That's dumb we should just be able to re enhance with the new stats. I don't see why anyone would ever disagree with that and how it makes sense to not have it this way. Developers actually read these boards I hope?
I'm no perfectionist but this is equal to what..25-30 resists EXTRA on leather currently?
Below are the differences in total resists per piece on exceptionally crafted armor made by a character with GM arms lore on Origin vs. another shard that doesn't have the Siege ruleset and that hasn't yet received Publish 81. (On Siege and Mugen, total resists with GM arms lore are slightly higher than elsewhere.) In each case with the special materials, the total resists have gone up by 4 on each piece of armor. So it looks to me as if you would only gain 24 in your suits
total resists if all six of your armor pieces were made out of special materials.
Barbed Leather - Origin 51; Other (Non-Siege ruleset) 47.
Horned Leather - Origin 50; Other (Non-Siege ruleset) 46.
Spined Leather - Origin 44; Other (Non-Siege ruleset) 40.
Regular Leather - Origin 35; Other (Non-Siege ruleset) 35. (As expected, no difference.)
Valorite - Origin 52; Other (Non-Siege ruleset) 48.
Verite - Origin 51; Other (Non-Siege ruleset) 47.
Agapite - Origin 50; Other (Non-Siege ruleset) 46.
Bronze - Origin 49; Other (Non-Siege ruleset) 45.
Copper - Origin 48; Other (Non-Siege ruleset) 44.
Shadow Iron - Origin 47; Other (Non-Siege ruleset) 43.
Dragon Scale (other than yellow) - Origin 46; Other (Non-Siege ruleset) 42.
Gold - Origin 45; Other (Non-Siege ruleset) 41.
Dull Copper - Origin 45; Other (Non-Siege ruleset) 41.
Yellow Dragon Scale - Origin 36; Other (Non-Siege ruleset) 32.
Iron - Origin 35; Other (Non-Siege ruleset) 35. (As expected, no difference.)
I don't have a GM carpenter (yet) on Origin, so I can't check on the differences for wood, but expect they would follow the same pattern.