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Warrior in a Tin Can

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend


Quite often I have wasted millions of gold crafting armor for my characters. I am somewhat addicted to imbuing and reforging and often find myself doing this when I am all out of gas and not thinking clearly.

One general rule I followed was to make my armor all leather. I did this towards the INT regen bonus towards passive and active med, and yes it does matter in most cases. So last week was no different. I started to craft a leather stamina/mana increase/MR/LMC suit. Well pleased I had all basis covered I equipped my new samurai char out and headed to painted cave to work his swords up from 80 skill.

Low and behold the Stamina changes they have done in the last few publishes quickly changed my perspective. Now I have played with studded, but I had a very one track mind, which was mana, mana, mana. But after those troglodytes hammered my stamina down to a trickle and my warrior swinging his sword in slow motion it came to me that I was over looking some simple basics I should have not forgot coming from a PvP background.

When you move you drop in stamina (That is why you gain in focus when you walk or run) and when you get hit. This will effect your swing speed especially if your stamina is on point zero to get max speed.

I took note and decided my next build would be Plate. Now up until they introduced reforging most stamina/dex suits consisted of 40 stamina increase on armor, mace and shield glasses, 2 jewels with dex and the crimson cincture.

While decent, with reforging better options are available by putting all your dex increase and stamina mostly on your suit with reforging/imbuing.

There are however different approaches on building a stamina suit and you have to build it around your weapon speed and your play style. For instance Fencers do not need optimal stamina increase as they generally have very fast weapons, but on the same note they have healing and want 3 second bandages which is based on dex.

To get dex you need 5 pieces of armor with +4 dex and 1 with +5 . To get +4 - +5 dex and 10 Stamina Increase is a bit tricky. I used a combination of Copper, Gold and a Valorite (can use lower, just what I had on hand at the time).

What should be noted is try to get these mods with the lowest runic possible. For instance Valorite will put 5 properties on the item. No room to add new properties or resists versus 2 properties and 3 left per piece.

Hitting the 210 Mark total will be a challenge as it is a luck of the dice and costly in runic charges. You will most likely be stuck with a few pieces with undesirable properties, but you can think of it as an investment like a hot rod or drag car. It needs tuning.

Some Pro's

Over mace and shield - 2 more properties.
Apron/Belt slot open - Your choice.
Jewelry - 2 slots open for Jewelry that now do not require dex for max dex/stamina.

Also note some Jewelry and Shields like from Shame can have Stamina Increase. The max I have seen so far is 5 Stamina Increase. This is not necessarily the rule. That is just all I have seen so far.

SSI also can be found on Jewelry and Shields.

Non Armor Equipment

Several items in game such as aprons, sashes, cloaks, robes, talismans give you a bit additional properties. As you will find hammering out Haste/Animated armor you will find stamina regeneration is often a 3rd property, making fine tuning a bit of an obstacle. However in between tuning your armor, you can use
the Ankh Pendant and Virtue Shrines to add temporary bonuses for an hour per visit
http://www.uoguide.com/Ankh_Pendant


How I build a Suit with Reforging/Imbuing

First I create the item either in Iron or Leather. Reforge using Powerful/Grand/Inspired. If the item is high end and not so common then I break out the Forged Metal of Artifacts to insure a 100% chance to enhance. With Plate I use Verite and Valorite mix to get my resists high as possible before the imbuing process. You must take a good look because you will not have many resist properties to slap on in the Imbuing process. After this I PoF the pieces to 255 (don't forget this step).

Before imbuing I now take a long look at what I want to accomplish. Make a plan and go step by step.

The Plate Stamina suit is probably the best for people who want to swing at max all the time. I have yet to see my stamina drop at all, even getting pounded by mobs. No need for Stamina Leech.

That's about it guys.
 

James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend


How I build a Suit with Reforging/Imbuing

First I create the item either in Iron or Leather. Reforge using Powerful/Grand/Inspired. If the item is high end and not so common then I break out the Forged Metal of Artifacts to insure a 100% chance to enhance. With Plate I use Verite and Valorite mix to get my resists high as possible before the imbuing process. You must take a good look because you will not have many resist properties to slap on in the Imbuing process. After this I PoF the pieces to 255 (don't forget this step).

