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Sampires need to R.I.P....

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Sampires are mindlessly easy to build and play and they allow you to solo the highest level monsters in the entire game in a short period of time.
What a shock that people get all crazy when they are talked about lol. Anyone else remember how many people on this board said they were gonna quit UO because their Sampires were destroyed with JOAT changes and necro changes and chiv changes?
None of those changes did anything to seriously reduce the Sampires effectiveness but everybody was all up in arms. Too funny

My bad though. I keep forgetting that 98% of the board warriors are not interested in a little skill or excitement. Just mind numbing and repetitive monster bashing far away from other players. Bravo :)
So do you not like that people can solo bosses... or that sampires are easier?
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Goldberg why do you care? Don't tell me it's for the better of the game, there are much bigger issues you could champion if you want to take that noble stance. In fact one would say you've been an abuser of ways to make gold since you seem to be offering millions and millions of gold for various items on the trade boards. You didn't gain that wealth by playing a lowly macer or plain mage. I've played since 97 and I play a sampire and I have maybe 2-300 million to my name so by comparison you've used advantageous templates and methods more than this lowly sampire. Shall we nerf your templates since you obviously have too much stuff?
I've honestly not made hardly any money with any of my sampires. They have cost me a lot to equip though. My tamer made all of my money. The tamer can solo pretty much all the same stuff its just a bit slower and much more boring. The only reason I play my sampire is that its more fun, and I like to actually look for things for my dude to use. Unlike my tamer who's gear really doesn't matter at all.

I'll admit in on siege so it's a little different but still.
 
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GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
3 things.

One: It is not only Sampires that can solo high-end content, though Sampires can do so most-efficiently and most-effectively with most (though not all) of the high-end content.

Two: Sampires are indeed over-powered. It's very difficult to argue otherwise unless one's criteria for over-powered are pretty out there.

Three: Attempting to nerf Sampires at this point would do considerably more harm than good. It's historically proven difficult to nerf Sampires without also nerfing non-Sampire warriors. Sampires themselves seem difficult to nerf but other warrior templates aren't.

-Galen's player
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
3 things.

One: It is not only Sampires that can solo high-end content, though Sampires can do so most-efficiently and most-effectively with most (though not all) of the high-end content.

Two: Sampires are indeed over-powered. It's very difficult to argue otherwise unless one's criteria for over-powered are pretty out there.

Three: Attempting to nerf Sampires at this point would do considerably more harm than good. It's historically proven difficult to nerf Sampires without also nerfing non-Sampire warriors. Sampires themselves seem difficult to nerf but other warrior templates aren't.

-Galen's player
Well if you changed the VE to work like life leech rather than a flat 20% that would probably do it. It would certainly not make sampires ineffective, but it would make them much more susceptible to death. Or a cap on max life drained or something.

The only way you can nerf sampires and not all other warriors is to nerf VE somehow, since that is the linchpin of the whole template.

Though I think UEV's are also a big problem personally. They basically have as good a loot as anything and you can kill them quite quickly with almost no risk, sampire or not. Makes all the other hard to kill revamp monsters kinda pointless.
 
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silent

Lore Master
Stratics Veteran
Stratics Legend
Actually I stopped farming UEVs long ago. I could take one down in about 3 minutes. I have a shot at better (still 99% crap) loot from mid level creatures that go down way quicker. UEV's are a waste of time.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Actually I stopped farming UEVs long ago. I could take one down in about 3 minutes. I have a shot at better (still 99% crap) loot from mid level creatures that go down way quicker. UEV's are a waste of time.
I don't know if luck is an issue, but I just started doing UEVs a few days ago, and the loot is much better for me. I haven't found a ton worth keeping, but the properties seem way higher, just not good combos.

Thought about moving to level 3 covetous for potential artifact drops, but I don't know how scary it is there.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
I don't know if luck is an issue, but I just started doing UEVs a few days ago, and the loot is much better for me. I haven't found a ton worth keeping, but the properties seem way higher, just not good combos.

