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Devs.. Please make getting rid of checks as a priority

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The Zog historian

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Actually some of the most fun I have ever had in the game is when several from my guild went to an overseas shard and built toons from scratch (no shard transfer). There were hardly any vendors so we had to build again, gather and work our way up. It may the game new for us.

At any rate - i don't care whether they wipe it or not - but my point for the dim witted is that a GOLD WIPE is not a solution so stop talking about it. It fixes nothing. Either wipe everything (items/gold) or nothing.

That is the point.

Wow.
If you don't care, why are you even making the suggestion?

You're free to delete all your items and start over. The rest of us have too much time invested.
 

claudia-fjp

Lore Master
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You cannot remove gold to fix the economy and inflation. The only way to fix it is to wipe all gold and items, fix the amount of gold that drops and create/boost gold sinks.
Unless you do this - the economy will be the same so stop complaining about it or suggesting gold wipes.
Hyperinflation isn't some made up UO thing and the answer isn't burning the entire country to the ground and taking everyones property away. You reset the currency by either removing 0's, doing a wipe, or switching to a new currency for instance everything that gives or takes gold now uses platinum instead.

As for everyones precious gold there was an exploit that was just fixed in the last patch that created gold out of thin air, as much as someone wanted and it was around for at least a year. I suspect its the reason everything doubled or tripled in price over the same time frame.

PS I didn't say hey you should do a gold wipe, I said it's needed but they'd never do it. Because clearly even pointing out how worthless gold is and screwed up the economy is thanks to duping causes a crapstorm of people crying about their worthless gold.
 
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yars

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Hyperinflation isn't some made up UO thing and the answer isn't burning the entire country to the ground and taking everyones property away. You reset the currency by either removing 0's, doing a wipe, or switching to a new currency for instance everything that gives or takes gold now uses platinum instead.

As for everyones precious gold there was an exploit that was just fixed in the last patch that created gold out of thin air, as much as someone wanted and it was around for at least a year. I suspect its the reason everything doubled or tripled in price over the same time frame.

PS I didn't say hey you should do a gold wipe, I said it's needed but they'd never do it. Because clearly even pointing out how worthless gold is and screwed up the economy is thanks to duping causes a crapstorm of people crying about their worthless gold.
convert it to euros and you'd still have germany doing well and greece in the ****e i think. wiping isnt the solution either. problem is duping(lets call it the printing of money without actual gold to back it up). even in the real world everyones driving the price of gold up, no shortage in sight so why? changing the check system only makes ok to keep raising prices. simple solution mentioned in an early post i believe, stop buying for stupid prices.
 

Adol

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Simple solution to the division between the lovers of Gold and those who want the practical basis of account bound cash: Allow people to withdraw credit from the account into gold piles and cheques, but not convert it back again. That way those who want to use them, for roleplaying or just olde times sake can still have access to them; they can be traded, although it would rapidly become based upon an honour system (So and so has a reputation for duping, do I really want to take cheques from them?), but all the secure trades would be done within the system the Devs are considering.

Personally I like the older system, but times change, and dupers long ago ruined it sadly...
 

Grace of Minoc

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Sorry, I just don't get the gold hoarding mentality. If you have that much gold laying around you have your char or multiples outfitted with all they need.

Remember the game Monoply? The goal is to make the most amount of money yes, but the game is over in an evening.

Then the next week you might play again and learn from your prior mistakes and get better, of course their was the dice play like the RNG in UO that
you had no control over.

I think more people than you think like to play fresh.
 

yars

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Most of my friends in game have left due to "winning" this way,they return for a bit then rinse and repeat.

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Ron Silverbeard

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My 2 cent..

What about a double system? I am anyway wondering how gold in boxes stored in my house would be "converted" into "Paperdoll-Gold", i mean, will the system check were i got gold or gold checks on any of my chars on my account on any shard and just "transfer" it to all of my chars paperdolls? Must be something like that...if NOT:

I can see a "cashier" you can activate to turn in your gold piles and checks either to your account or to your char(s)
You are up to decide, if you want to transfer all of your gold to the paperdoll or just the amount you like to

So we wold have the possibility to "load" a char or account with some billions but still be able to have gold piles hanging around and couple of checks in the bank...
 

yars

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The one thing I'm all for is all chars on all shards with same acct. Share same gold

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Theo_GL

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At the essence of the economy problem is that more money is entering the system than is leaving it. This can be attributed to various factors... duping, easy of monster farming, 15 years, lack of adequate gold sinks.

