• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Essence of Wind

OMG A GIANT ROCK

Journeyman
Stratics Veteran
Well okay if it does only hit 50% of the time.Then you still gotta imagine my guild say I have 10 on. They cast wind, 50% of my players are out until they apple. Then when they cast it again, 50 % of my players are out until the timer goes off.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Well okay if it does only hit 50% of the time.Then you still gotta imagine my guild say I have 10 on. They cast wind, 50% of my players are out until they apple. Then when they cast it again, 50 % of my players are out until the timer goes off.
Too funny.
You have been whining and ranting about a spell that you didn't even know anything about. Now maybe you understand why your earlier posts made no sense.
A spell that has been around for years no less :)
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
It's just one of those things you need to adapt to. I really don't see it much different than dismounting and ganking a target that cannot get away. I mean if you don't like the tactic and won't fight fire with fire then be creative and come up with something else to fight it....

10 seconds of thought....
Make a silly 60 hp regen dog character with 50% EP & Alchy and stock him up with Explode pots lol.... They cannot purge you & a large part of your offense isn't effected by Wind etc. I dunno there are ways to fight it. I'd say that ultimately it sounds like you WANT to have those Grinder Fights yet you DONT want to have to deal with Wind. If you don't like Wind then don't play the grinder game... I'll admit that perhaps Resist should SCALE the effect of Wind instead of making it an all or nothing thing. That way if your rocking legit CASTING mages without Wind and not in protection you'd theoretically be at LESS of a Wind penalty then the opposing Winders who are in protection.... this assumes you can field your own Winder etc though.. Just a thought.
 

Mithryl Elves

Elves Suck
Stratics Veteran
Stratics Legend
UNLEASHED
You are 100% wrong, it doesn't hit every time.

This is nothing new and it's not OP all of a sudden, it was OP when it first came out and they had the formula wrong, its debuff was much worse then.

Oh the irony with the mass recruiting statement, thank you for the laughs.
You obviously do not pvp if you think that wind is not OP loL
 

Gedgerez Tesherd

Journeyman
Stratics Veteran
Vexxed, don't tell em how to solve the problem, I was enjoying the shenanigans. No but seriously, ya, if you don't like wind, sorry bite the bullet & change your build or strat. There are 3 strats in particular that I will describe how my 3man team overcame even the most fortified of grinders (our record is 3v40 win).

1st strat my 3man team did went by using alchy mage hybrids with max pot/alchy. We synk explo pots about 3x consecutively along with 1 cu sidhe, dread horse, or bane drag on the target.

You need 1 uber pet, & 3 players total:
(all 3 players with gm alchy)
(all 3 players synch explo pot on target)
(all 3 players wall of stone line of site 1 target ALWAYS) <--- for safety purposes to avoid enemy aoe while maxing single target offense.
-1 player on a necro mage. Necro goes in pro strangles the whole time with a wither in between
-2nd player on a mystic purging enemy target
-3rd player on a nox tamer tank mage dropping the poison fields while managing the pet

Basically this strat is a way to execute an offensive defense while avoiding almost any damage if played out right (playing with this strategy requires perfect wall of stone placement & synch calling). Because we gain ground with walls of stone every time there is a synch push onto a target, not many knew how to counter this.

2nd strat my 3man team did consist of melee evasion hybrids with max hpr, whirlwind, frenzied whirlwind, bleed (or splinter), dp, both tegaki specials, hit area mod on all weaponry, firebombs, & evasion to sustain health until the target is dead. The gear on the melee team has to be pretty extreme in mana & hp stats with max regen hci/dci studded lmc max, so on & so fourth. The melee synch strat literally runs on top of grinders to survive with life leeching, bandaging, & hpr yet still offers the most random & slim chance of survival if there is any flaw in execution. This is because you have no defense, other than bandage synching & shadowstrike. This requires perfect bandage xheal timing & in between gm poison curing ontop of dp fields. With synch'd backstab & damage over time stacking, bleed, dp, frenzied whirlwind & both specials from tegaki, you group will be doing almost 100 ticking damage from 3 players in about 4 to 5seconds.

Lastly the 3rd strat we were working used barding & pack instinct damage with shadowstrike / smokebomb defense during hp regen recovery. Involved the stacking of specific ninja weaponry, applying upward to 4 damage over time ticks at once on a target, multiplied by 3 players refreshing that damage with hpr suits & shadowstrike spam when damaged. It was pretty hilarious to not need any heals for breaking through a grinder of about 5 to 10 players with bard songs, hpr, pots, & cu sidhe bandage heals.

