I'm in the same boat, especially posting the other day "No no, they said 'indefinitely'!". The designers were acting like real politicians with a misleading statement, weren't they, not those running for governor!Marvellous. I now feel an idiot for having reassured people that the patch notes clearly suggest the "Trade deals can be changed once per real world week and persist indefinitely", when 'indefinitely' apparently is completely misleading. Maybe they mean the same deal renews if paid for again, or maybe something else, who knows - or rather, who both knows and is able to actually tell us what is the case.
Honestly, I'm sick of having to try guess what the hell people at EA actually MEAN when they write things.
2 Million X 4 = 8 mill per month X 12 = aaverage 100 million per year X number of cities = really a good gold sink but not really realistic for the shards with low populations.
From what I've observed on Europa, they are lasting for one week from the deal being made.Maybe Kyronix or the EMs will clarify soon whether or not it is intentional for the trade deals to only last one week. It would also be helpful to know if they do only last a week, whether that's one week from the date they're started or if they all expire on a certain day of the week that is based on the day of the week when the election results were finalized, or perhaps some other schedule.
I think it's nine cities Tina. *counts on fingers*, 1.Britain, 2. Skara, 3. Yew, 4. New Magincia, 6. Jhelom, 7. Moonglow, 8. Trinsic, 9. Vesper.There are 243 governorship positions (8 cities x 27 shards). If all 243 positions were filled and all governors negotiated a new trade deal each week and make no changes mid-week, a total of 25.272 billion gold would be removed from the game in one year (243 cities x 52 weeks x 2 million).
Unfortunately, even in the first election, there wasn't full participation in the election. Only 172 governors were elected and who knows how many of the remaining 71 positions from the June 2013 election will be filled by the EMs, especially on shards that currently don't have their own assigned and active EM. (Currently this seems to be Balhae, Europa, Izumo, Mizuho, Mugen, Origin, and Wakoku. I think even though Napa's EM steps down at the end of June, he/she has been actively recruiting for characters to fill Napa's empty governorships.)
Maybe Kyronix or the EMs will clarify soon whether or not it is intentional for the trade deals to only last one week. It would also be helpful to know if they do only last a week, whether that's one week from the date they're started or if they all expire on a certain day of the week that is based on the day of the week when the election results were finalized, or perhaps some other schedule.
There are 243 governorship positions (8 cities x 27 shards). If all 243 positions were filled and all governors negotiated a new trade deal each week and make no changes mid-week, a total of 25.272 billion gold would be removed from the game in one year (243 cities x 52 weeks x 2 million).
Unfortunately, even in the first election, there wasn't full participation in the election. Only 172 governors were elected and who knows how many of the remaining 71 positions from the June 2013 election will be filled by the EMs, especially on shards that currently don't have their own assigned and active EM. (Currently this seems to be Balhae, Europa, Izumo, Mizuho, Mugen, Origin, and Wakoku. I think even though Napa's EM steps down at the end of June, he/she has been actively recruiting for characters to fill Napa's empty governorships.)
Maybe Kyronix or the EMs will clarify soon whether or not it is intentional for the trade deals to only last one week. It would also be helpful to know if they do only last a week, whether that's one week from the date they're started or if they all expire on a certain day of the week that is based on the day of the week when the election results were finalized, or perhaps some other schedule.
I'd change the 1 week for 1 month. Would be more realistic and Governors would still be able to change the buff 3 times while their mandate ...There are 243 governorship positions (8 cities x 27 shards). If all 243 positions were filled and all governors negotiated a new trade deal each week and make no changes mid-week, a total of 25.272 billion gold would be removed from the game in one year (243 cities x 52 weeks x 2 million).
Unfortunately, even in the first election, there wasn't full participation in the election. Only 172 governors were elected and who knows how many of the remaining 71 positions from the June 2013 election will be filled by the EMs, especially on shards that currently don't have their own assigned and active EM. (Currently this seems to be Balhae, Europa, Izumo, Mizuho, Mugen, Origin, and Wakoku. I think even though Napa's EM steps down at the end of June, he/she has been actively recruiting for characters to fill Napa's empty governorships.)
