Hi Guys.. hugs ..
I've been looking at doing more quests lately but they are never changing in the game. I've done almost all of them and its boring doing them over and over again in the game. But i had some ideas..
How's about:
a) Adding gathering quests like for resources (colored ores, leathers, ect.)
b) Killing quests.. (a npc needs your help.. scenerio set.. random monster needs killed .. we get a reward)
c) Make quests worth more then single monster kills. (a bag of trinkets is not worth nearly as much as a reward as gold is on a monster) maybe reverse that.. lower the rewards/gold on monsters and increase the quest rewards. *like all monsters give lower loot.. but if your in a , party, guild, or city, quest the loot is more or varied similar to paragons*
d) Add quest leveling.. Depending on your skill level or party level.. develop random quests from these. since we have monsters spawn.. a quest could give map coordinates to a leveled party/skill level spawn rather then just have the same spawn in the same areas.
e) Add guild and mayor quests.. these could give advantages to city/guild fame or karma levels.. and oh yeah.. add fame and karma titles to cities and guilds.. haha.
I'm sure there is a lot more ideas others can add or rebuke but i am just asking for more of a ever changing game in addition to its events.
Please add more if anyone has other suggestions.. player feedback is very important.
*hugs and welcome all the new broadsword developers to the game*
-jill
I've been looking at doing more quests lately but they are never changing in the game. I've done almost all of them and its boring doing them over and over again in the game. But i had some ideas..
How's about:
a) Adding gathering quests like for resources (colored ores, leathers, ect.)
b) Killing quests.. (a npc needs your help.. scenerio set.. random monster needs killed .. we get a reward)
c) Make quests worth more then single monster kills. (a bag of trinkets is not worth nearly as much as a reward as gold is on a monster) maybe reverse that.. lower the rewards/gold on monsters and increase the quest rewards. *like all monsters give lower loot.. but if your in a , party, guild, or city, quest the loot is more or varied similar to paragons*
d) Add quest leveling.. Depending on your skill level or party level.. develop random quests from these. since we have monsters spawn.. a quest could give map coordinates to a leveled party/skill level spawn rather then just have the same spawn in the same areas.
e) Add guild and mayor quests.. these could give advantages to city/guild fame or karma levels.. and oh yeah.. add fame and karma titles to cities and guilds.. haha.
I'm sure there is a lot more ideas others can add or rebuke but i am just asking for more of a ever changing game in addition to its events.
Please add more if anyone has other suggestions.. player feedback is very important.
*hugs and welcome all the new broadsword developers to the game*
-jill