The Event: Luna and Umbra Go to War, Because Reasons
1) A series of, say, two dozen spawn points are created along the road between Luna and Umbra. One of these spawn points represents the Front Line, where the armies of light and darkness clash. Powerful good and evil mobs spawn and attack each other at the Front Line, and can be attacked by players.
2) If enough good mobs are killed, the Front Line moves one spawn point closer to Luna. If enough evil mobs are killed, it moves closer to Umbra. The mobs are evenly balanced so player participation will decide which side has the upper hand. Spawn points which are behind the Front Line can have a few token mobs around just to give the impression of a column stretching out from the home city.
3) The battle can be pushed into the cities themselves with enough effort. (Yes you can wreck Luna for a little while if you can get everyone to kill the good mobs.) When enough mobs have been killed in their own city, the boss of that city will spawn. When that boss is killed, the system resets, and the Front Line moves back to the middle.
4) A captain in each city will give out sashes identifying players as part of their side. These function just like the old Orish Kin Masks and Savage Paint. They make your side non-aggressive to you while worn, but burn up and hurt you if you turn traitor and attack the mobs of your own side.
5) Sprinkle with loot and artifacts and stuff like that. People love loot.
Why It's The Best Thing Ever
1) It's less work than it sounds like because the entire thing is made from parts of existing systems. It's really just the old Orc/Savage war from like 10 years ago, with some Despise Invasion type stuff thrown in for good measure.
2) You can theoretically wreak havoc in Luna if you work at it hard enough, and who doesn't want to do that? Or you know, you can protect Luna... if you swing that way.
3) Players get to affect what happens, and it has a good side and an evil side. Ultima is all about having choices.
4) Your shard population doesn't matter. The mobs are evenly matched, so even a handful of players can swing the tide one way or another.
5) God it's more fun than picking up trash isn't it?
This would be totally awesome and get people fired up. When the next real event comes out and it's some incredibly laborious grind about doing the laundry or something while your laundry points decay and the EM plays out some tiresome story about Blackthorn doing his laundry, remember how awesome this post was.
1) A series of, say, two dozen spawn points are created along the road between Luna and Umbra. One of these spawn points represents the Front Line, where the armies of light and darkness clash. Powerful good and evil mobs spawn and attack each other at the Front Line, and can be attacked by players.
2) If enough good mobs are killed, the Front Line moves one spawn point closer to Luna. If enough evil mobs are killed, it moves closer to Umbra. The mobs are evenly balanced so player participation will decide which side has the upper hand. Spawn points which are behind the Front Line can have a few token mobs around just to give the impression of a column stretching out from the home city.
3) The battle can be pushed into the cities themselves with enough effort. (Yes you can wreck Luna for a little while if you can get everyone to kill the good mobs.) When enough mobs have been killed in their own city, the boss of that city will spawn. When that boss is killed, the system resets, and the Front Line moves back to the middle.
4) A captain in each city will give out sashes identifying players as part of their side. These function just like the old Orish Kin Masks and Savage Paint. They make your side non-aggressive to you while worn, but burn up and hurt you if you turn traitor and attack the mobs of your own side.
5) Sprinkle with loot and artifacts and stuff like that. People love loot.
Why It's The Best Thing Ever
1) It's less work than it sounds like because the entire thing is made from parts of existing systems. It's really just the old Orc/Savage war from like 10 years ago, with some Despise Invasion type stuff thrown in for good measure.
2) You can theoretically wreak havoc in Luna if you work at it hard enough, and who doesn't want to do that? Or you know, you can protect Luna... if you swing that way.
3) Players get to affect what happens, and it has a good side and an evil side. Ultima is all about having choices.
4) Your shard population doesn't matter. The mobs are evenly matched, so even a handful of players can swing the tide one way or another.
5) God it's more fun than picking up trash isn't it?
This would be totally awesome and get people fired up. When the next real event comes out and it's some incredibly laborious grind about doing the laundry or something while your laundry points decay and the EM plays out some tiresome story about Blackthorn doing his laundry, remember how awesome this post was.
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