Which shard are you on? I've got 5 on LS, and you can probably find someone in chat who has extras on most shards.I remember Bane Dragons were moved into the Slasher area after the event years ago, however, I don't see them spawn anymore. Did they move them to another location or just stop spawning them?
Awesome idea. would add a nice element to tamers. a pet grows stronger with training, and then grows old, gets weaker, and eventually dies. this would sure support a healthy market for new tames, and prevent hoarding of old uber pets.Basically, tames are an extension of the tamer and should grow over time through experience like any living being would.
This is an outstanding idea... outstanding!!Awesome idea. would add a nice element to tamers. a pet grows stronger with training, and then grows old, gets weaker, and eventually dies. this would sure support a healthy market for new tames, and prevent hoarding of old uber pets.
Interesting idea. What about if the same thing happened to characters! #controversiala pet grows stronger with training, and then grows old, gets weaker, and eventually dies. this would sure support a healthy market for new tames, and prevent hoarding of old uber pets.
Awesome idea. would add a nice element to tamers. a pet grows stronger with training, and then grows old, gets weaker, and eventually dies. this would sure support a healthy market for new tames, and prevent hoarding of old uber pets.
ESO characters age in looks I believe, but their abilities don't change. As Warpig points out, if you start killing off characters and pets due to age, there will be a general uprising!Interesting idea. What about if the same thing happened to characters! #controversial
This is was a bad call. I hope they bring them, or something equivalent back. I'd love to have one but there are only a handful on my server and once those players quit playing (or go to Atlantic) then they will be gone for good.ya they had them in there for like a year, then said everyone who wanted one would have gotten one by now and *PLOINK* they where gone.
Uh, no. Do it and I'll shut down my three accounts immediately. Not a "threat", just a fact. I have spent far too long in this game, grinding spawn sites, to assemble impressive collections of pets for my various tamers. Individually, I can almost always find a tamer that has a better example of a particular pet, but I'll put my stables up against anyone's from top to bottom. I did that so that when I played a tamer, that they would have the best "weapons" I could find for them. This has literally consumed 1000's of hours over the last decade. Start killing them off and I'm out of here. Not to mention how much harder it is these days to get a really good example. Look no further than gdrags, they do not spawn with as impressive of numbers as they did originally. I farm them every week looking for examples to tame and sell, and its gotten progressively harder to find good ones.Awesome idea. would add a nice element to tamers. a pet grows stronger with training, and then grows old, gets weaker, and eventually dies. this would sure support a healthy market for new tames, and prevent hoarding of old uber pets.
Holding on and being resistant to change is normal.. not healthy.. but normal. I do completely understand. But... step out of your "what is mine is mine" mind set. Think about the possibilities of "crafting" your pets, after much hard work developing the parents before they grow old and die. THAT is an amazing idea with possibilities for tamers that were heretofore unheard of. I haven't played for a couple years now but that...that could bring some amazing results and the thought of it beckons my credit card. I had 10.0 perfect stats examples of every creature I chose to tame. Dragons, Bakes, Dreads, etc. The thought of "breeding" them..yeah... that has possibilities. Long term possibilities.Uh, no. Do it and I'll shut down my three accounts immediately. Not a "threat", just a fact. I have spent far too long in this game, grinding spawn sites, to assemble impressive collections of pets for my various tamers. Individually, I can almost always find a tamer that has a better example of a particular pet, but I'll put my stables up against anyone's from top to bottom. I did that so that when I played a tamer, that they would have the best "weapons" I could find for them. This has literally consumed 1000's of hours over the last decade. Start killing them off and I'm out of here. Not to mention how much harder it is these days to get a really good example. Look no further than gdrags, they do not spawn with as impressive of numbers as they did originally. I farm them every week looking for examples to tame and sell, and its gotten progressively harder to find good ones.
Don't take this as a flame, but "change" in and of itself is not necessarily good, and most of us don't want that kind of play. What's next, a random hurricane that blows through an area, destroying all houses? Bank robberies (random EM events) in Tram that kill all players around? How about reds coming to non-Fel facets for PKing and full looting? You yourself said, "step out of your 'what is mine is mine' mind set." Just think of all the PKs no longer playing whose credit cards would "beckon," and all the possibilities of players needing to recraft suits.Holding on and being resistant to change is normal.. not healthy.. but normal. I do completely understand. But... step out of your "what is mine is mine" mind set. Think about the possibilities of "crafting" your pets, after much hard work developing the parents before they grow old and die. THAT is an amazing idea with possibilities for tamers that were heretofore unheard of. I haven't played for a couple years now but that...that could bring some amazing results and the thought of it beckons my credit card. I had 10.0 perfect stats examples of every creature I chose to tame. Dragons, Bakes, Dreads, etc. The thought of "breeding" them..yeah... that has possibilities. Long term possibilities.
