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MELEE PVP - FIX IT!

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sibble

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Melee pvp you run around all day long and swing at people who just run around you in circles. Most of the time, you don't even get a swing off, but more importantly, when you do get a swing off, IT'S A MISS.

The hit chance for melee pvp is WAY too low it needs to be higher. I am NOT speaking for archers or throwers, they can stand anywhere and swing all day long. This is for the people that need to be within 1 tile to attack their target. It's completely unfair.

Flame on.
 

Cetric

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Melee pvp you run around all day long and swing at people who just run around you in circles. Most of the time, you don't even get a swing off, but more importantly, when you do get a swing off, IT'S A MISS.

The hit chance for melee pvp is WAY too low it needs to be higher. I am NOT speaking for archers or throwers, they can stand anywhere and swing all day long. This is for the people that need to be within 1 tile to attack their target. It's completely unfair.

Flame on.
Points to signature
 

sibble

Slightly Crazed
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Stratics Legend
Look it's simple, everyone and their mother kite PvP dexers all they run in circles and the dexer will be lucky to even get a swing off with everyone speed hacking. I'm using EC which some people can say competes well with speed hacking, and it does. The point comes where the dexer makes a proper cut while being kited, is visibly next to his attacker, and doesn't get a swing off because he wasn't standing still for however long he has to before a swing goes off. Not to mention the fact that the swing so want even guarantee a hit.

Do the devs even play, and if they do, do they actually PvP? I have 5 ninjas across 3 shards, 3 mages, and a tamer.... all PvP templates. I spend most of my time playing my ninjas cause I can keep up with the speed hackers using EC. I'm also an avid online gamer and have more experience than most do with gaming online and I can say honestly that melee PvP is the worst thing to pick to PvP with in this game.

Mages, don't miss, ever... they can be interrupted. Ranged can swing all day long no matter where they are. Melee... what about melee? Melee has only 1 ability they can used at range and I don't want to even say it cause most people don't even know about it...

But when it comes down to it... if a melee dexer can get a swing off and both parties have 120 skill the dexer should rarely miss. Its a blessing if he isn't being kited and if he is, it's pure RNG that establishes a hit or miss.

The system for PvP melee dexers needs to be buffed somewhere one way or another something should be done.


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Smoot

Stratics Legend
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My dexter thinks its fine. i really dont want to redo all my suits :( but i guess around 50 or 55 wouldnt hurt.
 

sibble

Slightly Crazed
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Anyone who wants to disagree that melee PvP sucks... hasn't or can't play a mage.

Ask anyone what the best PvP template is... None of them will include any skill under "Combat."

Does that get ur lulz keedoo... There's an obvious imbalance that needs to be addressed but won't be cause 75% of all PvP are casters.

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sibble

Slightly Crazed
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My dexter thinks its fine. i really dont want to redo all my suits :( but i guess around 50 or 55 wouldnt hurt.
I'm not talking about raising the HCI... I'm talking about changing the hit chance formula for PvP altogether.

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Smoot

Stratics Legend
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I'm not talking about raising the HCI... I'm talking about changing the hit chance formula for PvP altogether.

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It could happen, like the difference between ranged mana leech and melee mana leech. a slight boost would be nice. hla could be used as a good arguement against complaints.
A melee character is a simple template. its not really a viable pvp template right now unless you have some sort of additional dps, like archery or spells.
Another route could be similar to "pure mage" sdi cap increase, a "pure warrior" damage or hit increase. That would work too, but id rather not encourage "2 button" templates.
 

sibble

Slightly Crazed
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Stratics Legend
It hurt a lot when they gave that increase to gargoyles.
Your talking throwing... off topic (not trying to be rude or anything.). I'm very specific to type of templates need buffing and that is of melee only. Melee - close combat, 1 tile... There needs to be a fix in the hit chance formula for PvP melee dexers - the people who need to stand next to someone else to even get a chance to attack... which does not guarantee a hit.

My opinion, melee dexers 45 hci 120 skill against 120 skill 45 DCI should hit at least 80% of the time and right now it feels like 40-60%

Devs chime in whenever... Please

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cazador

Grand Inquisitor
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Stratics Legend
You obviously aren't playing your ninja correctly..dp bleed splintering death strikes stars..c'mon man! Learn the template! There are atleast 10 dexxers that are straight melee..no archery that'll wipe the floor with 80-85% of the mages they face! Dexxers are fine..have always been a ping template..you ask for buffs? My god! Bleed/Splinter/Chain DP/Mortal/Stars/Deathstrike/AI/Disarm isn't enough??
 

sibble

Slightly Crazed
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Stratics Legend
It hurt a lot when they gave that increase to gargoyles.
I agree with you 100% the thing is this entire thread doesn't include gargoyle throwers which 'were' op.

More of u ninja dexers please post this is your time.

Like I said I have 5 ninjas on 3 different shards AND I'm a decent mage pvper. I am a returning player, returned year and a half ago, I play mage PvP I don't hold spells cause of EC but changing that. - to give you some background.

