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Invasion tamer griefing. Please fix this!

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Zosimus

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It was used in towns before the invasion casting walls and fields. It was a choice for a blue to either fight the blue casting them or just get away. You could either go red or go home. Same with area peace and disco in any place in fel. This included towns.

How many years has this been going on but because of an invasion its a huge issue now? I would like to see a 100% complete truthful answer to this question that can explain why it's an issue now but never before when the same tactics were used in towns before by blues harassing( or baiting which I call it) to get another player to attack them. This included mages just as well as bards.

In the end its fel. I would think a developer in the end would say if you don't like it you always have a choice. Go to Tram if you dont like the fel side. Thats why there are 2 facets Tram and Fel.
 

Flutter

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It was used in towns before the invasion casting walls and fields. It was a choice for a blue to either fight the blue casting them or just get away. You could either go red or go home. Same with area peace and disco in any place in fel. This included towns.

How many years has this been going on but because of an invasion its a huge issue now? I would like to see a 100% complete truthful answer to this question that can explain why it's an issue now but never before when the same tactics were used in towns before by blues harassing( or baiting which I call it) to get another player to attack them. This included mages just as well as bards.

In the end its fel. I would think a developer in the end would say if you don't like it you always have a choice. Go to Tram if you dont like the fel side. Thats why there are 2 facets Tram and Fel.
I'm a little confused by your question.
It was an issue before in towns, it was a big complaint of factioners who had to fight in Brit city because there was a faction base located in the city.
There were complaints then also.
This is certainly not a "new" issue. It simply comes up more often when there are events that take place in Fel cities.
It's not really an option for a red to go to tram if they don't like what's happening on the fel side.
It's also not fair to a blue who would like to play in Fel to be told "if you don't like it go to tram" that's not a solution. That's just exascerbating the problem of people not wanting to play in Fel in the first place. We need more players willing to come to Fel, not less. We tell people that they will be able to kill a person who annoys them, that's one of our Fel "sales" points. Except this time, sadly, it isn't the case.
Perhaps the best easiest solution would be to turn guards off in Fel cities (that was awesome for me), but that gets complaints from some citizens that would rather not have the pvp toggle "on" all the time.
This is my 100% truthful answer.
 

Smoot

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i heard there was duping in fel. i didnt like it. so i went to tram.
 

Lythos-

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I'm a little confused by your question.
It was an issue before in towns, it was a big complaint of factioners who had to fight in Brit city because there was a faction base located in the city.
There were complaints then also.
This is certainly not a "new" issue. It simply comes up more often when there are events that take place in Fel cities.
It's not really an option for a red to go to tram if they don't like what's happening on the fel side.
It's also not fair to a blue who would like to play in Fel to be told "if you don't like it go to tram" that's not a solution. That's just exascerbating the problem of people not wanting to play in Fel in the first place. We need more players willing to come to Fel, not less. We tell people that they will be able to kill a person who annoys them, that's one of our Fel "sales" points. Except this time, sadly, it isn't the case.
Perhaps the best easiest solution would be to turn guards off in Fel cities (that was awesome for me), but that gets complaints from some citizens that would rather not have the pvp toggle "on" all the time.
This is my 100% truthful answer.
While you are right, and i'm usually for annoying bugs to be squashed, if this one is fixed in the very immediate future it would be a complete spit in the face to the remaining 60 or so fel players left. Especially those pvp tamers that have tried and tried to get this fixed for years. To appease a mostly tram pvm crowd over a temp event would truly show where the fel crowd stands.

I would love for guard zones to be turned off but we all know nobody will go if this happens.
 

Zosimus

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I'm a little confused by your question.
It was an issue before in towns, it was a big complaint of factioners who had to fight in Brit city because there was a faction base located in the city.
There were complaints then also.
What year was that? 2005 or 2007 maybe? Factioneers quit fighting in cities long ago when arties were introduced into the system. Thieves usually were the only one in the cities stealing sigils.

This is certainly not a "new" issue. It simply comes up more often when there are events that take place in Fel cities.
It is new because this topic hasn't been brought up in ages. It's just because of an event.



