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Remove Soul Stones from Clean up.

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The Zog historian

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I know players have thrown away soulstones, I also know players have a limit on how much they can store and the ability to prioritise what they keep or throw. If you kept soulstones and don't want them, give them to someone else or throw them out. I haven't suggested bogging down any servers, if there needs to be a time when the soulstones are deemed unwanted and then deleted, that's fair enough. If the devs don't want to spend time changing things, they can simply take the full soulstone off the points list. Players can then decide what to do with any soulstones they have stored.
"throw them out" -- which is exactly what a lot of us already do. The difference is that we'll have an incentive to help clean up items.

On my shard there are acres of empty places where nobody is placing a house. You could easily accommodate a lot of soulstones on most shards. Even if you just stored the ones with skill on them. Or it had to be a short term option only. It doesn't have to be some mammoth storage project. If the devs come here and say well we can't do anything about them, fine. But they still don't need to be worth points. The whole act of getting a reward for flushing someone else's skill just seems pretty nasty to me. That's all. I would like to see other options explored. If players trash stones because they aren't worth points that's entirely their choice. I'm not going to stand there telling them not to. But I do object to players actually being rewarded for it.
So you want players to set up houses just to store soulstones for people who in all likelihood will not come back? It's not even worth my time to keep my ears open that someone opened such a cemetery, let alone keep a rune for it.

I realise the current system is far from ideal, I got lucky tracking down friends of those whose houses I found, others didn't have stones or someone else looted them. I would be happy if they could just store details on the account management system that x account had a soulstone with x skill on it then a player could pull them back that way and we didn't have to store anything. But again it requires coding. Pffffft! *thwacks head on desk a few times*

I will give you this. You have a marvelous talent for proposing things the Devs have no time for, considering how little it would ever be used, and all the other things they have to do. You must have really burned yourself once, to be so outraged that people will get points for throwing away junk, and now to have mentioned deliberately closing an account and forgetting what was in the house.
 

Wenchkin

Babbling Loonie
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A person deserves no sympathy at all for letting something decay, then deciding later to return. At the least, the most valuable items could have been banked. It was perfectly within the player's control, and he/she let it slip.

As I said, I spent a few years keeping my accounts accounts though I wasn't playing. At some points I was certain I'd never do more than check houses every couple of months, yet the 99.9999% certainty did not outweigh $60 per month. I went to no extreme circumstances that the average person couldn't have done.
Your view that these players don't deserve sympathy has already been noted. As has your ability to maintain your accounts thus far. Now, you go make life totally controllable and crisis free for all the other players, then you can tell us all how we should be managing our affairs.
If someone's house decays, I'm not going to concern myself over why. It's fair game to assume the person isn't coming back, because short of the Second Coming, it's well within any person's power to keep an account alive. He/she could have flipped burgers for a weekend or mopped some floors if the account were really that important, gone to friends for help, or simply asked someone to take over an account. A true friend wouldn't hesitate. Look at Storm and her 50-odd accounts.
The world doesn't work in such a convenient easily-fixed way for everyone.
I'd otherwise call this a strawman, but it's not that you're presenting something false, it's that you don't know the reason behind soulstones being added. It's not about the effect on an individual player's game, but the removal of items that are helping to cause server load.
When shards are sitting with acres of empty housing space, and players already have limits on what they can store in the remaining houses... I'm not convinced we can't store a few stones even if those need rotating regularly to free up the space. And those who disagree with me are quite welcome to trash any soulstones they have to help the severs along. You do not need points before you throw things away. You reach the point where secures are full and decide what to throw out. As I said before, if older stones needed to be deleted then do it.
I'd tell you "Don't backtrack now," except that you do tend to contradict yourself. This isn't at all true about what you proposed, not just in your previous post but your previous paragraph here. You aren't just talking about keeping soulstones off the list. You want a system to have them stored and returned, and the Devs don't have time for such nonsense.
Well this "nonsense" doesn't have to be done. Just take the stones off the list again. I'll take either option quite happily, if there isn't time or inclination to do one, let's lower the requirements and do something easier.
Thieves are not affected here. What makes you think they are, or are you calling someone a "thief" for picking up items someone left behind? That isn't thieving.
By thieves, I mean those players who steal from their friends secure containers. Which of course will likely prompt you to tell us all how we should secure containers lol. But that is who I refer to when I say thieves.

