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After having fought melee vs a 90 DCI spam DP dexer on test center...

Revan123

Seasoned Veteran
Stratics Veteran
As it is right now even at 50 hci a Thrower has little chance against any decent character with parry. Stack any type of disarm on top of that and any Thrower is completely negated.

I am sick & tired of mages whining powerful templates into oblivion.
Mages right now are just as powerful as Throwers. What was the tradeoff for the huge sdi boost? Nothing. Just more Mage power.
Just because Throwers are the only template atm that can kill a Mage doesnt mean they should be obliterated and a triple nerf will do exactly that.
You can't claim that Throwers are underpowered based on their ability to fight ONE template (parry/wrestle mages) lol. Hardly anyone actually even plays that template.
ONLY pure mages get the SDI boost. There were no trade offs because pure mages were useless before the sdi boost. Mystic and Necro Mages STILL had a higher damage output than a pure mage, plus they got all the extra abilities (Healstone, Spell Stone, Sleep, Blood Oath, Evil Omen, Spiritspeak, etc.). Do you honestly think Pure Mages need a nerfing in the field? Do you understand ANYTHING about UO? No offense, but idiocy like this needs to be called out. What poor arguments...
 
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Revan123

Seasoned Veteran
Stratics Veteran
Mages should not need parrying or wrestling to kill a dexer <-- That was what I was implying in previous thread.


I should have clarified the "pvp will be destroyed" so don't convict me just yet... Pvp will be destroyed ofr wrestle mages or tank mages because unless you have hit lower defense and clearly 45 hit chance increase then you aren't ever going to hit a dexer with 90 defense chance increase and that whopping 65 resist in all isn't nearly enough sacrifice to get 90 defense chance (I mean don't our curses as is drop them to 60's?)


To sum it up I think it is safe to say that I believe that there needs to be a balance when mage vs dexer fight so that if a mage decides to use a weapon he or she has a chance at hitting the dexer or if he or she decides to just wrestle they need to be able to hit the dexer.... Mages shouldn't have to have 45 hit chance increase or hit lower defense just to hit a person with 90 defense chance increase... Yes it can be done but 1 minute later? Seriously? There is no way this is going to be balanced if things like this goto prodo shards as they are now. 90 defense chance increase, you can kiss tank and pure mages goodbye because disarm/infectoius strike/paralyze will all be out the door.


Just so that you are clear... This is also going to affect dexers who don't run around with hit lower defense... Yes I didn't have 45 hit chance increase and maybe someobdy needs to do some testing on a 45 hit chance increase vs a person with 90 defense chance increase... Something tells me though that dexer vs dexer it's going to be a never ending fight.
Good points. If you read the poll on Kage's post, 80% of the people who voted do not like refinements as they are.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Good points. If you read the poll on Kage's post, 80% of the people who voted do not like refinements as they are.
But this thread was created 3 days before this was said:

The DCI cap is still 95 on TC but it will be lowered to 7o.
The point is, most people that voted "no" did so while everyone thought they would just cause major imbalances.

Refinements aren't bad now, it's just further customization of your suit, non-med armor only.

If anything, the refinements make hybrid-tank/mages slightly more viable if the person refines to increases all their resistances to 75, and lower their DCI to 20.

Only things they need to do now are:

1) Remove the free cure (poison immunity) from the Poisoning skill.
2) Allow spec toggling while casting spells.
3) Poisoning Skill: should cap your SDI cat 15% (negate focus spec).
 
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Revan123

Seasoned Veteran
Stratics Veteran
But this thread was created 3 days before this was said:


The point is, most people that voted "no" did so while everyone thought they would just cause major imbalances.
Thank you for pointing that out to me. I should have paid closer attention.
 