Maybe Kyronix or the EMs will clarify soon whether or not it is intentional for the trade deals to only last one week. It would also be helpful to know if they do only last a week, whether that's one week from the date they're started or if they all expire on a certain day of the week that is based on the day of the week when the election results were finalized, or perhaps some other schedule.
I think it's nine cities Tina. *counts on fingers*, 1.Britain, 2. Skara, 3. Yew, 4. New Magincia, 6. Jhelom, 7. Moonglow, 8. Trinsic, 9. Vesper.
I'm glad Nujelm's a Sultanate and Cove's a dump as I was running out of fingers there!
Publish 81 Notes: The trade deal buff can be changed once per week and is supposed to persist indefinitely according to the publish notes.
Upon accepting the office a Governor may:
- Grant a title to a citizen by accessing the context menu on the City Stone
- Open a Trade Deal with an NPC guild
- Trade deals cost 2,000,000gp from funds obtained from the City Treasury.
- The City Treasury can be donated to by dropping gold or checks on the City Herald near each City Stone.
- The City Treasury is subject to a daily 5% reduction above 10,000gp to pay for general City Services.
- Trade deals can be changed once per real world week and persist indefinitely.
- Citizens may utilize the trade deal for 24 hours by visiting the City Stone and selecting “Utilize Trade Deal” from the context menu.
The just rushed a publish through on the weekend... they damned well better be in the office today!But yeah, we kinda need to know....And, like, sometime on Monday when they get back to work.
Publish 82 isn't live yet, it goes live on Monday. It's only on Origin and Izumo right now...The just rushed a publish through on the weekend... they damned well better be in the office today!
On smaller shards, it actually is.Players: This is too much. We can't manage 2m a week per city!
It is if you live on a smaller shard and there is no-one to sell your stuff to.Two million gold isn't really anything by modern standards.
Perhaps so!On smaller shards, it actually is.
Perhaps so!
But where are all the posts saying this in the threads complaining about how the economy is ruined because there's too much gold out there, gold is too easy to get from monsters, and there's not enough gold sinks!
Yes, two million in the grand scheme of things is relatively insignificant and we do need more gold sinks. But the problem is the nature of the system and in particular its effect on smaller shards and smaller towns. A far better solution would to have the governor be able to set the trade deal either for free or for a relatively small sum. Then, when the players come to activate the deal, a charge is levied from their own funds, say at 25k, 50k or 100k per day. So the governor is effectively just negotiating a good deal for a guild's services, which citizens can take advantage of if they so wish. That would actually be just as big a sink as what we have now but would not penalise smaller entities.Players: Gold is worthless and meaningless, and the economic us ruined. There's billions of gold out there and you can make millions with minimal work! We need a gold sink!!!!!
Team: Here's a gold sink. A weekly buff, associated with an RP mechanic, that costs 2m gold per week.
Players: This is too much. We can't manage 2m a week per city!
-Galen's player
It is if you live on a smaller shard and there is no-one to sell your stuff to.
This is a great solution. Citizens should be able to pick the Trade Deal they want and that will keep them loyal to the city they wish to join. Otherwise we will be picking the same three buffs.After the 2 million is satisfied, citizens should be able to choose which buff they want from a list. In other words, no trade "deal" affecting everyone, just activation of the trade deal list for citizen choice. This way you could build a suit around the buff and choose the one that best fits your playstyle. This would keep everyone in the loop as far a donations go.
As it stands now, I'll be darned if the governor picks the bardic deal and I do not have a bard, then to heck with donating.
This will never be an effective gold sink because it will be ignored and never used. Instead of the elections and governorships being something to bring people together and interact more, it's headed for being a disaster, thanks to poor thinking, bad implimentation and hopeless 'advertising'. The only way it'll take gold out is is people choose to spend a fortune on something some people maybe might benefit from. As a gold sink, and appeal for people to throw cheques in the bin is likely to have about the same impact.Perhaps so!
