Here we go again. Overall the publish has many good things, but it also has some very bad things that needs adjusting or scrapping. Here's a simple and easy proposal. Just do these things, and then the publish is ready to ship, in my opinion.
Refinements
* Scrapped completely
Explanation: The HCI and DCI caps are there for a reason, and we have all seen what happens when it is possible to get just 5% extra HCI (Gargoyles). The system as a whole is highly exploitable, not just on the DCI end but IN PARTICULAR SO on the resistances end (see all the other feedback I wrote about this topic) which makes many high-end PVE encounters trivial. The obtaining and applying of refinement materials is not a fun and exciting crafting system by itself either.
Mage Armor
* The Mage Armor property does just that, make the armor medable and no longer hinders stealth.
* Armor with Mage Armor grants full LMC and Stamina Protection, just as any other item of its type, exactly like it should.
Explanation: You were worried that mages would run around with refinements? Worry no more, refinements are gone! All armor types are now a valid choice thanks to Mage Armor! Want to be a sneaky rogue running around in studded armor? Thanks to Mage Armor you can! Mage in Platemail? Possible too! The big trade-off is of course the high imbue cost, 130 points per piece, which is extremely expensive. But for 130 points, you'd better get something good in return... Why make a horrible system out of Mage Armor that messes up existing items and invalidates many character builds when the solution is so simple?
Balanced Weapon Property
* Can parry/evade just as normal
Explanation: When I pay for a property with imbue points, I expect it to give me a bonus for the points I paid for it. I do not expect that there are additional hidden costs because the property invalidates other properties on the item. If a property has a bonus, but also a severe hidden malus, then why do I have to pay points for it in the first place?
Divine Fury
* DCI Penalty removed
Explanation: This skill has been nerfed so many times that it is time to give it something back. The DCI penalty already makes people unwilling to use this skill in PVP, and many don't use it in PVM for the same reason. It would be nice to take a look at chivalry in general in a later publish and maybe give Divine Fury another role.
Materials
* The resistances will be changed as follows:
Refinements
* Scrapped completely
Explanation: The HCI and DCI caps are there for a reason, and we have all seen what happens when it is possible to get just 5% extra HCI (Gargoyles). The system as a whole is highly exploitable, not just on the DCI end but IN PARTICULAR SO on the resistances end (see all the other feedback I wrote about this topic) which makes many high-end PVE encounters trivial. The obtaining and applying of refinement materials is not a fun and exciting crafting system by itself either.
Mage Armor
* The Mage Armor property does just that, make the armor medable and no longer hinders stealth.
* Armor with Mage Armor grants full LMC and Stamina Protection, just as any other item of its type, exactly like it should.
Explanation: You were worried that mages would run around with refinements? Worry no more, refinements are gone! All armor types are now a valid choice thanks to Mage Armor! Want to be a sneaky rogue running around in studded armor? Thanks to Mage Armor you can! Mage in Platemail? Possible too! The big trade-off is of course the high imbue cost, 130 points per piece, which is extremely expensive. But for 130 points, you'd better get something good in return... Why make a horrible system out of Mage Armor that messes up existing items and invalidates many character builds when the solution is so simple?
Balanced Weapon Property
* Can parry/evade just as normal
Explanation: When I pay for a property with imbue points, I expect it to give me a bonus for the points I paid for it. I do not expect that there are additional hidden costs because the property invalidates other properties on the item. If a property has a bonus, but also a severe hidden malus, then why do I have to pay points for it in the first place?
Divine Fury
* DCI Penalty removed
Explanation: This skill has been nerfed so many times that it is time to give it something back. The DCI penalty already makes people unwilling to use this skill in PVP, and many don't use it in PVM for the same reason. It would be nice to take a look at chivalry in general in a later publish and maybe give Divine Fury another role.
Materials
* The resistances will be changed as follows:
- Dull Copper:
- Updated Physical Resist to 10
- Updated Fire Resist to 4
- Shadow:
- Updated Physical Resist to 4
- Updated Fire Resist to 2
- Updated Energy Resist to 8
- Copper:
- Updated Physical Resist to 2
- Updated Fire Resist to 2
- Updated Energy Resist to 2
- Updated Poison Resist to 8
- Bronze:
- Updated Physical Resist to 3
- Updated Cold Resist to 7
- Updated Energy Resist to 2
- Updated Poison Resist to 2
- Golden:
- Updated Physical Resist to 2
- Updated Fire Resist to 2
- Updated Cold Resist to 3
- Updated Energy Resist to 4
- Agapite:
- Updated Physical Resist to 2
- Updated Fire Resist to 8
- Updated Cold Resist to 2
- Updated Energy Resist to 2
- Updated Poison Resist to 2
- Verite:
- Updated Physical Resist to 4
- Updated Fire Resist to 4
- Updated Cold Resist to 3
- Updated Energy Resist to 1
- Updated Poison Resist to 4
- Valorite:
- Updated Physical Resist to 5
- Updated Cold Resist to 4
- Updated Energy Resist to 4
- Updated Poison Resist to 4
- Spined:
- Updated Physical Resist to 9
- Updated Fire Resist to 1
- Updated Cold Resist to 1
- Horned:
- Updated Physical Resist to 2
- Updated Fire Resist to 5
- Updated Cold Resist to 3
- Updated Energy Resist to 3
- Updated Poison Resist to 3
- Barbed:
- Updated Physical Resist to 3
- Updated Fire Resist to 2
- Updated Cold Resist to 3
- Updated Energy Resist to 5
- Updated Poison Resist to 3
- Red:
- Updated Physical Resist to 3
- Updated Fire Resist to 10
- Updated Cold Resist to -3
- Updated Energy Resist to 3
- Updated Poison Resist to 3
- Yellow:
- Updated Physical Resist to -3
- Updated Fire Resist to 3
- Updated Cold Resist to 3
- Updated Energy Resist to 3
- Updated Poison Resist to 3
- Luck updated to +50
- Black:
- Updated Physical Resist to 10
- Updated Fire Resist to 3
- Updated Cold Resist to 3
- Updated Energy Resist to -3
- Updated Poison Resist to 3
- Green:
- Updated Physical Resist to 3
- Updated Fire Resist to -3
- Updated Cold Resist to 3
- Updated Energy Resist to 3
- Updated Poison Resist to 10
- White
- Updated Physical Resist to -3
- Updated Fire Resist to 3
- Updated Cold Resist to 10
- Updated Energy Resist to 3
- Updated Poison Resist to 3
- Blue
- Updated Physical Resist to 3
- Updated Fire Resist to 3
- Updated Cold Resist to 3
- Updated Energy Resist to 10
- Updated Poison Resist to -3