In my last thread (..."Sampiredin") I had the idea that maybe necromancy isn´t needed at all for an effective Dexxer build. I now even go a bit further and state that I´ve found a more effective build than the sampire or sampiredin build.
I wouldn´t say that if I hadn´t tested this. Before I show you my calculations I want to describe some advantages you get in not using necromancy at all:
Most important: No necromancy on paladins.... it always felt wrong
2nd: 100 free skill points
3rd: No +25 fire resist you need on your gear. So you can even craft a full plate set (for style of course)
4th: versatility, especially having anatomy, tactics and resist at the same time on your build
5th: You can use healing potions, no garlic restrictions
Well so far so good but what about life drain from VE? The solution as strange it may sound: 100% Hit Life Leech weapons. This property on weapons seems a bit misunderstood esp due to the fact that the devs changed it years ago. Formerly all leech properties on weapons worked like this. The percentage on the weapon was tha chance that an amount of life / mana / stamina was leeched from the enemy. Now the only leech property that works this way is Hit Stamina Leech.
HLL (and HML) now work this way (you can check uoguide here): At every single hit you leech an amount of life calculated as follows: 0 - Damage Dealt * Life Leech Intensity % * 30%.
So lets compare this with vampiric embrace: Lets say you do 200 dmg with one hit:
- Vampiric embrace leeches 40 hit points
- Hit Life leech drains 0 - 60 hit points
Comparing this Hit Life leech is a bit of a gamble because theoretically you could leech 0 while VE always leeches the same, but in my testing I didn´t die even once. I barely had problems in batteling the usual mobs (medusa, chief paroxysmus, abyssal infernal and so on. Even paragon balrons, and semidar (swapping anatomy for magery to cast polymorph) are no problem at all). If one hit leeched a bit less the next one leeched even more. It was a constant life drain and I didn´t really notice much of a difference to vampiric embrace:
Ok so now here is my gear (excel chart as usual)
![](/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv392%2FNashgaroth%2FPalaplate_zps0acbcace.jpg&hash=3e1703f27c17e9ba75ab11056624c040)
I use broadswords because of stamina loss. Its a bit safer than a longsword to keep up swing speed, and dmg loss is tiny.
There is another advantage of this build. You can perfectly swap some skills for very effective treasure hunting.
If I go for LV6 or 7 maps I swap resisitng spells for mining and anatomy for lockpicking. With 85 (100) mining (+10 jacobs pickaxe + 5 Ringmail gloves) finding the chest is easy. And even without anatomy the dmg is enough to even kill ancient wyrms and balrons with no problem.
Anyway I hope this may help some of you paladins who want to get rid of this vampiric curse. May the light be with you![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I wouldn´t say that if I hadn´t tested this. Before I show you my calculations I want to describe some advantages you get in not using necromancy at all:
Most important: No necromancy on paladins.... it always felt wrong
2nd: 100 free skill points
3rd: No +25 fire resist you need on your gear. So you can even craft a full plate set (for style of course)
4th: versatility, especially having anatomy, tactics and resist at the same time on your build
5th: You can use healing potions, no garlic restrictions
Well so far so good but what about life drain from VE? The solution as strange it may sound: 100% Hit Life Leech weapons. This property on weapons seems a bit misunderstood esp due to the fact that the devs changed it years ago. Formerly all leech properties on weapons worked like this. The percentage on the weapon was tha chance that an amount of life / mana / stamina was leeched from the enemy. Now the only leech property that works this way is Hit Stamina Leech.
HLL (and HML) now work this way (you can check uoguide here): At every single hit you leech an amount of life calculated as follows: 0 - Damage Dealt * Life Leech Intensity % * 30%.
So lets compare this with vampiric embrace: Lets say you do 200 dmg with one hit:
- Vampiric embrace leeches 40 hit points
- Hit Life leech drains 0 - 60 hit points
Comparing this Hit Life leech is a bit of a gamble because theoretically you could leech 0 while VE always leeches the same, but in my testing I didn´t die even once. I barely had problems in batteling the usual mobs (medusa, chief paroxysmus, abyssal infernal and so on. Even paragon balrons, and semidar (swapping anatomy for magery to cast polymorph) are no problem at all). If one hit leeched a bit less the next one leeched even more. It was a constant life drain and I didn´t really notice much of a difference to vampiric embrace:
Ok so now here is my gear (excel chart as usual)
![](/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv392%2FNashgaroth%2FPalaplate_zps0acbcace.jpg&hash=3e1703f27c17e9ba75ab11056624c040)
I use broadswords because of stamina loss. Its a bit safer than a longsword to keep up swing speed, and dmg loss is tiny.
There is another advantage of this build. You can perfectly swap some skills for very effective treasure hunting.
If I go for LV6 or 7 maps I swap resisitng spells for mining and anatomy for lockpicking. With 85 (100) mining (+10 jacobs pickaxe + 5 Ringmail gloves) finding the chest is easy. And even without anatomy the dmg is enough to even kill ancient wyrms and balrons with no problem.
Anyway I hope this may help some of you paladins who want to get rid of this vampiric curse. May the light be with you
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