I'm assuming by Additional Damage, you mean for the additional Life leech ?This is correct. I have non-sampires that depend on AI, and a reduction to 70% may not be devastating, but it would be enough. The irony is that the 70% reduction would force non-sampires into becoming sampires for the additional damage.
Haven't people learned after all these years to be careful when calling for nerfs, because we just might get them and much more?
Imo 70% isn't enough reduction, especially if the devs insist on adding more mobs like this : Found in Covetous level 4 prison (undead cycle)IMO, Sampires don't need to be nerfed, Instead AI should be reduced in damage (from 90% maximum weapon damage, to 70% Minimum weapon damage)
Also, Buff Life leech to 10 - 15% Damage heals the user. and Do not allow Life leech to stack with Vampire Form or Curse Weapon.
This will make pure dexers a slightly more viable option, if they prefer to use life leech on a weapon vs 99+ skill points in necromancy.
Vamp form = 20% of all damage done to life per hit (including hit-spells/area effects) - requires 99+ Necromancy.
Life Leech = 0-30% (random amount between values) Weapon damage only to life per hit (based on the % life leech on your weapon & damage done to target) - requires 1/5 item properties on a weapon.
Curse Weapon = 50% Weapon damage only to life per hit, Duration of Curse weapon scales based on the Spirit speak skill & Needs to be recast very often. requires necromancy & spirit speak.
The point is, AI sure, is good at killing anything with high resists. But, even for mobs with mid level resists (50-60s) AI is still unmatched. it's not until you get to around 45>0 where other special attacks (pretty much only double strike) would be greater than AI's dps... assuming the 2nd hit on double strike never misses of course we know how that ends up.
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