Well okay if it does only hit 50% of the time.Then you still gotta imagine my guild say I have 10 on. They cast wind, 50% of my players are out until they apple. Then when they cast it again, 50 % of my players are out until the timer goes off.
Too funny.Well okay if it does only hit 50% of the time.Then you still gotta imagine my guild say I have 10 on. They cast wind, 50% of my players are out until they apple. Then when they cast it again, 50 % of my players are out until the timer goes off.
You obviously do not pvp if you think that wind is not OP loLYou are 100% wrong, it doesn't hit every time.
This is nothing new and it's not OP all of a sudden, it was OP when it first came out and they had the formula wrong, its debuff was much worse then.
Oh the irony with the mass recruiting statement, thank you for the laughs.
I call ********! There is no way 3 pple with any of those templates will ever take the island in despise from 10 pple as you claim. You will never be able to stone wall anyone if ground effectively by anyone who knows what they are doing. If those holding the island assign tasks and are on mystic/weavers u will lose everytime.Vexxed, don't tell em how to solve the problem, I was enjoying the shenanigans. No but seriously, ya, if you don't like wind, sorry bite the bullet & change your build or strat. There are 3 strats in particular that I will describe how my 3man team overcame even the most fortified of grinders (our record is 3v40 win).
1st strat my 3man team did went by using alchy mage hybrids with max pot/alchy. We synk explo pots about 3x consecutively along with 1 cu sidhe, dread horse, or bane drag on the target.
You need 1 uber pet, & 3 players total:
(all 3 players with gm alchy)
(all 3 players synch explo pot on target)
(all 3 players wall of stone line of site 1 target ALWAYS) <--- for safety purposes to avoid enemy aoe while maxing single target offense.
-1 player on a necro mage. Necro goes in pro strangles the whole time with a wither in between
-2nd player on a mystic purging enemy target
-3rd player on a nox tamer tank mage dropping the poison fields while managing the pet
Basically this strat is a way to execute an offensive defense while avoiding almost any damage if played out right (playing with this strategy requires perfect wall of stone placement & synch calling). Because we gain ground with walls of stone every time there is a synch push onto a target, not many knew how to counter this.
2nd strat my 3man team did consist of melee evasion hybrids with max hpr, whirlwind, frenzied whirlwind, bleed (or splinter), dp, both tegaki specials, hit area mod on all weaponry, firebombs, & evasion to sustain health until the target is dead. The gear on the melee team has to be pretty extreme in mana & hp stats with max regen hci/dci studded lmc max, so on & so fourth. The melee synch strat literally runs on top of grinders to survive with life leeching, bandaging, & hpr yet still offers the most random & slim chance of survival if there is any flaw in execution. This is because you have no defense, other than bandage synching & shadowstrike. This requires perfect bandage xheal timing & in between gm poison curing ontop of dp fields. With synch'd backstab & damage over time stacking, bleed, dp, frenzied whirlwind & both specials from tegaki, you group will be doing almost 100 ticking damage from 3 players in about 4 to 5seconds.
Lastly the 3rd strat we were working used barding & pack instinct damage with shadowstrike / smokebomb defense during hp regen recovery. Involved the stacking of specific ninja weaponry, applying upward to 4 damage over time ticks at once on a target, multiplied by 3 players refreshing that damage with hpr suits & shadowstrike spam when damaged. It was pretty hilarious to not need any heals for breaking through a grinder of about 5 to 10 players with bard songs, hpr, pots, & cu sidhe bandage heals.
Our success was 100% for 3 years straight, going from server to server without the use of spellweaving. We did this with pride & pleasure, breaking through grinders by killing them ONE at a time with all three strats. I certainly miss doing this with my team, but since my partners moved on from UO I decided to stop raiding after summer 2013 we broke up & went our separate ways. I don't like Essence of Wind because it gives too much power to a player whether they're decent or garbage, but at the same time I can't agree in there being no way to counter it. Fact of the matter is that to defeat the essence of wind cast, you gotta go outta your way to equip specific builds or strats to accommodate the enemy cast spam in such a way, that their game play is left unchanged until the moments just before they are dying (focus bursting, like it, love it, do it). I can think of a dozen other strats to counter Essence of Wind, but you have to be willing to adhere & adapt to other methods that may use very odd game play styles. Let me say that trying to beat the 'first' player to cast essence of wind with your own essence of wind cast is a fools Arron (I refuse to play paper rock scissors, I only use guaranteed results). If you want to go head on head & clash in a grinder fight (fun, but obviously leads to casualties from random aoe, & poison) then expect to have some RNG rolled your way. Ultimately playing with experienced & competent people that know what they're doing, can defy the odds for victory.
I'm pretty sure he's with the same 3 that I heard about rolling over Atlantic, Chessy, Ls, Legends a year ago, & then smashed my guild on Great Lakes. Memorizing at it may seem, I shat my pants after that loss in Despise. My guild had 15, & they box'd people 1 at a time, but their wall of stone settup seemed incredibly uber, to the point it seemed like cheating was involved, but I wouldn't accuse them of it even it was the same 3 I'm talking about. Owell I got outmatched & lived to tell a tale, now the sun will rise & set another day.I call ********! There is no way 3 pple with any of those templates will ever take the island in despise from 10 pple as you claim. You will never be able to stone wall anyone if ground effectively by anyone who knows what they are doing. If those holding the island assign tasks and are on mystic/weavers u will lose everytime.
Well I pvp more than the OP who claimed it hits 100% of the time, I said it did not(Thanks Vex for testing, I know it wasn't 100% but I didn't test, I'm lazy).You obviously do not pvp if you think that wind is not OP loL
I'm better at pvp than you I'm sure though.Well I pvp more than the OP who claimed it hits 100% of the time, I said it did not(Thanks Vex for testing, I know it wasn't 100% but I didn't test, I'm lazy).
Also if you look at what you quoted, I said its not all of a sudden OP. Wind is nothing new. Me saying it's not all of a sudden OP, is not me saying it's not useful. There is a difference.
You and the OP are not good at posting on boards. Thanks for your input though.
I'm sure positive you're as good at pvp as you are at posting, which isn't saying too much champ.I'm better at pvp than you I'm sure though.
I forgot what we were arguing about and don't care to read it all again. I'm sure you're some trammel player though who is posting in a thread about pvp when it has nothing to do with you. Go tend your plants, sheep....I'm sure positive you're as good at pvp as you are at posting, which isn't saying too much champ.
It's okay that you're horrible at everything from pvp to posting on boards. Now stick to only logging in if there is an army on, everyone knows including yourself that you're terrible. Thanks Ace!I forgot what we were arguing about and don't care to read it all again. I'm sure you're some trammel player though who is posting in a thread about pvp when it has nothing to do with you. Go tend your plants, sheep....