Wenchy
 

Uvtha

Stratics Legend
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They don't have to develop a whole system, simply take the stones off the list.
You suggested there should be some kind of system that keeps soul stones that are trashes. Thats what I was commenting on.

Players are human, they can make mistakes, you included. I'm not sure how it would harm you if your soulstones were harder to lose *shrugs* One day you might find you are human and you do make that mistake. If you did, I doubt you'd celebrate if you found a full soulstone was missing. I think you would prefer being able to get that stone back safely. The bottom line is life and humans are not perfect, a bit of extra security won't hurt you. It certainly won't hurt you if another player comes back, finds his stuff gone but at least recovers his skills and stones.
The number of IDOCs that happen because of mistakes, and or the number of SS that are lost in IDOCs because of mistakes have to be titanically small. People lose these items because they choose to quit playing, and no longer care (even if they care later) if they lose them. If I let my house IDOC with a soul stone in it, or a rare, or 400,000 valorite ingots or whatever, and later decided I wanted to play again, I would call it "my bad" and move on, as any adult who made the choice to let their home go IDOC would. I wouldn't expect to be able to get back the things I gave up.

As for a bit of extra security not hurting me... it would hurt the game for the paying customers. They would be spending probably considerable dev time making a system to protect lost soul stones, which is a system that ONLY people who have quit the game and left their stuff to IDOC would benefit from. Those people do not deserve dev attention. They are not paying customers.

I love this whole idea of "well you don't have to trash them" I mean that makes it all better, doesn't it? Leave it in the hands of a few players who aren't going to turn in the stones, who couldn't secure even a fraction of the stones on their shard, so the greedy can turn in all the others. Then just hope you are all perfect and never forget a soulstone is at home when you deactivate an account. You might think that's a solution, but I don't.
It may not make it all better for you, but its true. If the community values keeping these items then they will be kept, if not, its clearly not that important. It's not as if its hard to amass clean up points.
Anyway these items are just piling up because its extremely rare that people come back for them. Even if they do, if they don't find them... they usually don't care, because that is what they expected.

And honestly... what is more greedy: turning in stones for points... or leaving the game and expecting strangers to take care of the items you left to fall on the ground, and then return them to you when you decided you want to play again?

Like I said before, my soul stones never leave my bank box, because I value them, and don't want to accidentally lose them, I would never lose them in an IDOC. IF though, for some odd reason I did, I would chalk it up to fate, and move on. Also as I said before the number of SS that were "accidentally" left behind in an idoc are small. Most Idocs with SS are full houses that people just simply no longer cared about, at least that has been my experience, and experience I have come to know of anecdotally.

Bottom line: The people you are concerned about here are not paying customers. They chose to no longer be a part of the game. They deserve zero dev attention, or consideration. That should go to playing, paying customers.
 
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Uvtha

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I get both sides and have been storing these for years. Rarely if ever do I get someone looking for their stones. I have a ton of old vets contacting me on their way back in.

In my recollection, I can think of under 10 occasions since SS have been introduced where someone was returning, asking if someone had their SS. The response on all but one time was "nope", and the response to that from the looking players was essentially "yeah, oh well, I didn't think so, no big deal."

This isn't a big issue.
 

The Zog historian

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Your view that these players don't deserve sympathy has already been noted. As has your ability to maintain your accounts thus far. Now, you go make life totally controllable and crisis free for all the other players, then you can tell us all how we should be managing our affairs.

The world doesn't work in such a convenient easily-fixed way for everyone.
What I've done is no more difficult than anyone else can do. We're not Somalis or Syrians fleeing a war-torn village on short notice. We're people who live in developed economies. So if someone fails to keep an account renewed, a storage unit paid up, or a car paid for, then that's tough.

And you still cannot show me ONE person who tried to renew an account yet couldn't. That's because such people don't exist, period.