It's not really an option for a red to go to tram if they don't like what's happening on the fel side.
Is Giggles Tamer a red? I didn't see her say it was red or I missed it. If so she kind of chose to make that char a red and it has it pros and cons. If red then that is part of the system of having to stay and play in fel :). Being guard whacked I can totally understand the issue but I don't see where she said it was a red char. Also a tamer has a way to save their pet. Log out. Most other templates that don't have a pet pretty well has to fight or die when situations happen. A tamer can easily invis, log out, log back in and pet in stable and their char is safe.

It's also not fair to a blue who would like to play in Fel to be told "if you don't like it go to tram" that's not a solution. That's just exascerbating the problem of people not wanting to play in Fel in the first place. We need more players willing to come to Fel, not less. We tell people that they will be able to kill a person who annoys them, that's one of our Fel "sales" points. Except this time, sadly, it isn't the case.
Players wanted Tram so they did the split. Playing in Fel is a risky choice. Playing in Tram still doesn't stop players from harassing you either. Less people around in fel but a chance of being killed by a red if they venture into an area. Telling players that they can kill somebody and actually doing it is 2 different things. If a player who is "PvP challenged" tries to kill people who annoy them and die repeatedly they wont stay in Fel very long. In case of point spawning and how many times most players just buy PS instead of dealing with the griefing that goes on there at most times.

Lets face the facts. It's not like reds and blues are all over in fel. Its bare half the time so a player can farm for hours at a time before somebody else shows up besides the larger shards with heavy fel population. Smaller shards can be farmed easily. Most guilds that control smaller shards sale their wares and rewards on Atl while a few of the guild get rich while the others do their bidding on the smaller shard.

Perhaps the best easiest solution would be to turn guards off in Fel cities (that was awesome for me), but that gets complaints from some citizens that would rather not have the pvp toggle "on" all the time.
This is my 100% truthful answer.
That I can agree with. Time to let Fel be a no guard safe zone. To many blues sit at Yew gate and target and bait reds to get either gaurd whacked or use it as a safe zone to run back to. The best solution is just eliminate reds all together, pick a side ( this new faction replacement thingy the devs are talking about) and that is who you can only fight. Players on your side cant take damage from you or anybody else on the same side. Only can damage the other side.
 

Flutter

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What year was that? 2005 or 2007 maybe? Factioneers quit fighting in cities long ago when arties were introduced into the system. Thieves usually were the only one in the cities stealing sigils.
Not true. We fought a LOT on several shards after faction arties were introduced. You are mistaken.
 

Flutter

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Is Giggles Tamer a red? I didn't see her say it was red or I missed it. If so she kind of chose to make that char a red and it has it pros and cons. If red then that is part of the system of having to stay and play in fel :). Being guard whacked I can totally understand the issue but I don't see where she said it was a red char. Also a tamer has a way to save their pet. Log out. Most other templates that don't have a pet pretty well has to fight or die when situations happen. A tamer can easily invis, log out, log back in and pet in stable and their char is safe.
I mentioned the red/blue to show that it doesn't matter what color your character is in this situation.
I believe Giggles has both blue and red tamers, that's irrelevant though, which was the point of that part of my post.
 
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Flutter

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Players wanted Tram so they did the split. Playing in Fel is a risky choice. Playing in Tram still doesn't stop players from harassing you either. Less people around in fel but a chance of being killed by a red if they venture into an area. Telling players that they can kill somebody and actually doing it is 2 different things. If a player who is "PvP challenged" tries to kill people who annoy them and die repeatedly they wont stay in Fel very long. In case of point spawning and how many times most players just buy PS instead of dealing with the griefing that goes on there at most times.

Lets face the facts. It's not like reds and blues are all over in fel. Its bare half the time so a player can farm for hours at a time before somebody else shows up besides the larger shards with heavy fel population. Smaller shards can be farmed easily. Most guilds that control smaller shards sale their wares and rewards on Atl while a few of the guild get rich while the others do their bidding on the smaller shard.
I'm sorry if that has been your experience. We haven't had that problem in our alliance.
I also don't follow your point in the first paragraph. The point of this thread is that some of us are requesting that discordance of another players pet become an aggressive act. You really haven't touched on why that should or shouldn't happen. You simply appear to be arguing about things that have no relevance to the conversation.
 