I would propose this idea: remove gold as future loot. Consider the idea... With no new gold sink you instantly fix the problem of more gold coming into the system than is leaving. This locks in the current amount of gold, which should slowly decrease over time from things like insurance, bribes, purchases from npc, etc. It also does not impact anyone's current fortune.

It would take time for this solution to work its way through the economy. Those with loads of gold or valuable items would still be "rich" compared with the average player... But I think over time a finite amount of gold would filter across the entire player base through buying and selling items.
Explain how a new player could ever gear up? You can't kill mongbats for gold. You don't have good enough gear or PS's to do champs, or peerless or anything that would drop something someone would buy.

You would also invalidate about 50% of any hunting in UO. If the monsters don't drop gold and they drop leather gorgets with 5% LRC on them - what good is hunting/monster killing?
 

Theo_GL

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In UO and real life, it's impossible to make everyone rich, but it's very possible to make everyone poor. Theo's argument comes down to the latter. Because some players are too rich, sometimes by illicit means, he wants to punish everybody? Like in real life, this is great for people who have little or nothing, but bad news for those who worked a long time to acquire their things.
You have just summed up the problem with the game. UO, for the people left, is more about how much they have acquired and much less about any sort of adventure. So what we have left is the 5% of the playerbase that has so much junk they can't let it go. I'm probably in that group. I hardly find it worthwhile to leave my house to adventure because I don't want to get another 120 powerscroll I have to store, or another artifact I have to store, or more anniversary gifts to packrat away etc. When you have everything - you strive for nothing. At that point you realize that in UO just like in life - the adventure is in building - not owning.

I have hundreds of heritage tokens, over 100 120 scrolls, books full of pinks, 20 or more transfer tokens, more conj garbs than my chars can wear, 30k+ bods that I can never seem to get on top of sorting, hundreds of bods filled for runics that I don't need to use, 300k+ of frostwood, 100k or more of every most crafting resources (ingots, spined leather etc), 40+ ethy's I'm not riding, a house full of rares and no longer obtainable items, etc. What is the motive to leave the house?

This is why I would play other shards because the building of characters and acquiring items through adventure is what makes the game fun. When you have everything you could possibly want - why play?

Thats the issue with UO - very little new to do adventure wise and a playerbase chock full of people that have 'tons of time invested' in acquiring things to the point they pay for their accounts so they don't lose it but rarely play.
 

Merus

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Explain how a new player could ever gear up? You can't kill mongbats for gold. You don't have good enough gear or PS's to do champs, or peerless or anything that would drop something someone would buy.

You would also invalidate about 50% of any hunting in UO. If the monsters don't drop gold and they drop leather gorgets with 5% LRC on them - what good is hunting/monster killing?
You really think new players are gearing up in today's economy killing mongbats (or anything else a new player can kill)?

I suspect new players would gear up exactly like they do now... They get some help from vet players in the form of some starting gold or equipment.

As far as hunting goes, the vast majority of players I have hunted with do not loot gold anymore... they hunt for the drops. Even some of the very best gold farming monsters can't even come close to what a half way decent drop sells for. (How many Miasma you have to kill @ 2300 gold apiece to match a cheap 14 mill tangle? 6,086!!!)

If gold was eliminated as a loot would they need to adjust loot tables? Sure they would. Applying the new loot table to EVERYTHING would be a good start.
 
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xCatax

Sage
Stratics Veteran
My 2 cent..

What about a double system? I am anyway wondering how gold in boxes stored in my house would be "converted" into "Paperdoll-Gold", i mean, will the system check were i got gold or gold checks on any of my chars on my account on any shard and just "transfer" it to all of my chars paperdolls? Must be something like that...if NOT:

I can see a "cashier" you can activate to turn in your gold piles and checks either to your account or to your char(s)
You are up to decide, if you want to transfer all of your gold to the paperdoll or just the amount you like to

So we wold have the possibility to "load" a char or account with some billions but still be able to have gold piles hanging around and couple of checks in the bank...
Runescape ;) , let you fill ur pocket with the gold u needs also have a " grand exchange " very usefull for merchandising .
 

Merus

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My 2 cent..

What about a double system? I am anyway wondering how gold in boxes stored in my house would be "converted" into "Paperdoll-Gold", i mean, will the system check were i got gold or gold checks on any of my chars on my account on any shard and just "transfer" it to all of my chars paperdolls? Must be something like that...if NOT:

I can see a "cashier" you can activate to turn in your gold piles and checks either to your account or to your char(s)
You are up to decide, if you want to transfer all of your gold to the paperdoll or just the amount you like to

So we wold have the possibility to "load" a char or account with some billions but still be able to have gold piles hanging around and couple of checks in the bank...
I think one of the primary motivations for converting gold into a number on the account is to get rid of checks. This is because the checks are prime fodder for dupers. If this were not the case, simply increasing the maximum check value to 1 billion would resolve all the issues.

If gold is going to remain part of the game in a physical form there should be no checks, just piles of gold for decorative or rp purposes.
 

andyjacksons

Journeyman
Stratics Veteran
please dont take away all the uniqueness of this game away .
maybe launch a sercure ingame trade facility inside a bank were you can deposit money for a trade
maybe a new currency to run along side gold
maybe a larger cheque
or maybe come up with annother idea but please leave the gold in game as it is ,i dont want to kill a mongbat or any monster and have the gp go direct to bank , as it is people leave gold on corpses if it was direct we would have even moor gold eg when i do missema i often see 1k plus gold on corpses.

i dont know one player that loots gold from mobs at a champ spawn can you imagine just casting evs not even opening corpses then go to bank and have all gold there .......,
 

Thrakkar

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please dont take away all the uniqueness of this game away .
maybe launch a sercure ingame trade facility inside a bank were you can deposit money for a trade
maybe a new currency to run along side gold
maybe a larger cheque
or maybe come up with annother idea but please leave the gold in game as it is ,i dont want to kill a mongbat or any monster and have the gp go direct to bank , as it is people leave gold on corpses if it was direct we would have even moor gold eg when i do missema i often see 1k plus gold on corpses.

i dont know one player that loots gold from mobs at a champ spawn can you imagine just casting evs not even opening corpses then go to bank and have all gold there .......,
First, they won't get rid of gold. You will still be able to loot stacks of gold or withdraw it from the bank.

Second, bigger checks? Yeah, right...
 

The Zog historian

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You have just summed up the problem with the game. UO, for the people left, is more about how much they have acquired and much less about any sort of adventure. So what we have left is the 5% of the playerbase that has so much junk they can't let it go. I'm probably in that group. I hardly find it worthwhile to leave my house to adventure because I don't want to get another 120 powerscroll I have to store, or another artifact I have to store, or more anniversary gifts to packrat away etc. When you have everything - you strive for nothing. At that point you realize that in UO just like in life - the adventure is in building - not owning.

I have hundreds of heritage tokens, over 100 120 scrolls, books full of pinks, 20 or more transfer tokens, more conj garbs than my chars can wear, 30k+ bods that I can never seem to get on top of sorting, hundreds of bods filled for runics that I don't need to use, 300k+ of frostwood, 100k or more of every most crafting resources (ingots, spined leather etc), 40+ ethy's I'm not riding, a house full of rares and no longer obtainable items, etc. What is the motive to leave the house?

This is why I would play other shards because the building of characters and acquiring items through adventure is what makes the game fun. When you have everything you could possibly want - why play?

Thats the issue with UO - very little new to do adventure wise and a playerbase chock full of people that have 'tons of time invested' in acquiring things to the point they pay for their accounts so they don't lose it but rarely play.
Nonsense, nonsense, nonsense, aaaaaaand, nonsense. If you think you have so much stuff ("more conj garbs than my chars can wear," riiiiiiight), if you're really so bored, then congratulations, go look in the mirror and tell yourself you've won UO. Seriously, you need to evaluate why you bother maintaining your subscriptions if there's truly nothing left for you.

You're free to wipe and start over. I'm not stopping you, but leave the rest of us the bleep out of your idea. You want something less comfortable and more adventurous, try Siege.

I, on the other hand, have 37 characters and guildmates who always have something to do when we're on. In addition to several I got from BODs, I went on a spree and bought 40 runic kits. Why? Because I had some ideas I want to test out, and meanwhile I'm running around getting refinements. My oldest char has been reworked and might be ready for PvP again.