Thought about moving to level 3 covetous for potential artifact drops, but I don't know how scary it is there.
Its easy with a mage tamer, just let your greater dragon do the work and stay back and heal it
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Well if you changed the VE to work like life leech rather than a flat 20% that would probably do it. It would certainly not make sampires ineffective, but it would make them much more susceptible to death. Or a cap on max life drained or something.
Stupid mechanical question that I should know but don't: How do the leaches work differently at present? (Hit Life Leach vs. Vampiric Embrace vs. Curse Weapon, or whatever that necro spell is that gives one life leach.)

Also: Another thing to consider is pissing people off too much.

Personally I think the time to nerf Sampires seriously was years ago. I argue that the train's long since left the station and now it's just best to make new monsters that Sampires can't do well against and to find ways to beef up other templates that also don't beef up Sampires.

-Galen's player
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
also note that it seems alot of the Asian playerbase use sampires frequently. Nerf sampires, piss off the asian players causing them to leave, and then we are left with a couple thousand players and EA sells or kills UO. Or we could stop pancakes about pvm playstyles that dont hinder our playstyle.
"Player B can solo a boss so I better pitch a hissy on Uhall, afterall its a Massively Multiplayer game so if you dont play with others than your breaking the ToS" thats what it sounds like when someone complains about soloing bosses. The only playstyle that is impacted by soloers is a Merchant. More soloers means more players earning their arties instead of paying markup. Merchant would lose some profit but would merely have to adapt his prices or switch what he sells. And most merchants are soloers themselves, out farming high end stuff to sell.

Point is, Sampires aint hurtin you, so let em be.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Stupid mechanical question that I should know but don't: How do the leaches work differently at present? (Hit Life Leach vs. Vampiric Embrace vs. Curse Weapon, or whatever that necro spell is that gives one life leach.)

Also: Another thing to consider is pissing people off too much.

Personally I think the time to nerf Sampires seriously was years ago. I argue that the train's long since left the station and now it's just best to make new monsters that Sampires can't do well against and to find ways to beef up other templates that also don't beef up Sampires.

-Galen's player
Leech is: 0 to damage done * LL% * 30%.
The curse weapon, and VE are "life drain" and the percentages are hard. So VE gives back 20% of the damage in health you do every time you hit.
So 100 damage with 50% life leech = 0-15 healed. 100 damage with VE = 20 healed.

If I understand correctly.

I think they can be more balanced without a huge shakeup. If they added in more of the anti leech type monsters that would help as well.

Or capping AI in pvm... since its the huge damage hits that are allowing people to stand through 30+ monster attacks. Though that would hurt any warrior, since AI is clearly the best offensive special for pvm.
 
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Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Point is, Sampires aint hurtin you, so let em be.
While I do think they are overpowered, I think this is true. It really doesn't matter that much. Of course you want everything to be as balanced as possible but, its not worth making everyone mad for really no reason.

There are many different effective templates out there, and most of them can solo most bosses if the player knows what they are doing.
 

Winter

Lore Keeper
Stratics Veteran
Or capping AI in pvm... since its the huge damage hits that are allowing people to stand through 30+ monster attacks. Though that would hurt any warrior, since AI is clearly the best offensive special for pvm.
I believe the most number of mobs that can physically hit you at one time is 8, or 9 if you are standing on top of one in Trammel. But, so what does that hurt if a sampire can survive that (or any other warrior since it is not specific to sampires)?
 

Obsidian

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I think the entire concept of this thread is flawed. UO character templates are by their very nature adaptive; players will forever adjust skill and equipment combinations to create the most powerful characters possible. This is the same concept in both PvM and PvP. UO characters are all about optimization. Calls to nerf the sampire, which I consider an effective and unique playstyle within UO alone, only serve to ruin people's current characters. Their effectiveness does not hinder anyone else's gameplay. The argument that players should be forced to fight peerless and other bosses only with a group is a fallacy. The end result of forced group hunts would be a decrease in active players. Lets acknowledge that some people like to play UO alone... and there is nothing wrong with that! Killing sampires only serves to decrease the perceived fun of those that currently use sampires effectively in combat.

