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Upcoming "PvP-In-Trammel Toggle" As Replacement to Factions?

GalenKnighthawke

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British is gone... Blackthorne is a good guy now? Minax? I dunno.
There's a lot of confusion on this point.

My read on Blackthorn has always been that (excepting the LBR cybernetic Blackthorn period, which I'll get to shortly) he was never evil, merely different.

While not all agree, most folks I've discussed this with do appear to agree.

The original version of the cyber-blackthorn period was as follows:

Chaos (a relatively permissive belief system) + noble blood/nobleman's sense of entitlement + right offer at the right time from the right villain = evil cyber-blackthorn.

They've now changed that to: cyber-blackthorn always was a copy.

Regardless of how I might feel about that, cat's out of the bag, and fortunately Blackthorn was played so well by Great Lakes' Event Moderators that I was won over by the idea -- and even more importantly my character was won over to Blackthorn.

-Galen's player
 
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Victim of Siege

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Why not something simple like town vs town..a towns uprising against the crown will give you good vs evil the north vs south aura and that's what alot seem to want..a "reason" to fight not a fight or don't an actual solid reason to strap up and combatant each other.

Bucs den is refusing to pay taxes to the crown and lord blackthorne is upset over it and has started a war..
I was kinda thinking along these lines myself, but was getting stuck on what to do with Siege, we only have Fel, so it may interfere with the other town system that is in place. I will think on it some more.
 
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kelmo

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My wish would be a system that you as a player pick what you are. Good guys... Bad guys... Remember the dreams of a town stone? Players pledging to that stone and getting benefits from numbers and even donating? That system is close... They have made towns. Why not gangs?
 

kelmo

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Maybe a Fel version of the new city system?
 

BigEv

Lore Master
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To me this needs to come to tram. U don't have to join a side to fight if u don't want to. As for disrupting em events if ur guild is in a war that could happen anyhow. On top of that em events are already always disrupted. I would love to see more fighting in tram to make it more exciting and no I don't want togo to fel and put up with all the BS I see everyday on gen chat. No TY! If in tram there should not be any looting etc I'd say. I would love to fight for a side just to fight and have fun and not worry bout all the BS that comes with fel fighting and the fel ruleset (can't walk through people etc) Now this is my opinion and its just that. Really noone in tram would have to worry, pick what characters u want in to fight or don't. Take ur charatcer out if you want to with possibly having to wait a certain time period to join again or possibly change sides. There should be no reason this should be Fel only. If it is then again in my opinion this is a waste of "what could of been" and another thing half the uo population prolly won't experience.
 

popps

Always Present
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What a challenge !

Try to give a contribution to a major change to the way PvP happens in Ultima Online BUT in a way that would please BOTH PvPers AND non-PvPers.....

Quite a task but perhaps with good contributions from both sides of UO playing styles some good ideas may come up ?

I think that in order to focus on a PvP system that is a step "forward" from Factions, we need to identify what have been the problems with Factions. Why have players not been involved much into Factions ?

Once we can determine what have been the goods of Factions and what the bads, we can discard the bads for an eventual new system and focus on the good aspects of it enhancing them for more players' participation into UO PvP.

Personally, I would like to see a role of Towns in UO's PvP. That is, make a player's allegiance to a town meaningfull and have towns (through their elected Councils perhaps ?) move war to each other with that making it an opportunity in some way for the conquering town at the expense of the defeated town perhaps ?

Like for example, have the players from the Town moving war to another town have to support a "war funds chest" with the elected officials (because they are those after all deciding upon moving war to another town...) having to support in a larger way this war funds chest as compared to other players who pledged their allegiance to this town. When the war funds chest reaches a balance decided by the PvP engine, the hostilities can begin and the players who have pledged allegiance with the target Town will receive a notification of this upon their logging in.

At this point, a system of points will be awarded for killing players of the opposed Town and which ever Town will reach as first a tally of points set by the PvP engine will with the war.

Now, if war has been won by the defending town the war funds' chest that was set up by the attacking Town will become a war trophy of the defending town and its amount split by the players of the defending town who succesfully defended their town (i.e. based on the points they scored through killing opponents).

I am not sure what could be the prize if the attacking town was to win, though...

There should be safeguards though to avoid abuse of the system like from players having more than 1 account and have their character on account 1 kill over and over their character on account 2 for accumulation of points.
Perhaps a CAP in the points that the same 2 characters can kill each other during the same town war ?