When shards are sitting with acres of empty housing space, and players already have limits on what they can store in the remaining houses... I'm not convinced we can't store a few stones even if those need rotating regularly to free up the space. And those who disagree with me are quite welcome to trash any soulstones they have to help the severs along. You do not need points before you throw things away. You reach the point where secures are full and decide what to throw out. As I said before, if older stones needed to be deleted then do it.
Then you go ahead and open new accounts to store the stones. If you like it so much, then you spend your time and money.

Well this "nonsense" doesn't have to be done. Just take the stones off the list again. I'll take either option quite happily, if there isn't time or inclination to do one, let's lower the requirements and do something easier.
That's a nice backtrack from your grand proposal of not just taking them off the list, but a system of salvage and storage. Why do you have such a hard time admitting what you say before?

By thieves, I mean those players who steal from their friends secure containers. Which of course will likely prompt you to tell us all how we should secure containers lol. But that is who I refer to when I say thieves.
Some "friends" they are. Don't you know anyone in UO you can trust, or do you just get on their nerves and they decide to loot you dry?

Nice job ignoring the rest, but we've come to expect that from you.
 

The Zog historian

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And honestly... what is more greedy: turning in stones for points... or leaving the game and expecting strangers to take care of the items you left to fall on the ground, and then return them to you when you decided you want to play again?
Oh, not just the greed of expecting others to be caretakers of abandoned things, but the greed of group C who wants group A to be caretakers of group B.

So you've seen it happen 10 times that people wonder about soulstones, and that's on Siege where soulstones are a bigger deal than regular shards.

Bottom line: The people you are concerned about here are not paying customers. They chose to no longer be a part of the game. They deserve zero dev attention, or consideration. That should go to playing, paying customers.
Notice that she went from talking about people unable to renew accounts, to people who'd like to renew but financially aren't able to, then finally to people who deliberately closed accounts and forgot to bank things. As I said, the last group don't deserve the same air the rest of us breathe.
 
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Andrasta

Goodman's Rune Library
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How about Devs work on junk for those of us that still pay and play and not waste their time with things for those that quit!
Attracting new players and enticing back those that quit will be vital for the long term survival of this game.

Despite numerous attempts at a solution, new players are still met in New Haven with precious little direction other than a group of dedicated scammers and griefers who drive them away in droves. I see this because some of them make it to Goodman's Library and they cannot believe you are not going to kill and loot them. I hear it from many people who honestly try and help new people. Yes that's how I started out, getting killed a lot but we no longer have the luxury of sheer numbers to keep us going. We must make new and returning players feel more welcome and help them overcome the giant learning curve they face.

Frankly I don't care how someone's Soulstone's are lost I am still going to keep them set up in hopes of finding returning players. I have people coming a lot more than you think to check them out. I have returned a few and that has made my lockdown sacrifice worth it. I'd just have it filled with other worthless crap anyways.

No elaborate plans necessary. Just take them off the list and make them able to be "not for sale" on a vendor. The game is filled with people who have left and returned many times. We should not dismiss them so easily.

Just saying...
 

Wenchkin

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What I've done is no more difficult than anyone else can do. We're not Somalis or Syrians fleeing a war-torn village on short notice. We're people who live in developed economies. So if someone fails to keep an account renewed, a storage unit paid up, or a car paid for, then that's tough.
What a lovely attitude.
And you still cannot show me ONE person who tried to renew an account yet couldn't. That's because such people don't exist, period.
Oh they certainly exist. But when someone displays so little empathy and compassion this far, and doesn't even believe these players exist, why would I? The minute I posted anything you would simply claim I was making it up. And none of them quit because of a war so you aren't going to give a crap about their circumstances anyway.
That's a nice backtrack from your grand proposal of not just taking them off the list, but a system of salvage and storage. Why do you have such a hard time admitting what you say before?
The first sentence I posted in this thread stated "I don't think full soulstones should be in the turn-in menu." I didn't backtrack anywhere. I suggested other options after that. Then in my last reply to you I made it clear that if time or inclination didn't support something more complex, there is the simpler option of taking them off the list. That is not hard to understand.

Wenchy
 

Uvtha

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Notice that she went from talking about people unable to renew accounts, to people who'd like to renew but financially aren't able to, then finally to people who deliberately closed accounts and forgot to bank things. As I said, the last group don't deserve the same air the rest of us breathe.