I say leave the sampire alone and rather than pull down any one template type, make other character types increasingly viable.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I think the entire concept of this thread is flawed. UO character templates are by their very nature adaptive; players will forever adjust skill and equipment combinations to create the most powerful characters possible. This is the same concept in both PvM and PvP. UO characters are all about optimization. Calls to nerf the sampire, which I consider an effective and unique playstyle within UO alone, only serve to ruin people's current characters. Their effectiveness does not hinder anyone else's gameplay. The argument that players should be forced to fight peerless and other bosses only with a group is a fallacy. The end result of forced group hunts would be a decrease in active players. Lets acknowledge that some people like to play UO alone... and there is nothing wrong with that! Killing sampires only serves to decrease the perceived fun of those that currently use sampires effectively in combat.

I say leave the sampire alone and rather than pull down any one template type, make other character types increasingly viable.
Obviously there will always be a "best" class, but you ideally want that best class to only be like... 5% better than the rest, not 20%.

From my point of view you want as many balanced valid template choices as you can possibly find so that people can play whatever type of character they want, and not feel they are being "left behind" or missing out some other way.

Sampires are noticeably better than other classes, but in the history of overpowered classes it's nothing like some of the old ones. Like, there are other classes worth playing, and are nearly as good. Even goofy templates are pretty effective.

Soloing I think is a non issue. So long as groups feel challenged and soloers are having fun, it makes no real difference. Balance in the templates if far more important IMO, but I think its probably fine as it is.
 

Nexus

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Obviously there will always be a "best" class, but you ideally want that best class to only be like... 5% better than the rest, not 20%.

From my point of view you want as many balanced valid template choices as you can possibly find so that people can play whatever type of character they want, and not feel they are being "left behind" or missing out some other way.

Sampires are noticeably better than other classes, but in the history of overpowered classes it's nothing like some of the old ones. Like, there are other classes worth playing, and are nearly as good. Even goofy templates are pretty effective.
Idealistically this would be true, but there is still the question to ponder... Are Sampires as you put it 20% better because they simply are, or because no one bothers to take the time to Min/Max another template towards competing with it?

The sad truth is, you can't balance UO, no player is locked into a rigid skill set structure. If you weaken one popular template then another simply rises up to take its place leading to more cries of "NERF NERF".

I remember years ago prior to Slayers and right after UO:R being introduced I ran a Stealth Mage. I could make my way through any dungeon, looting corpses of players and handle any monster that I came across. Magery, Med, Eval, Hiding, Stealth, Music and Peacemaking. I made more gold in a week selling silver weapons I looted off players and monsters, not to mention stuff on the ground in the back room of Brit Bank (I miss insecure trades), than I ever did with my Tamer or full blow Bard. They eventually put in changes that Nerfed that template to uselessness, I adapted. I swapped Music and Peace for other skills to round him out. Later on when Third Dawn hit, I found a new use for my Bard, I put mining on him. This allowed me to farm Ore Elementals that spawned at the time in Ilsh, and I made a fortune, was this over powered? I faced little risk, and made a killing. Changes were made to stop players from being able to do this, so I changed him up and re-worked his skills.

The thing is creative players will always min/max and swap skills around to yield the best results for both PvP and PvE. This happens in every game to an extent. Games where there is a set class people max out skill trees, or equipment, such as with SW:TOR. Games that are more flexible with character builds like UO they do equipment and skills. This is nothing new, and nothing that can be easily fixed, especially in the context of UO where any change to effect one template can negatively effect and unknown quantity of others.