Also, I think that a much stronger town should not be allowed to move war to a much weaker town. So, all Towns should be assessed a strength value by the game engine based on the number of their active loyal participants. I stress on active because on paper a town could have tons of loyal supporters but then only a handfull of those actually logging in regularly.
Then, when a Town moves war to another town, they will need to either do it against a town with a comparable strength OR to various other towns so that all defendants could moreless match the force of the attacker.
If a town will be allowed to succesfully move war to multiple towns because of this strength rule, then all the defending town players will be notified by the game engine that their town have been moved war to and that these towns players will be "de facto" allied in this war against the attacking town and be able to male parties and group together in fights.
Allied town players will NOT be able to hurt or attack each other players, only be able to use defensive actions among them, they will only be allowed to use offensive actions against the town players that attacked them. This is to avoid abuse of the system like the attacking town make a deal with one of the smaller defending towns to all focus on attacking on any other of the defending towns.
That is, Britain is attacking Vesper and Skara Brae. Players from Vesper and Skara Brae will only be able to attack and kill players from Britain and to better reach this goal they will be allowed, for the duration of the war, to party with each other even if they are from 2 separate towns. It will not be possible to see Vesper players attacking and killing players from Skara Brae or vice versa. For defending town it will not be required for defensive actions like healing and such to be necessarily partied with each other. Of course, no player from any of the defending towns will be able to use defensive actions like healing and such in favour of the attacking town players.

Of course those players not pledging their allegiance with any Town in Sosaria will stay out from all this and not be attackable by anyone (i.e. out of PvP entirely).

just an idea.
 
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Winker

Babbling Loonie
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Stratics Legend
1. Why is Mesanna even doing this on SP? There should be a notice on the log-in page to UO and UO.com directing people where to go to talk about this. Do not leave it up to the player base to spread the word. Totally unsat.
I agree, Mesanna should never had started this on a dead shard, it should have been brought up here in a thread of its own

2. There are 7 posts total today on UOStratics and now we are asked to decide the fate of UO, NO TY.
Stratics does not cater to enough of the player base, only 20% of the players come here daily
3. This type of thread will and must be MODed with a very heavy hand. Keep the attacks out of it.
Normal stratics Moderation
4. If this is going to be allowed in Tram then all of UO needs to go to a Tram Set and use this as PvP.]
Why its only PvP? This will only effect PvP characters

5. This will hurt EM events if allowed in Tram.
No I don't think it will, Why would you take a PvP character to a EM event, just as why would you tak your crafter to a PvP event

6. One person has already stated that if they put a toggle in Fel that they will quit, well guess what, how many people do you think will quit if they do it to Tram? How many people quit because of Fel only or when Tram opened up left Fel and never looked back. Keep it in Fel only or make all lands the same.
That was me, why would it hurt anyone in tram if they are not on a PvP character? I only use PvP chars for PvP, PvM character for events and hunting monsters and crafting character for making stuff or collecting resource. If your on a PvP character you should be ready for PvP where ever you are else log the PvP character out and log in a character that's no involved in the PvP system

7. UO is already on thin ice and the Devs need everyone in this talk or you may not have a UO to do this in.
People who are not involved in PvP need not apply
Just my $.02 and sorry if you do not like it but we are all allowed to state our wishes.
 

virtualhabitat

Lore Keeper
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Stratics Legend
white rose vs black rose (or red)

Deva vs. Asura (In Hinduism Asuras are the forces of chaos and do battle with the Devas, the maintainers of the realms.)

Elementals such as Fire v. Water or Earth v. Air You could group elementals together like earth, fire, energy vs. water, air , cold

Doughnut vs. Doughnut-hole
 

Zosimus

Grand Inquisitor
Alumni
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Here is my input: Lets use some ancient UO lore when it comes to renaming the Order vs Chaos name.

Olympus vs White Dragon
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
They were pretty good about changing some things early in the Publish 81 discussion. Then they rammed Refinement down the throats of an unwilling playerbase and burned a lot of credibility.

They did put in that system that has no real effect on anything despite people not liking it, that's true. On the other hand they DID change nearly the entirety of the publish the DID effect many people and would have a serious effect, based on player feedback.

The only reason refinement had to happen (if you ask me) is that they made art for it. It was a new non mandatory (which clearly is true since hardly anyone uses it at all) addition, the rest was a tweak to what already was, which did have some tangible ramifications to the way people had been playing.

So thats not entirely fair.
 