Before imbuing I now take a long look at what I want to accomplish. Make a plan and go step by step.

The Plate Stamina suit is probably the best for people who want to swing at max all the time. I have yet to see my stamina drop at all, even getting pounded by mobs. No need for Stamina Leech.

That's about it guys.
I may be reading this wrong, but you Reforge, Powder, Imbue, then Enhance, which puts you over the cap for resists.

Katrena
 

CorwinXX

Crazed Zealot
Stratics Veteran
The Plate Stamina suit is probably the best for people who want to swing at max all the time. I have yet to see my stamina drop at all, even getting pounded by mobs. No need for Stamina Leech.
Try shimmering effusion to see ;)
 

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
Overall, you will need stamina leech for a few heavy hitting mobs.
For the rest, the resist plate offers and divine fury fix the problem.

I do like having focus on some of my builds, though. It is nice to see both stamina AND mana go back up fast.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
I may be reading this wrong, but you Reforge, Powder, Imbue, then Enhance, which puts you over the cap for resists.

Katrena
No, Craft, Reforge, Enhance, Powder, then Imbue - This way I cut down the need to use properties to fill holes in Resists.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Overall, you will need stamina leech for a few heavy hitting mobs.
For the rest, the resist plate offers and divine fury fix the problem.

I do like having focus on some of my builds, though. It is nice to see both stamina AND mana go back up fast.
My last statement seemed a bit bold I admit. Yes if you get hit hard enough to push you below your stamina sweet spot, then of course your swings will be slowed. Much is dependent on the actual build. As of yet I have yet to see a stamina loss formula, especially with the current changes.

You want to over cap your stamina and SSI to maintain the 5 tick/1.25 sec weapon. For instance the window for a 3.75 weapon with minimum ssi is
35 SSI at 210. On the other end there is 60 SSI at 180. So at 60 SSI and 210 stamina giving us a stamina loss pool of 30 stamina points. The faster your weapon, the bigger the pool. As I stated above we do not know the stamina loss formula. Humans get a small bonus for being Tough, Studded gives us more protection and plate the best. We do however know Stamina Regeneration. The cap for Stamina Regen is 24. I do not know if this also includes Focus which is 12 Stamina Regen at 120. So 24 stamina points regenerated every 10 seconds and maybe focus? This part needs testing.

However couple this with Parry and considering the weapon of choice, swing speed and stamina it leads to some interesting possibilities.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
If you enhance after imbueing you get overcapped resists
People do it different ways. I do it this way as I don't waste a property on resists if I can help it, and if I can't, well it will be less property weight taken from the item.
 

Skelf

Journeyman
Stratics Veteran
Stratics Legend
People do it different ways. I do it this way as I don't waste a property on resists if I can help it, and if I can't, well it will be less property weight taken from the item.
I am with Katrena and Duncan...I frankly don't understand what you believe you are achieving by Enhancing before Imbuing.

If you are using the Forged tool, I cannot see any reason not to Enhance as the last step as the additional material resists are added over and above the imbuing cap. What is more, the value of those added resists is 100% predictable and should be accommodated in the template design before you even start making the basic pieces. By Enhancing last, you leave more room to imbue the mods you need - why wouldn't you want to do this?

I'm afraid you will have to explain your reasoning step by step - I am obviously missing something
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
I do the same, well most of the time...
The reason i craft, then enhance, then pof, then imbue, or craft reforge, enahance,pof imbue
Is to keep the cost down.
It can however be quite time consuming getting the basic pieces you need :(

Every time you bang the metal tool, it cost around 2mill...You can buy many hammers/colored ingots for that amount.
You want perfect resist on your'e suit, this can be done most of the time without overcapping resist.