I never quite understood that decision.ya they had them in there for like a year, then said everyone who wanted one would have gotten one by now and *PLOINK* they where gone.
It has nothing to do with being resistant to change. I don't see the need for this type of change just for the sake of change. I'll also call BS on your claim of having perfect pets of every type that you had. That would be a (10.0) in your vernaculum. Ridiculous. Not to mention the fact that you mention ONLY stats, and not resists or skills. Again, ridiculous. If we use Kitiara's calculator, which, btw, only goes to 5.0, I would bet everything I have in this game that every pet you had was NOT a "perfect" 5.0. By your own admission you haven't played in "a couple years" so you have probably forgotten exactly how difficult and time consuming it is to find truly superior pets. I urge you to come back and try and find them now. Perhaps it's my own bad current roll of the RNG, but I'm not seeing as many elite pets of ANY type compared to how they spawned a while ago. http://stratics.com/community/members/the-zog-historian.156794/Holding on and being resistant to change is normal.. not healthy.. but normal. I do completely understand. But... step out of your "what is mine is mine" mind set. Think about the possibilities of "crafting" your pets, after much hard work developing the parents before they grow old and die. THAT is an amazing idea with possibilities for tamers that were heretofore unheard of. I haven't played for a couple years now but that...that could bring some amazing results and the thought of it beckons my credit card. I had 10.0 perfect stats examples of every creature I chose to tame. Dragons, Bakes, Dreads, etc. The thought of "breeding" them..yeah... that has possibilities. Long term possibilities.
Some types of creatures, Dragons for example, can live for over a thousand years however, and are known to actually get bigger and stronger as they age. In fact, i still have a WW that i tamed within the first few days of T2A coming out, Hades, and he's seen more action than you can believe. He survived absolutely everything that i threw him at during the pre-bonding days (and he was one of my main hunting pets), and was already 6xGM by the time they allowed us to actually see what a pet's skills were, only his Resist wasn't GM, but was damn close to it. By now, he'd be 192 years older than he was when i tamed him (12 Sosarian Days for every 1 Earth day), and considering WWs are already considered "Elder Dragons", he'd qualify for "Ancient White Wyrm" status if pets actually evolved by age in UO.Awesome idea. would add a nice element to tamers. a pet grows stronger with training, and then grows old, gets weaker, and eventually dies. this would sure support a healthy market for new tames, and prevent hoarding of old uber pets.
Those things all actually sound really fun. Wonderful ideasDon't take this as a flame, but "change" in and of itself is not necessarily good, and most of us don't want that kind of play. What's next, a random hurricane that blows through an area, destroying all houses? Bank robberies (random EM events) in Tram that kill all players around? How about reds coming to non-Fel facets for PKing and full looting? You yourself said, "step out of your 'what is mine is mine' mind set." Just think of all the PKs no longer playing whose credit cards would "beckon," and all the possibilities of players needing to recraft suits.
You may find this pet idea appealing, but most players will not. Keep in mind that while telling Aibal he shouldn't be so concerned with his own desire for game mechanics, you would be imposing yours on his. If you think it's such a terrific idea for pets to get old and "die," you already have the ability to RP so, discarding them and finding new ones.
You should be aware I wasn't suggesting them seriously. Any of those would cause enough account cancellations that the plug would be pulled on the entire game.Those things all actually sound really fun. Wonderful ideas
Scroll up a little. I wasn't talking about tamers. I mentioned a few intentionally absurd things, which someone then said "all actually sound really fun." They're only a step up from having to keep retraining pets.Zog, your leading a mass exodus of tamers!
Yes. It's a nice thought, UO-OU, with the opt-in idea. However, we could easily wind up with another system like refinements, used by hardly anyone.The amount of developer time spent coding an option like that is incredible. I'd much rather it be spent fixing bugs that we've had to live with for years. JMO.
Coding? Like coding imbuing or any new system? As with bugs, bugs will always exist. If it's game breaking, they will prioritize a patch for it. But if not-gamebreaking or non-urgent, it gets thrown in the bucket list with all other bug reports. They'll get to it in the future.The amount of developer time spent coding an option like that is incredible. I'd much rather it be spent fixing bugs that we've had to live with for years. JMO.