But where are all the posts saying this in the threads complaining about how the economy is ruined because there's too much gold out there, gold is too easy to get from monsters, and there's not enough gold sinks!
-Galen's player
I object to that sentence.Again, it lacked a 'game designer' and got a 'systems designer' instead, and the result of that is never good...
I'm sticking with 'system designer' to describe someone who puts together systems.... and as a self-contained system this almost works. And after all, UO is constantly given self-contained, unconnected systems, so I hardly expect any change in that. I never said it was a 'good' system design...I object to that sentence.
They have neither a game designer nor a system designer. A game designer makes a system fun. Ok it ain't fun. A system designer makes a system solid and would know how it would interact wtih existing systems and spot weaknesses and flaws in the execution. Nope, that didn't happen either.
To be fair, the Bardic trade deal is Faster Casting 1 for all citizens, but the name doesn't actually convey that immediately to peopleAs it stands now, I'll be darned if the governor picks the bardic deal and I do not have a bard, then to heck with donating.
You hit the nail right on the head, let's all get behind this, pay the 2 mil, let each citizen choose his/her Trade Deal. Then this whole system will perhaps make it, otherwise, chalk it up as a total failure. People don't want to move cities and redo their whole loyalty thing for a buff that lasts indefinitely, let alone one week.After the 2 million is satisfied, citizens should be able to choose which buff they want from a list. In other words, no trade "deal" affecting everyone, just activation of the trade deal list for citizen choice. This way you could build a suit around the buff and choose the one that best fits your playstyle. This would keep everyone in the loop as far a donations go.
*rolls eyes* The publish notes clearly stated that the trade deals would last indefinitely.I remember when voting time came, a few people who were very wealthy offered big promises of buffing others constantly.
Not many of them were actually elected, instead they voted in their poor friends who really shouldn't have been voted in to begin with.
Now that these people cant afford to actually do anything with their control this automatically becomes MY problem.
Your complaining = LOL
Actually, you do have some, albeit small, say in which city you show loyalty to. Pick a city that has the buff you want or need, and then work up the citizenship and contribute to its upkeep. If a governor picks an unwanted, that city's upkeep cost will become more and more expensive for the Governor, and cost 2Million to change. That is why I have not actively supported any city until the actual workings have been shaken out... now we know it's not all roses we smell.So players who have actively supported the city have no more say over who is Governor than others who have done nothing. Don't seem right somehow.
Next time the issue of the economy comes up, I would urge you to mention the smaller shard issue: It deserves to be part of the discussion. Frankly it hadn't occurred to me at all, because the discussions have almost solely centered around the issue of gold farming, and that can go on regardless of shard size.Oh, I and others were quiet and let the larger shards argue about that. But now the game's biggest-ever gold sink has quite an impact on us.
Nothing prevents any Governor or Governor candidate from calling meetings and see who shows up. Hosting it in Blackthorn's castle doesn't change much in terms of attendance -- save that on the larger shards you might attract people who think they can grief until something changes in the game to their liking.This will never be an effective gold sink because it will be ignored and never used. Instead of the elections and governorships being something to bring people together and interact more, it's headed for being a disaster, thanks to poor thinking, bad implimentation and hopeless 'advertising'. The only way it'll take gold out is is people choose to spend a fortune on something some people maybe might benefit from. As a gold sink, and appeal for people to throw cheques in the bin is likely to have about the same impact.
Suppose you want to stand for Governor. You cannot see who your electorate are, have no clue how many or how few, or what they want. You can try through websites and chat channels, but we surely all know by now you only ever reach a fraction of the playerbase that way. Whether opposed or not, you can't argue anything remotely resembling an electoral platform to a majority of the people who MIGHT be eligible to vote.
Come voting time, assuming it's accurate (my confidence about that is frankly low - buggy and poorly tested code abounds in UO, and someone manually re-starting the election stones each few hours for the first days of voting is not too likely to help me trust the accuracy of the system), you'll get some - essentially, people with most guildmates, friends or associates - who can swing a proportionally huge vote very quickly, since zero loyalty is needed to be eligible to vote, and in a social game friendships or similar matter a lot. However that also opens up the old 'let's rig this for a laugh' option for spoiling a system, and we all know people who will try that on just because they can. Setting the voting requirement slightly higher than 'make three clicks on the options for your character to be able to vote' might have helped there....
