Given the size of the current team, I fear that a completely different shard would only slow down any attention we already get. And aside from the fact that no one can truly agree on when UO was "classic," what truly made it classic were the people we played with when UO was heavily populated. No matter what EA would do to make a classic shard, it would never truly be our ideal of the nostalgic UO. People have moved on, simple as that. UO will never regain that classic feeling regardless of how much they can imitate the mechanics of the client in whatever "classical" era anyone imagines.
Uh, not client mechanics. 100% server side minus a few minor interface changes.
Don't worry about population, it would exceed Atlantic, mark my words. I'd deem classic any time pre-AOS, preferably pre-UO:R (shortly before).
Say what you want about population but today's Ultima Online is a far cry from when it was a good game.
There's really no good excuse not to. I would agree with the notion that the present dev team has a lack of talent.
I'm going to bring up the WoW example again. Patch 5.2 brought more content in a single patch than UO has had in the past 5 years combined (expansions/booster packs included). And months later they will repeat do it again. The best this UO development team has brought was changing a bunch of timing variables that were already pre-coded. I don't care if there is 2 people or 10 people, there is no excuse.
On a BUSINESS side of things the classic shard makes THE most sense. I'll pledge $100 in addition to monthly subscription. That's more than a game off of the shelf. How are people looped into paying $15 per month for UO in the first place? There is zero sense being nice about it. If you pay $15 you should get the service you're paying for and the same service should be available now that was available 10 years ago. Companies are desperate to stay alive and need to show COMMITMENT to their customers.
Whatever they're pouring their resources into is not working and whomever is responsible should take accountability for their poor etiquette. UO is a game on life support.
Developers are not worthy of "celebrity status" especially not developers of this calibre. They should be readily available and actively involved in soliciting and providing feedback and IMPLEMENTATION. I'm tired of reading "Letter from So-and-So".