Evade is still a problem? Heck I can only evade every 18 seconds or so. Should have been nerfed for PvP only imo.
Evasion hasn't been a problem in pvp since they added a cooldown to it.
I still don't see why a balanced two-handed melee weapon shouldn't be able to parry.
I think it's kind of funny really, the only template that really could have used a balanced two-handed melee weapon, is now not really able to use them without giving up the best abilities the template has.
PvP
Parry = 100% useless, with a balanced weapon.
Bushido = 75% useless, due to parry being useless, with a balanced weapon. ... 50% of the spells in the bushido book require parry for it to gain full benefit, or be useful at all.
But I duno, I also always thought it was stupid that you couldn't use a shield with bushido+parry, and still block.
two-handed weapons aren't bad, but melee dexers, without some form of ranged weapon, OR DP/DS are useless in pvp. (IMO)
But, back to teh topic, the artifact in the OP, is... interesting... Hit Curse, I guess it's a good thing they fixed that property in this publish too huh?
I'm hoping it spawns with a bit more randomness than just the slayer property though, maybe "Bane" could spawn in-place of the slayer... who knows.
I may have to get on TC again sometime tonight, and attempt the boss since it's able to reset properly now.