Our success was 100% for 3 years straight, going from server to server without the use of spellweaving. We did this with pride & pleasure, breaking through grinders by killing them ONE at a time with all three strats. I certainly miss doing this with my team, but since my partners moved on from UO I decided to stop raiding after summer 2013 we broke up & went our separate ways. I don't like Essence of Wind because it gives too much power to a player whether they're decent or garbage, but at the same time I can't agree in there being no way to counter it. Fact of the matter is that to defeat the essence of wind cast, you gotta go outta your way to equip specific builds or strats to accommodate the enemy cast spam in such a way, that their game play is left unchanged until the moments just before they are dying (focus bursting, like it, love it, do it). I can think of a dozen other strats to counter Essence of Wind, but you have to be willing to adhere & adapt to other methods that may use very odd game play styles. Let me say that trying to beat the 'first' player to cast essence of wind with your own essence of wind cast is a fools Arron (I refuse to play paper rock scissors, I only use guaranteed results). If you want to go head on head & clash in a grinder fight (fun, but obviously leads to casualties from random aoe, & poison) then expect to have some RNG rolled your way. Ultimately playing with experienced & competent people that know what they're doing, can defy the odds for victory.
 

Nfusion

Journeyman
Stratics Veteran
Stratics Legend
Vexxed, don't tell em how to solve the problem, I was enjoying the shenanigans. No but seriously, ya, if you don't like wind, sorry bite the bullet & change your build or strat. There are 3 strats in particular that I will describe how my 3man team overcame even the most fortified of grinders (our record is 3v40 win).

1st strat my 3man team did went by using alchy mage hybrids with max pot/alchy. We synk explo pots about 3x consecutively along with 1 cu sidhe, dread horse, or bane drag on the target.

You need 1 uber pet, & 3 players total:
(all 3 players with gm alchy)
(all 3 players synch explo pot on target)
(all 3 players wall of stone line of site 1 target ALWAYS) <--- for safety purposes to avoid enemy aoe while maxing single target offense.
-1 player on a necro mage. Necro goes in pro strangles the whole time with a wither in between
-2nd player on a mystic purging enemy target
-3rd player on a nox tamer tank mage dropping the poison fields while managing the pet

Basically this strat is a way to execute an offensive defense while avoiding almost any damage if played out right (playing with this strategy requires perfect wall of stone placement & synch calling). Because we gain ground with walls of stone every time there is a synch push onto a target, not many knew how to counter this.

2nd strat my 3man team did consist of melee evasion hybrids with max hpr, whirlwind, frenzied whirlwind, bleed (or splinter), dp, both tegaki specials, hit area mod on all weaponry, firebombs, & evasion to sustain health until the target is dead. The gear on the melee team has to be pretty extreme in mana & hp stats with max regen hci/dci studded lmc max, so on & so fourth. The melee synch strat literally runs on top of grinders to survive with life leeching, bandaging, & hpr yet still offers the most random & slim chance of survival if there is any flaw in execution. This is because you have no defense, other than bandage synching & shadowstrike. This requires perfect bandage xheal timing & in between gm poison curing ontop of dp fields. With synch'd backstab & damage over time stacking, bleed, dp, frenzied whirlwind & both specials from tegaki, you group will be doing almost 100 ticking damage from 3 players in about 4 to 5seconds.

Lastly the 3rd strat we were working used barding & pack instinct damage with shadowstrike / smokebomb defense during hp regen recovery. Involved the stacking of specific ninja weaponry, applying upward to 4 damage over time ticks at once on a target, multiplied by 3 players refreshing that damage with hpr suits & shadowstrike spam when damaged. It was pretty hilarious to not need any heals for breaking through a grinder of about 5 to 10 players with bard songs, hpr, pots, & cu sidhe bandage heals.