I personally don't think finances could possibly come into it unless you have a ton of accounts. I mean... do Mturk for 3-4 hours and UO is paid for for the month...
 

Uvtha

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Attracting new players and enticing back those that quit will be vital for the long term survival of this game.

As vital as keeping the players that are already paying... the only ones who are keeping the game alive?

Do tons of old players not come back because they lost soul stones?
 

Uvtha

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Oh they certainly exist. But when someone displays so little empathy and compassion this far, and doesn't even believe these players exist, why would I? The minute I posted anything you would simply claim I was making it up.

I'm sure that it has happened. But the fact that it has happened (the fault of which is up in the air) doesn't mean its a substantial issue, or very much of an issue at all.

I don't think anyone will argue that the accounts management for this game is the best around, but somehow all of us manage to deal with it, or we wouldn't be here.

To me its not an issue of lack of compassion, I do feel bad for the rare people who have some weird technical problem that prevents them from giving EA money. It's an issue of it hardly ever happening, so its not something that should shape game development for the tens of thousands who are confirmed paying players.
 

Viper09

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@ Andrasta
I'm all for attracting old and new players, but I think improving game design, mechanics, etc are a heck of a lot more important than saving some random soulstone just in the small chance a player who somehow managed to lose it can get it back.

The track record of returning soulstones or players looking for their lost ones is so poor that all this drama is really unnecessary.
 
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The Zog historian

Babbling Loonie
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No elaborate plans necessary. Just take them off the list and make them able to be "not for sale" on a vendor. The game is filled with people who have left and returned many times. We should not dismiss them so easily.
And the result: soulstones will simply be junked. If they can't be thrown into trash barrels, IDOCers will simply leave them on floors to decay.

P.S. Do you really think preservation of soulstones is going to influence someone's return to UO? "Oh gee, they didn't save my soulstones, forget it, I'm never reactivating my accounts!"
 
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The Zog historian

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What a lovely attitude.
Mine is, isn't it? It's the concept of paying for something you want to remain active, whether a game subscription, utilities, auto or home loans, and it seems to be a novel concept to you.

Oh they certainly exist. But when someone displays so little empathy and compassion this far, and doesn't even believe these players exist, why would I? The minute I posted anything you would simply claim I was making it up. And none of them quit because of a war so you aren't going to give a crap about their circumstances anyway.
You still can't produce them because they simply don't exist, but it would certainly be amusing had you tried. You're about as credible as those who claim to have been with aliens.

You've gone from talking about people unable to renew accounts, to people who'd like to renew but financially aren't able to, then finally to people who deliberately closed accounts and forgot to bank things. Which is it? When are you going to be consistent?

The first sentence I posted in this thread stated "I don't think full soulstones should be in the turn-in menu." I didn't backtrack anywhere. I suggested other options after that. Then in my last reply to you I made it clear that if time or inclination didn't support something more complex, there is the simpler option of taking them off the list. That is not hard to understand.
Going forward and then back is called backtracking, unless you speak a different kind of English than the rest of the planet. When I pointed out how ridiculous it is for the Devs to spend time on something hardly anyone would -- or should -- benefit from, suddenly you abandoned your idea and went back to removing them from the list of points. It would be nice if you actually thought through absurd proposals before you typed them out.

The first bottom line: if someone wants to keep soulstones, a house or whatever else, then the person needs to pay up. Period. UO isn't a charity. If you want to keep things long after deactivating, then start or join a private shard.

The second bottom: after all, as you say, these are just pixels. You never have anything to say about this, or any of your other self-contradictions.

Nice job ignoring everything else, as usual. I don't expect any less of you and am always amused by your constant pushing your head into the sand.
 

Smoot

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Soulstone frags would be a nice item on the list (not full ones of course because that would hurt uo store) Thinking around 50k pts.
Newb finds and trashes 3 or 4 soulstones - has something they could use and might contribue to them staying. Out with the old in with the new mentality.
Some lowish grade but GOOD pvm weapons and armor (dexter version of sorcerers suit) would also be nice
Stand alone pieces rather than a set - even better.
I know id start up on a dead shard by turning in all my collected rewards if i could get a dexter suit and a comp bow with ssi and mana leech rather than a pair of boots (wopping 2 resist new character suit!)