Uvtha

Stratics Legend
Stratics Veteran
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Petra, just lock the thread. This is so stupid. If you don't want to bother patrolling this discussion today because you think it's going to get ugly, lock it. Do the maintenance on Stratics and just shut things down for the weekend so you and the mods can go enjoy your weekend.

Honestly man, it seems like your posts are the only ones reacting in a hostile manner up to this post I am quoting, other than one person saying a certain change would make them quit, which was IMO a reasonable thing to say.

Chillax homes. :p
 

atinycow

Adventurer
Stratics Veteran
They did put in that system that has no real effect on anything despite people not liking it, that's true.

"This huge thing the devs worked on sucks but at least we can ignore it easily!" has become a depressingly common excuse over the last few years, one which has worn out its welcome with me.
 

Uvtha

Stratics Legend
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"This huge thing the devs worked on sucks but at least we can ignore it easily!" has become a depressingly common excuse over the last few years, one which has worn out its welcome with me.

Not an excuse really, just an explanation that I understand. I dislike that system more than most, I think.
 

Tina Small

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Stratics Legend
Another question to add to the list in my first post:

  • How will individual characters in this arrangement talk privately and at a distance while in-game with other characters who are (presumably) on the same "team" in this arrangement? Even using guild chat to speak to other guildmates who are on the same side may not be a workable solution if other characters in the same guild belong to a different "team."
 

Tina Small

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And another question to add to the list:

  • How soon will we be told whether this new arrangement that will replace factions will involve the town loyalty system or will be completely separate from it? I ask because I would hate to see people invest a lot of time and in-gold resources to the town loyalty system for the benefit of their individual characters, only to find out down the road that this new PvP arrangement will mesh with the town loyalty system. (I'm really assuming the new arrangement is for PvP if it is replacing factions!!) If people want to join the new arrangement to be part of a structured PvP system, they will most likely want to do it with guildmates and alliance mates and may want to put most or all of their PvP-ready characters onto the same side. However, without knowing this is coming, people may spread out their characters among many towns and put a lot of effort into becoming a governor or showing other loyalty to a town and then find out that it was not the best choice.
 

Lady Storm

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Tina nothing is in cement.... geesh

Look I can understand your need for information... we all would like to understand this request. So far we know its a fact finding mission for a name...period.

Perhaps if Mesanna were to drop us a few bread crumbs about her request then we might have some basis to go on.

Till then ... lets keep our feet on the ground and our ears open...
 

Tina Small

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Tina nothing is in cement.... geesh

Look I can understand your need for information... we all would like to understand this request. So far we know its a fact finding mission for a name...period.

Perhaps if Mesanna were to drop us a few bread crumbs about her request then we might have some basis to go on.

Till then ... lets keep our feet on the ground and our ears open...

I'm sitting here reading your comments and wondering why you feel so compelled to put me down for asking questions. I care about UO. And most of the comments I've seen in this thread are nothing but criticism for asking questions. I am just flabbergasted and so disappointed. I thought this was a place where we could ask questions and have discussions. And yet there seems to be a group of people who just feel compelled to squash any kind of discussion that puts the devs in the position of having to provide information.

I honestly don't know why I still pay for this game at this point when this is the reaction you get. I'm not trying to be critical of people who are doing a job for EA. But I still need to find reasons to justify continuing to pay for UO and to pay for it. It's hard enough now to find reasons to keep playing. I have so many characters started on so many shards just to find something to keep busy with and reasons to keep playing. But one of the things that kept me playing a few years ago was factions. And then it was literally destroyed by Draconi and others when they added the faction artifacts. I am not a great PvPer. I really enjoyed being a spy/thief/trap remover and doing what limited faction crafting that made sense and doing whatever else I could do to support my guild and alliance mates in factions. And now I read these little bits and I just am not seeing anything that makes me think there's any real reason to stick around. I have been hoping for several years that there would once again be some system that I could participate in as I did before factions was destroyed. I had a wonderful time back in 2006, 2007, and early 2008 playing in factions on Great Lakes and then some of the other shards that our guild traveled to. The faction guild I belonged to on GL was big and busy and so much fun. The smaller guild I joined later after all those folks quit in the summer of 2007 has also been a lot of fun. But we barely touch factions anymore.

I'm just really crushed at this point that the attitude of so many people like you is that I should just go away and stop asking questions because it's putting the devs on the stop or something. I want to see UO survive and for people to have fun, but for many of us that requires information and motivation to stay around because we think something good is coming. Is that so hard for people to understand? And why does it have to be criticized so harshly?
 