The idea of changing something like VE to more of a leech model would definitely crimp a Sampires style, but what would it do to a Necro Mage? Are they OP as well? Should they take a hit for the sake of slapping a different template around with the Nerf Stick?
 
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Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Idealistically this would be true, but there is still the question to ponder... Are Sampires as you put it 20% better because they simply are, or because no one bothers to take the time to Min/Max another template towards competing with it?

The sad truth is, you can't balance UO, no player is locked into a rigid skill set structure. If you weaken one popular template then another simply rises up to take its place leading to more cries of "NERF NERF".

I remember years ago prior to Slayers and right after UO:R being introduced I ran a Stealth Mage. I could make my way through any dungeon, looting corpses of players and handle any monster that I came across. Magery, Med, Eval, Hiding, Stealth, Music and Peacemaking. I made more gold in a week selling silver weapons I looted off players and monsters, not to mention stuff on the ground in the back room of Brit Bank (I miss insecure trades), than I ever did with my Tamer or full blow Bard. They eventually put in changes that Nerfed that template to uselessness, I adapted. I swapped Music and Peace for other skills to round him out. Later on when Third Dawn hit, I found a new use for my Bard, I put mining on him. This allowed me to farm Ore Elementals that spawned at the time in Ilsh, and I made a fortune, was this over powered? I faced little risk, and made a killing. Changes were made to stop players from being able to do this, so I changed him up and re-worked his skills.

The thing is creative players will always min/max and swap skills around to yield the best results for both PvP and PvE. This happens in every game to an extent. Games where there is a set class people max out skill trees, or equipment, such as with SW:TOR. Games that are more flexible with character builds like UO they do equipment and skills. This is nothing new, and nothing that can be easily fixed, especially in the context of UO where any change to effect one template can negatively effect and unknown quantity of others.

The idea of changing something like VE to more of a leech model would definitely crimp a Sampires style, but what would it do to a Necro Mage? Are they OP as well? Should they take a hit for the sake of slapping a different template around with the Nerf Stick?
I don't think its true that you can't evaluate the effectiveness of different setups. As I said, obviously there will always be a most effective setup, that is unavoidable, and if you nerf the top one, then clearly it could potentially be usurped. That's certainly not a reason to just make no effort to create balance. Obviously perfection is impossible, but improvements are not.

If you think that way we would still have tamers running around with 10 dragons at once.

As to the question "are sampires 20% more powerful?" no, I don't think so. They aren't the best for every situation, they are just good in pretty much all situations, and the best in some. They are better all around than any other other class I would say, but thats fine.

I play a sampire, currently my main, I do think they are overpowered, but not game breakingly so.
 

swroberts

Journeyman
Stratics Veteran
Stratics Legend
A long...long....time ago..... You couldn't do anything interesting unless you were tagging along with some dude with a Dragon. The big night was killing "1" Lich over and over just north of Delucia. The game has come along way since then and is much more interesting, and I would hate to go back to needing a Dragon to do anything. For the casual players, who like me, can onl play Sat a Sun mornings. I myself spend more time collecting ingredients/crafting for my Sampire than playing him. I pick a boss....research him...plan out a suit...collect...craft away....then attack....tweak...tweak...tweak...until he is solo'd. I actually enjoy playing my mystic/bard/spellweaver more than a Sampire....you can kick most bosses ass with discord and enough RC's.

As for a Sampire holding up a group behind them...
-not applicable to spawns
-most peerless can support 4 at a time, with few exceptions...which was a big deal when keys lasted hours....now they last a week....do something else

As for DEV's and Sampires,
-they made the High Sea Bosses Sampire free.....look what happened...huge failure
-they made Exodus for groups and except for the first week, now no one plays him now....so you need to find a dude with a dragon for this encounter

So you want content be played....leave Sampires alone and DEVS stop this anti-leeching crap
 

Merus

Crazed Zealot
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UNLEASHED
All this talk of sampires being OP is really quite funny. Sampires have 1 advantage... Survivability against multiple targets, that's it. I can easily out damage a sampire against a single target with a thrower or a mystic weaver and survive just as easy. With SA, HS, and Exodus there are about a half dozen peerless level bosses my sampire will never meet because other templates are so far superior to them.

