We have almost 2014 and the mob health bars move in 4% steps. That's poor...
Especially if you're doing a big mob with 25k-100k health, you have to inflict 1k-4k damage until that dreaded bar changes.
Current HP and max HP are already known by the client, so calculating the exact percentage (or if you want to be really cool and accurate to the tenth of a percentage) should be no problem.
Especially if you're doing a big mob with 25k-100k health, you have to inflict 1k-4k damage until that dreaded bar changes.
Current HP and max HP are already known by the client, so calculating the exact percentage (or if you want to be really cool and accurate to the tenth of a percentage) should be no problem.
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