Lady Storm

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Tina its not putting you down... You like so many want answer's that just are not there to get...
I do understand your want for info. But if the past is any indication its not coming how you or any of us want.
I have read your questions. As near as I can tell you have some good points but and I know you hate this part... the dev have a thing for keeping secrets to the point of distraction.
We will never get it through their heads that we want openness in our dealings with them... but I see the down side of that too... what's a game without a little mystery?
 

Tina Small

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Tina its not putting you down... You like so many want answer's that just are not there to get...
I do understand your want for info. But if the past is any indication its not coming how you or any of us want.
I have read your questions. As near as I can tell you have some good points but and I know you hate this part... the dev have a thing for keeping secrets to the point of distraction.
We will never get it through their heads that we want openness in our dealings with them... but I see the down side of that too... what's a game without a little mystery?

I don't know why you or several other people are even interested in this thread. You don't contribute anything to the discussion. You don't talk about the subject of the thread. All you and a couple of other people have done is basically tell me to shut up or to pick up on one little thing that you see as a flaw and completely blow it out of proportion. That's what this community has become anymore. Trolls and patrollers. It's really sad. This isn't a place where you can come and have a productive discussion of anything related to UO. It's just a place where you get yelled at. No one cares what you might have to say that's actually constructive or helpful. As soon as you open your mouth, it's BAM. You're criticizing the devs in some oblique way and therefore need to be shut down ASAP. There really is no point anymore in coming here to talk about UO.
 

Lady Storm

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Tina for as long as I have known of you 99% of the time your a ok kiddo... now your getting on my case and biting the hand of a friend.

Toggles for pvp fighting has been on the table for so long I forget the first request for it's implementation. Long before factions was a Dev wet dream, PvP'ers wanted a switch to control their in fight mode so they could have some down time.... only the dev put it on a scale and found it to be lacking a few safeguards. The biggest one was onset of the toggle time wise. Reasons were many not to install it but that was many years ago and the time and game have different coding that just might open that up for use.
Petra explained it that they are just getting a feeling for what we think... about a name.
I know you play Siege as I have seen you there... why didn't you ask your questions to her then?
 

atinycow

Adventurer
Stratics Veteran
Not an excuse really, just an explanation that I understand. I dislike that system more than most, I think.

Yeah "excuse" was perhaps not the correct word, since it's not up to anyone else to excuse anything. I just couldn't think of a single word that meant "thing we players say among ourselves to feel better".
 

looker118

Adventurer
Stratics Veteran
Just as those who PvP are against a toggle in Fel, I, a PvE type, am against it in Tram. A Tram PvP toggle will foster endless griefing. Frankly, I don't see where this toggle would be a good idea on either facet.
 
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atinycow

Adventurer
Stratics Veteran
We already have a Tram PVP toggle. It's called guilds and guild wars. I see people PVPing all the time at the bank. Somehow the world hasn't exploded.
 
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Tina Small

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Tina for as long as I have known of you 99% of the time your a ok kiddo... now your getting on my case and biting the hand of a friend.

Toggles for pvp fighting has been on the table for so long I forget the first request for it's implementation. Long before factions was a Dev wet dream, PvP'ers wanted a switch to control their in fight mode so they could have some down time.... only the dev put it on a scale and found it to be lacking a few safeguards. The biggest one was onset of the toggle time wise. Reasons were many not to install it but that was many years ago and the time and game have different coding that just might open that up for use.
Petra explained it that they are just getting a feeling for what we think... about a name.
I know you play Siege as I have seen you there... why didn't you ask your questions to her then?

Fine, I get the message. You feel like you speak for Mesanna. I'll just go away now. Have a nice time patrolling Stratics.
 

Lady Storm

Grand Inquisitor
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I quit!! Petra I have had enough of miss wet pampers here... Tell her to go harass someone else!
 

Barry Gibb

Of Saintly Patience
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What else do you think we should be asking Mesanna about this new arrangement at this point?
Tina, I sent you a PM on this topic, but I got an auto-response to ICQ you. I cannot find your ICQ#, nor do I have it installed anymore. If you send me a PM first will we be able to have a discussion? If not, please send me a PM with your ICQ.

Stayin Alive,

BG
 

Mervyn

Babbling Loonie
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If Messana wants to listen, she will hear the teachings of Mervyn.