Like others have pointed out, sampires are a versatile template that can be very effective across lots of different encounters... but they are hardly the end all be all of PvM.
 

Winter

Lore Keeper
Stratics Veteran
... I can easily out damage a sampire against a single target with a thrower or a mystic weaver and survive just as easy. With SA, HS, and Exodus there are about a half dozen peerless level bosses my sampire will never meet because other templates are so far superior to them...
Good points there, Merus. Nerf Gargoyle throwers and mystic weavers.

And Spellweavers, too. Focus from Arcane Circle should last only while partied with those who were in the circle when it was cast. Log out a character, and the focus loses one level.

Mages with 100% LRC and Mage Weapons - what developers thought this was a balanced, or even a good idea? LRC should be capped at say 40%, and mage weapons whould require some warrior skill to work.

And ping times... the best I can do on off-peak hours is about 175ms. No way I can survive in PvP when twinkle-toes is pinging 15ms on his 30MB cable modem. Limit all packets to my speed.

And... and... let's see... all MOBs should take at least two people to take on. No solo-ing anything. After all, the argument is that this is a MMORPG, right?

I'm sure there are more worthwhile nerfs to be listed.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
OK time out ....... oh mod..... the boys are in a peeing contest time to lock it up....
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I believe the most number of mobs that can physically hit you at one time is 8, or 9 if you are standing on top of one in Trammel. But, so what does that hurt if a sampire can survive that (or any other warrior since it is not specific to sampires)?
I meant 30+ damage a hit. And I don't want it nerfed really... just spitballing. I think its fine as is.
 

Lady Storm

Grand Inquisitor
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Stratics Legend
hehe ok kiddo's if you say so
I dislike talk of nerfing stuff.
I was there when they starting to get the ball rolling of unbalancing the game cause some player yipped loud enough to make the dev listen.
Granted our Dev is not THAT Dev.
I have heard many complain that sampire's are over powered.. and that soloing is bad juju.
A lot of the soloing is done because its how players want it.
Not everyone likes to bunch up and play nice.
Yes shards are low population, it too is another reason but to go out cause one template is doing something you cant... is not reason to yip for a nerf.
 

Ender

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UNLEASHED
You also can't get rid of the ability to solo things because of low population now... If this was years ago, or if we merge shards until we have 3 or 4 left, then you could make that argument, but now... Nope.
 

Nasir k

Visitor
Stratics Veteran
stupidest thread ever.. why don't they just nerf greater dragons and word of death too. hell just make everyone unable to fight mongbats without the help of a group. there are a lot of things you can not do on a sampire that you can on other templates. it's a great pvm template but it's not like it's the god template of pvm as you seem to be making it out to be.
 

Goldberg-Chessy

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All this talk of sampires being OP is really quite funny. Sampires have 1 advantage... Survivability against multiple targets, that's it. I can easily out damage a sampire against a single target with a thrower or a mystic weaver and survive just as easy. With SA, HS, and Exodus there are about a half dozen peerless level bosses my sampire will never meet because other templates are so far superior to them.

Like others have pointed out, sampires are a versatile template that can be very effective across lots of different encounters... but they are hardly the end all be all of PvM.
Ya bud :)

Thats the only little advantage lol. Huge offensive output against multiple monster types and total survivability against multiple monster types at the same time. Thats not OP
 

Merus

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Ya bud :)

Thats the only little advantage lol. Huge offensive output against multiple monster types and total survivability against multiple monster types at the same time. Thats not OP
Unless I am mistaken, the whirlwind special move (or any other weapon special) is not limited to only sampires? As far as I am concerned, any warrior template that has access to a whirlwind weapon has exactly the same damage output against multiple targets. You might want to recheck your compass on that one. A sampire's advantage is NOT his damage output. Any decent warrior can match his output against multiple targets, and throwers and archers can easily out damage against a single target.
 