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Revan123

Seasoned Veteran
Stratics Veteran
The difference between armor types... is like the difference between weapons that the Ninja turtles use. Right now they can only use Kendo Sticks and Katanas. I'm giving them the option to also use Nunchucks and Sai. Each has his it's own little advantages, none are too "overpowered" and everybody has their preferences and favorites. The current approach is like giving one group of people a gun, and then giving members of that same group the option to possess a bullet-proof vest, but under the condition that they are first shot in the leg, while everyone else has to use either a Kendo stick or a Katana.

Here is an analogy I made before.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
You can't claim that Throwers are underpowered based on their ability to fight ONE template (parry/wrestle mages) lol. Hardly anyone actually even plays that template.
ONLY pure mages get the SDI boost. There were no trade offs because pure mages were useless before the sdi boost. Mystic and Necro Mages STILL had a higher damage output than a pure mage, plus they got all the extra abilities (Healstone, Spell Stone, Sleep, Blood Oath, Evil Omen, Spiritspeak, etc.). Do you honestly think Pure Mages need a nerfing in the field? Do you understand ANYTHING about UO? No offense, but idiocy like this needs to be called out. What poor arguments...
You are funny. You basically admit that Throwers are underpowered vs parry/wrestle mages then you go on to say thats ok because other mage templates(Mystics & Necros)are more powerful then pure mages so thats why pure mages got the huge sdi boost.
While you were ridiculously trying to compare mage vs mage templates you illustrated my own Thrower points very nicely.

Sorry but idiocy like that just needed to be called out :)
 

Revan123

Seasoned Veteran
Stratics Veteran
As it is right now even at 50 hci a Thrower has little chance against any decent character with parry. Stack any type of disarm on top of that and any Thrower is completely negated.

I am sick & tired of mages whining powerful templates into oblivion.
Mages right now are just as powerful as Throwers. What was the tradeoff for the huge sdi boost? Nothing. Just more Mage power.
Just because Throwers are the only template atm that can kill a Mage doesnt mean they should be obliterated and a triple nerf will do exactly that.
You can't claim that Throwers are underpowered based on their ability to fight ONE template (parry/wrestle mages) lol. Hardly anyone actually even plays that template.
ONLY pure mages get the SDI boost. There were no trade offs because pure mages were useless before the sdi boost. Mystic and Necro Mages STILL had a higher damage output than a pure mage, plus they got all the extra abilities (Healstone, Spell Stone, Sleep, Blood Oath, Evil Omen, Spiritspeak, etc.). Do you honestly think Pure Mages need a nerfing in the field? Do you understand ANYTHING about UO? No offense, but idiocy like this needs to be called out. What poor arguments...
You are funny. You basically admit that Throwers are underpowered vs parry/wrestle mages then you go on to say thats ok because other mage templates(Mystics & Necros)are more powerful then pure mages so thats why pure mages got the huge sdi boost.
While you were ridiculously trying to compare mage vs mage templates you illustrated my own Thrower points very nicely.

Sorry but idiocy like that just needed to be called out :)
No, I didn't... I said You can't judge whether a thrower is overpowered or not based on how they fare against one template that hardly anyone plays. That does not mean they are actually underpowered against that one template. That is a false equivalency. And btw, my point still stands.
My point of mages getting the higher SDI boost, has nothing to do with the wrestle/parry mage argument. YOU made the point that mages got a huge sdi boost, which was completely beside the point that wrestle parry mages are overpowered. I made the point that, ONLY PURE MAGES got an sdi bonus, and that's only because they were already useless. I was comparing mages to argue the point that the *ONLY MAGES THAT ALREADY SUCKED GOT AN SDI BONUS.* That does NOT mean that all mages are overpowered. That is yet another, false equivalency. And btw, that point still stands too.
You do not rationally comprehend points, and you repeatedly formulate inferences that are simply false.
You are an idiot. Stop Posting Please.
 
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G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I think the only solution is to make it so Magery spell Paralyze calculates against a 55% reduced portion of the target's Magic Resist with a hard cap of 120 Magic Resist. After some consideration, perhaps 35%. Also have Wrestling calculate against a 55% reduced portion of target's weapon or ranged skill, or perhaps 35%.

;P.
 
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