Refinements - A good idea to begin with, but the execution of it was too complicated. It's hardly used because not everyone understands it and I think many players didn't see a need for it. It's like they added this system for feature sake and not really thinking through the purpose of it.we could easily wind up with another system like refinements, used by hardly anyone.
lol. seriously though, the way they absolutely trashed every rare equippable in this game, they have to bring back the dreadmares in one way or another. it just isn't fair for PvP.Throw another dread type event. Just change the horse hide color. Abysmal Appaloosa
Do you realize that everything you said about refinements would apply to this new breeding? Even with opt-in, how many tamers would go for what you're talking about? None of my circle of friends have ever done the battle chicken lizards. Only one tried refinements. We and just about everyone else in the game would stick with the greater dragons we already have, rather than go through a cycle we'll have to do repeatedly, for a pet that won't be significantly more powerful than our existing pets that won't die.Coding? Like coding imbuing or any new system? As with bugs, bugs will always exist. If it's game breaking, they will prioritize a patch for it. But if not-gamebreaking or non-urgent, it gets thrown in the bucket list with all other bug reports. They'll get to it in the future.
Refinements - A good idea to begin with, but the execution of it was too complicated. It's hardly used because not everyone understands it and I think many players didn't see a need for it. It's like they added this system for feature sake and not really thinking through the purpose of it.
At least with breeding proposal tackles multiple fronts with it's system - respawning old tameables, customization of pets, increased player interaction with egg trading - It moves the decision making to the player, which in turn, creates a better experience for them. Again, it's an opt in system like many other systems in this game. You can choose to use it or not.
Do you realize that everything you said about refinements would apply to this new breeding? Even with opt-in, how many tamers would go for what you're talking about? None of my circle of friends have ever done the battle chicken lizards. Only one tried refinements. We and just about everyone else in the game would stick with the greater dragons we already have, rather than go through a cycle we'll have to do repeatedly, for a pet that won't be significantly more powerful than our existing pets that won't die.
How many players on a small shard would bother with pet breeding? Five? How many on Atlantic, maybe a dozen? Twenty at most? Such "player interaction" wouldn't be worth the development resources. There are better things for the Devs to do with their limited time. If you want something for pets, a "shampoo" allowing for different colors would please far more people while being simpler to implement.
I don't know how many times I must repeat myself. Yes, I know it's only a suggestion, but it will take time away from more important things, and there is not enough interest in such a thing to warrant the resources. The Devs are working on a new PvP system which is of far more interest, and they really have no time to work on something that hardly anybody wants.I hear your concern, but we don't know the true numbers unless its tried out, plus this is just an idea/suggestion. The numbers you're throwing out are all hypotheticals and the sample size you're using and people supporting your argument is statistically insignificant to be even considered a factor. Until we get a true polling/survey on what players think, don't make statements on saying that the taming community will reject this idea, because we truly don't know. You don't like the idea. I get that. Several others don't either. But there's others that are on the other of the spectrum that would like to see things more options in taming.
Yes, there's risk. But guess what, there's risk in everything we do and the decisions that we make. That's why we beta test to see if it actually works. Tweak it and get it up and running before bringing it out live. If Devs are players are afraid of that risk, then this game will never progress and will stagnate and dwindle over time.
I don't know how many times I must repeat myself. Yes, I know it's only a suggestion, but it will take time away from more important things, and there is not enough interest in such a thing to warrant the resources. The Devs are working on a new PvP system which is of far more interest, and they really have no time to work on something that hardly anybody wants.
You shouldn't even start trying to talk statistics with me. Notwithstanding I wasn't attempting to offer anything statistical, let's see you drum up support for this. How many people have voiced any support for pet lifespans? You go make a poll. You go post on the taming forum to gauge interest. Until then, the silence in this thread speaks volumes about how most people prefer the status quo. Why don't we talk about a system with instant kills for everybody on the screen? By your standard, we can't dismiss such a thing "Until we get a true polling/survey on what players think."
With the extremely low interest in such a system, how many people do you think would beta test it? Nowhere near enough. I don't know about you, but most players are not in the habit of logging in to test something they won't use, just to make sure they won't get screwed up.
If you had paid attention, you'd have noticed a couple of recent posts that the changes are still in progress. There are far more people interested in the new system than most any possible changes to pets, opt-in or not.Ah! PvP changes. So that's what you referring to in terms of "more important" issues to work on. Fair enough. PvP has been in a pretty bad state. I'm not really concerned with PvP, because it's not my interest - so it's not a big deal for me. They've been promising PvP changes for a while, but it seems they can't deliver. Maybe, you start a thread and remind the devs how important it is.
I'm sure this has been discussed before, but I'm curious how old are our dudes in UO time? assuming 15 years? according to UOGUIDE, 1 earth day is 12 sosarian days... http://www.uoguide.com/Time ...so that means, I guess, a 15 year old character is 180 years old right now :OListen, if you really want to believe there are enough people wishing their pets could die of old age that it would make sense to develop, then whatever, enjoy. Nobody else is gonna be holding their breath.
(By the way, how long is it supposed to take a DRAGON to die of OLD AGE? lol)