Everyone is always complaining all the time, so just wanted to toss this out there.
Your extra communication on the boards through the publish testing and especially on test center has been great. A lot of people probably don't remember or purposely forget, but many devs crammed things down our throats and never communicated with us. While the communication in some areas has been lacking as mentioned by many, others definitely appreciate your help.
Tons of people are still complaining about refinements, but haven't even paid attention to the most recent chanegs to them, nor have they tested themselves. Its a shame, because these guys have done a fairly decent job in making a system that is actually optional, and not even a necessity. Something so many other systems have failed at. I was horrified when i thought i needed to redo all my suits (again). But i don't, and that is great.
You also managed to come up with a solution to non-medable armor, that actually makes it very useful without hurting the usefulness of medable leather. Players tossed around ideas for non-med like crazy, and i don't believe i ever saw the suggestion coem out for stam loss reductions and extra lmc. It definitely adds another dimension to armor options, something that was extremely lacking. I only ever had a reason to have wood and leather on hand before. these mini-boosts plus the options for refinements definitely make heavy armor useful again, and it hasn't been useful in a decade, amazingly, without hurting the other armor types, and without making an overpowered armor concept.
The normalization and slight boosts to weapons and archery, while lessoning throwing just a tad was a good job. Weapons didn't need overhauled, just tweaked. And While I like many others would like to see soemthing in the future really differentiate the weapons classes besides specials, i think this was a good step in the right direction.
So thanks. You actually did a pretty good job, despite all the hate And Bleak - keep working on that hiding of the robe concept
Your extra communication on the boards through the publish testing and especially on test center has been great. A lot of people probably don't remember or purposely forget, but many devs crammed things down our throats and never communicated with us. While the communication in some areas has been lacking as mentioned by many, others definitely appreciate your help.
Tons of people are still complaining about refinements, but haven't even paid attention to the most recent chanegs to them, nor have they tested themselves. Its a shame, because these guys have done a fairly decent job in making a system that is actually optional, and not even a necessity. Something so many other systems have failed at. I was horrified when i thought i needed to redo all my suits (again). But i don't, and that is great.
You also managed to come up with a solution to non-medable armor, that actually makes it very useful without hurting the usefulness of medable leather. Players tossed around ideas for non-med like crazy, and i don't believe i ever saw the suggestion coem out for stam loss reductions and extra lmc. It definitely adds another dimension to armor options, something that was extremely lacking. I only ever had a reason to have wood and leather on hand before. these mini-boosts plus the options for refinements definitely make heavy armor useful again, and it hasn't been useful in a decade, amazingly, without hurting the other armor types, and without making an overpowered armor concept.
The normalization and slight boosts to weapons and archery, while lessoning throwing just a tad was a good job. Weapons didn't need overhauled, just tweaked. And While I like many others would like to see soemthing in the future really differentiate the weapons classes besides specials, i think this was a good step in the right direction.
So thanks. You actually did a pretty good job, despite all the hate And Bleak - keep working on that hiding of the robe concept
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