Hi everyone, I'm a returning player(it's been a very long time) and, not knowing very well the new stuff I was thinking about some old school template and I thought I'd ask for you expert advise
So first off I was planning on making an archer / fencer, in first place I was thinking about giving him some chivalry, something like:
120 archery
120 fencing
120 resist spell
100 tactics
100 anatomy
90 healing
xx chivalry
based on a 720 skill cap, maybe with a Hunter headdress or so
but then, seeing that with ML you get poison arrows, I thought maybe poisoning could be a good choice, having lethal poison on a kryss and the occasional serpent arrow. also, I think not having to worry about fc/fcr would make finding proper equip much easier and this is roughly what i thought of:
120 archery (100 + HH)
120 fencing
120 resist s
100 poisoning
100 tactics
100 anatomy
90 healing
which would make 730 skill total and will have to get some +10skill somewhere (ring or so)
Ofcourse I'll have to think of something for recalling, maybe some +magery stuff to use with scrolls i guess
Also, this would get me to 300 combat skill and give the -10 mana cost on specials, and not having chiv would save me a lot of mana giving me better stat options
From here on I'll let you take over if you have some considerations I could use, also what kind of equip / stats and combos I should go after, and how usefull can ML bows/artis be in pvp.
On that last note, i guess that the shortbow is kind of useless but with the 1.25 swing speed could help to interrupt mages in case i get stuck somewhere, while the elvish longbow sounds situationally useful to me (also i'd like to know how long would the force arrow's effect last)
I personally really like this idea of poisoning with the double combat but i was just wondering how effective it could be
Thanks everyone,
cheers
So first off I was planning on making an archer / fencer, in first place I was thinking about giving him some chivalry, something like:
120 archery
120 fencing
120 resist spell
100 tactics
100 anatomy
90 healing
xx chivalry
based on a 720 skill cap, maybe with a Hunter headdress or so
but then, seeing that with ML you get poison arrows, I thought maybe poisoning could be a good choice, having lethal poison on a kryss and the occasional serpent arrow. also, I think not having to worry about fc/fcr would make finding proper equip much easier and this is roughly what i thought of:
120 archery (100 + HH)
120 fencing
120 resist s
100 poisoning
100 tactics
100 anatomy
90 healing
which would make 730 skill total and will have to get some +10skill somewhere (ring or so)
Ofcourse I'll have to think of something for recalling, maybe some +magery stuff to use with scrolls i guess
Also, this would get me to 300 combat skill and give the -10 mana cost on specials, and not having chiv would save me a lot of mana giving me better stat options
From here on I'll let you take over if you have some considerations I could use, also what kind of equip / stats and combos I should go after, and how usefull can ML bows/artis be in pvp.
On that last note, i guess that the shortbow is kind of useless but with the 1.25 swing speed could help to interrupt mages in case i get stuck somewhere, while the elvish longbow sounds situationally useful to me (also i'd like to know how long would the force arrow's effect last)
I personally really like this idea of poisoning with the double combat but i was just wondering how effective it could be
Thanks everyone,
cheers