Just a few things that I've been pondering lately, try to get more people back into the game. At this point its very hard to attract completely new players to a 16-year old game...but few changes and a Return to Britannia promo might get some new life into the game, especially now that Broadsword is at the helm. Well here goes:
1.) New Veteran Rewards
2-yr: Elder Soulstone
6-yr: Mythical Soulstone
10-yr: Legendary Soulstone
Unlike the 1-yr soulstones (red/green/blue) we currently have, these soulstones technically "store" a single skill, but also have the ability to give you back any # of that particular skill, any number of times. The Elder type can store and give up to 110 skill, Mythical 115 skill, and Legendary 120 skill points (named after the powerscroll prefixes). For example, after training 120 tactics, I can place it into a Legendary Soulstone at which point, on any given char, I can "retrieve" up to 120 skill points. "Removing" a skill will function like a typical soulstone in transfering all points of that skill to 1 character to free up the Legendary Soulstone for another particular skill.
This gives veterans a way to play more character types without the meticulous training of so many skills each and every time for new characters. I love making new templates and characters but hate the mundane training of skills.
2.) Remove casting and untoggling of weapon specials.
This effectively destroyed most hybrid templates, I believe which were the most fun to play. Fitting a ton of skills onto a template was always more fun than playing cookie cutter templates which we are having more and more of now.
4.) Allow imbuing of all artifacts and replicas again.
Make all the useless items over the years have some function. Now that we have reforging, imbueing, and shame loot, the imbuing of artifacts and replicas are definitely not overpowered. Also with changes and balancing to all weapons/armor, the overpowered items such as the Windsong pre-patch imbued bows have all gone away. I would love to see some older artifacts be more useful again.
5.) Remove the Tactics requirement for Special Moves (controversial)
Im kinda impartial on this one, b/c we are all used to it by now, but it would be nice to really free up some skill points for hybrid templates!
Please add more and any thoughts comments appreciated.
1.) New Veteran Rewards
2-yr: Elder Soulstone
6-yr: Mythical Soulstone
10-yr: Legendary Soulstone
Unlike the 1-yr soulstones (red/green/blue) we currently have, these soulstones technically "store" a single skill, but also have the ability to give you back any # of that particular skill, any number of times. The Elder type can store and give up to 110 skill, Mythical 115 skill, and Legendary 120 skill points (named after the powerscroll prefixes). For example, after training 120 tactics, I can place it into a Legendary Soulstone at which point, on any given char, I can "retrieve" up to 120 skill points. "Removing" a skill will function like a typical soulstone in transfering all points of that skill to 1 character to free up the Legendary Soulstone for another particular skill.
This gives veterans a way to play more character types without the meticulous training of so many skills each and every time for new characters. I love making new templates and characters but hate the mundane training of skills.
2.) Remove casting and untoggling of weapon specials.
This effectively destroyed most hybrid templates, I believe which were the most fun to play. Fitting a ton of skills onto a template was always more fun than playing cookie cutter templates which we are having more and more of now.
4.) Allow imbuing of all artifacts and replicas again.
Make all the useless items over the years have some function. Now that we have reforging, imbueing, and shame loot, the imbuing of artifacts and replicas are definitely not overpowered. Also with changes and balancing to all weapons/armor, the overpowered items such as the Windsong pre-patch imbued bows have all gone away. I would love to see some older artifacts be more useful again.
5.) Remove the Tactics requirement for Special Moves (controversial)
Im kinda impartial on this one, b/c we are all used to it by now, but it would be nice to really free up some skill points for hybrid templates!
Please add more and any thoughts comments appreciated.