Maybe! Would be nice to get some clarification*Hears the distinct sound of a can of worms opening*
Luck is applied in a variety of ways across game systems so there is no blanket "luck does this statement..." that I can make. With recent content the goal has been to take the approach of making it behave in as natural way as possible while adhering to the simple premise that luckier you are, the more favorable the outcome.I can see this turning into some 10+ page thread, but good question.
I hope Kyronix can chime in here and let us know.
No offense and not to sound rude. But isn't that pretty much saying the sky is blue? Or like I really have no idea because the system is so old and tweaked out it just doesnt work properly but we are trying to fix it?Luck is applied in a variety of ways across game systems so there is no blanket "luck does this statement..." that I can make. With recent content the goal has been to take the approach of making it behave in as natural way as possible while adhering to the simple premise that luckier you are, the more favorable the outcome.
When it comes to "LUCK" UO sold us a bill of goods that has cost UO Players real money when it comes to building these high end luck suits. There is no way to build a high end luck suit without one of these https://www.origin.com/en-us/store/...forged-metal-tool-10-charges-100-enhancement-at a cost of $9.99.
Silent has it %100 right and UO has it %100 backwards. DEVs have stated that "LUCK" is broken but it was fixed for the "new dungeons" *coughs* BS *coughs*.
From the many players that have used and reported their findings about "LUCK", even in the "new dungeons" it looks like 1000-1200 is the "sweet spot". Don't waist your money until the DEVs fix "LUCK" and the player base with the high end luck suits test it 10 times from Tuesday.
Unfortunately, in almost all cases there's not a noticeable difference between 0 and 2260 luck.Luck is applied in a variety of ways across game systems so there is no blanket "luck does this statement..." that I can make. With recent content the goal has been to take the approach of making it behave in as natural way as possible while adhering to the simple premise that luckier you are, the more favorable the outcome.
You're not talking of luck. That's some reward system with points. More or less you're just proposing "give me a powerful item every 10th kill". What does this have to do with luck? Nothing.Why not just redo the luck system to something that works efficently, or make all loot point based and the more luck you have the more points you get etc...
You get a certain point from every type of creature as you kill them you get points which could say rank you into a level which then that creaturw drops stronger loot and stronger loot. You cap out at say level 10 and u get that really powerful item and it resets your rank. Theres tons of other ways to do it. I know you guys have tons of work your doing and multiple projects but..
I just feel luck has never been correct since the beginning..
Does that means that there isnt "a luck system" but several and different luck calculations among the source code? ie, a luck calculation for ML bosses, another luck calculation for shame/cove/wrong items, another luck calculation for Invasions... etc etcLuck is applied in a variety of ways across game systems so there is no blanket "luck does this statement..." that I can make. With recent content the goal has been to take the approach of making it behave in as natural way as possible while adhering to the simple premise that luckier you are, the more favorable the outcome.
That's correct.Does that means that there isnt "a luck system" but several and different luck calculations among the source code? ie, a luck calculation for ML bosses, another luck calculation for shame/cove/wrong items, another luck calculation for Invasions... etc etc
Right I am referring to an entire different system other then luck, because the luck system so far just doesn't work it "Should" however that may be we do specifically know. It just needs to really be redone and not tweaked over and over.You're not talking of luck. That's some reward system with points. More or less you're just proposing "give me a powerful item every 10th kill". What does this have to do with luck? Nothing.
Here's an even better system: The first time you log in every day, you get a powerful item.
If you replace luck with a reward point system, it would feel even more like a grind, since every point is mandatory. With luck you can get a decent item with the first kill.Right I am referring to an entire different system other then luck, because the luck system so far just doesn't work it "Should" however that may be we do specifically know. It just needs to really be redone and not tweaked over and over.
I rather have a point system bc then I know at least I will eventually get a good item. the way it's set now you could literally go for years and not get anything if the RNG hates youIf you replace luck with a reward point system, it would feel even more like a grind, since every point is mandatory. With luck you can get a decent item with the first kill.
So it boils down to "only 753 mobs to kill, before I get my item" vs. "let's do a few mobs, maybe I'm lucky an get something".
I would definitely prefer the latter.
If luck is broken and not working properly... Then you aren't getting crap from luck... your getting crap from being lucky.If you replace luck with a reward point system, it would feel even more like a grind, since every point is mandatory. With luck you can get a decent item with the first kill.
So it boils down to "only 753 mobs to kill, before I get my item" vs. "let's do a few mobs, maybe I'm lucky an get something".
I would definitely prefer the latter.
So me wearing a luck suit in RL doesn't help my chances of winning the mega millions?If luck is broken and not working properly... Then you aren't getting crap from luck... your getting crap from being lucky.
Were you the guy I saw standing in line covered in rabbits feet.... eewwwwSo me wearing a luck suit in RL doesn't help my chances of winning the mega millions?
Totally agree. This is the part that could do with some clarification.If they don't want to get rid of them at least someone explain how the formula is broken down on %'s of cursed items, cannot be repaired, brittle & clean to see what your chances of getting a high end clean items are....
Luck has no effect on weather the item comes out negative or clean, which is fine but what does determine it, a point system, a random calculation, can anything be said or has it been said on another post?
Totally agree. This is the part that could do with some clarification.
I'll sure 2nd Merus on that. Be done with the rng involved in luck.. Not knowing how luck works is as bad as not having it at all. Having luck on a suit or not, is a big deal that we should not have to guess at. We can use those points for something more important... Please fix this.....No RNG BS with the luck.
Yeah that link basically states what most know, its just very unclear on specifics. Players just want to know what they have to do to get the best chances of increasing the power on items or getting higher end items.. We want true honest mathematics and %s on it. We dont want to waste time building luck suits for no reason, and what determines an item to have negative properties or not...
That's pretty much what we've been doing for years, but it's just so damn tiresome - always building suits and wondering how much of it needs to be taken up by luck.... And it becomes especially tiresome if you play on Siege, where insurance doesn't exist - if you get my drift.... Build your suit when you get around to it and enjoy the fruits of your labor
Does luck effect loot, yes I can agree with you it does......I just want to play the game, relax some, and have alil fun. I couldn't care less what the RNG is doing behind the curtain. I had enough math in school.
I can say with 100% certainty that luck does indeed work as Ive farmed some incredible pieces (shame, cove, etc) in a max luck suit. Farming bosses for tangles, crimson cinctures, slithers, etc,... I don't think luck matters as you either get the drop or you don't.
Build your suit when you get around to it and enjoy the fruits of your labor
..... I've never seriously played Siege & never intend to....