Giggles

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*facepalm*

I live in fel.
I play in fel.
I am a PK.
I have a red and a blue tamer.
I am not some "trammy" all of a sudden complaining because fel isn't 100% safe for me to farm it.
I have complained about this before recently in a few posts, so have others. Check my post history if you must.
I didn't mean for this to turn in to some novel of the history of fel for the past 15 years.
It is the simple fact that discord IS HARMFUL, Discord IS AGGRESSIVE, and like anything else that is harmful or aggressive in this game..... in guards you get guard wacked, and outside of guards you flag aggressive and attackable. I don't understand why that is so confusing and hard to understand. I'm not trying to argue that the sky is green, and I feel like some of you are.... I'm not sure what else to say. Its a matter of common sense.
 

Wenchkin

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Here's a thought... If it hasn't been changed in years, maybe the devs intend the game to work like that. Even if some of you disagree with that. Maybe it's time that tamers simply adapted to a Felucca that includes discording bards.

Right now, without any dev intervention, your tamers can:
1. Recall to another spot in an invaded city.
2. Log out to save the pet.
3. Call your pet back out of a fight.

So in a city, what is stopping any tamer from doing any of these things? I manage fine just using 1 and 3. I see other tamers still practice the dark art of 2 on a regular basis. And I'm sorry to point this out, but honestly, if you can log out and save a pet from dying, you are in no position to take a moral high ground over what bards should be able to do, or if it's aggressive or not. As long as tamers can log out and keep pets alive, the bard is the closest there is to a counter-balance.

Wenchy
 
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Giggles

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Here's a thought... If it hasn't been changed in years, maybe the devs intend the game to work like that. Even if some of you disagree with that. Maybe it's time that tamers simply adapted to a Felucca that includes discording bards.

Right now, without any dev intervention, your tamers can:
1. Recall to another spot in an invaded city.
2. Log out to save the pet.
3. Call your pet back out of a fight.

So in a city, what is stopping any tamer from doing any of these things? I manage fine just using 1 and 3. I see other tamers still practice the dark art of 2 on a regular basis. And I'm sorry to point this out, but honestly, if you can log out and save a pet from dying, you are in no position to take a moral high ground over what bards should be able to do, or if it's aggressive or not. As long as tamers can log out and keep pets alive, the bard is the closest there is to a counter-balance.

Wenchy

One answer... Low population servers.

1. If I recall they will find me long before I am able to kill the new captain I am working on.
2. Sure I will log out. To log back in and know I can't kill the captain.
3. Kinda hard to call your pet out when its the only pet in there, and you and a friend are the only two killing the captain.

Any other ideas? Your solutions are only temporary and do not factor in the fact that I am on a low population server trying to participate in the event with one or two friends. It hasn't been fixed because in the past when we were complaining about this we had a relatively quiet dev team that did not participate much. The game has several unintended glitches that after 10+ years are just now being resolved with our current dev team. You cannot convince me that its a-ok to run around and do harmful actions to someones pet (their only weapon in most cases), without any consequences.

If that is the case, maybe its just time for me to play a bard =) *evil grin*
 
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Goldberg-Chessy

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Correct me if I am wrong but isn't logging out to save a pet only in the game because of un-intended bugs that have caused people to lose pets? Did you just imply that you do it for other purposes?

Is it supposed to be used as a pvp tactic?

Wenchy is 100% spot on all points. Fel tamers have more then enough in their arsenal. If an occasional bard is the worst they have to worry about all is well and how it should be.

Wanting to all of a sudden make the devs entirely change how the Bard plays in Felucca just because of one event and the fact that you refuse to adjust your playstyle or template one bit is shortsighted and selfish imo. It's Felucca. Adapt or move on.
 

Goldberg-Chessy

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I'm sorry if that has been your experience. We haven't had that problem in our alliance.
I also don't follow your point in the first paragraph. The point of this thread is that some of us are requesting that discordance of another players pet become an aggressive act. You really haven't touched on why that should or shouldn't happen. You simply appear to be arguing about things that have no relevance to the conversation.
It is quite obvious why it should happen. It is the pet that is being affected, not the tamer. When you are a tamer with a GD you are quite obviously enjoying the advantage of being a 24/7 two vs one. Bards happen to be the only template that can help negate that 2 vs 1 advantage. It is correct and as it should be especially considering the fact that Bards have little to no room for any offensive capabilities. They are nothing more then a defensive support character.

