In the past, newbies and crafters would hunt at the forest, desert, the gravyards, the orc and lich spots and the swamps. This may work for Trammel too, but on Siege we only have Felucca and I would love to see people busy hunting, mining, lumbering, running vendors. We need the feeling back from living in a player town and defend it against attack.
No one is around, that hurt player towns and the fights around the player towns.
There is only need for small changes.
1. Upgrade loot to a lesser Shame level 1 version, something like the lesser to greater magic items from Shame but not the artifacts, that would give some useful unraw for young crafters, even a few relic if lucky.
2. Bring back the random brigand and gypsy spawn and the locked / trapped chests/barrels. Increase the loot a little, maybe a few small gems and a chance for a rare item, that be deco or imbuing resources or maybe a talisman.
3. Add a few npc vendors and a minter at the player towns far from a gate or a npc town, maybe at the old guard houses, a innkeeper and a stable would be nice too. That would help player towns too.
Some of the animal and monsters could use a little more power but only a little, else they get to hard for newbies and crafters with little combat skills.
A lot newbies don't feel like going to dungeons as their skills are to low to put up with PK's or there friends are not on to make them safe in numbers. Same with crafters, they are not that much for dying in a dungeons. At overland, they can easier find a healer and get back to body and the overlands PK's often like to RP and share some fun with their victims and give them a good fight.
Yes I know, a lot won't agree with me, but I had most fun in UO, when you did see people at the overland, including roaming PK's and anti PK's trying to protect the weak and the crafters.
I know we on Siege can't ask for changes only on Siege but I believe this would work on all shards, I would also love to see 2x drop and fame on Siege Felucca like on the rest of the shards. And remove the 3x prices and higher price for classic houses and old ships on Siege. Some of our old rules hurt more than they help.
Same with limit to one char. I see a lot quit Siege because they only can have one char and can't test new skills without using RL cash for soulstones, a lot can't afford that and a lot can't afford multi account like me.
Thanks for reading
No one is around, that hurt player towns and the fights around the player towns.
There is only need for small changes.
1. Upgrade loot to a lesser Shame level 1 version, something like the lesser to greater magic items from Shame but not the artifacts, that would give some useful unraw for young crafters, even a few relic if lucky.
2. Bring back the random brigand and gypsy spawn and the locked / trapped chests/barrels. Increase the loot a little, maybe a few small gems and a chance for a rare item, that be deco or imbuing resources or maybe a talisman.
3. Add a few npc vendors and a minter at the player towns far from a gate or a npc town, maybe at the old guard houses, a innkeeper and a stable would be nice too. That would help player towns too.
Some of the animal and monsters could use a little more power but only a little, else they get to hard for newbies and crafters with little combat skills.
A lot newbies don't feel like going to dungeons as their skills are to low to put up with PK's or there friends are not on to make them safe in numbers. Same with crafters, they are not that much for dying in a dungeons. At overland, they can easier find a healer and get back to body and the overlands PK's often like to RP and share some fun with their victims and give them a good fight.
Yes I know, a lot won't agree with me, but I had most fun in UO, when you did see people at the overland, including roaming PK's and anti PK's trying to protect the weak and the crafters.
I know we on Siege can't ask for changes only on Siege but I believe this would work on all shards, I would also love to see 2x drop and fame on Siege Felucca like on the rest of the shards. And remove the 3x prices and higher price for classic houses and old ships on Siege. Some of our old rules hurt more than they help.
Same with limit to one char. I see a lot quit Siege because they only can have one char and can't test new skills without using RL cash for soulstones, a lot can't afford that and a lot can't afford multi account like me.
Thanks for reading
Last edited: