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BEHOLD THE ULTIMATE UO EVENT

atinycow

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Stratics Veteran
The Event: Luna and Umbra Go to War, Because Reasons

1) A series of, say, two dozen spawn points are created along the road between Luna and Umbra. One of these spawn points represents the Front Line, where the armies of light and darkness clash. Powerful good and evil mobs spawn and attack each other at the Front Line, and can be attacked by players.

2) If enough good mobs are killed, the Front Line moves one spawn point closer to Luna. If enough evil mobs are killed, it moves closer to Umbra. The mobs are evenly balanced so player participation will decide which side has the upper hand. Spawn points which are behind the Front Line can have a few token mobs around just to give the impression of a column stretching out from the home city.

3) The battle can be pushed into the cities themselves with enough effort. (Yes you can wreck Luna for a little while if you can get everyone to kill the good mobs.) When enough mobs have been killed in their own city, the boss of that city will spawn. When that boss is killed, the system resets, and the Front Line moves back to the middle.

4) A captain in each city will give out sashes identifying players as part of their side. These function just like the old Orish Kin Masks and Savage Paint. They make your side non-aggressive to you while worn, but burn up and hurt you if you turn traitor and attack the mobs of your own side.

5) Sprinkle with loot and artifacts and stuff like that. People love loot.

Why It's The Best Thing Ever

1) It's less work than it sounds like because the entire thing is made from parts of existing systems. It's really just the old Orc/Savage war from like 10 years ago, with some Despise Invasion type stuff thrown in for good measure.

2) You can theoretically wreak havoc in Luna if you work at it hard enough, and who doesn't want to do that? Or you know, you can protect Luna... if you swing that way.

3) Players get to affect what happens, and it has a good side and an evil side. Ultima is all about having choices.

4) Your shard population doesn't matter. The mobs are evenly matched, so even a handful of players can swing the tide one way or another.

5) God it's more fun than picking up trash isn't it?

This would be totally awesome and get people fired up. When the next real event comes out and it's some incredibly laborious grind about doing the laundry or something while your laundry points decay and the EM plays out some tiresome story about Blackthorn doing his laundry, remember how awesome this post was.
 
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Kyronix

UO Designer
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The Event: Luna and Umbra Go to War, Because Reasons

1) A series of, say, two dozen spawn points are created along the road between Luna and Umbra. One of these spawn points represents the Front Line, where the armies of light and darkness clash. Powerful good and evil mobs spawn and attack each other at the Front Line, and can be attacked by players.

2) If enough good mobs are killed, the Front Line moves one spawn point closer to Luna. If enough evil mobs are killed, it moves closer to Umbra. The mobs are evenly balanced so player participation will decide which side has the upper hand. Spawn points which are behind the Front Line can have a few token mobs around just to give the impression of a column stretching out from the home city.

3) The battle can be pushed into the cities themselves with enough effort. (Yes you can wreck Luna for a little while if you can get everyone to kill the good mobs.) When enough mobs have been killed in their own city, the boss of that city will spawn. When that boss is killed, the system resets, and the Front Line moves back to the middle.

4) A captain in each city will give out sashes identifying players as part of their side. These function just like the old Orish Kin Masks and Savage Paint. They make your side non-aggressive to you while worn, but burn up and hurt you if you turn traitor and attack the mobs of your own side.

5) Sprinkle with loot and artifacts and stuff like that. People love loot.

Why It's The Best Thing Ever

1) It's less work than it sounds like because the entire thing is made from parts of existing systems. It's really just the old Orc/Savage war from like 10 years ago, with some Despise Invasion type stuff thrown in for good measure.

2) You can theoretically wreak havoc in Luna if you work at it hard enough, and who doesn't want to do that? Or you know, you can protect Luna... if you swing that way.

3) Players get to affect what happens, and it has a good side and an evil side. Ultima is all about having choices.

4) Your shard population doesn't matter. The mobs are evenly matched, so even a handful of players can swing the tide one way or another.

5) God it's more fun than picking up trash isn't it?

This would be totally awesome and get people fired up. When the next real event comes out and it's some incredibly laborious grind about doing the laundry or something while your laundry points decay and the EM plays out some tiresome story about Blackthorn doing his laundry, remember how awesome this post was.
This is essentially the same mechanlc as the Ophidian / Bane as well.

While you may be content with having mobs wreak havoc in Luna I would bet those who try to run a merchant in Luna from a house they paid a handsome sum for wouldn't appreciate it much.
 

Doubleplay

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Stratics Legend
This is essentially the same mechanlc as the Ophidian / Bane as well.

While you may be content with having mobs wreak havoc in Luna I would bet those who try to run a merchant in Luna from a house they paid a handsome sum for wouldn't appreciate it much.
Perhaps there are a few shards with active vendors in Luna, but at least on my shard, I doubt that anyone would notice if every vendor was massacred.
 

Ron Silverbeard

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Cool idea, btw..give luna house owners a bodyguard system and purchaseable guards so everybody can still purchase without getting massacred...
Hell, i would hire up at a store to guard the customers FOR FREE .. Just the loot be mine harharhar..
 
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Winter

Lore Keeper
Stratics Veteran
This is essentially the same mechanlc as the Ophidian / Bane as well.

While you may be content with having mobs wreak havoc in Luna I would bet those who try to run a merchant in Luna from a house they paid a handsome sum for wouldn't appreciate it much.
Okay, I'll take that bet. What do you wager? Let's try it and see.

The most fun I've ever had in UO was at the Trinsic invasion where developers took a live hand in the events. I can't count the number of times I died to the "Boss" and still had fun! The Brit invasion was a close second, and that was within player housing areas - where the home owners often gave refuge and resurrection to players from the invasion. And if the mobs in Luna were really such a big deal, keep them out of town - that's no excuse not to have another fun event that most players enjoy.
 

Hannes Erich

Seasoned Veteran
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Stratics Legend
In my opinion, Malas should have launched with a system just like this or similar. But, that's hindsight. If the team is looking for things to do on a budget with the resources they already have, I'd say this should be a prime candidate.

I was looking at my UO boxes on the shelf just yesterday, and something hit me while looking at the Age of Shadows box. Age of Shadows was just like, "Paladins and Necromancers and Malas!!! ITEMS!!! HOUSEBUILDING!!!" That was the story. There was some fiction on the website, but in-game, there wasn't a whole lot tying it all together. Maybe it didn't matter; I think we were all too distracted by the immensity of that update to care. :smile2:
 
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Kyronix

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Okay, I'll take that bet. What do you wager? Let's try it and see.

The most fun I've ever had in UO was at the Trinsic invasion where developers took a live hand in the events. I can't count the number of times I died to the "Boss" and still had fun! The Brit invasion was a close second, and that was within player housing areas - where the home owners often gave refuge and resurrection to players from the invasion. And if the mobs in Luna were really such a big deal, keep them out of town - that's no excuse not to have another fun event that most players enjoy.
I won't argue there, the Trinsic undead invasion was epic. I think part of the reason it was so great was that stealing silver vanq weapons was like taking gruel from a mongbat. We are going to try and capture some of the essence of popular past events *coughs* Treasures of Tokuno *coughs* with upcoming content. One thing to keep in mind in adding new dynamic content (like an invasion) is how it might effect someone's home. I don't think anyone is too keen on showing up to their house on a crafting mule, their beetle's back breaking under the load of boards they just spent 2 hours harvesting, only to get one shotted by some mob that wasn't even spawning in the area the previous day.
 

BigEv

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I won't argue there, the Trinsic undead invasion was epic. I think part of the reason it was so great was that stealing silver vanq weapons was like taking gruel from a mongbat. We are going to try and capture some of the essence of popular past events *coughs* Treasures of Tokuno *coughs* with upcoming content. One thing to keep in mind in adding new dynamic content (like an invasion) is how it might effect someone's home. I don't think anyone is too keen on showing up to their house on a crafting mule, their beetle's back breaking under the load of boards they just spent 2 hours harvesting, only to get one shotted by some mob that wasn't even spawning in the area the previous day.
I'm still waiting for Chaos/Order wars to return.
 

BigEv

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Lets hope they come back to all facets (Tram and Fel), it will make bank sitting more exciting :thumbsup:
If it doesnt come to Tram as well then will be a fail in my opinion.
 

NuSair

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While you may be content with having mobs wreak havoc in Luna I would bet those who try to run a merchant in Luna from a house they paid a handsome sum for wouldn't appreciate it much.
So what?
 

The Zog historian

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Okay, I'll take that bet. What do you wager? Let's try it and see.

The most fun I've ever had in UO was at the Trinsic invasion where developers took a live hand in the events. I can't count the number of times I died to the "Boss" and still had fun! The Brit invasion was a close second, and that was within player housing areas - where the home owners often gave refuge and resurrection to players from the invasion. And if the mobs in Luna were really such a big deal, keep them out of town - that's no excuse not to have another fun event that most players enjoy.
Playing a boss directly should have been the limit. Trinsic lost its allure when a GM decided my friends and I shouldn't be able to regroup and res in a quiet spot, then deliberately spawned a dozen liches and bone knights to kill the few survivors.
 
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Shakkara

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Stratics Veteran
Stratics Legend
I won't argue there, the Trinsic undead invasion was epic. I think part of the reason it was so great was that stealing silver vanq weapons was like taking gruel from a mongbat. We are going to try and capture some of the essence of popular past events *coughs* Treasures of Tokuno *coughs* with upcoming content. One thing to keep in mind in adding new dynamic content (like an invasion) is how it might effect someone's home. I don't think anyone is too keen on showing up to their house on a crafting mule, their beetle's back breaking under the load of boards they just spent 2 hours harvesting, only to get one shotted by some mob that wasn't even spawning in the area the previous day.
My personal favorite is the Ophidian invasion for a similar reason - All weapons were useless against the big mobs, and we had to go out and kill creatures to loot new special weapons. I like it when existing gear is invalidated for the purposes of a specific event, and there is this new, parallel progression system with gear that doesn't influence the existing content. It was awesome when I found a Power halberd with bad stats, because it enabled me to kill something bigger. I continued, looting better items with better stats, until I got my hands on a Mystic crossbow. So I stored my swordmanship and trained archery (didn't have an archer before) so I could kill berserkers (at 80-90 archery skill and all that!). It took forever to down one, but it was so awesome because it reminded me of my early days in the game, being weak and powerless and scrambling around to get my hands on any equipment or item I could find to help me progress. Eventually I got my reward, which continues to be my most prized possession due to the amazing experience it represents:


Yes it got sucky stats. Yes it ain't Inavlis' Burchette. But I love it. For what I did to get it, and because it is an unique item, with stats different from all other Ophidian Bardiches. It is MY Ophidian bardiche!

I think that a lot of the magic of the game was lost with all these fancy overpowered crafting systems and suits which have EVERY STAT YOU WANT maxed out at the caps. There aren't any meaningful choices or trade-offs made anymore in character building. There is no excitement when going through the loot, as you either get the XX million gold artifact or you get trash. Only exception is Shame jewelry - but even that operates within the confines of an item system where ever stat you want is already capped out, items never get lost or destroyed (And those that do are discarded immediately, noone wants cursed or brittle or emphermal), and the only excitement comes from cramming a few extra points of strength or stamina or mana regeneration in so you can kill the million-hitpoint monsters 1% faster...

Please get this game back to the basics, bring on the days of high adventure!

And if it all has to take place in my backyard, so be it. I was quite disappointed the nexus add-on thing wasn't a trojan horse that would spawn Exodus Minions in my house by surprise as part of some new invasion. Remember blackrock infection? That was awesome! To hell with the safety of my house, bring on the pain, bring on meaningful choices with severe consequences, it lets us know we are alive! Don't forget: This is ULTIMAAAAA!
 
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Petra Fyde

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I won't argue there, the Trinsic undead invasion was epic. I think part of the reason it was so great was that stealing silver vanq weapons was like taking gruel from a mongbat. We are going to try and capture some of the essence of popular past events *coughs* Treasures of Tokuno *coughs* with upcoming content. One thing to keep in mind in adding new dynamic content (like an invasion) is how it might effect someone's home. I don't think anyone is too keen on showing up to their house on a crafting mule, their beetle's back breaking under the load of boards they just spent 2 hours harvesting, only to get one shotted by some mob that wasn't even spawning in the area the previous day.
Been there. We had a small marble workshop near Cove. I couldn't stock vendors without getting shot by orc scouts when they and the frightened orcs arrived in game.
 

Winter

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Yes it got sucky stats. Yes it ain't Inavlis' Burchette. But I love it. For what I did to get it, and because it is an unique item, with stats different from all other Ophidian Bardiches. It is MY Ophidian bardiche!
I have one too, but I would be more than happy to have a special deco weapon that does nothing but says "MYCHARACHTERNAME Survived a battle with the Awesome Boss Kyronix!"
 

Ron Silverbeard

Certifiable
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Stratics Veteran
Yew under attack, Trinsic under attack, Orc Scouts, Brit Invasion, all EPIC - best days in my UO life....

I even liked the Rioter Scenario last year with this red's invading the towns causing Trouble - it would be cool to have any Kind of Invasion back inkluding a great Story aside it ;)

Maybe my Baby Minax makes a re-apearance *wets Pants*
 
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weins201

Certifiable
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Stratics Legend
Wow lets bring Tramlilized PvP, If you want to fight other players of their actions GO TO FEL, take the risk and learn PvP for real.

They did this already it was the Bane / Ophid war, was nice and fun but there is NO need to bring it into a town.

Invasions are nothing close to what he is proposing and yeah they are and where fun but this is just plain lame.

Just turn on Bane / Ophid again so this kid can go get his "PvP" (LMAO) fix.

Its already sad that griefers have taken to making despise a waste of time, now we want a whole invasion - phfft.

If you don't like my opinion don't post in a public shard forum.
 

cdavbar

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Stratics Legend
Lets hope they come back to all facets (Tram and Fel), it will make bank sitting more exciting :thumbsup:
Yes, Order/Chaos, hell even factions while we still have them for that matter, should follow "guild war" rules more or less on tram ruleset facets/areas whereas you can attack/be attacked by your enemies on ANY FACET!. However I do see that the issue with this is flagging grey in tram rule-set areas.
 

Basara

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Been there. We had a small marble workshop near Cove. I couldn't stock vendors without getting shot by orc scouts when they and the frightened orcs arrived in game.
On Lake Austin, during the invasion of Cove that was sometime after AoS (back when arrows skill fell to the ground after some hits, instead of being in the corpse of the target), you could push the spawn back to within sight of Cove, but there were so many orc archers on the wall that it was insta-death to even approach within firing range unless part of a swarm of 10+ people trying to fight their way in. That made it really difficult on the house owners closest to the gate.

Concerted efforts on the small shard couldn't do more than temporarily push them back, because actually getting to the gate and through it took too long. While we tried to battle through the gate, I used UO assist to pick up arrows from the orcs - and ended up picking up OVER A THOUSAND, even while competing with someone's horde minion doing the same.

Eventually, I think someone organized an assault on the gate that incorporated not only we Trammies, but nearly every blue the Fel residents could scrape together (at least, when they weren't taking advantage of the situation to drop the orange guy next to them) to clear out Trammel Cove. The crowd was almost as bad as the AOS Trinsic invasion on LA (which was the last time I got telestormed prior to one of the official events last couple years that was glitchy)
 

atinycow

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While you may be content with having mobs wreak havoc in Luna I would bet those who try to run a merchant in Luna from a house they paid a handsome sum for wouldn't appreciate it much.

So are you telling us UO will never have an invasion/event in a populated area ever again, or merely that our lords and masters in Luna are too important to be disturbed by such things? How "handsome a sum" must I pay for my house before I become one of the few dozen Special People whom events must be designed never to inconvenience?
 
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Kyronix

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So are you telling us UO will never have an invasion/event in a populated area ever again, or merely that our lords and masters in Luna are too important to be disturbed by such things? How "handsome a sum" must I pay for my house before I become one of the few dozen Special People whom events must be designed not to bother?
We'd never drop invasions in Luna, sorry if that upsets you. Aside from the fact that it's THE commercial hub, it's an awful place to fight due to the sheer number of objects that exist within the jam packed housing region. Luna is by far not my favorite place and I was much happier when Brit Bank was the happening' place on the block. But alas, Luna holds that distinction now.
 

atinycow

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We'd never drop invasions in Luna, sorry if that upsets you. Aside from the fact that it's THE commercial hub, it's an awful place to fight due to the sheer number of objects that exist within the jam packed housing region. Luna is by far not my favorite place and I was much happier when Brit Bank was the happening' place on the block. But alas, Luna holds that distinction now.

Except this is a player-driven system, not merely a request for you to spawn dragons in Luna for a month. If a majority of players don't want the fight to be brought to Luna, it won't be brought there. If they do want the fight to be brought there, why should they be told sorry, but the guy stocking duped totally legit valorite hammers for eight mil each is just too important to be disturbed?

Lag from all the objects? Every single EM event on any populated shard is an awful lag-filled place to fight but we still crowd in there, and highlighting the plight of the poor crafter with a beetle full of boards being killed by surprise monsters rings a bit hollow after turning a majority of the cities in the game into flaming hellholes full of raiders for six months straight.

It's all good though. It's not like I expected you guys to go "Great plan! Mesanna, cancel everything we had planned, this one kook on the forum had a great idea!"

But here's the thing: Whatever you guys DO come up with next, it had better be more fun than this idea cobbled together from spare parts that I rattled off one night for laughs. I don't think we can handle another six months of "The phase of Jupiter wasn't correct to preserve your Laundry Points from decay!" or whatever.
 
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Adol

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We'd never drop invasions in Luna, sorry if that upsets you. Aside from the fact that it's THE commercial hub, it's an awful place to fight due to the sheer number of objects that exist within the jam packed housing region. Luna is by far not my favorite place and I was much happier when Brit Bank was the happening' place on the block. But alas, Luna holds that distinction now.
Except you're going to change that by bringing in Global Vendor search soon, and remove the value of Luna Property entirely anyway...? Whilst the rather disappointing focus some people still have on destroying Luna (and they used to want Britain Bank destroyed before that) once people can trade permanently from vendors in their homes, I think we'll see the final death of Banksitting as a playstyle anyway; Why would you bother when a vendor can be active 24/7? So I must admit, I'm rather surprised at how the Devs don't understand the consequences of the changes they are working on... and use it as an explanation as to why this particular event couldn't be implemented.

Personally, I had a lot of fun with the Bane Vs Ophidian war, and wish we had a permanent version of it somewhere; so many great ideas have disappeared into the spaghetti code over the years and not been re-used, and that one vanishing was the most headscratchingly-ist of all! Bring it back in some form, I say!
 

atinycow

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Given the whole spawn/boss/reset progression outlined in the first post, you couldn't even keep Luna trashed for more than a little while anyway. If everyone rushes in and kills the good mobs in a frenzy to burn Luna, they'll pop the boss, kill it, and reset the front line halfway to Umbra.

Even if absolutely NO ONE fights to defend Luna and everyone fights 24/7 to wreck it, you couldn't disrupt it more than 1/12 of the time anyway, there being 12 spawn points to fight through between the reset and Luna itself. It wouldn't render the city unusable, just give it something to worry about.

If both sides mobs drop nice items, I wouldn't even expect to see the battle reach the cities but a few times per week tops. I can see the call going out to interested parties "Front line is getting close to town, get some folks out to push it back." But ick, yuck, that sounds like a living breathing world. Can't have that.
 
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Kyronix

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Except you're going to change that by bringing in Global Vendor search soon, and remove the value of Luna Property entirely anyway...? Whilst the rather disappointing focus some people still have on destroying Luna (and they used to want Britain Bank destroyed before that) once people can trade permanently from vendors in their homes, I think we'll see the final death of Banksitting as a playstyle anyway; Why would you bother when a vendor can be active 24/7? So I must admit, I'm rather surprised at how the Devs don't understand the consequences of the changes they are working on... and use it as an explanation as to why this particular event couldn't be implemented.

Personally, I had a lot of fun with the Bane Vs Ophidian war, and wish we had a permanent version of it somewhere; so many great ideas have disappeared into the spaghetti code over the years and not been re-used, and that one vanishing was the most headscratchingly-ist of all! Bring it back in some form, I say!
I had a lot of fun with Bane/Ophid as well, my point is there are five facets full of locations better suited for it than Luna.
 

atinycow

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I had a lot of fun with Bane/Ophid as well, my point is there are five facets full of locations better suited for it than Luna.

If the forces of evil are required not to threaten any location people care about or go to do things, then they're not really very interesting.
 
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Viper09

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I had a lot of fun with Bane/Ophid as well, my point is there are five facets full of locations better suited for it than Luna.
I would like to see some of the long ignored facets get some attention again. Been a long time since anything has been done in T2A and Ilshenar.

Edit: As atinycow reminded me, yes Ilshenar had Exodus. But there is still plenty of ignored regions in that landmass.
 
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atinycow

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Ilshenar is huge. Sure, Exodus, but what of the remaining areas?

Ilshenar had one city and it's history, what are we gonna have monsters threatening random patches of forest? I mean these events have to look like they're happening somewhere that at least theoretically might matter to someone, otherwise you end up with that one quest where the super-demons somewhere off in Ter Mur were dropping document pieces that everyone forgot about in a week.
 

Viper09

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I was simply going off of what Kyronix had said about the fact that we have plenty of other facets to work with. There is more to Ilshenar than just one city and a forest, there are plenty of unique locations/ruins to work with. And if a proper setting/story-line is set up it wont just be a bunch of super deamons dropping documents.

...what that said though, I don't care. If I were to choose a nice spot for an event, I would use T2A. Feels like the most forgotten landmass.
 
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atinycow

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I want an epic battle of good and evil where my actions can make some small difference in what goes on. Not a paragraph of fanfic on the patch screen telling me how I should care about monsters sitting somewhere nobody has gone in eight years, you know?
 

Viper09

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I want an epic battle of good and evil where my actions can make some small difference in what goes on. Not a paragraph of fanfic on the patch screen telling me how I should care about monsters sitting somewhere nobody has gone in eight years, you know?
I know what you mean. I am a fan of both though. However, I wouldn't pick Luna, the place is simply too small and compact. One of the most appealing aspects of the Trinsic invasion was that the city was large. If you want a nice epic battle I would pick a larger location.
 
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MalagAste

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I had a lot of fun with Bane/Ophid as well, my point is there are five facets full of locations better suited for it than Luna.
I agree... Though I always did dream of seeing Luna brought to the ground...

Though now that I have my lovely Trailerpark there... I don't know...

I enjoy invasions... I enjoy beating back the mobs... but then I'm strange like that. One of my favorites was the Vanguard!... What I wouldn't give to have them back and their lovely Dread Warhorses...

I also enjoyed the ones with the Big Bad Berserkers.... That was fun...
 

GalenKnighthawke

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I know what you mean. I am a fan of both though. However, I wouldn't pick Luna, the place is simply too small and compact. One of the most appealing aspects of the Trinsic invasion was that the city was large. If you want a nice epic battle I would pick a larger location.
There should I think be room for many kinds of events.

Epic battles between good and evil....Eh. The EMs on GL made the Virtuebane scenario into the epic it should've been so I don't quite feel the deprivation that many do -- I don't feel deprived of epic-ness. Also we're in the middle of an epic scenario on GL now anyway.

The Savage Empire scenario was well-received but was not really an epic battle between good and evil. Same for the Solen event.

There should be mix of different kinds of storylines. I think I actually might prefer something smaller in scale.

Yours doesn't have to be epic you know. It could be "the skirmishes have resumed; pick your side, receive these rewards, and have these consequences." There could be Good reasons for fighting against Luna, and Evil (or at least selfish) reasons for fighting against Umbra.

