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The "naming" of dropped items

startle

Siege... Where the fun begins.
Stratics Veteran
Stratics Legend
I'm curious as to exactly how items are "named". Things like the "Animated Bracelet of Sorcery" or "Arcane Ring of Haste", etc... It seems to me that items are often named for properties that are not the most powerful. See the pic below:

 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I'm curious as to exactly how items are "named". Things like the "Animated Bracelet of Sorcery" or "Arcane Ring of Haste", etc... It seems to me that items are often named for properties that are not the most powerful. See the pic below:

When items are generated they have like a 50% chance beyond the first to generate a random property. So its easily possible that on a named item half or less of the properties are of that name.

But in this case both of them have 2 names...
 
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Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

I'm curious as to exactly how items are "named". Things like the "Animated Bracelet of Sorcery" or "Arcane Ring of Haste", etc... It seems to me that items are often named for properties that are not the most powerful. See the pic below:

1. Animated Ring of Sorcery:

Animated: Dex, Stamina, SSI
Sorcery: Int, Mana Increase

2. Arcane Ring of Haste:

Arcane: Mana Regen, FC, FCR, LRC
Haste: Dex, Stam

Based on those two examples, the distribution is working as it should weighting the mods to the prefix compared to the suffix. As the items are rolled, if they roll affix names, they add in mods based on the affix name rolled. Obviously it's better to get an Arcane ring of Sorcery and an Animated ring of Haste, those are put off each other because they are two separated mod sets which makes them look a bit odd. There is also the matter of the "mod budget" that is rolled which tells the item how many mods can be on the item and at what intensities, if there are negative mods that add to the budget or not, etc.
 
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startle

Siege... Where the fun begins.
Stratics Veteran
Stratics Legend
.... As the items are rolled, if they roll affix names, they add in mods based on the affix name rolled....
Are you saying the items get their names first and then properties assigned to the 2 names? I'm not disagreeing with you, but how do you know that this is how it is done?
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Publish 73 Notes:

  • Item Generation
    • Creatures are assigned a difficulty rating
    • When the creature is killed, its Difficulty Rating and the killers’ Luck factor into loot generation
      • More difficult creatures generate more items
      • Each item receives a Base Item Property Budget
      • Each item receive s a Bonus Item Property Budget
      • The Bonus property budget may be added multiple times
      • The higher the killer’s Luck, the higher the chance of multiple Bonus Budget
    • After the item budget is determined:
      • The higher the Budget, the more Disadvantage Rolls are made for the item
      • Each Disadvantage Roll has a chance of adding a new Disadvantage
      • Each Disadvantage adds a fixed bonus to the item’s Budget
    • Once the final Budget is known:
      • The higher the Budget, the greater the chance of generating Named Items
      • The higher the Budget, the more Item Properties will be added
    • Finally, the Budget is spent to add Item Properties to the item
  • Named Items
    • There are 12 “packages” of Item Properties.
    • Each Package contains a group of properties fitting a purpose or a theme
    • Each package is associated with a Name Prefix
    • Each package is associated with a Name Suffix
    • Items can be generated as:
      • Unnamed (random properties)
      • Prefix Only (some properties from one package, some random)
      • Suffix Only (some properties from one package, some random)
      • Prefix and Suffix (some properties from one package, some from a different package)
Last section explains it.
 
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