So you say you shouldn't be able to run on Drachenfels because you don't play there? I agree!! But you CAN run on Drachenfels. You CAN win there with your pals from other shards jumping over to boost you. In fact, you could run in as many cities as you have accounts and win all of them. THAT is the problem. I doubt you and I are going to come to an agreement on this issue, but I think you just made my point.
With one vote per account, players can support each other on any shard they want, including those they don't play on, just that they lose the opportunity to do something meaningful on their "main" shard(s).
The once every three months paying to keep a house up thing shouldn't be allowed either. Relevant given the course of the conversation I suppose, but a whole different issue.
Well, the time is chiefly to allow for account payment problems. To a lesser extent, it's a comfort for players who quit, that they have a few months to come back without losing a sentimental housing spot. Otherwise, quitting UO becomes more one-way.
Could it be 60 days? Thirty? Maybe, but every so often we hear of someone with a serious billing problem. I'd hate to see someone who's played for 5 or 10 years quit forever when he doesn't get a new credit card in time or has billing problems, and his main account holding a castle goes poof.
While I don't disagree per se with the idea that the king should choose his court, it would be an absolute nightmare for the EMs. The favoritism accusations would be flying left and right. The recent drama would be nothing in comparison.
Human nature being what it is, I have no doubt it would devolve into favorites, and I doubt TPTB would expend any manpower to review actions and complaints. This was my experience from many years back:
A certain seer may have started out with good intentions, but he ultimately got so full of himself and made every event revolve around him and his select friends. If players want to RP that way, fine, they already can on their own, but it's clearly wrong for them to do that one has special powers to create items and mobiles. Those of us on the evil side -- like WL, I and others, later Lich Soulstealer -- most definitely had roles to contribute but were never invited. But even those who RPd knights and paladins, who were above being complete sycophants, were cannon fodder at best. One of of my friends summarized a quest I missed: "Same old thing, everybody stood around to watch him do something." It discouraged newcomers from even trying and ultimately drove away old-timers, thus ensuring after a while that anyone even thinking to tag along was the seer's friend. The biggest nonsense was fighting G'Thunk, only to have one of his friends, who had been standing back doing zilch, fire
one arrow for a huge killing shot. And players think it's bad today to deal a lot damage without getting credit!
So I vote to stick with player votes. There can and still be favoritism and cliques, but at least it's people who are paying for accounts and have reason to be at least a little judicious about casting a vote, as opposed to an EM who likely won't be better acquainted with the players. How will an EM choose, a ja'chug ceremony to prove one's worthiness? (Klingon reference there.)
True about what Mesanna and Kyronix said, if unfortunate. So let's think about other options. What about a cap of, say, 5 votes per account, usable on any shard? You could vote only on your own shard or on other shards and you could still vote for a few of your friends or favorites, but you'd have to pick. The stipulations you suggest aren't bad either, though I'm not sure how other than items my crafter is going to get loyalty.
I could go for this. Five maximum sounds good, even three, and it's technically feasible. The counter could be held on the housing server.