Every time a tamer attacks another player it is a 2 vs 1. You can falsely claim that your pet is 100% of your offense and that it is your only weapon but that is simply not true. Every decent pvp tamer in the game is also dismounting and/or throwing spells.
Add to this the fact that all pvp tamers abuse the log out mechanic and you now have an all day 2 vs 1 wrecking crew that almost never has to worry about the pet dying.

*shakes head*
 

Flutter

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It is quite obvious why it should happen. It is the pet that is being affected, not the tamer. When you are a tamer with a GD you are quite obviously enjoying the advantage of being a 24/7 two vs one. Bards happen to be the only template that can help negate that 2 vs 1 advantage. It is correct and as it should be especially considering the fact that Bards have little to no room for any offensive capabilities. They are nothing more then a defensive support character.

Every time a tamer attacks another player it is a 2 vs 1. You can falsely claim that your pet is 100% of your offense and that it is your only weapon but that is simply not true. Every decent pvp tamer in the game is also dismounting and/or throwing spells.
Add to this the fact that all pvp tamers abuse the log out mechanic and you now have an all day 2 vs 1 wrecking crew that almost never has to worry about the pet dying.

*shakes head*
When you consider the 2v1 damage you speak of includes a tamer with at least taming and lore if not veterinary taking up 200+ points of skill...
I will just copy and paste Giggle's response here as it explains it better than I seem to have been.
common sense said:
*facepalm*

I live in fel.
I play in fel.
I am a PK.
I have a red and a blue tamer.
I am not some "trammy" all of a sudden complaining because fel isn't 100% safe for me to farm it.
I have complained about this before recently in a few posts, so have others. Check my post history if you must.
I didn't mean for this to turn in to some novel of the history of fel for the past 15 years.
It is the simple fact that discord IS HARMFUL, Discord IS AGGRESSIVE, and like anything else that is harmful or aggressive in this game..... in guards you get guard wacked, and outside of guards you flag aggressive and attackable. I don't understand why that is so confusing and hard to understand. I'm not trying to argue that the sky is green, and I feel like some of you are.... I'm not sure what else to say. Its a matter of common sense.




Bolded by me for emphasis
 

Goldberg-Chessy

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When you consider the 2v1 damage you speak of includes a tamer with at least taming and lore if not veterinary taking up 200+ points of skill...
I will just copy and paste Giggle's response here as it explains it better than I seem to have been.




Bolded by me for emphasis
I'm sorry I missed the part where either of you mentioned that the tamer himself dismounts and/or casts offensive spells?
The amount of skill points needed to control the pet is really not a factor when you are also getting hit with the tamers spells now is it?

What's your point again?
 

Flutter

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I'm sorry I missed the part where either of you mentioned that the tamer himself dismounts and/or casts offensive spells?
The amount of skill points needed to control the pet is really not a factor when you are also getting hit with the tamers spells now is it?

What's your point again?
Again, you must have missed the part where we are participating in the shard event and PvMing. We aren't attacking anyone. These people are blue in guard zone.
 

Goldberg-Chessy

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Again, you must have missed the part where we are participating in the shard event and PvMing. We aren't attacking anyone. These people are blue in guard zone.
So this entire thread is mainly about you wanting to completely bork Felucca Bards because you don't want to play a different template during this one event?
I mean why shouldn't the devs change a decade old play style because a couple of you want to pvm? In Felucca no less.

That's laughable
:coco:
 

Flutter

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So this entire thread is mainly about you wanting to completely bork Felucca Bards because you don't want to play a different template during this one event?
I mean why shouldn't the devs change a decade old play style because a couple of you want to pvm? In Felucca no less.

That's laughable
:coco:
bork Felucca bards?
Discording someone's pet should be an aggressive act. That is what this entire thread is about.


oh and PS. Lots of people pvm in Felucca. *shocking* I know...
 