Your problems with the game are no reason to make the rest of us pull a George Sanders.
 

yars

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we already have a thread running about this,im no mod but i see a lock in your future
 

Lady Storm

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Exactly.
I once turned in a idea to the dev before Mesanna got to the helm.
It was a simple idea that would hold water and physically remove gold from the game.
** these ideas are almost 2 or 3 years old so bare with for sake of argument**
Special NPC only 1 needed per shard. Placed in Brit, with Trinkets.
*Gold prices could vary as items in list might change.
Things like instant bonding deed for pet -. 5 mill (have to have some small priced for the newer players that is reachable)

Personalized Blessed Slithers or Tangle - 25 mill gold (this was before the duped glut mind you)

A rare colored armor piece (randomly given) like the Phoenix set but in a better armor class and usefulness and to get whole set would take a few try's. Royal Purple with ingraving of Royal house. - 20 mill per try. You figure its 6 piece set and cold be possible but not probable to get on first try the whole set.... your looking at minimal of 120 mill per person drain off of gold.... to be fair I doubt if any will get the whole set on 1 go of it for the 6 pieces... and that said if someone truly wanted the set there is a possible drain of a lot more.

The idea list was a bit more longer but you get the drift... If the Mesanna needed ideas I do not doubt the Stratics population could come up with some wicked choices for this list that players in game would drool to own.

Things that the dev could do and would be a gold draw out of the game... the thing is to eliminate the gold out of UO.
Most of the Dev actions has caused it to have it circulate not eliminate. Granted Mesanna has done a lot to remove illegal gold as best they can find. But like I pointed out to Theo much of the gold in game is not duped but made by the vast player base over 16 years of game play... You need to sit back and really think this out... how much gold do you generate a year in UO? Not from sale of things but true hunting and crafting. I sat back and just between my son and I for the last few months have made from T maps and SoS fishing nearly 50 mill. Last night alone my son made in gold mind you 1.2 mill on sos fishing, the value of selling the items and the rest is in a conservative numbers of 2.6 mill.
That's one nights fishing.. that generated t map's, nets, refinements and tons of stuff. To boot he was puttering! Not full out fishing for what we call hard core fishing. So if I make this in a few hours and he does too... btw getting the sos's is not a problem.. Generated gold from players just doing their thing normally in game makes the gold raft in game soo much bigger then you all imagine and that's not Duped.

We have cried for gold sinks, and gotten more gold made then sunk into any item in the game. Forget making gold into a number and made account bound as I see it its a headache waiting to happen that just might sink the rest of UO with it. I fear that our economy will suffer if done.. we are too use to status quo.
 
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Tina Small

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One of the biggest gold sinks I've encountered is imbuing. I've got artificers in training on a bunch of shards and even though I try to gather the small gems via mining and hunting, it just doesn't really cut it. So a lot of the gold I do manage to scrape up just gets spent buying up gems and more gems, which are then used up and deleted through the imbuing and unraveling process. As hard as I try, I just cannot manage to get above the 116 to 120 million gold mark across all my characters and across all shards.

If I've finished working on imbuing on some shard, the next thing the gold gets poured into is buying a few galleons with paint and lobster traps. I'd love to see a few more styles of galleons that are a bit more expensive (nothing outrageous) and more vibrant paint colors that cost a bit more than the current ones.

Something else I'd like to see are some enhancements to housing that you would buy for large amounts of gold from an PC and that could be applied to any house, custom or classic, such as some rudimentary type of indoor plumbing (a pump for running water in your kitchen?), other types of fireplaces or heat and light sources, etc.

I'd also go for temporary pet dyes that you could purchase in-game from an NPC, as long as the colors were not too ridiculous.

I'd also be willing to spend massive amounts of gold at an NPC garden center/nursery on various kinds of climbing plants and trellises, different kinds of fruit and ornamental trees and shrubs, etc. Or go to a statuary store and be able to buy various kinds of working fountains and large statuary or vases.

Wouldn't it be fun to be able to go to an NPC fine carpentry shop and spend your gold buying large heavy tables, benches, beds, armoires? I'd love to be able to have some kind of chest or cabinet for storing bolts or folded piles of cloth in various colors. Or a linen closet that looked like it holds towels and sheets. Or an armoire that looks like it actually holds clothing! Or be able to buy from an NPC artisan various types of stained or leaded glass items? Or if some of the artist NPCs sold new kinds of artwork or stylized portraits of your characters or their pets?

It might be cool to bebe able to buy from an NPC different kinds of tack for horses, ostards, cu sidhe, hiryus, etc.

Also, maybe if we get the vendor search system, there could be another lottery for open Magincia plots, as so many of them have become empty on a lot of shards. Or for some of the Abyss housing that was never awarded or might have collapsed.

There are all kinds of decorative-type "luxury" objects that could be added and sold through NPCs that wouldn't need to affect PvP or give anyone any kind of advantage in other competitive situations but that could be a gold sink.
 