The best PvP is involuntary pvp, Champs were fantastic when they were the only way to get 120 powerscrolls. Make only arti drops available in fel and the communities will soon create their own factions. (Normally the shard vs Mervyn's guild)
 

The Zog historian

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UNLEASHED
If Messana wants to listen, she will hear the teachings of Mervyn.

The best PvP is involuntary pvp, Champs were fantastic when they were the only way to get 120 powerscrolls. Make only arti drops available in fel and the communities will soon create their own factions. (Normally the shard vs Mervyn's guild)

You seem to like posting a lot of nonsensical things. Where else can we get 120 powerscrolls, kindly tell us?

Your "best PvP" necessitated Trammel, because certain people (you should look in the mirror here) couldn't do much more than kill miners and other weaklings.
 

kelmo

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I believe you can roll your own 120s now if you get enough 105s? Is this correct?
 

Tina Small

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I believe you can roll your own 120s now if you get enough 105s? Is this correct?
Yes, but for the majority of the power scrolls, you would still have to get the 105 power scrolls in Fel. The only power scrolls that don't come from Fel champ spawns are the ones for blacksmithing, tailoring, imbuing, and fishing.
 

The Zog historian

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I believe you can roll your own 120s now if you get enough 105s? Is this correct?
Per UO Guide: You need eight 105s to make one 110 scroll.

You need twelve 110s to make one 115 scroll.

You need ten 115s to make one 120 scroll.

I have never heard of a single player who got anywhere near close to nine hundred sixty of the same 105 scroll to make a single 120. For the time spent, you'd be better off killing ettins to buy the 120 (my example deliberately chooses something with a low gold-over-time yield).
 

Lady Storm

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ahhhhh zog sweety..... *raises hand* I have, playing so many shards I picked up tons on the ground from the last bunch of years and have made many different kinds from the 105 up to 120 just to make room once the binder scrolls showed up... People dropped many 105's and 110's and even a few 115s that were junk... in fact on some shards they still drop them... now I will say it took years to gather up so many and I sold off tons on my vendors for cheap... it was not hard back a few years ago... these days though the players who get them don't drop many...
 

King_Fisher

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System names.

The Revered vs The Condemned
The Glorious vs The Dreaded
The Righteous vs The Corrupt
The Guild of Truth vs The Guild of Ulterior Motives
The Followers of Virtue vs The Heralds of Deceit

and

The Alpha vs The Omega
The Haves vs The Have Not's
1% vs 99%
 

The Zog historian

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ahhhhh zog sweety..... *raises hand* I have, playing so many shards I picked up tons on the ground from the last bunch of years and have made many different kinds from the 105 up to 120 just to make room once the binder scrolls showed up... People dropped many 105's and 110's and even a few 115s that were junk... in fact on some shards they still drop them... now I will say it took years to gather up so many and I sold off tons on my vendors for cheap... it was not hard back a few years ago... these days though the players who get them don't drop many...

I believe you, though my point is about building a 120 from strictly 105s.
 

Lady Storm

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that's what I was saying hun before origin lost all its people there was tons of the 105s dropped in luna I just scooped them up and tossed them in a castle for sorting and use... when we got the scroll binders my son went hog wild and bound up all the 5s into them and made a lot of 120s...
Oh and I sent a lot from other shards with every trip that was made so origin got a lot in shipping as well.. I still ship in when there is room on my shard mover...
 
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FrejaSP

Queen of The Outlaws
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a) She/The Devs view the whole faction system as being too broken to fix. They are in favour of going back to something like the Chaos/Order system.
Sounds good.
1) It need to be more simple, like a few global PvP guilds.

Pirates - Color: Red, much like old Evil system
This turns you permanently red and makes you freely attackable. (not sure about Trammel here, guess it should only count in Fel and Siege. I can't speak for what Trammel want)
You will gain the title of "the Pirate," and you will have "[Pirate]" attached to your name when looked at.
Pirates are not automatically killed in justice regions. In fact, they are under the protection of Lord British's guards just like innocents are.
In Felucca and on Siege/Mugen, Pirates can attack blue without getting a murderer count but can only loot resources. If they loot non stackable items, they can be reported and that will make them attackable in town to for x hours, just like if they had 5 murderer counts, other murderer rules will count too until their hours wear off. Their pirate title will show different, maybe [*Pirate*]
In Trammel, they can only attack other global guilds
Pirates can kill Guardians and other blue and red global guilds

Interacting with Pirates
Healing pirates is a criminal act.
Attacking pirates makes you gray to all pirates for two minutes. In addition, you are full lootable if killed. You do not get this flag for attacking an Pirate player that just attacked an innocent.
Looting a Pirate corpse will make you gray to all Pirates for two minutes as well.