Zosimus

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I'm sorry if that has been your experience. We haven't had that problem in our alliance.
I also don't follow your point in the first paragraph. The point of this thread is that some of us are requesting that discordance of another players pet become an aggressive act. You really haven't touched on why that should or shouldn't happen. You simply appear to be arguing about things that have no relevance to the conversation.

I did touch upon the subject in other posts. I responded to your post when you tried to answer the question. Only reason why you are so heavy into this topic is because of Giggles. If this was anybody else you would suggest to message Mesanna and be done with it. Oh great idea, why don't you Tweet the UO devs this thread. There is also a forum where bugs can be submitted. If the devs feels this is a bug they will squash it but I believe it is working as intended. So don't try to pull the "no relevance" trick. Tweet more.


So if a blue bard in FEL was area peacemaking 2 tiles outside of a guard zone but other blues inside the guard zone was being effected by such bard then should he be an aggressor to the blue for just playing his lute?

Should he be guard whacked when all he was doing was area peacing maybe other reds in the same area outside of the guard zone but he becomes an aggressor to the blues in a guard zone?

Bard goes to FEL Brit bank and hits wrong macro plays area peace macro and becomes an aggressor to anybody in the area?


It's bloody Fel and you of all people know how it is. Tram gets the fair share or more of harassment but you both want it changed. How many other people have actually came on here and posted having the same issue with this event? I see 2 so far. Now if we get 100 then maybe I can see it but 2 so far has had this issue.
 

Flutter

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I did touch upon the subject in other posts. I responded to your post when you tried to answer the question. Only reason why you are so heavy into this topic is because of Giggles. If this was anybody else you would suggest to message Mesanna and be done with it. Oh great idea, why don't you Tweet the UO devs this thread. There is also a forum where bugs can be submitted. If the devs feels this is a bug they will squash it but I believe it is working as intended. So don't try to pull the "no relevance" trick. Tweet more.


So if a blue bard in FEL was area peacemaking 2 tiles outside of a guard zone but other blues inside the guard zone was being effected by such bard then should he be an aggressor to the blue for just playing his lute?

Should he be guard whacked when all he was doing was area peacing maybe other reds in the same area outside of the guard zone but he becomes an aggressor to the blues in a guard zone?

Bard goes to FEL Brit bank and hits wrong macro plays area peace macro and becomes an aggressor to anybody in the area?


It's bloody Fel and you of all people know how it is. Tram gets the fair share or more of harassment but you both want it changed. How many other people have actually came on here and posted having the same issue with this event? I see 2 so far. Now if we get 100 then maybe I can see it but 2 so far has had this issue.
#1. this is starting to sound personal and bitter towards me so this will be the last time I'll respond to you personally. I am not sure what happened to make you disrespect me so much but for whatever it is I sincerely apologize.

#2. This thread is about direct pet discord not area peace or peacemaking at all. Direct target discord.
 

Smoot

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I did touch upon the subject in other posts. I responded to your post when you tried to answer the question. Only reason why you are so heavy into this topic is because of Giggles. If this was anybody else you would suggest to message Mesanna and be done with it. Oh great idea, why don't you Tweet the UO devs this thread. There is also a forum where bugs can be submitted. If the devs feels this is a bug they will squash it but I believe it is working as intended. So don't try to pull the "no relevance" trick. Tweet more.


So if a blue bard in FEL was area peacemaking 2 tiles outside of a guard zone but other blues inside the guard zone was being effected by such bard then should he be an aggressor to the blue for just playing his lute?

Should he be guard whacked when all he was doing was area peacing maybe other reds in the same area outside of the guard zone but he becomes an aggressor to the blues in a guard zone?

Bard goes to FEL Brit bank and hits wrong macro plays area peace macro and becomes an aggressor to anybody in the area?


It's bloody Fel and you of all people know how it is. Tram gets the fair share or more of harassment but you both want it changed. How many other people have actually came on here and posted having the same issue with this event? I see 2 so far. Now if we get 100 then maybe I can see it but 2 so far has had this issue.
sounds to me like thats how it Should work. you need to be careful with agressive acts when on a guardzone border. keep in mind the bard would only go grey, get counts only if the player died, not the pet. but by going grey would allow this agressive act to be countered.
 