If soulstones are to be trashed, rewards that actually benefit NEW players would be appropriate rather than vanity items like dyes and deco.
Would at least promote a balance.
 
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The Zog historian

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I personally don't think finances could possibly come into it unless you have a ton of accounts. I mean... do Mturk for 3-4 hours and UO is paid for for the month...
Exactly, demonstrating that certain claims of "real life" are utterly absurd. One can flip burgers or mop floors for a few days to pay for UO for a year, or play a lot of UO and sell things for cash. There's no excuse for someone losing a house and its contents, nor are most of us going to waste time holding onto things that people didn't care enough to preserve.
 

Wenchkin

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Mine is, isn't it? It's the concept of paying for something you want to remain active, whether a game subscription, utilities, auto or home loans, and it seems to be a novel concept to you.
Oops, looks like you missed the point again.
You still can't produce them because they simply don't exist, but it would certainly be amusing had you tried. You're about as credible as those who claim to have been with aliens.
You've gone from talking about people unable to renew accounts, to people who'd like to renew but financially aren't able to, then finally to people who deliberately closed accounts and forgot to bank things. Which is it? When are you going to be consistent?
And here we have a clear demonstration of the forum "tactic" where the poster fakes ignorance and misunderstanding. I think we have better things to do at a weekend than cater to your constant "confusion".
Going forward and then back is called backtracking, unless you speak a different kind of English than the rest of the planet. When I pointed out how ridiculous it is for the Devs to spend time on something hardly anyone would -- or should -- benefit from, suddenly you abandoned your idea and went back to removing them from the list of points. It would be nice if you actually thought through absurd proposals before you typed them out.
Exhibit B, more of the above...
Nice job ignoring everything else, as usual. I don't expect any less of you and am always amused by your constant pushing your head into the sand.
Aww you don't like being ignored. You only have yourself to blame for that.

I think we're done here.

Wenchy
 

RaDian FlGith

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Oy... all this hoopla over whether or not Soulstones should have point values attached to them.

Look... there are a plethora of unclaimed Soulstones out there in the world, sitting around in people's boxes, wasting away. Now, we can argue the format for which Soulstones should have taken, but the physical representations are in over abundance. Sure, we can say, "No point value." Does anyone here believe that this will suddenly cause hundreds of people to say, "Oh, no point value... might as well put them on display in case John Doe ever comes back to play..." I mean, let's be honest here, MOST of them don't even have identifiers on them. The ones that do are only the more recently abandoned Soulstones. If they were never used by a person after the change, no one knows who they belong to. No one will EVER know who they belong to.

And frankly... skills are not exactly impossible to gain, nor are Soulstones irreplaceable. You can get them as Vet Rewards.

For those that want to keep them available for the day that there's suddenly a huge amount of renewed interest in the game (I mean, really? Are we STILL holding onto this?), so be it. Nothing's stopping them from doing so. For those who want to turn them in, they should be able to and be rewarded for doing so in much the way they are rewarded for turning ANYTHING ELSE that's on that list in. I mean, where's the cries of, "Oh my gawds, rare statues can be turned in for points, someone might unwittingly eliminate a piece of history by throwing away a statue of Crawworth or Keeonean!" Where's the cries of, "That rare pink wine is way too rare!"

Look... for the number of Soulstones that exist in the game, it's a needle in a haystack for finding who they belong to in the first place. Has it happened? Sure. Does it happen frequently? No.

Maybe the PROPER solution here is to ask Mythic to instead give us an intangible interface for "soulstones" that allows us to store and trade skills between characters. Then they're just automatically attached to your account. And then they can sell you "soul slots" instead. You can throw away all your soulstones. And no one loses anything, EVER. (Ah, but this is where we enter, "The game is too easy as it is, then no one will risk losing skills at all!") Oh, how I love UO. ;)
 

Viper09

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Let us end with this:
Wenchy (and those supporting the idea of saving them) keep doing what you're doing. And if you're really into it the way you claim, go out and collect or buy soulstones off other people and store them and actively advertise your soulstone collection to catch the eye of the oblivious returning players in hopes of actually returning a soulstone. I say oblivious because most have no idea that soulstones are being collected and saved by a few people.