Uvtha

Stratics Legend
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Unless I am mistaken, the whirlwind special move (or any other weapon special) is not limited to only sampires? As far as I am concerned, any warrior template that has access to a whirlwind weapon has exactly the same damage output against multiple targets. You might want to recheck your compass on that one. A sampire's advantage is NOT his damage output. Any decent warrior can match his output against multiple targets, and throwers and archers can easily out damage against a single target.

Well to be technical... Bushido offers an undocumented bonus to damage on the whirlwind special.
 

PwnySlaystation

Lore Master
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Stratics Legend
Tamers should be the hardest hittinh temp in the game given that it takes a hell of a lot longer to train than sampire skills.

Rewarding people for their hard work would be nice.
 

NuSair

Crazed Zealot
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Stratics Legend
Tamers should be the hardest hittinh temp in the game given that it takes a hell of a lot longer to train than sampire skills.

Rewarding people for their hard work would be nice.
I've had the same suit on my tamer for YEARS and never even have had to repair it. Sounds like a pretty solid benefit to me.

And really, the trade off is letting your pets do the tanking for you and a lot less death rate to yourself.

What other template can you just sit in a room hidden and gain tens of thousands of silver (and other artifacts)?
 

GalenKnighthawke

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The time to nerf Sampires was years ago when they were first conceived and created.

Attempting to do so now would do more harm than good. Yes they are over-powered but, no good reason to care at this point, really.

Best to have certain monsters that are worth fighting not particularly vulnerable to Sampires and to improve other templates.

They've taken more steps toward this than we give them credit for. (The Chiv changes; the armor improvements; etc.) But more could be done.

-Galen's player
 

NuSair

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I've been wanting to test it, maybe this thread will give me the motivation. Dumping necro from the template and going with healing/potions, using the same weapons ect- I know it works on a couple of the boss creatures, as I have done it before (Rikktor and Semidar). Between Life Leach, Healing, Potions, Evasion, Feint- I was never even close to dying and that was without VE.
 

GalenKnighthawke

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I've been wanting to test it, maybe this thread will give me the motivation. Dumping necro from the template and going with healing/potions, using the same weapons ect- I know it works on a couple of the boss creatures, as I have done it before (Rikktor and Semidar). Between Life Leach, Healing, Potions, Evasion, Feint- I was never even close to dying and that was without VE.
Some also dump Bushido and go with a Necro-Paladin.

There's many possibilities. More than we give credit for.

-Galen's player
 

NuSair

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I agree... I think it's more of wanting to see that even without VE that general type of character (melee) can do it all.
 

CovenantX

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IMO, Sampires don't need to be nerfed, Instead AI should be reduced in damage (from 90% maximum weapon damage, to 70% Minimum weapon damage)
Also, Buff Life leech to 10 - 15% Damage heals the user. and Do not allow Life leech to stack with Vampire Form or Curse Weapon.
This will make pure dexers a slightly more viable option, if they prefer to use life leech on a weapon vs 99+ skill points in necromancy.

Vamp form = 20% of all damage done to life per hit (including hit-spells/area effects) - requires 99+ Necromancy.
Life Leech = 0-30% (random amount between values) Weapon damage only to life per hit (based on the % life leech on your weapon & damage done to target) - requires 1/5 item properties on a weapon.
Curse Weapon = 50% Weapon damage only to life per hit, Duration of Curse weapon scales based on the Spirit speak skill & Needs to be recast very often. requires necromancy & spirit speak.


If the UO devs really wanted to make peerless more of a group thing, (will involve a lot of testing) is give the said peerless a set amount of HP regen, equal/greater than the damage a single player could cause. so they would need an additional player dealing damage to prevent the creature from staying at full life.