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Ron Silverbeard

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Well , a "direct to your paperdoll" transfer of gold off a KILL would be a no go...
I can see it yet, the 23 hours/7 days a week warrior with a demon slayer life leech Katana sitting in a dungeon just 3 hit kill demons with auto transfer the gold after each kill?
No way....this would be scripters delight...even if you transfer the gold only after the corpse would be double klicked...
This wont happen...
 

yars

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I think they could still figure in weight,I'm not saying do away with gold,just checks.you could have a pile of gold in your bank up til certain weight,then it would be converted to said paperdoll if so be it.but removing the gold from the bank would only be through trades and transactions. If it was accredited bound there wouldn't be a need otherwise to remove it

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Cupid

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I will certainly agree with the need to do away with this archaic system of money.
 

Lord Nabin

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Glorious Lord
I like checks.

Lots and lots of checks :)

Now that being said. A vendor that could take an item at a bit higher of a level would be nice.

I honestly feel that checks and gold hold us all accountable to the community and the need to interact in a trusting manner.

I regularly have people contact me regarding other reputations and usually I recommend to both parties that they are each good folks and can get this trade done on their own.

A little risk builds trust and a community. Lets not right off a good building block just yet with checks.

Really the folks that get taken advantage of did not use common sense, a broker, or were in a rush to get a deal that was to good to be true.

Removing the need to trust in this sandbox eliminates a huge dynamic and opens pandora's box to the next level
 

yars

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Checks are nostalgic,but even in today's world of direct deposit and plastic if electricity failed I know how to balance a checkbook.a gold counter icon in the corner my window would make life easier than sorting characters banks,vendors,chests,etc.I don't how many times I had to change characters or acts to get my funds together,than theirs xsharding with packies.

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THP

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guess the trollers get another great post moved....wel merged this time....was a good post standig on its own....at least its not locked ...still trollers win again
 
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Doubleplay

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I think we should have books of checks like the sot books. Say 100 million gold checks per book. Ten books is a billion. This would leave the economy the same, duping the same, but allow easy handling of the large amounts of gold required for transactions. This solution would as a side effect free up an awful amount of storage space.
 

Vexxed

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Sorry Nabin but your confusing me....Your someone who has built a rep for being someone to trust yet your not FOR a more secure method of trading? Non-physical gold would no doubt lesson the number of scams taking place .......granted brokers wouldnt be needed anymore so i get why you arent thrilled.....
 

Lord Nabin

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Sorry Nabin but your confusing me....Your someone who has built a rep for being someone to trust yet your not FOR a more secure method of trading? Non-physical gold would no doubt lesson the number of scams taking place .......granted brokers wouldnt be needed anymore so i get why you arent thrilled.....
I hear you.

the basis of community is trust. The fact that you have to engage in commerce at a level that requires it is a plus in my book.

heck yeah. I regularly complete transactions for significant amounts of gold well above what I could simply do on a vendor. I love it and encourage it. We need that raw edge to develop the trust in our communities.

This is UO. (not Sparta) our communities are what we live for, thrive on, and exist with.

I feel despite the no risk situation that removing check proposes we are removing a huge part of community

Let me again state there are so many ways to avoid a "scam" that it really comes down to common sense in your dealing and taking the strategic approach as opposed to the quick rush of greed in the situation.

as to this statement "granted brokers wouldnt be needed anymore so i get why you arent thrilled"

I have never asked for a brokers fee and frankly as have several of my old friend never accepted one. As many here will state.
 

Vexxed

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I hear you.
Let me again state there are so many ways to avoid a "scam" that it really comes down to common sense in your dealing and taking the strategic approach as opposed to the quick rush of greed in the situation.

as to this statement "granted brokers wouldnt be needed anymore so i get why you arent thrilled"

I have never asked for a brokers fee and frankly as have several of my old friend never accepted one. As many here will state.
Well a few things...

1) I was using a kindle Fire @ work so I couldn't be nearly as long winded as usual & came off a bit umm.. Vexxed lol.

2) I love you for this MOST IMPORTANT element of just about everything in life!

3) You really are leveled headed when someone such as myself pokes a little fun at you which is a great thing for a broker & I'd already heard through the grapevine that you offer your services free of charge.

Your point about Trust building community is truth, but I just see that trust being built in other ways instead of via trades etc. Random groups doing champs / peerless & rolling for stuff, or perhaps helping someone move to a new house etc.
 

Ron Silverbeard

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guess the trollers get another great post moved....wel merged this time....was a good post standig on its own....at least its not locked ...still trollers win again
*confused* What are you talking about THP, were do you feel beeing trolled in this post?
 

Theo_GL

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You really think new players are gearing up in today's economy killing mongbats (or anything else a new player can kill)?

I suspect new players would gear up exactly like they do now... They get some help from vet players in the form of some starting gold or equipment.

As far as hunting goes, the vast majority of players I have hunted with do not loot gold anymore... they hunt for the drops. Even some of the very best gold farming monsters can't even come close to what a half way decent drop sells for. (How many Miasma you have to kill @ 2300 gold apiece to match a cheap 14 mill tangle? 6,086!!!)
Typical UO player - take everything to the extreme. I did not suggest 'end game' gearing up - I was suggesting something better than the 40 resist ring mail armor you get to start. You can't fight any decent monster in that suit. You need a 70's with some stamina or lrc suit to compete. With no gold at all on monsters as someone suggested - where do I start making money - at all?

Also - DEPENDING on charity of others to gear up is no way to design a game.
 

GarthGrey

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Well , a "direct to your paperdoll" transfer of gold off a KILL would be a no go...
I can see it yet, the 23 hours/7 days a week warrior with a demon slayer life leech Katana sitting in a dungeon just 3 hit kill demons with auto transfer the gold after each kill?
No way....this would be scripters delight...even if you transfer the gold only after the corpse would be double klicked...
This wont happen...
Let's be honest here, what the devs will do is exactly what your reply says, only they'll make it for the EC only and consider it another leveling tool vs scripting.
 

Goldberg-Chessy

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guess the trollers get another great post moved....wel merged this time....was a good post standig on its own....at least its not locked ...still trollers win again
Maybe you should collect some incredibly flawed data from illegal 3rd party sites to create new ridiculous posts?
Ohh wait, you have already tried that :(
 

Merus

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Typical UO player - take everything to the extreme. I did not suggest 'end game' gearing up - I was suggesting something better than the 40 resist ring mail armor you get to start. You can't fight any decent monster in that suit. You need a 70's with some stamina or lrc suit to compete. With no gold at all on monsters as someone suggested - where do I start making money - at all?

Also - DEPENDING on charity of others to gear up is no way to design a game.
I took nothing to the extreme.

No new player out there is saving up gold from killing mongbats to buy that super cheap 100k lrc suit. Could players do it? Sure, but that isn't the reality we live with in today's UO. The only real way players new or old are making money to survive in today's economy are selling drops to players with lots of gold.

Please explain to me what items can be bought with gold that a new player might need that can not be acquired by other means in UO? Armor of all kinds can be found as loot, regs can be picked up off the ground, bandages can be made from brigand cloths or created from sheering sheep, etc, etc. There would be no need to rely soley on other players for a new player to get started, but that doesn't mean we are not also a resource... and the one that new players are already utilizing to a great degree.

Would no future gold change the dynamics of hunting? Sure it would! Would players have to get creative to gear up without help? Sure they would, but I think it is doable. Would existing players need to step up and help new players? Sure they would, but in most cases they already do.

Would no new gold need to be permanent? Probably not, but I think there is enough existing gold that it would take at least a few years for a change like this to truely get the UO economy back to a reasonable level.
 

MalagAste

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I like gold in the Physical sense.... I like picking up piles of gold off the monsters.... however for my characters that never loot gold because it's too heavy for it's worth.... it'd be nice to just "get" gold whenever you kill things.... I also thought well it'd be fine if the gold had to still be looted but when you put it in the bank it becomes a Number... tied to your account..... any character anywhere could use. Now this is nice for folk like me who have 100's of characters on all the shards... but a bit overpowered and unfair..... in a way.... so maybe a number on your shard for your account..... but I defer and leave that to the DEV's to decide... and I imagine it's stuff like that our DEVs are considering before making a major change like that to the game.

I can guarantee that you can't be duping a number.. and if you can only pile gold in piles of 60k you aren't going to be making bunches with a dupe.... Though you could it'd be very time consuming I would imagine and far more trackable.... to see who is dropping piles and piles of 60k or so in their banks...

Now that said I could see going to the bank and saying "withdraw 50k" and getting a 50k pile in your pack..... if you wanted "physical" gold. And I could see maybe having a way to say something like "Give gold" And a target cursor would come up and you target someone you want to give money to and then it would say you have XXX gold how much would you like to give...... then you can put in XX... and it would then transfer that to another player. You'd have to have something like that in place to give gold to your other accounts..... as it would suck to have to pull out 60k at a crack and give pile after pile to yourself. And they could modify the trade window to include giving gold.... someone offers you something and you can chose to put something in your trade or take XXX from your gold... to give...... this would make buying SUPER expensive items far easier.... but of course then you also run a much higher risk in trading something and getting scammed could be FAR easier....

All sorts of possibilities exist. Not sure what would be best. I'd like to see them get rid of checks in a way... certainly would make things easier with some aspects.... but it opens a whole realm of things I'm not certain I like. I enjoy physical gold piles and coins.... they are nice for deco and such... and I would hate to see that lost. It's one of the endearing things about UO. Somewhat like the way we can shear a sheep and make yarn and cloth... But we all must admit that this is no flip a switch thing and it seriously must be well planned and such before they implement such a major change to the economy.
 

Tanivar

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No new player out there is saving up gold from killing mongbats to buy that super cheap 100k lrc suit. Could players do it? Sure, but that isn't the reality we live with in today's UO. The only real way players new or old are making money to survive in today's economy are selling drops to players with lots of gold.
You can survive playing this game fine without buying a thing off player vendors, and you hardly need to, to advance through the game as it was designed to be played. It just requires a little more effort on the players part.

Most old timers think uber suits of some type, that you have to have this, this, and that $$KA-CHING$$ item to be able to play, and are out of touch with reality in playing UO. You can get by just fine on your own from New Haven to Ter-Mer. It just takes a little more time and effort to do it.
 

Nails Warstein

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Here is one answer from April 12th, 2013 given in this thread eight posts down, and taken straight from a now former developer's words:

Phoenix aka Vex, please tell us, did you finish working on the currency issue, making gold account bound? I was pretty sure this was one of your many projects, and would like some feedback. I haven't heard anything since the 15th anniversary party.

I honestly have no idea what is on the schedule for UO now. The accounting back-end for the Fortune's Fire casino was designed to be expandable, so that it could form the basis for the virtual currency conversion.
I am 100% for getting rid of checks. They have been proven unnecessary in many other games. The benefits of losing them far outweigh keeping them. Imagine what account bound gold could mean if you could incorporate into the new vendor search system, and be able to buy items over the search system across shards. (with a gold sink fee for being able to do so) As the wise man Larry the Cable guy once said, "Get her done!" already.
 
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Merus

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You can survive playing this game fine without buying a thing off player vendors, and you hardly need to, to advance through the game as it was designed to be played. It just requires a little more effort on the players part.

Most old timers think uber suits of some type, that you have to have this, this, and that $$KA-CHING$$ item to be able to play, and are out of touch with reality in playing UO. You can get by just fine on your own from New Haven to Ter-Mer. It just takes a little more time and effort to do it.
I think you are right, I also think you can get buy without ever buying anything from an npc vendor... But it would take a little more time and effort to do it. However, I think the vast majority of new players do not go those routes. They inevitably get noticed by a vet player who provides advice and gold/gear. Thus the need to actually loot gold becomes negligible.
 

yars

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Last night I have a guy 100k,crafted level suit,he was to train in no time,first thing he said was I'll pay you back,which I might never see him again but oh well,it's an investment.

Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
 

The Zog historian

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You can survive playing this game fine without buying a thing off player vendors, and you hardly need to, to advance through the game as it was designed to be played. It just requires a little more effort on the players part.

Most old timers think uber suits of some type, that you have to have this, this, and that $$KA-CHING$$ item to be able to play, and are out of touch with reality in playing UO. You can get by just fine on your own from New Haven to Ter-Mer. It just takes a little more time and effort to do it.
You're arguing against yourself. Do you realize you've made the point that it's easier to trade with other players than to do everything on your own? This principle of comparative advantage works the same way in real life. No one makes his own pencils, and even farmers and ranchers don't grow all the food they eat. You could do everything in UO yourself, but why did I buy fairy dragon dust last night instead of doing the spawn myself? Because for what else I can do, what else I'd like to do, my personal wants are better suited by buying the dust outright.

In UO's first couple of years, smiths had good business, until players got wealthy enough (and in rarer cases, mined their own ingots) to make their own smiths. I had brisk sales in leather suits after the first armor change went in, and especially after leather types were introduced. Nowadays it's no big deal for players to have their own multi-120 crafting characters, able to make and imbue most anything they want, but there's still enough for players to trade with each other, and that's a good thing. Nobody's talking about "You need this great gear," but since you bring that up, why shouldn't I exchange a few lesser Doom artifacts for someone's extra Hat of the Magi? Someone might want a 120 stealing scroll badly enough that he'll do a straight trade with a more valuable scroll. It all comes down to, "I have this, you have that, let's figure out an exchange so we both come out better."
 