-Galen's player
 
T

Tazar

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Ilshenar had one city and it's history, what are we gonna have monsters threatening random patches of forest? I mean these events have to look like they're happening somewhere that at least theoretically might matter to someone, otherwise you end up with that one quest where the super-demons somewhere off in Ter Mur were dropping document pieces that everyone forgot about in a week.
Ilshenar had several cities. The Gargoyle City. Mistas. Montor. Meer City. The Savage Fort. The Lizardman Village. The area is very rich with history.
 

kelmo

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*chuckles* I am sure none of those count in atinycow sort of way. Oh and that odd farmer dude...
 

Winter

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I had a lot of fun with Bane/Ophid as well, my point is there are five facets full of locations better suited for it than Luna.
Heh... Taking everything you've said in this thread... how do you explain the invasion of Magincia then? The Magincia home owners' houses aren't worth as much as the Lunatics' homes?? :p

Still... bring on the invasions!
 

Orgional Farimir

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Stratics Veteran
Stratics Legend
Easy fix using the town loyalty. You can incorporate PvP and PvM. If a city has enough "points" against a city they can start an invasion against that city. You get the "points" by killing citizens of that city. 1 Vesper citizen killed = 1 point towards starting an invasion in Vesper. If a town is invaded monsters will randomly spawn in the city. The longer the invasion is the more often the monsters will spawn and they harder the monsters will be. A city invasion can be stopped by grabbing the town sigil and holding it for 1 hour, faction style. Once the invasion is over the points are reset to 0 and it starts again.
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Heh... Taking everything you've said in this thread... how do you explain the invasion of Magincia then? The Magincia home owners' houses aren't worth as much as the Lunatics' homes?? :p

Still... bring on the invasions!
Roads, where we're going we don't need roads...;)
 

Norman Bates

Journeyman
Stratics Veteran
Stratics Legend
Cool idea, btw..give luna house owners a bodyguard system and purchaseable guards so everybody can still purchase without getting massacred...
Hell, i would hire up at a store to guard the customers FOR FREE .. Just the loot be mine harharhar..
Note To RON: Thanks but no thanks....WE don't need any mercenaries OR hirelings to protect OUR Luna Home...believe me, NOBODY gets past M-M-Mother!
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Land. The whole east end of the Luna Mountain range is a large open area for a battle. North and South fortress and some cannon emplacements on the walls. Doesn't have to be evil vs good. Bring back a classic alien invasion. There are no batteries in Sosaria so any gear would run out of charges and become deco. Dread Warhorse should never be brought back. Just slap new art, name and trick on the old template. Any invasion event held in Ilsh there must be one thing always forgotten, remembered. Put Damn T maps on the unique spawn so as a paragon there will be a chest chance.
 

cdavbar

Lore Master
Stratics Veteran
Stratics Legend
We'd never drop invasions in Luna, sorry if that upsets you. Aside from the fact that it's THE commercial hub, it's an awful place to fight due to the sheer number of objects that exist within the jam packed housing region. Luna is by far not my favorite place and I was much happier when Brit Bank was the happening' place on the block. But alas, Luna holds that distinction now.
Want to know why Luna holds that distinction? The Brit Invasion. That destroyed Brit. Everyone flocked to the Safety of Luna's Walls, very few ever returned even after the Invasion was over and Statues were erected. I had only been to Luna a handful of times before that. Even though I think general chat killed community within the game, the one positive is now I don't have to stand in Luna to spam my wares.

For Halloween this year, instead of "shard of the dead" lets have a blow up Luna shard, where every day Luna gets reset, and we have to fight back the creatures protecting it and get to a detonator in the middle of the bank. We can then blow up Luna. Upon blowing up Luna, the shard acts like "the shard of the dead" until the next morning when servers reset.
 

atinycow

Adventurer
Stratics Veteran
Ilshenar had several cities. The Gargoyle City. Mistas. Montor. Meer City. The Savage Fort. The Lizardman Village. The area is very rich with history.

When someone says "city" in the context of this game it should be pretty easily understood that they mean a city. You know, with a guardzone and facilities a player can use. Not just any random monster spawn with a few huts or whatever in the background. If some newbie asked me to gate him to a "city" in Trammel and I sent him to the Cove Orc Fort, he'd be entitled to page a GM on me.
 
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