Giggles

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Ah remember back in the day when reds had some blue friends that would run around healing them? The blues being attacked couldn't attack the blue healers without getting murder counts. That wasn't very "fair" since the blue healers were inadvertently attacking the blue victims in a sense by healing the red attackers. It made more sence to flag these blues as criminals for assisting murderers....

Yea Its like that. I would LOVE the opportunity to attack this bard.. but I can't without going red or being guard wacked myself while he/she is the one initiating the aggressive behavior. Just like back in the day, blues would have LOVED to attack the blue healers but couldn't without the same consequence of being a murderer themselves or being guard wacked.

I haven't heard any rational argument to tell me why exactly I should be forbidden from attacking this bard who is doing nothing but hostile actions against me and my build in a guard zone. Are all you arguing that the sky is green, only arguing because you use this tactic against people? If not I can't understand your logic at all. You make no sense.
 
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Wenchkin

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One answer... Low population servers.

1. If I recall they will find me long before I am able to kill the new captain I am working on.
2. Sure I will log out. To log back in and know I can't kill the captain.
3. Kinda hard to call your pet out when its the only pet in there, and you and a friend are the only two killing the captain.

Any other ideas? Your solutions are only temporary and do not factor in the fact that I am on a low population server trying to participate in the event with one or two friends. It hasn't been fixed because in the past when we were complaining about this we had a relatively quiet dev team that did not participate much. The game has several unintended glitches that after 10+ years are just now being resolved with our current dev team. You cannot convince me that its a-ok to run around and do harmful actions to someones pet (their only weapon in most cases), without any consequences.

If that is the case, maybe its just time for me to play a bard =) *evil grin*
Few griefers take the medicine after just 1 dose, sadly. As I said before, you need to be prepared to do it as often as necessary before they realise that they can't kill your pet. You waste their time, you don't give them the attention and reaction they want. You ensure they can't kill your pet. Don't say a word to them either. Some get the message sooner than others, but if you can remove their "reward" then they *should* learn that there are better things they should be doing instead. Especially if the spawn is only being fought by you and your friends. If you all went off and left him, what's he going to do with that spawn by himself? :D Also, are there no times when the bard is away? Might be worth trying at any different times you can and see if the bard is about. I remember my RL partner used to play at 4-5am before going to work during ToT so he could gather the arties in peace before it got really busy. It was kinda crazy and extreme, but he did get a lot of arties that way lol. Middle of the night if his insomnia kicked in, he was farming arties............ *mumbles*

I know the spawn is tough to kill. Especially if you're the sole tamer. That is the case with or without bards though, I'm getting my backside handed to me on a regular basis and I wish I could blame someone else for my growing deathrobe collection and insurance bill heh. I had to shift eval back onto my main tamer so she could do enough damage when the shard got more busy. I gave up yesterday because the weekend crowd was fun but it was better to wait till it was quieter. And all the time I'm wishing I could use my tamer bard and disco the bosses to move things along. But your first issue is safeguarding your pets and you can certainly do that. After that it depends on how stubborn the bard is and how determined you are too. But if you've got friends with you, I'd be tempted to play mean - lure spawn on him then all of you recall to a pre-arranged spot. If your pet is the tank then tell it to stop and follow you then move towards another big clump of spawn before you recall out. Or ask a friend to do it. Precast recall then run the spawn right around the bard and target the book/rune. It's a pity herding won't work on the invasion spawn, I'd have come and done some stealth herding just to kill said bard myself. Death by shepherd is always funny to watch *grins*

Also it'd help if you were doing the invasion spawns in the larger cities. They'd find it easy enough in New Mag, but Vesper is a pain, as is Britain and Jhelom isn't a favourite of mine either. I tend to go have lunch if it's a big city and nobody is online, but you could try taking breaks if it's somewhere small instead. Not sure what times you can play, but maybe something you can try.