While other people (myself included) will continue not saving them.
 
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The Zog historian

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Oops, looks like you missed the point again.
Oh, are you perhaps your point that I'm somehow cold and heartless because it's other people's idiocy for not continuing to pay their UO accounts?

And here we have a clear demonstration of the forum "tactic" where the poster fakes ignorance and misunderstanding. I think we have better things to do at a weekend than cater to your constant "confusion".

Exhibit B, more of the above...
The only exhibits are mine, number 11293484214 and previous, about your inability to address a single point I make, let alone attempt to refute it.

Aww you don't like being ignored. You only have yourself to blame for that.

I think we're done here.
Done? You never started to begin with. You can't even address a single point I make, let alone attempt to refute it. But yes, the one true thing you have said is that you do ignore me.

I call you out on your inconsistency of calling these "pixels" everywhere else, then suddenly caring like throwing a soulstone away is a mortal sin. I call you out on your backtracking of proposing then turtling back to a safer proposal, and you deny it. I call you out on referencing an old thread -- your real grudge with me -- and you can't even be truthful about it.

You take only a few minutes of my time here and there, so fear not about being any significant portion of my weekend or any other time.
 

The Zog historian

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For those that want to keep them available for the day that there's suddenly a huge amount of renewed interest in the game (I mean, really? Are we STILL holding onto this?), so be it. Nothing's stopping them from doing so. For those who want to turn them in, they should be able to and be rewarded for doing so in much the way they are rewarded for turning ANYTHING ELSE that's on that list in. I mean, where's the cries of, "Oh my gawds, rare statues can be turned in for points, someone might unwittingly eliminate a piece of history by throwing away a statue of Crawworth or Keeonean!" Where's the cries of, "That rare pink wine is way too rare!"
The thread degenerated because another individual with a grudge against me put forth a lot of ludicrous scenarios, unable to understand the very simple concept that if someone wants to keep an account alive, thus preserving a house or soulstones, or quitting the game and putting soulstones in the bank, then nothing's stopping the person but the limits of his or her own intelligence. And this is someone who time and time again has called UO items just "pixels." Go figure.

Considering the myth we were told who tried for the 90 days but couldn't renew, then ultimately the Aesop's fable-like scenario of people deliberately closing accounts but stupidly leaving soulstones in the houses, I for one will find junking soulstones no less sweeter, perhaps more.
 

Lord Lew

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@ Andrasta
I'm all for attracting old and new players, but I think improving game design, mechanics, etc are a heck of a lot more important than saving some random soulstone just in the small chance a player who somehow managed to lose it can get it back.

The track record of returning soulstones or players looking for their lost ones is so poor that all this drama is really unnecessary.
@ Viper solestones are already trashed on a daily basis I'm sure. Assigning a point value to soulstones will only encourage more players to trash them for points rather than drop them in a holders mailbox. Just the other day A red threw one down as a blocking technique during a battle. We quickly snatched it up and sent it to goodmans soulstone repository. The point is there is no good reason for establishing a point value outside of the greed for things tat some possess in abundance. The soulstones are kept or trashed at the finders behest, encouraging the trashing by making them a 15k turn in is ridiculous and contemptible.

Lastly, you and nobody else knows the track record or percentage of recovered soulstones, your guessing and acting like you have some higher knowledge on the subject
 

Viper09

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Rabble rabble rabble...
I don't care Lord Lew. Endless debates over individual ethics here has only proven that people will just continue doing what they're going to do. Those who care will continue to care and save them. Those who don't will just trash them for points instead of either letting them decay or trashing them for no points.

No personal offense intended btw. I just stopped caring. This thread is just a bunch of circular arguments and no one is changing opinion (big surprised, right?). And please don't try to draw me into an argument anymore. If you do, I will simply quote myself:

I don't care...
 
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Uvtha

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Lastly, you and nobody else knows the track record or percentage of recovered soulstones, your guessing and acting like you have some higher knowledge on the subject

True enough, but based on personal and anecdotal experience you can make a guess.

