Hey everybody. It's been a long while since I've played UO. Thought about coming back for 2014 and giving it the old college try... again. I've played on and off since the 96 beta... I just can't seem to totally get away from this game. I need my fix! I don't like the idea of supporting freeshards although they can be appealing for the nostalgia... I'd rather give my money to the actual devs and support the real game, you know? But I have my reservations, especially since I've let my plot and many items long decay. Anyway, I was hoping you guys could answer a few questions for me:
I know the devs were working a while back on making plate armor more appealing. Something about removing the need for robes too? How did that turn out? Are we seeing knights encased in actual plate armor running around nowadays?
Likewise, they added some new feature a while back for changing armor stats or something. I can't remember what it was called, but I remember the initial reaction being that it was pretty much useless. How does the game look as far as templating and finding/buying/crafting equipment nowadays? (Wow, this is a vague question. Sorry.)
I read that lag was a problem after they moved the servers to the cloud. Has this improved?
Has the enhanced client continued to be updated? Any word on the high-res art project?
Did all of the anti-virtue dungeons get revamped? Is that still happening? How do you like the ones that have?
I see that vendor search is finally coming. That's a great feature!
Overall, do you guys feel like the game still has legs? Do you feel like the dev team is doing a good job? It doesn't look like they're communicating all that much on the site, but it doesn't appear that the game is in maintenance mode either!
And most importantly, do you feel like a player could come in, somewhat fresh, and get to the point where he or she could enjoy some of the new encounters?
Thanks!
I know the devs were working a while back on making plate armor more appealing. Something about removing the need for robes too? How did that turn out? Are we seeing knights encased in actual plate armor running around nowadays?
Likewise, they added some new feature a while back for changing armor stats or something. I can't remember what it was called, but I remember the initial reaction being that it was pretty much useless. How does the game look as far as templating and finding/buying/crafting equipment nowadays? (Wow, this is a vague question. Sorry.)
I read that lag was a problem after they moved the servers to the cloud. Has this improved?
Has the enhanced client continued to be updated? Any word on the high-res art project?
Did all of the anti-virtue dungeons get revamped? Is that still happening? How do you like the ones that have?
I see that vendor search is finally coming. That's a great feature!
Overall, do you guys feel like the game still has legs? Do you feel like the dev team is doing a good job? It doesn't look like they're communicating all that much on the site, but it doesn't appear that the game is in maintenance mode either!
And most importantly, do you feel like a player could come in, somewhat fresh, and get to the point where he or she could enjoy some of the new encounters?
Thanks!