wait for certain basic things?) without the need for a sub.
 

Theron

Lore Keeper
Stratics Veteran
I have played F2P game after I left UO the last time and ended up paying around 1500-1700€ over the course of some years. That was one of the biggest reasons I ended up leaving that F2P game as I preferred to pay a monthly fee and have access to all contents in the game.

I would leave UO again if an Item Mall existed and this went F2P. I already have a Free MMORPG I can play, I don't need UO as well.
 

Tomarke

Seasoned Veteran
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Stratics Legend
I would leave. I left other games when they went F2P and I wouldn't hesitate to do so again.
 

Martell

Seasoned Veteran
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Stratics Legend
As I said... these threads get filled with personal and illogical arguments.

As someone pointed out, studies have proven that f2p games generate more money than monthly games & free shards have much larger populations than OSI ones (with Atlantic potentially being the one exception).

Alas, to the addict, change is bad... not that I'd trust EA with a massive revamp anyway.
 

Winter

Lore Keeper
Stratics Veteran
As someone pointed out, studies have proven that f2p games generate more money than monthly games & free shards have much larger populations than OSI ones (with Atlantic potentially being the one exception)...
If you can show an industry study to back this argument, I'd be interested in seeing that. The studies I've seen show they have a short term investment and then quickly die out after 2-3 years.
 

Tomarke

Seasoned Veteran
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Stratics Legend
As I said... these threads get filled with personal and illogical arguments.

As someone pointed out, studies have proven that f2p games generate more money than monthly games & free shards have much larger populations than OSI ones (with Atlantic potentially being the one exception).

Alas, to the addict, change is bad... not that I'd trust EA with a massive revamp anyway.
You assume too much. Would an addict have no problem with walking away without a second thought? The rational explanation to your irrational assumption is that I don't like the "population" that F2P brings with it. I enjoy being part of a game with more mature players and this aspect would suffer. Also, as stated above, it costs more to play on a monthly basis just to have access to the things we receive with a subscription.

Please do not presume to understand my reasons for playing the games I choose to play.
 

Lady Michelle

Sprite Full SP
Stratics Veteran
Stratics Legend
UNLEASHED
Also with Broad Sword investing money into UO this should be the main reason never to go free2play.
 

Spiritless

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
Wrong place to have this discussion. This topic has been voiced a million times, much like shard mergers, and they're always flooded with personal comments and thoughts and tend to go nowhere.

Posters here are also typically long time, older, and addicted players of UO. They don't represent the average gamer today.

You can throw logic at them and point out that most free shards have a much larger population than OSI but it's a moot point. The average stratics poster isn't casually playing UO, to many regulars here it's a way of life and big changes = bad, changes that result in more deco and lore = great.
^ So much this.
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I like the way it is as well.... I don't feel that it costs that much and personally I want the people who run the game to have the vested interest that subscription fees bring.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Before I delve into the more interesting issues surrounding the F2P or "freemium" model, let's just start with the baseline of:
Many people i know want pay for osi service.
Now, I presume the original poster meant to say "won't pay for OSI service," not "want pay," but I digress... this is exactly the issue at the crux of what some people believe "Free to Play" means. Free to play does not, in any way, shape, or form, actually mean "free to play." Why then call it that? Because on the surface it's true, but when you delve into it deeper, no one runs a "free" service. Developers of "freemium" games are hoping you will spend money with them in order to foot the bill for their development, and have discovered that in some forms, players dislike subscriptions. Here's the thing: The original poster actually wants "FREE." And that is never going to happen. OSI, EA, Mythic, Bioware Mythic, Broadsword, you name it: They all need to make a profit of some sort to keep the game rolling.

Nixing the "FREE" part of "free to play," we move into the freemium model, wherein the idea is that people will spend an acceptable amount of money each month in order to help keep the game afloat. That means a constant influx of new items into the store, with price tags that at least seem reasonable so that players are encouraged to spend their money. By definition, housing would have to be attached to that market, because it is a permanent mark on the game world if it is no longer tied to subscriptions -- or you would have to have a mini-subscription for it. Now, I have discussed in the past that I would certainly condone moving to such a subscription plan, and that the amount paid per house could be based on the size of the house, and then, let someone own as many houses as they like, as long as they are paid for.

Thing is, housing really sort of nixes "free to play," because it is one of the prime reasons people play. If you have to subscribe for your house, why not just subscribe to begin with? Sure, we could move to a model where a full-size house is only $5.99/month (18x18) with a castle at $7.99/month, and maybe 7x7s are only $2.99/month, and scale from there. It would probably work too, as you would have some players that would pay for dozens and dozens of houses. They would definitely have to be subscription based though, because UO housing is not instanced, and that being the case, what would be fair for a permanent house? Let's say a 3 year price-tag up front for a castle: call it $120/year or $360 for a permanent castle. Sure, some might pay for it... but not a lot would. All housing at a one-time charge would have to be super expensive, and that makes it -- and UO -- less attractive. A one-time charge would also convey permanency, which means in 10 years, you're no longer playing, but your house still exists: how long before the shards are filled beyond the point of use?

That's just tackling the base issue of moving to free to play. Sure, lots of other things could be sold... garden beds, potions, suits of armor, and so on. Of course, development time is then split between bug-fixes/content and F2P content, which, again, to maintain a decent payer-base (not player-base) has to be frequent, worth the purchase, and continual.

I'm sure someone will accuse me of looking at this only through the lens of my personal experience, and that might actually be true. However, my personal experience is, you know, working on a masters degree in game development. Just so happens, I've done more than armchair research on the F2P model, and have a pretty fair idea what would need to happen to make it a success. This doesn't even begin to touch the core development time that would be necessary in order to build in all of the F2P systems that would run at the core of the game.

Completely forgot to add: All of these "studies" that "show" that there are more people playing free shards than on EA's servers: (1) Objective studies with empirical data? I doubt it. (2) Assuming that people are playing for free, they're getting exactly what they pay for, and my understanding is that with rare exception, most are a handful of players on at any one time. (3) It's amazing that illegal activity -- playing on a free shard -- is touted as a reason to move to a free model: "Other people breaking the law are playing for free, so why won't the company that made the game let me play for free?"
 

kelmo

Old and in the way
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Dread Lord
We can not put this cat back into the toothpaste tube... UO is not set up in style of "free" to play modeled games. Retro fitting the game would not be worth the time it would take.
 
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