I dont craft, enhance, pfof,imbue when i make leather stuff..coz the resources are easy to get. EG horned, barbed.
Got a bit messy, hope it make sence :)
 

Duncan Drake

Lore Keeper
Stratics Veteran
Stratics Legend
Sure you need a forged tool. Its not for free. But enhancing after imbueing gives you more room for othermods. Otherwise youd have to imbue those resists higher or mabe even more often (2x on a part e.g.) which would result in less capacity for other stats.

For maxing out a suit you have to enhance after imbueing and as skelf stated the outcome is totally predictable. I always do this with an excelchart. I calculate needed overall resists then craft the armor parts and add the enhancing bonus.
 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
For maxing out a suit you have to enhance after imbueing and as skelf stated the outcome is totally predictable. I always do this with an excelchart. I calculate needed overall resists then craft the armor parts and add the enhancing bonus.
Yep. This.
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
There is no doubt that, you will be able to create a better suit, if you use a forged tool, because you will be able to go over the imbuing cap.
And yes, you might loose 1 imbuing slot on a armour piece. This however depends on how well you design youre suit, and what arties you build around it.

The reason is still the same, i enhance after craft to save gold :)
I think most people use some sort of resist calculator. Excel is nice, i use the resist calc at knuckleheads.dk
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
I am with Katrena and Duncan...I frankly don't understand what you believe you are achieving by Enhancing before Imbuing.

If you are using the Forged tool, I cannot see any reason not to Enhance as the last step as the additional material resists are added over and above the imbuing cap. What is more, the value of those added resists is 100% predictable and should be accommodated in the template design before you even start making the basic pieces. By Enhancing last, you leave more room to imbue the mods you need - why wouldn't you want to do this?

I'm afraid you will have to explain your reasoning step by step - I am obviously missing something

Actually it is quite simple. I optimize my resists before imbuing. This way I can have 5 properties on each piece and none are wasted on resists for the most part. The only reason I see to over cap is for vamp form and to necro proof a suit and this can be handled through calculating your base resist and adding the enhancement bonus. You only get penalized by over capping on resist using a property be it imbuing or reforging. As long as you do not break this rule you still have the same property weight be it enhanced or not. If you have a big hole in your resist in your build and imbuing to maximize say fire for example then yes imbue 18 then enhance. As for refinement, I have no clue. I haven't looked into this much, considering the DCI hits.

Unless I am missing something here, the end results will be generally the same. I just do it in a visual manner or linear, step by step.
 

James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
Lefty, Would you please post the skills and stats on your template, and the resists and other properties on you suit pieces?

Thanks, Katrena
 

Duncan Drake

Lore Keeper
Stratics Veteran
Stratics Legend
To make it short. It wouldnt be possible to craft my newest bushido paladin gear this way.
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
By all means, use the method you like the most :)
I use forge tool, too...but im mostly using it when making pvp gear, where every little tiny bit counts.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
To make it short. It wouldnt be possible to craft my newest bushido paladin gear this way.
I don't see why not. If you get a higher resist after a reforge, then you already wasted a slot for imbuing.

Now the reason of my post was to show how to build a optimal stamina suit with all the dex on the armor, thus freeing up the apron, jewels, and head slot (mace and shield glasses) Not get in a long discussion about what technique is better. Maybe most here build sampire suits, maybe I am missing something.

So today I started crafting replacement pieces since I have a few greater reforges with properties I don't want and to get some properties that need to tweak the suit. I read this thread, and said F it. I went ahead and crafted a base suit with gold runics placing 5 pieces with 3 mods and 2 open for imbuing and one with 4 properties leaving one open.

So here it is. Tell me what your next step is. If it doesn't pan out, no loss. I can use the pieces one way or the other.

 

CorwinXX

Crazed Zealot
Stratics Veteran
There are two crafted techniques: pre-imbue enhancing and post-imbue enhancing. Pre-imbue enhancing is cheaper while post-imbue enhancing allows you to craft better items.

