I farm UEVs for relics and void orbs. 40 relics (300k) and 10 orbs (300k) in a 30 min is not bad to me. I stop farm them when I will have 200 orbs for my crafter (but it seem I spend them faster then farm
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
).
But really it's not important becouse...
It's not a weapon/suit/build designed to fight UEV. It's a pretty standard Sampire build/suit. I made this char (and this suit) over 1 year ago. I just repelaced 50 EP and 25 DI on the ring with 5 SSI and 30 skill points. For example, I can leave this char at Miasma and go to make a cap of tee then return and collect loot.
But really it's not important becouse...
This post is not about my char. This post is about Hit Fatigue property. It gives very good defence vs mobs that is not killed with few hits. You do 10-15 hits and mob starts swing much slower. Hit Fatigue is even better than HLA.
(I'm going to test Hit Mana Drain as well. But since bosses usually have thousands points of mana I think it's not so useful.)