Who people are voting for regularly boils down to 'do I know this person', 'will they mutually support me', and 'what's in this for me' - and since you need to be a higher loyalty to use the advantages of the voting system than you actually do to vote (who the hell dreamed that one up!) the majority of 'voters' are probably getting .... nothing. Do a friend a favour since they say they want the Governor title.... then watch when they learn it's a potential cost of 2m per week for effectively almost nothing bar the ability to display the "Governor" title for 3 months...
(Might have been possible to sort out 'town meetings' where voting went on, scatter a few through the week at varied times so everyone had chance to attend (and advertise it properly so people KNOW!), somewhere like Blackthorn's castle so some types of disruption are limited, and have the voting follow some sort of discussion from the potential governors - if they can't be there at least a book of their manifesto could be.... Far from perfect, but at least it means some people meet and talk about this, rather than the none who are doing for the huge majority of towns on all shards.)
When elected, what actually can a Governor do - apart from choose to lose 2m per week on a buff that some people might use? Well you can supposedly sit on the council and talk to the EMs - except on a few shards, there's no EM so that's out, and EA have been completely silent about what you can achieve by this talking. Some have mentioned maybe deco for the town, or steering plotlines - but those 'some' are just players like the rest of us, the information should come from EA, but never does. You can give titles to citizens - pity you don't know who your citizens are, then, that might have been fairly relevant. (I don't share the concerns about inappropriate titles some people have raised - if it's offensive it's bannable, and you choose which titles you display anyhow so it's no more open to 'abuse' than the ability to give Guild titles). The titles would be really useful for RP, if only there were big enough RP communities to support a 'town council', but frankly those are damn rare nowaday.
It's just the latest in the apparently neverending stream of good ideas ruined by hopeless planning and design. So frustrating since there was so much potential, but it's looking more and more like a slow motion train wreck. Maybe it will be salvaged by the developers getting a grip on the whole thing, but frankly I reckon it's headed the same way as far too many past big, clever systems - looks shiny, people try it a couple of times, and then it's completely abandoned bar a very few who try make it work for their preferrred playstyles. I wish them well, they should be able to do anything they enjoy in the game - but when a big system with huge potential takes developer time, it needs to be something that a LOT of the playerbase will use, and as it stands this isn't.
Again, it lacked a 'game designer' and got a 'systems designer' instead, and the result of that is never good...
For my part 2m actually is a lot -- even though I have more than that it isn't an amount of money I can afford to ignore.Regarding
Yes, two million in the grand scheme of things is relatively insignificant and we do need more gold sinks. But the problem is the nature of the system and in particular its effect on smaller shards and smaller towns. A far better solution would to have the governor be able to set the trade deal either for free or for a relatively small sum. Then, when the players come to activate the deal, a charge is levied from their own funds, say at 25k, 50k or 100k per day. So the governor is effectively just negotiating a good deal for a guild's services, which citizens can take advantage of if they so wish. That would actually be just as big a sink as what we have now but would not penalise smaller entities.
Alternatively, I would reduce the weekly charge to one million and have the town tax only apply to funds in excess of that sum. But as things stand now, I do not see more than a couple of towns on Siege running a trade deal consistently and I suspect it will be a similar situation on many other shards.