For example, my suit consists of pieces like this:
8 MI, 8 SI, 8 LMC, 10 HCI, 66 total res

The best you can get with pre-imbue enhancing is:
6 MI, 8 SI, 8 LMC, 10 HCI, 64 total res

Pre-imbue enhancing is not always cheaper. General algorithm could be written as:
1. Craft a piece
2. Repeat 1 till you get proper resists
3. Reforge the piece
4. Repeat 1-3 till you get proper mods
5. Enhance the piece
6. Repeat 1-5 till you succeed with enhancing
7. [optional, for woodland pieces only] Repeat 1-6 till you get proper mod

On the step 5 spending some gold on a Forged Metal of Artifacts may be cheaper than repeating 1-5 several times.
For example, in your case chances to enhance the gorget without FMA are close to zero.
But when reforging is cheap and you don't worry about losing 4-5 res points then you can use pre-imbue enhancing.
 

azmodanb

Grand Poobah
Stratics Veteran
Stratics Legend
My head hurts .. just getting into this.. thanks for the read. Tons to learn and loving it.
 

CorwinXX

Crazed Zealot
Stratics Veteran
As you can see there is a nested loop. So if you need craft 200 pieces to get a one with proper resists, then need 5 reforge attempts to get proper mod, then 5 attempts before you succeed with enhancing then you need craft at everage 5k pieces per slot. It's 500 hours of crafting and Forged Metal of Artifacts can save you 400 hours of crafting. I believe 50k to save 1 hour is a very low price.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Thanks CorwinXX,

For Plate you have a base spread of 15 points.

5 Phy
3 fire
2 cold
3 Poison
2 energy

+ 15 Point spread for the Blacksmith Exceptional Bonus.
and a 1-5 point additional points from GM Arms Lore.

Giving 31-35 Spread before enhancing.

The Above set I kind of rushed and didn't optimize all the pieces before reforging.
The high resists in the few pieces above is where the runics placed additional resists and thus using a property slot.
1 less to use when imbuing.

I could probably attained a 4 dex 10 stamina with a copper hammer, but it is very rare and would of used probably more charges.
Getting it with Gold runics was hard enough. While I got 4 pieces within 90 charges, the last 2 pieces took over 150 or so.

With my valorites. I got 3 pieces initially (didn't use all the charges at the time) with 5/10 and 4/10 plus a butt load of stamina regen and only 1 piece I believe that had 4 properties.
 

CorwinXX

Crazed Zealot
Stratics Veteran
For Plate you have a base spread of 15 points.

5 Phy
3 fire
2 cold
3 Poison
2 energy

+ 15 Point spread for the Blacksmith Exceptional Bonus.
and a 1-5 point additional points from GM Arms Lore.

Giving 31-35 Spread before enhancing.
When you imbue you lose exceptional and lore points in the resist. So for the best result you need to craft a piece with 0 exceptinal/lore points in a resist you want to imbue (for example exactly 2 in cold res). But often people use pieces with 1-2 points (for example, 3-4 in cold). It depends on how much time you are ready to spend on crafting your suit.
 

Duncan Drake

Lore Keeper
Stratics Veteran
Stratics Legend
I see both arguments here. If you really have imbueing intensity left sure then you can pre enhance.

I for myself spoke of high end armor (e.g. My bushido paladin suit).

With this (fully refined) i need the following resists: 90 75 75 75 75. i can only craft 5 pieces cuz i need mace and shield glasses and one part cant be imbued with resistance due to the need of other stats ( hpi and dci). You can check out my bushido paladin gear ( update) thread for detailled info.

So i need 390 skill points total with 4 parts imbued with resistance maximum. I cant get this without enhancing after imbueing.
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
I'm to lazy to redo my armor, I made a really nice woodland set which gives me almost max resists plus a lot of LMC, Mana inc, Stam inc. DI, HCI. Took a long time to make it due to not being available the forged metal artifact to guarantee success on enhancing for a chance of like 10HCI. I might replace a piece here or there to max things out with the forged metal tool but I'm pretty happy with the results. I did add the despicable quiver to get the extra 10 resist.
 
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