I've thought about this before and like the idea but wonder if keys have timers to keep people from farming and selling them - not sure if that's a downside or not, but could be the reason they have timers
So what if people do farm keys and sell them, timers on keys is just another example of game makers forcing players to play how 'they' think we should play, not how we 'want' to play. Is another level of added tedium to play, forcing people to spend HOURS getting items just so they can do the thing they want to do, ie do a boss fight. In a lot of cases, eg the citadel, prism of light etc by the time you have the keys to do the boss, you have run out of time and can't be bothered. It is why I don't bother with many of them any more. Just don't have the time to farm the keys before the fight. And on small shards like mine, rarely have enough people able to be online for the time it takes to gather then do the boss. As for exodus being able to craft the keys, well that would be fine if they were crafted with regular easy to obtain materials but seriously *taint* being one of them, and 5 at that, sheesh you might have to do 5 peerless bosses, and gather all the keys for them before you got enough taint to drop to make just 1 key for exodus let alone a parties worth. Prime example of those designing the game not really having a clue as to what is involved.
Be so much simpler if all timers were removed on all keys, people could fight stuff, get keys and keep them til they either 'feel' like doing the boss, have a group big enough to do the boss or just sell them to others to do the boss. And at the same time make them
stackable, another thing the devs seem to have an aversion to.
Same as it's about time a lot of non recall areas are opened up to recall ie Ilshenar.. It seems all the stuff the devs have put in over the last few years has to be the most tedious of places to 'get' to. Prime example is Sea Market, Blackthorn's dungeon, wrong dungeon, totally wrecked despise dungeon, the underwater quest thing (haven't even done it yet as just haven't had the time to go through the whole thing) can't even recall into the newbie mine in haven. Makes playing this game llike flipping WOW where everytime you want to go somewhere you have to factor in the boredom of getting there. The MAIN reason I quit playing that was it was just so tedious everytime you needed to do something, 3 mins here, 5 mins there, ooops forgot this fly 3 mins back etc etc, painful and unnecessary.
If you want 'immersion' and if that is a huge part of the game for you, then hmmm ............. walk, no one forces you to use recall, however, personally the more places I can recall to the better. This game is actually going backwards now when it comes to making large parts of it easily accessible. I seriously noticed how much backwards it has gone having just remarked close to 200 rune books. Tons and tons of stuff you used to be able to recall to you now have to go to the nearest gate, entrance etc and try to describe in 20 letters whatever direction people need to take. At least 60% of marks are now like this, ie mark at dungeon entrance and try and write *critter* L2 rear, or *critter* Nth west etc. Just pathetic.