Why play so many ninjas? Because the devs of this game decided to ignore speed hacking (no offense I'm sure your job isnt easy.) EC is almost like speed hacking but a bit different. Anyway... I play ninjas because I get a good benefit to them while playing EC. Even with this benefit, chasing speed hacking kiters, for a year now... I've decided to post.

Don't take this thread lightly. Everyone post.

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Cetric

Grand Poobah
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i do completely get what ur saying, i've felt the same for a while and never picked up anything but an archer or a mage typically. the only dexers that i played with were ones that relied on dismounting to even out the speed. but its been like that for 16 years (minus speed hacking) and there ain't **** thats gunna change.

Hate to be the one to say it. But honestly, sit down and reflect and ask yourself what you would do to edit the problem. There really isn't much that could be done to touch it up without unbalancing something else.
 

CovenantX

Crazed Zealot
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I do believe, that melee skills should have a slightly higher chance to hit than ranged could ever have. maybe +5% HCI (Melee only), nothing major, but hopefully it would be at least noticeable.

I also very much dislike the whole 5% min- dodge/95% max- hit rule as well.
This means, there are now two separate checks to see if a player is hit, or dodges? not factoring in parry chance, but a player with 0 weapon skill vs a player with 120, will always have a 5% chance to dodge.
just not a fan. I'm glad I quit playing dexers a long time ago :D.

Though, with the introduction of this new "Bane" property, I may have a different opinion on this, we shall see.
 

sibble

Slightly Crazed
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You obviously aren't playing your ninja correctly..dp bleed splintering death strikes stars..c'mon man! Learn the template! There are atleast 10 dexxers that are straight melee..no archery that'll wipe the floor with 80-85% of the mages they face! Dexxers are fine..have always been a ping template..you ask for buffs? My god! Bleed/Splinter/Chain DP/Mortal/Stars/Deathstrike/AI/Disarm isn't enough??
BTW I mortal strike, disarm, frenzied whirlwind, dismount, shadow strike, nerve strike, death strike, feint, and that's without poison.

None of that matters IF YOU DON'T GET A HIT.

Troll more, troll.

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sibble

Slightly Crazed
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I do believe, that melee skills should have a slightly higher chance to hit than ranged could ever have. maybe +5% HCI (Melee only), nothing major, but hopefully it would be at least noticeable.

I also very much dislike the whole 5% min- dodge/95% max- hit rule as well.
This means, there are now two separate checks to see if a player is hit, or dodges? not factoring in parry chance, but a player with 0 weapon skill vs a player with 120, will always have a 5% chance to dodge.
just not a fan. I'm glad I quit playing dexers a long time ago :D.

Though, with the introduction of this new "Bane" property, I may have a different opinion on this, we shall see.
Agreed but I still know the true dexers aren't speaking up.

Any PvP template can kite a melee dexer ALL DAY. Run in circles and the template is rendered completely useless. I disagree with the +5% HCI I don't think its enough. Melee dexers need to get to a point where they rarely miss, mages are forced to kite or cast protection. The only thing stopping this from happening are the sheer numbers that currently PvP with a mage template. Probably all but two self included people posting in this thread play melee PvP dexers consistently.

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Gedgerez Tesherd

Journeyman
Stratics Veteran
Melee pvp you run around all day long and swing at people who just run around you in circles. Most of the time, you don't even get a swing off, but more importantly, when you do get a swing off, IT'S A MISS.
I would suggest trying to optimize your timing with their path. When the target loops around, you move the opposite direction to cut the target off, or move in a diagonal direction toward a focus point. It takes some getting used to, & still annoying at times when bouncing off brambles & getting stopped by tree, & gravestone obstacles.

I remember many years ago there were a two proposals to remove mounted combat. Before AoS, the team first looked into mounted pvp options to knock people off their mount & developed the bolas which implemented in game with the Orc Invasions around Sosaria. Another concept which didn't make it nearly as far up the ladder involved applying deserter penalty for evading a conflict by x amount of tiles, then imposed a temporary halt. Any such alteration with motion sensitive combat was deemed far too complex to validate any situational 'fix'. It was decided to leave player combat alone period. I don't blame them, this would be a HUGE change in game play, & possibly bugs/exploits to pair along side such a change. Then came AoS, and several years later the Lance was 'too' widely used, so they limited the ability to dismount while only two holding a lance could 'Joust' which in a way did take away extra fun from others, but also kept people from being dismounted constantly by gank squads.

All in all soloing is a free for all mentality, if you can't chase someone or keep up with them, get a partner & devise a strategy to synch your efforts tactically. There is really nothing further to be mentioned, as this would inhibit rules in pvp which does not need to happen. There is already an Arena for people to fight in with rules to abide by. I really don't want to systematic change which forces someone to stop moving anyhow, other than macing someones stamina down which still works great on casters btw.
 

Lythos-

Lore Master
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Stratics Legend
My dexxer used to hit just fine when I played. I don't care what's said about this but my personal testing found that if you eat you WILL hit more.
 

sibble

Slightly Crazed
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Stratics Legend
I would suggest trying to optimize your timing with their path. When the target loops around, you move the opposite direction to cut the target off, or move in a diagonal direction toward a focus point. It takes some getting used to, & still annoying at times when bouncing off brambles & getting stopped by tree, & gravestone obstacles.

