Nails Warstein
Royal Explorer & Grand Archaeologian Of Sosaria
Professional
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Patron
Since I respect everyone's opinion here greatly, I come to you first, and would appreciate your knowledge and suggestions.
As most will agree there is an epidemic that has existed in UO from its very inception called scamming. Yet UO has not done enough to tackle this issue successfully, aside from the random time consuming investigations, which we are all grateful for. Now I propose an option for combating scamming by employing game mechanics.
Currently if you get killed in Felucca, you can apply a murder count towards your murderer. If that player receives so many murder counts, their character becomes RED, and suffers limitations. Here is what I propose, if you like it, I will propose it elsewhere, and send it on to the powers that be.
How about every time we complete a trade where we use a trade window, we get a gump asking us if we were satisfied with our transaction? The same kind of gump you get when you we are asked if we want to report your murderer. This way, every we time we give positive feedback, each player involved in that transaction gains "prestige". This "prestige" could work like loyalty, and it could be applied to your entire account. In addition to receiving prestige, both players will be alerted instantly when players grant prestige and when they do not. This will help us decide if we want to conduct business with these players in the future as well. Maybe set refuse trades with that player/account. Also if a character receives too much negative feedback, it resets their prestige to zero, and further negatives can restrict that character's ability to trade. Remember these restrictions would be applied to their entire account.
Now this is where my idea gets interesting. Could there be some way to display our prestige, so other players can take comfort that we are a trustworthy character? Such as titles, perhaps a new color, instead of being a RED player, you are now a PURPLE player up to the highest prestige title BROKER. Perhaps gain benefits for being a real pillar of the community.
Now could there also be some way to track players prestige in a TOP 100 List that can be viewed on UO.com? This way we as a community can recognize who is legitimate, and who is not. This will also alert us when we see unfamiliar names in the list, and perhaps only those in that list can report them as suspicious, since we generally all know who the main traders are.
This gave me another idea. Raising prestige should not be easy, it should take hundreds of trades, aside from one exception. Players with a higher level of prestige would grant more prestige in each successful trade. Meaning newbie players can grant say a tenth of a percent, while a higher level prestige player can grant a full percentage point. I dare say player to player trades will increase game wide, and promote a sense of community, because it will encourage players to interact more. A lovely side benefit if I do say so myself.
Granted this idea will have to be carefully implemented. I would recommend that you can only receive one positive remark from one particular account per week or 5 business days. This way scammers can't just log a ton of accounts, and have all their characters give one character a lot of positive feedback, and usually most of us only do trade with each other once in a blue moon. I think free trial accounts should not be allowed to participate, and besides I think there should be a feature in place that shows players who is on a free trial account anyways.
I know nothing about coding. I have no idea how complex a feature like this would be. I just took what knowledge I already know that is in place, such as murder count system, account limitations, the old myuo system, granting titles, and name colors. I implore anyone to perfect this feature, and help make UO a safe place to trade.
(editing will be applied with every additional great idea)
As most will agree there is an epidemic that has existed in UO from its very inception called scamming. Yet UO has not done enough to tackle this issue successfully, aside from the random time consuming investigations, which we are all grateful for. Now I propose an option for combating scamming by employing game mechanics.
Currently if you get killed in Felucca, you can apply a murder count towards your murderer. If that player receives so many murder counts, their character becomes RED, and suffers limitations. Here is what I propose, if you like it, I will propose it elsewhere, and send it on to the powers that be.
How about every time we complete a trade where we use a trade window, we get a gump asking us if we were satisfied with our transaction? The same kind of gump you get when you we are asked if we want to report your murderer. This way, every we time we give positive feedback, each player involved in that transaction gains "prestige". This "prestige" could work like loyalty, and it could be applied to your entire account. In addition to receiving prestige, both players will be alerted instantly when players grant prestige and when they do not. This will help us decide if we want to conduct business with these players in the future as well. Maybe set refuse trades with that player/account. Also if a character receives too much negative feedback, it resets their prestige to zero, and further negatives can restrict that character's ability to trade. Remember these restrictions would be applied to their entire account.
Now this is where my idea gets interesting. Could there be some way to display our prestige, so other players can take comfort that we are a trustworthy character? Such as titles, perhaps a new color, instead of being a RED player, you are now a PURPLE player up to the highest prestige title BROKER. Perhaps gain benefits for being a real pillar of the community.
Now could there also be some way to track players prestige in a TOP 100 List that can be viewed on UO.com? This way we as a community can recognize who is legitimate, and who is not. This will also alert us when we see unfamiliar names in the list, and perhaps only those in that list can report them as suspicious, since we generally all know who the main traders are.
This gave me another idea. Raising prestige should not be easy, it should take hundreds of trades, aside from one exception. Players with a higher level of prestige would grant more prestige in each successful trade. Meaning newbie players can grant say a tenth of a percent, while a higher level prestige player can grant a full percentage point. I dare say player to player trades will increase game wide, and promote a sense of community, because it will encourage players to interact more. A lovely side benefit if I do say so myself.
Granted this idea will have to be carefully implemented. I would recommend that you can only receive one positive remark from one particular account per week or 5 business days. This way scammers can't just log a ton of accounts, and have all their characters give one character a lot of positive feedback, and usually most of us only do trade with each other once in a blue moon. I think free trial accounts should not be allowed to participate, and besides I think there should be a feature in place that shows players who is on a free trial account anyways.
I know nothing about coding. I have no idea how complex a feature like this would be. I just took what knowledge I already know that is in place, such as murder count system, account limitations, the old myuo system, granting titles, and name colors. I implore anyone to perfect this feature, and help make UO a safe place to trade.
(editing will be applied with every additional great idea)
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