The main goal was never to implement a gold sink, it was just an add on feature that was nice since we were doing elections anyway, and that required setting up the City Stones. The purpose of the buffs is to provide a bonus to those who wish to pursue them, if you've got the gold - go for it. If you don't like the particular buff, tell the Governor - they won't change it? Run against them in the next election. This is UO, we give you the toys to play with in the sandbox, and you do with them what you will. The main goal of the system was to provide an enhanced role-play experience for those who wish to participate in it, and also provide a streamlined way for representatives of each city to obtain an open line of communication to the Crown. By limiting the autonomy of the system and allowing the EMs (I realize some shards are currently lacking, Mesanna is actively working on that) to foster communication the possibilities are limitless. The idea is to put the creativity in your hands. If you want something, petition the King for it. In another post somewhere I read about a player asking for a Stables in Vesper - that is exactly the type of request that could be channeled in through Blackthorn's Council.This will never be an effective gold sink because it will be ignored and never used. Instead of the elections and governorships being something to bring people together and interact more, it's headed for being a disaster, thanks to poor thinking, bad implimentation and hopeless 'advertising'. The only way it'll take gold out is is people choose to spend a fortune on something some people maybe might benefit from. As a gold sink, and appeal for people to throw cheques in the bin is likely to have about the same impact.
Suppose you want to stand for Governor. You cannot see who your electorate are, have no clue how many or how few, or what they want. You can try through websites and chat channels, but we surely all know by now you only ever reach a fraction of the playerbase that way. Whether opposed or not, you can't argue anything remotely resembling an electoral platform to a majority of the people who MIGHT be eligible to vote.
Come voting time, assuming it's accurate (my confidence about that is frankly low - buggy and poorly tested code abounds in UO, and someone manually re-starting the election stones each few hours for the first days of voting is not too likely to help me trust the accuracy of the system), you'll get some - essentially, people with most guildmates, friends or associates - who can swing a proportionally huge vote very quickly, since zero loyalty is needed to be eligible to vote, and in a social game friendships or similar matter a lot. However that also opens up the old 'let's rig this for a laugh' option for spoiling a system, and we all know people who will try that on just because they can. Setting the voting requirement slightly higher than 'make three clicks on the options for your character to be able to vote' might have helped there....
Who people are voting for regularly boils down to 'do I know this person', 'will they mutually support me', and 'what's in this for me' - and since you need to be a higher loyalty to use the advantages of the voting system than you actually do to vote (who the hell dreamed that one up!) the majority of 'voters' are probably getting .... nothing. Do a friend a favour since they say they want the Governor title.... then watch when they learn it's a potential cost of 2m per week for effectively almost nothing bar the ability to display the "Governor" title for 3 months...
(Might have been possible to sort out 'town meetings' where voting went on, scatter a few through the week at varied times so everyone had chance to attend (and advertise it properly so people KNOW!), somewhere like Blackthorn's castle so some types of disruption are limited, and have the voting follow some sort of discussion from the potential governors - if they can't be there at least a book of their manifesto could be.... Far from perfect, but at least it means some people meet and talk about this, rather than the none who are doing for the huge majority of towns on all shards.)
When elected, what actually can a Governor do - apart from choose to lose 2m per week on a buff that some people might use? Well you can supposedly sit on the council and talk to the EMs - except on a few shards, there's no EM so that's out, and EA have been completely silent about what you can achieve by this talking. Some have mentioned maybe deco for the town, or steering plotlines - but those 'some' are just players like the rest of us, the information should come from EA, but never does. You can give titles to citizens - pity you don't know who your citizens are, then, that might have been fairly relevant. (I don't share the concerns about inappropriate titles some people have raised - if it's offensive it's bannable, and you choose which titles you display anyhow so it's no more open to 'abuse' than the ability to give Guild titles). The titles would be really useful for RP, if only there were big enough RP communities to support a 'town council', but frankly those are damn rare nowaday.
It's just the latest in the apparently neverending stream of good ideas ruined by hopeless planning and design. So frustrating since there was so much potential, but it's looking more and more like a slow motion train wreck. Maybe it will be salvaged by the developers getting a grip on the whole thing, but frankly I reckon it's headed the same way as far too many past big, clever systems - looks shiny, people try it a couple of times, and then it's completely abandoned bar a very few who try make it work for their preferrred playstyles. I wish them well, they should be able to do anything they enjoy in the game - but when a big system with huge potential takes developer time, it needs to be something that a LOT of the playerbase will use, and as it stands this isn't.
Again, it lacked a 'game designer' and got a 'systems designer' instead, and the result of that is never good...