The Zog historian

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Last night I have a guy 100k,crafted level suit,he was to train in no time,first thing he said was I'll pay you back,which I might never see him again but oh well,it's an investment.
The investment is in retaining the player. If 100K is all it would take to keep new players...
 

Lady Storm

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Yars you did good hunny.. don't count on it coming back in a tangable way.. but you helped a player sink roots in UO. That's worth much more then your gift to him of 100k.
Good investment in my book.
Ron Silverbeard had a very good point till I really sat back and though it out , what has stopped many from hogging hunting spots have always been the weight of the gold but that was before the invent of the bag of sending... Now mind you many do not carry only but 1 of them and its also up to the amount they can hold to determine the amount of gold in each use. 30 uses can go far in some players hands but in others its gone quickly with little to show for it. And there still is a few who forgo the bag totally. Ron it was a good thought but hun the point is moot with the bag of sending these days.
Now while I do not like the idea for UO but I have played many games which it's common for the running total like a score board.
But I truly wonder is this for the glut of gold or for the big holders of the precious metal to have the instant buying power at their finger tips on any shard without use of a transfer token... this not only helps the player but the company's selling gold.
It means to them they just load up one character and poof the gold they have can be distributed to sales from one input source.....
What a interesting idea this is ... many have had to put gold by use of transfers to shards it even opens up Siege to account bound gold... I guess you all thought of this?
Oh goodness Siege with a opening of housing to all as a secondary you can afford that castle instantly skipping all sorts of hastles of hunting it up or the risk of it in game... thieves will get nada.... not one red cent.....
Yes I have been thinking this out and boy what I see is not something many of you have done it seems or there would be a bigger uproar.
I can see it now...
Bots killing big ticket critters... not a worry about weight of the gold as its instantly added to your total...
Sales by the leach company's has been made easer with the new system so its pop to the players vendor and buy the item poof the gold is sold and not one transfer was needed anywhere including Siege!!
No more stealing it from others by thieves... giving them a new lease on doing other things..
Weight of treasure chests an sos's will now be much lighter as there will be an instantly lightening the minute you open the chest!
oh it has good points.. but do you really think it will help?
There is always a down side that many of you have really yet to sit down and contemplate the true outcome...
this is not just the easing of you being able to "carry your gold " it comes with a lot of baggage that's not so good.
 

Ron Silverbeard

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I think auto transfer gp to your account after a kiill with no corpse click involved anymore, would see each shard flooded with bots in no time..it would be to easy for macroers, dont you think?
 

Merus

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I think auto transfer gp to your account after a kiill with no corpse click involved anymore, would see each shard flooded with bots in no time..it would be to easy for macroers, dont you think?
I think you assume that scripts can't loot and send gold to bank with a bos when the character is over weight... Which they can in fact do. If the bot is capable of killing the mob unattended, it is also capable of looting and sending off the gold.

The biggest difference would be not needing to recharge the 20 bos or stop by the bank once in a while to convert gold stacks into checks.

If I have to choose between bots farming gold easier and dupers making hundreds of millions in minutes, I will take the lesser of two evils. I am also not a fan of the idea that making things more complicated in an effort to thwart scripters at the expense of making them more difficult for real players. A great example is the randomized ore veins... I think that did more to help scripters than hurt them.
 
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Lord Lew

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I think the gold should remaining in the game in coin form until you pace it in your bank, a which point it goes on the shard account. As for the transfers, you would have to buy a special coin, and cary it from one shard to another in the bank box(non moveable). Once it hits the destination shard, it instantly codes to that shard account.. Siege has its own economy, and thus moving gold to and fro should be off the board totally.
 

Tanivar

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I think auto transfer gp to your account after a kiill with no corpse click involved anymore, would see each shard flooded with bots in no time..it would be to easy for macroers, dont you think?
Question would be who the botters would sell the gold to once each shard was flooded with bots and players gave up playing because all the good hunting spots were camped by bots. They would put themselves out of business.
 

Ron Silverbeard

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I wonder what the gold sellers will do, if gold points get account bound and not transferable to other players anymore :)
 

Lady Storm

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Sugar you lost me on that one...
You and they will still be able to use the gold to buy things... and as I understand how the buying goes is you place a item on a vendor of yours and the seller buys it for the gold you purchased.... so it don't stop them it in fact help them.
As for the Account bound gold bit... unless written differently for Siege only the gold will be on ALL shards characters.... so its a bit tricky there.
 
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