I am 100% certain the current dev team knows about bards discording pets. And about the log out to save your pet trick. It's been brought up in long threads for years. Not saying it won't ever change, it wouldn't be the first time I was surprised by a change like that. Certainly wouldn't be the stupidest change to hit barding, that's for sure! But I always think you need to try and work with what you have available, and if the devs don't change something for years, presume they mean to keep it that way and try to adapt as well as you can. Like they seem to have this idea that bards shouldn't be part of these invasions except to buff. One of my main tamers is used all the time, my bard tamer is worse than useless. And I doubt any player would hate me if I was able to discord a boss and help them kill it sooner. That's the really dumb thing. I suspect if bards were more useful during the invasion, your griefing bard might be doing something more constructive instead.

Wenchy
 

Winter

Lore Keeper
Stratics Veteran
...
2. Log out to save the pet.
I see other tamers still practice the dark art of 2 on a regular basis. And I'm sorry to point this out, but honestly, if you can log out and save a pet from dying, you are in no position to take a moral high ground over what bards should be able to do, or if it's aggressive or not...
Regarding your point #2 and to further quote you: Here's a thought... If it hasn't been changed in years, maybe the devs intend the game to work like that. Even if some of you disagree with that.

So maybe the log out/pet retrieve method is intended, and has nothing to do with superior moral high ground. I don't use it in combat because the 0.1 stat loss is negligible and not worth considering. BUT, unless and until they fix problems with lost pets, that sometimes my pet ball can't even find, the developers shouldn't "fix" this. It would just screw up one more thing.
 

Gedgerez Tesherd

Journeyman
Stratics Veteran
I am 50/50 on this thread topic, which I will not agree nor disagree, except to enjoy things as they are & go on about my own business. However, let it be known this thread topic can directly conflict with innocent pvpers/pks that only aim on using such methods of attack to gain tactical maneuvering. Furthermore this thread topic could directly conflict players freedoms that have been available since pking started in Felucca. I will openly say that I am not one whom intentionally will grief a player by chain discord or peacemaking their blue pet, unless fighting in combat with the said player. Don't get me wrong, I too long for a systematic process to void griefing, but this is an mmo with rule sets in place that have been deemed 'workable' for a llllllong period of time. Does this thread reach out to enough players to warrant a change?. All in I would like to discuss a few ways I would go about altering Discordance, Peacemaking, as well as alittle bit of bardic misc history, & total catastrophe as we know it.

How would such a countermeasure take place for Discordance? The only way I would go along with altering the course of flagging criminal while applying Discord to a blue target, would be to make Discord no longer have a bardic timer to reuse skill, OR via incorporate a range check to diminish (buff dissipates after moving x tiles away from initial buff/debuff (however you see it) position). A range check with Discordance would be an obvious solution to remove the buff/debuff (however you see it) without upsetting the balance of anything on a larger scale.

Peacemaking itself has two fuctions for single target, & for area effect. The single target which can only to my knowledge in Trammel proc vs guilded/enemy player pets, while the area effect Peacemaking can effect 'everything' in the vicinity (sigh). Peacemaking if some of you are not already received a nerf years back as to incorporate an extended timer to re-toggle the Area Affect Peacemaking sometime around 2005 or 2006 (whenever Necro Wither area effect Peacemaking became widespread for farming Tokuno arties at the Tokuno Champ spawn). Yet the Pen & Ink bug worked for years after to allow the skill to reset for another instant use. Adding a diminishing returns per target affected with Area Effect Peacemaking would be an obvious solution to remove the potential redundancy of chain Area Effect Peacemaking without upsetting the balance of anything on a larger scale.