I remember many years ago there were a two proposals to remove mounted combat. Before AoS, the team first looked into mounted pvp options to knock people off their mount & developed the bolas which implemented in game with the Orc Invasions around Sosaria. Another concept which didn't make it nearly as far up the ladder involved applying deserter penalty for evading a conflict by x amount of tiles, then imposed a temporary halt. Any such alteration with motion sensitive combat was deemed far too complex to validate any situational 'fix'. It was decided to leave player combat alone period. I don't blame them, this would be a HUGE change in game play, & possibly bugs/exploits to pair along side such a change. Then came AoS, and several years later the Lance was 'too' widely used, so they limited the ability to dismount while only two holding a lance could 'Joust' which in a way did take away extra fun from others, but also kept people from being dismounted constantly by gank squads.

All in all soloing is a free for all mentality, if you can't chase someone or keep up with them, get a partner & devise a strategy to synch your efforts tactically. There is really nothing further to be mentioned, as this would inhibit rules in pvp which does not need to happen. There is already an Arena for people to fight in with rules to abide by. I really don't want to systematic change which forces someone to stop moving anyhow, other than macing someones stamina down which still works great on casters btw.
I'll be honest I read the first two paragraphs and stopped. Anyone who has fought me knows what kind of cuts I make and how fast I run.

There is more to it than this. I do t want to flat out say your wrong, but we are clearly on different levels. I've already streamed plenty of my gameplay. My next step is to make compilations of the shenanigans I'm speaking of.

Listen, I have too much experience to debate this subject. Let's just say I make the best cuts ever I run where people are going to run and I'm there before they are and I don't hear a swing. We are talking mechanics here not player gameplay.

Thank you for your input.

Edit: again I'm using EC. Speed is not a problem.


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sibble

Slightly Crazed
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Hate to be the one to say it. But honestly, sit down and reflect and ask yourself what you would do to edit the problem. There really isn't much that could be done to touch it up without unbalancing something else.[/quote]

You are 100% right.

What's the solution? Play mage?

C'mon now this is NOT a solution we need to give melee dexer high enough hit chance to the point where a person has no choice but to kite a melee dexer. If they can't fix the BS milliseconds involved that happen between two people running around and a possible swing then fix it !


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sibble

Slightly Crazed
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My dexxer used to hit just fine when I played. I don't care what's said about this but my personal testing found that if you eat you WILL hit more.
Sounds like your typical mage playing a dexer for a week or two....

Again, it's going to take a while for actual dedicated PvP dexers to post to this thread. I'll bump it till it... actually happens.

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sibble

Slightly Crazed
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Try to drop me you'll get mopped.

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Lythos-

Lore Master
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Sounds like your typical mage playing a dexer for a week or two....

Again, it's going to take a while for actual dedicated PvP dexers to post to this thread. I'll bump it till it... actually happens.

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I've made every variation of a ninja template since ML came out and I've had 0 problems killing people. Out of all the dexxer templates I've ran over the years, the ninja template has to be the safest most effective template available to date and you want it made easier? Gtfo of here and learn your template.
 

Promathia

Social Distancing Since '97
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I've made every variation of a ninja template since ML came out and I've had 0 problems killing people. Out of all the dexxer templates I've ran over the years, the ninja template has to be the safest most effective template available to date and you want it made easier? Gtfo of here and learn your template.
+1

OP is just a bad dexxer
 

sibble

Slightly Crazed
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Stratics Legend
My dexxer used to hit just fine when I played. I don't care what's said about this but my personal testing found that if you eat you WILL hit more.

Do you eat until you're well fed or overly stuffed?
 

CovenantX

Crazed Zealot
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Stratics Legend
UNLEASHED
My dexxer used to hit just fine when I played. I don't care what's said about this but my personal testing found that if you eat you WILL hit more.
Do you eat until you're well fed or Overly stuffed?
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Well i have to say my fencing character is one of my favourite characters to play, and i would say he is actually slightly on the over powered side in PvP. I can hit a parry Mage more often that my thrower or my archer can. I can spam deadly poison, I can spam dissamr and my Kryss will rip you a new one within a few seconds.

Now you want to make him more over powered? Me thinks you need to learn how to PvP first.
 
Last edited:

Nonel

Sage
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Bah. Give me a tree and I'll avoid a couple warriors all day. :grouphug:
 

GalenKnighthawke

Grand Poobah
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In the unlikely attempt I ever return to PvPing outside of RP, I do suppose I would not turn down a boost to whatever template it is I happen to play at the time. (Though really I only play one with some comparatively minor variations, character to character.)

-Galen's player
 

Shamus Turlough

Lore Master
Alumni
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Closing this thread since the OP can only attack anyone who replies in any form other than agree. Please come back with a well formed and researched argument, ready to constructively defend it and I may allow it to continue.

Trollfest closed.

Shamus out.
 
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