If you consider the fact that there are whole graveyards dedicated to the things, and Wenchy was saying that she alone couldn't even hold a fraction of her shards orphan stones, combined the the low number of on forum or in game occurrences of people looking for lost soul stones I have personally encountered over the last 10+ years... Someone reclaiming a stone certainly is not a COMMON thing, and certainly MANY never come back for them.

I personally know of one instance, and it was a situation of a friend looting a friends stones and keeping them because they thought there was a good chance they would return, as they had come and gone several times.

To me it seems generally like the keeping of soul stones is more for the person keeping them that the person who gave them up, and more emotional than practical.

Still if the community values keeping peoples forgotten soul stones it would be easy enough to put together or expand some kind of ongoing stone drive project, where you have an open offer to pay more for stones than they are worth in clean up points. Especially when you consider getting 15k clean up points is a pretty easy thing to do, so the draw to trash them can't be that extreme.

And hey such a project could help build community. So maybe you can find a positive in here.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I call you out on your inconsistency of calling these "pixels" everywhere else, then suddenly caring like throwing a soulstone away is a mortal sin. I call you out on your backtracking of proposing then turtling back to a safer proposal, and you deny it. I call you out on referencing an old thread -- your real grudge with me -- and you can't even be truthful about it.
Oooh I have a grudge now! Cool, I always wanted one of those.

Keep writing this story of yours Zog, by morning you might have a bestseller :)

Wenchy
 

Lord Lew

Lore Keeper
Stratics Veteran
Stratics Legend
. I don't care
When you stop caring, you die a little inside each time.

Was not trying to draw you into an argument, but you certainly have tried your best to bait me.
(Rabble rabble rabble)

Since you don't care, then you should be ok with the stone being removed from the turn in points. Bravo!!!

I care, and I'm not afraid to throw my hat in the ring, and say my piece.

Enjoy the not caring attitude.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
You are wrong Lew. I don't care about the endless squabbling. I do, however, care about the idea for getting points. I care because if something is going to be trashed, might as well gain a little something off of it. But because I stopped caring about this thread anymore, I am not going to argue with anyone about it anymore. If I did continue, I would be like you and just about everyone else, repeating myself over and over, lol. Like a doggy chasing it's tale, or a cat chasing a laser pointer, it's endless.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Oooh I have a grudge now! Cool, I always wanted one of those.

Keep writing this story of yours Zog, by morning you might have a bestseller :)

Story? You're the one writing it, even if inconsistently. It's ok for you to admit you have a grudge against me, and that you keep goading it. Forum regulars already see what you're trying to do.

Your only point is that I'm somehow cold and heartless because it's other people's idiocy for not continuing to pay their UO accounts. You play the part of an ostrich very well, with your inability to address a single point I make, let alone attempt to refute it. So I will continue to call you out on your inconsistency of calling these "pixels" everywhere else, then suddenly caring like throwing a soulstone away is a mortal sin. I will continue to call you out on your backtracking of proposing then turtling back to a safer proposal, and you deny it. I will continue to call you out on referencing an old thread -- your real grudge with me -- and you can't even be truthful about it.

So the bottom line one more time until you'll finally understand it: if you don't want to lose a UO house and its contents, then pay for the account. UO isn't a charity.

"UO is a game and those items are just pixels. If the item is too precious for you to risk losing it, stable the pet or bank the item. But if you really are going to go ape at the mere thought of losing pixels, you need to get into RL more. Because a few similar losses in the RL world really put those pixels in perspective." - you

"Some of us just understand that UO is a game, these items are pixels and we don't get beat up because another player stole from us." - you

Someone once upon a time said something more sensible: "They're not real or like people, but it's hard to just go 'oh it's just pixels'"

Oh, but that was you, being inconsistent as usual.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
When you stop caring, you die a little inside each time.

Was not trying to draw you into an argument, but you certainly have tried your best to bait me.
(Rabble rabble rabble)

Since you don't care, then you should be ok with the stone being removed from the turn in points. Bravo!!!

I care, and I'm not afraid to throw my hat in the ring, and say my piece.

Enjoy the not caring attitude.

Can't you do anything but make strawmen?

If you truly "care," then as I said, you take care of it. Until then, stop with the holier-than-thou claptrap.
 
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