Our success was 100% for 3 years straight, going from server to server without the use of spellweaving. We did this with pride & pleasure, breaking through grinders by killing them ONE at a time with all three strats. I certainly miss doing this with my team, but since my partners moved on from UO I decided to stop raiding after summer 2013 we broke up & went our separate ways. I don't like Essence of Wind because it gives too much power to a player whether they're decent or garbage, but at the same time I can't agree in there being no way to counter it. Fact of the matter is that to defeat the essence of wind cast, you gotta go outta your way to equip specific builds or strats to accommodate the enemy cast spam in such a way, that their game play is left unchanged until the moments just before they are dying (focus bursting, like it, love it, do it). I can think of a dozen other strats to counter Essence of Wind, but you have to be willing to adhere & adapt to other methods that may use very odd game play styles. Let me say that trying to beat the 'first' player to cast essence of wind with your own essence of wind cast is a fools Arron (I refuse to play paper rock scissors, I only use guaranteed results). If you want to go head on head & clash in a grinder fight (fun, but obviously leads to casualties from random aoe, & poison) then expect to have some RNG rolled your way. Ultimately playing with experienced & competent people that know what they're doing, can defy the odds for victory.
I call ********! There is no way 3 pple with any of those templates will ever take the island in despise from 10 pple as you claim. You will never be able to stone wall anyone if ground effectively by anyone who knows what they are doing. If those holding the island assign tasks and are on mystic/weavers u will lose everytime.

I agree with the op that mystic/weaving gargoyles using wind and cycling RC's are overpowered and is the lamest pvp that exists.
 

Ch33ch

Visitor
Stratics Veteran
Essence of Wind blows caaaaauuuk, worst spell in the game.

I call ********! There is no way 3 pple with any of those templates will ever take the island in despise from 10 pple as you claim. You will never be able to stone wall anyone if ground effectively by anyone who knows what they are doing. If those holding the island assign tasks and are on mystic/weavers u will lose everytime.
I'm pretty sure he's with the same 3 that I heard about rolling over Atlantic, Chessy, Ls, Legends a year ago, & then smashed my guild on Great Lakes. Memorizing at it may seem, I shat my pants after that loss in Despise. My guild had 15, & they box'd people 1 at a time, but their wall of stone settup seemed incredibly uber, to the point it seemed like cheating was involved, but I wouldn't accuse them of it even it was the same 3 I'm talking about. Owell I got outmatched & lived to tell a tale, now the sun will rise & set another day.

All in all i I really don't care about any message the OP is trying to make, nore what spells, strategy, or template people use when fighting me, as long as they aren't using 3rd party programs, then ill respect any death I take.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Well I feel lucky to never face the 3 man wrecking crew.. :rollseyes:


Sent from my iPhone using Tapatalk
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
Just a Quick thought.... Resilience (Peace Bard Mastery Buff) Decreases the Duration of "Curse" effects so I'm wondering if it works on the Wind Debuff and if so HOW effective it is.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
You obviously do not pvp if you think that wind is not OP loL
Well I pvp more than the OP who claimed it hits 100% of the time, I said it did not(Thanks Vex for testing, I know it wasn't 100% but I didn't test, I'm lazy).

Also if you look at what you quoted, I said its not all of a sudden OP. Wind is nothing new. Me saying it's not all of a sudden OP, is not me saying it's not useful. There is a difference.

You and the OP are not good at posting on boards. Thanks for your input though.
 

Mithryl Elves

Elves Suck
Stratics Veteran
Stratics Legend
UNLEASHED
Well I pvp more than the OP who claimed it hits 100% of the time, I said it did not(Thanks Vex for testing, I know it wasn't 100% but I didn't test, I'm lazy).

Also if you look at what you quoted, I said its not all of a sudden OP. Wind is nothing new. Me saying it's not all of a sudden OP, is not me saying it's not useful. There is a difference.

You and the OP are not good at posting on boards. Thanks for your input though.
I'm better at pvp than you I'm sure though.
 

Mithryl Elves

Elves Suck
Stratics Veteran
Stratics Legend
UNLEASHED
I'm sure positive you're as good at pvp as you are at posting, which isn't saying too much champ.
I forgot what we were arguing about and don't care to read it all again. I'm sure you're some trammel player though who is posting in a thread about pvp when it has nothing to do with you. Go tend your plants, sheep....
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I forgot what we were arguing about and don't care to read it all again. I'm sure you're some trammel player though who is posting in a thread about pvp when it has nothing to do with you. Go tend your plants, sheep....
It's okay that you're horrible at everything from pvp to posting on boards. Now stick to only logging in if there is an army on, everyone knows including yourself that you're terrible. Thanks Ace!
 
Top