Example:
peerless heals 70 Hps
player 1 deals 60 Dps
player 2 deals 60 Dps

Eventually the creature will die, but if either of the players die, the peerless would likely heal up a fair amount while the other person gets resurrected, thus creating a more group-reliant fight.
the more players in the group, the faster/more efficient farming would be.
 

Uvtha

Stratics Legend
Stratics Veteran
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IMO, Sampires don't need to be nerfed, Instead AI should be reduced in damage (from 90% maximum weapon damage, to 70% Minimum weapon damage)
Also, Buff Life leech to 10 - 15% Damage heals the user. and Do not allow Life leech to stack with Vampire Form or Curse Weapon.
This will make pure dexers a slightly more viable option, if they prefer to use life leech on a weapon vs 99+ skill points in necromancy.

Vamp form = 20% of all damage done to life per hit (including hit-spells/area effects) - requires 99+ Necromancy.
Life Leech = 0-30% (random amount between values) Weapon damage only to life per hit (based on the % life leech on your weapon & damage done to target) - requires 1/5 item properties on a weapon.
Curse Weapon = 50% Weapon damage only to life per hit, Duration of Curse weapon scales based on the Spirit speak skill & Needs to be recast very often. requires necromancy & spirit speak.


If the UO devs really wanted to make peerless more of a group thing, (will involve a lot of testing) is give the said peerless a set amount of HP regen, equal/greater than the damage a single player could cause. so they would need an additional player dealing damage to prevent the creature from staying at full life.



Example:
peerless heals 70 Hps
player 1 deals 60 Dps
player 2 deals 60 Dps

Eventually the creature will die, but if either of the players die, the peerless would likely heal up a fair amount while the other person gets resurrected, thus creating a more group-reliant fight.
the more players in the group, the faster/more efficient farming would be.

Good ideas. Lessening the effectiveness of AI would also make other specials more appealing, making you not feel as if you are losing out using a non AI weapon.
 

yars

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
How bout we get the people back before we force group play style,you want group go to Atlantic,otherwise leave my solo play alone

Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
 

atinycow

Adventurer
Stratics Veteran
they nerf my Samp or my AI like that and I just plain quit.

i am nowhere near happy enough with this badly managed wreck of a game to tolerate that crap
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
AI is fine as it is. It is equally useful for assorted melee and ranged warriors. To reduce AI effectiveness nerfs all of the warrior templates that exist.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
AI is fine as it is. It is equally useful for assorted melee and ranged warriors. To reduce AI effectiveness nerfs all of the warrior templates that exist.

This is correct. I have non-sampires that depend on AI, and a reduction to 70% may not be devastating, but it would be enough. The irony is that the 70% reduction would force non-sampires into becoming sampires for the additional damage.

Haven't people learned after all these years to be careful when calling for nerfs, because we just might get them and much more?
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
This is correct. I have non-sampires that depend on AI, and a reduction to 70% may not be devastating, but it would be enough. The irony is that the 70% reduction would force non-sampires into becoming sampires for the additional damage.

How does becoming a sampire give you additional damage?
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
AI is fine as it is. It is equally useful for assorted melee and ranged warriors. To reduce AI effectiveness nerfs all of the warrior templates that exist.

Thats true, but AI should never have been only a 10% negative, one that can be erased with other damage mod bonuses I've just recently discovered. Dropping it to 70% would just end up meaning you doing like 130 hits rather than 190.

I don't really think its necessary, as I said, but it would hardly be the blow that people are making it out to be.
 

Gorbs

Sage
Stratics Veteran
Stratics Legend
A nerf would not make the game more enjoyable. A better idea would be to come up with a complements system by which having players in party with complementary skills / templates created benefits. This, of course, would cause many to cry that they are getting kicked out of the sandbox.
 
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