I know for magincia we were using porches.Gotta be more legal than this
View attachment 17590
Ok so let's settle this discussion for good. Due to the fact this invasion is in towns such as Magincia and various other towns, the mobs might be a little tougher but the players were given the leeway of being creative to fight them in various ways.
PS Do not call a GM if you see a player using Bagballs on mobs in this invasion in towns. In dungeons is another story *winks*
What does this mean?Ok so let's settle this discussion for good. Due to the fact this invasion is in towns such as Magincia and various other towns, the mobs might be a little tougher
Wonderful, thank you for confirming! Can we, well, trust that GMs will be informed of this? Not all players read Stratics, and some might maliciously page anyway.Ok so let's settle this discussion for good. Due to the fact this invasion is in towns such as Magincia and various other towns, the mobs might be a little tougher but the players were given the leeway of being creative to fight them in various ways.
PS Do not call a GM if you see a player using Bagballs on mobs in this invasion in towns. In dungeons is another story *winks*
What does this mean?
I think (I of course could be wrong) it's because there are cities like Magincia that you can actually fight the monsters from the safty of your front porch. To make it fair to everyone they are going to allow blocking for this particular event.I haven not formed an opinion either positive or negative yet but I certainly find this development odd.
Sent from my HTC6435LVW using Tapatalk 2
by definition it's not cheating if the actual producer of the game says it's not cheating - doesn't get much simpler than thatYou can cheat.
by definition it's not cheating if the actual producer of the game says it's not cheating - doesn't get much simpler than that
by definition it's not cheating if the actual producer of the game says it's not cheating - doesn't get much simpler than that
I just call it cheating because the behavior has always been cheating, and even still in in most of the game.
First question. Do GM's know about this new bending of the rule as it applies to the invasions? Second question/request. Can you please turn off whatever has to be turned off so I can cast summons and fields,and some area effect direct spells like chain lightning inside the cities? If bagballs are allowed then why not fields and summons? I want to use my caster in the invasion too.Ok so let's settle this discussion for good. Due to the fact this invasion is in towns such as Magincia and various other towns, the mobs might be a little tougher but the players were given the leeway of being creative to fight them in various ways.
PS Do not call a GM if you see a player using Bagballs on mobs in this invasion in towns. In dungeons is another story *winks*
I feel so dirty!
Actually, as I have pointed out in another thread, it was legal for the game's first while (couple of years) to block with containers. Flour sacks once worked to block containers. There was no problem with trapping animals in houses, let alone on boats. I had a great macro, fully unattended, that cast flamestrike on a boat key, provoked my dog on me.
There was a "Lost in UO" comic about a couple of ettins or ogres trapped in a house by flour, realizing they should just fall across the sacks, but it seems to be one of the "unavailable" comics.
http://lostinuo.tripod.com/comics/24/24.htm
http://lostinuo.tripod.com/comics/35/35.htm
And macroing unattended was so legal that some players would hide on a boat, until they got revealed:
http://lostinuo.tripod.com/comics/41/41.htm
This is a great one too, particularly the part about gating monsters to town.
http://lostinuo.tripod.com/comics/28/28.htm
BUT IT FEELS SOOOOOO GOOD!!!!!!!!!I feel so dirty!
Works like a treat with a fireball macro set on a loopBUT IT FEELS SOOOOOO GOOD!!!!!!!!!
According to the dev response that use of bag balls during an invasions IN towns is totally legal now.Gotta be more legal than this
View attachment 17590
All they need is one measly teleport execution to render this dev approved tactic useless. *Chuckles*I feel so dirty!
The macers have that! You wouldn't want to pen up one of them like that! You'd be toast in seconds.All they need is one measly teleport execution to render this dev approved tactic useless. *Chuckles*
The macers have that! You wouldn't want to pen up one of them like that! You'd be toast in seconds.
I've noticed that so long as you're next to or have one tile between you and the macer, you don't get pulled in. So if you bagballed him in and stood next to the bagballs, you'd be fine.That's a great warning. I haven't fought one yet that was bagballed. I'm guessing that when any monster pulls a player in, the code picks a random adjacent spot that isn't blocked. I wonder if someone could sneak up and completely block in the macer in that case. Would someone be pulled on top of the macer?
Good work people. Learning curve in process. I really enjoy when we pool our info instead of greedily hoarding secrets.I've noticed that so long as you're next to or have one tile between you and the macer, you don't get pulled in. So if you bagballed him in and stood next to the bagballs, you'd be fine.
Thank you for the clarification. I was starting to think you had to use a tamer to tank the captains since summons are out. Melee characters don't seem to last too long with the captains.
It is actually possible for a melee character to tank the captain, but you need a caster constantly healing you instead of casting offensively, or some VERY efficient cross healing going.
Yesterday, when all tamers ran to the EM event, I got my macer to act as the "Dwagon" while a guildie healed me and an archer helped with damage.
It... works. But it would have gone faster if the caster didn't have to focus solely on healing me.
If it was a melee-damage captain, did your mace weapon seem to slow it down in stamina? I don't imagine the Devs coded them with resists based on what they're wearing, but that would be nice to break a couple of pieces.
Yeah, they ruined the Stam and Armor destroying capability of Macers a long time ago.Nope. I confirmed that today morning, when I soloed a macer.
They seem to follow the same pattern monsters do.
They slow down a bit when they hit about 48% hp, and again when they are lower than 28%.
And till the end of battle, the captain resists remained the same. I had the same damage output with consecrate weapon at the end of the battle as I did at the start of the battle.