Guardians - Color: Blue, much like old Hero system
Guardians can attack and loot Pirates and other reds. They can't attack blue without risk for being reported and that will make them attackable for x hours, just like if they had 5 murderer counts, other murderer rules will count too until their hours wear off. Their Guardian title will show different, maybe [*Guardian*] and they will be red
Guardians can be attacked of red global guilds.
They can only attack red global guilds in Trammel

Now we need at least one more red and one more blue global guild, not sure of the names.
And we need some kind of kill rewards and maybe something to fight over but I believe the system itself will help PvP at each guild will have PvP members. Good guilds will protect their crafters and farmers. Evil guilds will be able to have crafters, who are not forced to join a PvP system.

c) The proposed new system would not be guild-specific along the current lines; each person could opt-in as they wish so that some members of a guild may be in the system and others not.
I like that, that will allow some guildmembers to join a PvP+ system but I believe the guild should have to choose one global guild, their members can join so a good guild will choose one of the blue global guilds and an evil guild will choose one of the red global guilds. If a guildmember not in a global guild choose to help a member, who are in one, that be with healing or fighting, I think he temperery should be joined the global guild his guild support, maybe for 30-60 min.

I wouldd love to see a new system, that do not split guilds like Faction do and do not effect town taxes.

I believe it is very important, that Mesanna care how a new system will effect Siege. I understand, she wish no special rules for Siege but if she only listen to normal shards, a new System could hurt Siege badly. It have to work so all can live with it, Fel, Tram and Siege and that's not easy but I have faith in Mesanna and the devs we have now.​
 

The Zog historian

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That's still a lot of effort for just a single 120. It's better to do something lucrative, then use the gold to buy scrolls outright. And that, going back to the proposal, is why I don't think powerscrolls should be available in Trammel. They're still very possible for non-PvPers to get, via gold, and that player interaction only makes the game better.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
There's no point discussing names until we know what the system is based around.
Mesanna asked for names. I don't think they yet have decided what the system is based around, they want some brainstorming here to help them decide.
 

hen

Certifiable
Stratics Veteran
Stratics Legend
Mesanna asked for names. I don't think they yet have decided what the system is based around, they want some brainstorming here to help them decide.

Me " Oooh I am having a baby. Ohh Ahh etc etc"

Midwife " What are you going to call it?"

Me " Uhh what is it, boy or girl?"

Midwife " I'll tell you after you give it a name"

Me " Okay, umm John! "

Midwife " Ooh she's gonna love you when she's older!"
 

Lightfoot

Adventurer
Stratics Veteran
Stratics Legend
Simple idea. Every town has a militia. Sign up for it. Mayors declare war on other towns (maybe they agree, maybe not). Only militia members may participate. Set a time each day when holding a town center for an hour(let's say) determines victory. Winning town gets a percentage of the losing town's treasury. Or make players post a fee when signing up for militia and use that for the winners' fund. Losing a war boots all players from militia and they must pay to sign up again for the next war.

This idea at least makes the office of Mayor do something meaningful and may generate more interest.
 

SunWolf

Seasoned Veteran
Stratics Veteran
Stratics Legend
I can say this Tina, all the quastions you taken time and writen up, was problay copied and laid on thier meeting desk, for when this change is planed out.
The reason why they don't answer or respond is it might narrow the thoughts of everyone.
You throw a red ball out there and see what ideas people have to do with it, and rarley sometime will say, lets make the ball a square and do this with it.
If you tell them it is a red ball and will be a red ball, then they will just all assume and think it will be dodge ball.
Atleast that is how I would do things to get the most out of everyone's thoughts, cause everything can change with one good idea,
but also, it sure doesn't help that alot of you sit on these forumns and just yell at eachother also, try to be helpful for once, and you might see alot better outcome from things, and that doesn't mean kissing anyone's *** either.
Sorry for myself ahead of time being a little rude.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I'm not sure about booting, Lightfoot, but I like your idea of town-vs-town wars. Factions II?

There's already the one-week timer on declaring new loyalty. To prevent people "escaping," it would need to be changed to keeping loyalty for one more week, after which you can declare for any new city.
 
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