I still remember the joys of using my bardic stealth pk during the Juo'Nars/Dupre Trinsic Raid. It took finesse to entice Lich Lords near targets & then provoke them onto said targets for bardic pking back then. People were far too ready to run since Felucca was the only facet at the time, and you had to watch your step at times. Some had to dig deep into their will power for settingng foot into non guardzone areas back then (Trinsic Raid also caused guardzone in Trinsic to be suspended). Something else to considered about 'illicit Barding' activity that has long since been forgotten, is once upon a time players were once able to Entice/Peace/ Provoke NPCs & guards to their bidding without being counter hostile & guard wackable. Then at some point around lets say around 2000 (i forget the exact date), you were able to outrun a guard when called on you for being criminal for w/e reason grey/red in Felucca (reds were once able to have guards sacked on them instantly after stepping onto any gzone area including towns). Calling guards on criminals went from auto gwack pre ren, to delayed guards movement in fast walk mode around 2000, then back to auto gwack with the halberd hit & lightning sound, after people complained enough about Thieving skill having minimal negative repercussions at the end of 2k heading through 2001. I remember the reading about the new skill Discordance, and was literally listed as a replacement for Enticement on patch notes eons ago. Lets recap what Enticement did shall we: Encitement allowed players to stay invisible while using a skill to legitimately lure monsters to the players selected destination by cursor arrow (is this any different than people using stealth herders currently, gee I wonder). Here's the real hoot, this skill had been deemed grief able to effect players in Trammel, then got removed when all the by nothing had changed since pre ren. Trammel is the only reason the dev team second guessed the nature of this skill, & its applications.

I can see such work being done to incorporate the said skill to prevent grief while in Trammel naturally, but while in Felucca, the same rules do not apply. Since Discord lasts as a buff over time effect, completely removing the fail safe unflaggable usage for Discord could be considerably counterproductive to people in Felucca. People have been able to take advantage of criminal flagging to circumvent an intended purpose while adding a 'grief' factor just as this thread sees Discord & Peacemaking in use vs blue targets. Now in fixing one thing, yet another could be broken involving criminal flags, decisions decisions. Perhaps now isn't the best time to propose revamp the way criminal flags occur with Discord before first adding a timer on Forged Pardons (24hr cooldown to deny players the ability to flip flop, back & fourth between the 4th & 5th count which makes the player red), removing the talisman summoned Lava Serpent Aoe Damage, altering Reflect Physical Damage modifier to not proc when not flagged in combat (blue attacks a criminal in gzone, RPD can proc & gwack the criminal, people luuuved doing this with mirror image, but sadly it can still occur even with no mirror image to this day), and lastly Magic Reflection *takes a breathe in thought* (players can wait until the moments before turning blue vs a hostile by running away/hiding, then reengage on a flag'd target, stand in gzone & wait for magic reflect to initially proc, in which the initial pool of reflection reflect does NOT refresh the target hostility).

Now I ask are you or anyone else going to propose change toward how these examples among dozens of other griefing gimmicks work after Discord & Peacemaking in theory is altered??????? The answer should be no, and far fetched to go on a fix/nerf rampage until this is a candy land game with unicorns trotting off rainbows flying out of everyone's rear. Players have at their discretion the ability to make macros for toggling on & off combat mode for re-engaging, as well as making macros for pet commands, and spells etc to assist. The best way YOU can fix your own situation is to have a pet summoning ball, a boat, & as already mentioned in a post by Kyronix to use any means necessary in fighting off this Invasion. Get tactical by call your pet off, invis spamming your pet, and using a confusion blast pot in attempts to sick the captain onto the Ahole that's disc/peace spamming. I've already done this to help some blues get an idiotic spammer a death or two. Also you can render an invasion npc unmovable as per say Kyronix the okaying to block invasion npcs off (box it with candelabra in a box chopping, bagballs, or w/e block able items). If the skill affects players in Trammel, then a cause for change is clause able, but if this is only a Felucca issue as stated on this thread, then it is a play at your own risk assessment, causing you to deal with the situation at your own leisure. Whether you agree or disagree, proposing a change to these skills presents a clear and present danger with player freedom in Felucca. Quite frankly do you think I or anyone whom loves that freedom will give up a portion of it so you can use your game-play at ease with no opposition in Felucca? It is for my previously stated sentence that I would not have a problem if Discordance (but not Peacemaking) buff/debuff (depending on how you see it) could flag the bard hostile when used on a blue target. However I will not state whether or not the Discordance buff/debuff 'should' get altered, I wash my hands of this, goodbye.
*Paints face half blue on each side & yells*,"FREEEEEEDOOOOOOOOOOOMMMM."
 

dukarlo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Is a Bard using thier template any more of an exploit than having a sea of tamers doing little more than saying all kill to kill mobs in a protected guard zone in Fel? And FYI I do not have a bard.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
This topic is generating far too much abuse. Please report the issue as a possible bug and let's leave it to the devs to make the decision.
 
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