yes. i agree. there would be ganksquads and pking all about but... thats why its double. it would promote aspects of the game like teamwork and make for a really fun time. Somthing to actually fight over.Minax rewards should be doubled if you do the event on fel side
r u new?Do the guards come when you call them?
Oh Jebus, not ANOTHER "but but fel got scrolls a decade ago" argument.Don't agree with this one. Where and how you play the game is a matter of choice. This would simply penalise players who prefer NOT to play under the Felucca ruleset. There is already an advantage to playing there with the allocation of Powerscrolls, enough already.
Well its not really love, but logic afterall.Fel needs love in some form now.
Can a red get a xheal in gz during this invasion?No. Just... No.
There's no reason that Felucca should get extra rewards for this event. It looks to be well thought out in respect to Felucca, such that one town there and one town in Trammel will always be available for invasion. There's no real reason for reds to complain about it because they can participate equally.
hm. I didnt know that. but if they are in the theives guild, they're perma gray anyway? as far as flags are concerned. so...hm.[...] also I would like to mention that a legendary thief can steal your artifact drop in your backpack and not even go grey so overall, Felucca is more risk = more chance at getting the artifacts.
You are referring to an existing system that has nothing to do with this new event. I could see making a case for changing that system, but it is irrelevant to the invasion.Can a red get a xheal in gz during this invasion?
by perma-gray, it means they can't give out murder counts if you kill 'em, However, If they are attacked in guard zone they can still call guards to help them.hm. I didnt know that. but if they are in the theives guild, they're perma gray anyway? as far as flags are concerned. so...hm.
Sure, I understand all that argument. But if that is an issue, you can still participate in the even on a blue character. There is nothing saying you have to stay in Felucca for this event. There are some, but very few players have only red characters.Theres a reason why theres more loot in Lady Mel corpse in Fel than Trammel.
finding a good a group in fel will be harder also, and good luck to solo all the bosses. Imagine you solo one of the bosses and it takes you 30 minutes to do, and then there was a thief watching you whole time that just grab your artifact when it pop in your pack at the end.
You are obviously missing the point. It WOULD penalise players who choose NOT to play the Feluuca ruleset because they have already chosen NOT to go there. No question of them being rewarded for going, they WILL NOT and DO NOT go there. The rewards for playing the game in either location should be the same, not everyone gets terribly excited about the prospect of being killed to satisfy somebody elses ego.Oh Jebus, not ANOTHER "but but fel got scrolls a decade ago" argument.
Two can play this game so watch what I do here. Where you play is a matter of choice. It would not penali(Z)e players who prefer NOT to play under the Felucca ruleset but reward them for venturing into it. There Is already an advantage to not play there with the allocation of doom, exodus, and recall in dungeons, enough already.
Fel needs love in some form now.
Well Kyronix put the idea into my head of using a ship's cannon to blast the baddies in the invasions. I don't think I would risk my ship in Fel, not when I could get the same reward in Trammel.Fel has added rewards to "compensate" for the added risk. These invasions are in TOWN. So unless guards have been turned off there is NO real added risk. (Minax marties are most likely to be insured or sent to the bank, thieves aren't a real threat.)
No need to add another carrot.
Your post got me thinking about it. Kyronix did say that the minor drop rate was the same system used for Shame type dungeons, that is a higher drop rate for Felucca, so I'm pretty sure that it is already built in for the low level drops.I'm pretty sure, if the fel-drop rate isn't already set at a higher chance than trammel, it's a very small chance of it being changed now.
I'll still be doing both tram & fel regardless...
They should just make tram & fel have the same drop-rates, but when you're in fel you should have an inherent +1000 luck.
if you could quote that post by Kyronix it would be much appreciated, or a link will do. I haven't seen anything about it being a higher drop-rate in fel.Your post got me thinking about it. Kyronix did say that the minor drop rate was the same system used for Shame type dungeons, that is a higher drop rate for Felucca, so I'm pretty sure that it is already built in for the low level drops.
Yep, that's the problem.I don't think I would risk my ship in Fel, not when I could get the same reward in Trammel.
A)If slithers, lavaliers, tangles, and other items were all available in Fel your post might have a point.The rewards for playing the game in either location should be the same, not everyone gets terribly excited about the prospect of being killed to satisfy somebody elses ego.
I might get my boat shot up.Why are people so concerned about going to Felucca when the event takes place in guardzone areas.. so basically Trammel.
1) Factions are a player choice. It's an artificial difficulty increase that shouldn't require compensation by the event designer.Anyone who doesn't think Fel should get an increased drop chance, is most likely a player who hardly ever even steps foot in Fel.
Fel is harder because:
1. Factions - No guards for getting attacked by an OJ
2. Reds - No xheals
3. Push through - Get surrounded by some mobs = hard time getting out
4. Thieves
5. Since the invasion is leashed to town, if an opposite faction has guards, it will be REALLY hard to get away, especially from someone who is sheriff.
6. No Xheals between faction and nonfaction players
Risk V Reward
Fel = More Risk = More Reward
Honest question: Do you pvp?1) Factions are a player choice. It's an artificial difficulty increase that shouldn't require compensation by the event designer.
2) This is something that should be addressed on global scale. It's a game mechanic short fall that should be corrected - again not something that should be compensated by the event designer
3) Push does make Fel more difficult, but is it enough to warrant increased drops?
4) Like number three, it does make Fel more difficult but is it enough to warrant increased drops?
5) This is really just another aspect of argument one
6) Again, this is really just another aspect of argument one
Generally, I would agree with you that Fel should get increased reward due to increased risk. However, in this case there is not enough increase in risk in my opinion to warrant increased reward.
Yep...Honest question: Do you pvp?
Not sure what my pvp status would have to do in terms of my counter discussion to your points. So I'm going to guess this is a "do you even lift, bro" type comeback? If it's not, please elaborate what impact my pvp status would have on my counter points.Honest question: Do you pvp?
Wait... you're saying people shouldn't worry about playing in Felucca for this event, because it's in town and relatively safe?Why are people so concerned about going to Felucca when the event takes place in guardzone areas.. so basically Trammel.
Yay for all pvpers playing nonfaction blues!Wait... you're saying people shouldn't worry about playing in Felucca for this event, because it's in town and relatively safe?
There ya go, people! Risso pointed out that this event is safe in Felucca, so there is no risk. Ergo, no reward!
Thanks for pointing that out, Risso.
Again, factions are a player choice and therefore an artificial increase in difficulty. The player chooses to make the invasion harder by being in a faction; that's not an event designers responsibility to compensate for that.Yay for all pvpers playing nonfaction blues!
They should just make tram & fel have the same drop-rates, but when you're in fel you should have an inherent +1000 luck.
I agree. Simple, and works.Great idea.
Nobody is saying that Fel shouldn't get some improvement, that's not the topic of this discussion. The point is that THIS event shouldn't see extra drops to compensate for the extreme edge of the player base that wants to participate - the red faction player - when there isn't a large increase in difficulty for the median player - the blue non-faction player.So glad we figured out how to improve fel, encourage everyone to be nonfaction blues. Makes sense
I dont see why. I play both facets and i dont fear to play in fell. I was born there...Minax rewards should be doubled if you do the event on fel side
Only if they shut down shard transfering today, and never turn it back on. How it gets annoying when fel drops their wabba.Minax rewards should be doubled if you do the event on fel side