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Please fix/tweak pet instalog in fel

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Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Auto-Stable is currently an extremely flawed and widely abused game mechanic.

Doing nothing other then correcting people for not stating it correctly is petty semantics and adds nothing to the thread imo
Calling a game mechanic that has been here for 8 years a bug is a joke. You are trying to make this out like it is something new just to make your point is even a bigger joke. PvP Tamers have been doing this for 8 years and all of a sudden it is this OMG MAJOR PROBLEM, please please Devs I am BEGGING you fix it ASAP, give me a break.

What did we hear when Faction Points were being abused
Join Factions, now quit whining
Become a PvP Tamer, now quit whinning
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Keep it on track m8.. (Your'e words dosen't mean more because you LOL this or that, it makes you look like a fool,keep it clean..)
Noone talked about a large spawn group or anything.. (You are misleading people...stop that)
The subject was/is about, if you killed the tamer, you should be able to kill his pet. And that the tamer should't be able to autostable his pet.
Taking a tamers bandies after you kill him, and his pet, is not really intresting in this context.

As others have stated, when the tamer is dead, his pet is defenceless, due to the way the AI work.
It _is_ greifing using this "bad" AI design.

So i still say that my statement holds true..
Ya bud :)

Keep it on track. The OP clearly states that you should be able to kill a pet after you kill the tamer.
That is not griefing in any way,shape or form.
You bring a pet to a fight you better be prepared to heal it and rezz it. You want to kill someone with your dragon but you dont want them to be able to kill your dragon just because you died?
If you actually pvped you would realize that ai has nothing to do with it.

Who are you to just randomly decide that trying to keep the tamers pet out of a group fight is not valid? Thats ridiculous.

You obviously have not played a tamer without mashing logout. Thats cool. Not everyone was around long ago. This issue unfortunately has nothing to do with account age or experience though. Its simply an abuse of a flawed game mechanic.
And anyone trying to tell me that it isnt is just plain naive or doesnt want to give up their easy mode.

Lol
 

Herman

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
In UO players can die and so can pets. Both can be resurrected. If players were able to abuse logging out so they didn't die, it would be fixed by now. It is not fair that players can effectively exploit logging out so their pet doesn't die. I think it's perfectly fair to stay logged in and accept the consequences if I take on too much for my pets to handle. Before tamers figured out about the log out exploit, they just got on with it. It's only more recently that some have grown used to keeping this exploit at their disposal. And feel entitled to keep it. They're not. Sorry, but pets have no right to be immune to death, just as players don't. Devs didn't code pet bonding and skill loss with the intention that you skipped it all with a log out. Those were intended consequences.
This is one of the tactics a tamer MUST just accept when they fight with pets in Fel. It is as old as taming itself. We simply can't pad tamers into cotton wool so their Fel experience is more comfortable than everyone else's.




The day I meet a deadly 2 skill mage or warrior, I'll listen to your logic. Truth is, warriors and mages have full templates and use a lot more than 2 skills :) Also, there is not a law that says taming must be the same as any other class in any way.




No. All that needs to change is fixing with is quite obviously an exploit which has been active for far far too long. If anyone whisks my pets into a stable the minute I die I am going to want to castrate them without anaesthetic. Twice! Keep that carebear crap out of the game, never mind out of Fel. No messing about coding pets to lose skill over time, just fix this exploit. Tamers just need to accept life without cotton wool.

And that fix must apply to Tram as well as Fel. Logging out to stop a pet dying is an exploit, and it needs to be treated as such regardless of facet/situation. Yes, I have used the E word because the more this thread has gone on, the more obvious it has been that this needs to be taken seriously and fixed. I knew it was happening, but wow. No wonder I can't solo stuff as easily as my fellow tamer, I'm not logging out enough!!! LMAO.

I'm sorry if some of you think oh Wenchy's being evil to her fellow tamers, but I play the same as I have for many years, logged in. I'm getting sick and tired of players thinking they are entitled to exploit logging out because they're tamers. You are not any more important or special than other classes. You are not victims of griefers when your pets die in PvP and it's time you at least tried to stay in game for a whole fight. Then you may be taken a bit more seriously in game and in PvP. Until then, it's no wonder PvPers don't think much of you. I'm kinda disappointed myself.

Wenchy

No Wenchy you keep comparing players and pets but pets in UO will never be players they are a wepon ( a katana with ears and a tail) the tamer is a player
If you want perfect balance between wepons/pets/spellbooks they have to be threated the exact same way
I say IF because if u make skills too similar it will be boring

Did that explain my last post better ?




2 skill warrior or mage WHAT ?
Do you think a template with only taming and animal lore would be good if anything magery and eval would be better my point is that those 2 skills are the base skills that u need to have all the rest of the skills u add are support skills


What is this last bit some kind of insult?
I dont abuse logging out to save my pets skill loss dont bother me i have vet on all my tamers
Is it so hard for you to understand that some of uss that argue against just think a timer is a poor idea there have to be a better fix for this problem

And i do understand there is a problem
If enough people think there is a problem there is one but there have to be a better fix for this than the timer

How about skill loss just like when the pet dies if u use autostable logg out/in
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
Instance log is really abused by players like me. I have had 118 taming/120 lore on stones for years now. The other night I decided to make a Max luck suit get a GD and head down to cove. Instead of waiting the 7 days for my dragon to bond I went right down. When ever the dragon got in trouble I logged out and let myself die instead of my dragon
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
No Wenchy you keep comparing players and pets but pets in UO will never be players they are a wepon ( a katana with ears and a tail) the tamer is a player
If you want perfect balance between wepons/pets/spellbooks they have to be threated the exact same way
I say IF because if u make skills too similar it will be boring

Did that explain my last post better ?




2 skill warrior or mage WHAT ?
Do you think a template with only taming and animal lore would be good if anything magery and eval would be better my point is that those 2 skills are the base skills that u need to have all the rest of the skills u add are support skills


What is this last bit some kind of insult?
I dont abuse logging out to save my pets skill loss dont bother me i have vet on all my tamers
Is it so hard for you to understand that some of uss that argue against just think a timer is a poor idea there have to be a better fix for this problem

And i do understand there is a problem
If enough people think there is a problem there is one but there have to be a better fix for this than the timer

How about skill loss just like when the pet dies if u use autostable logg out/in
Did you not even read the OP or almost every other post in the thread?

"Their pets certainly have the ability to finish me off after their owner dies so why do they get the free pass?"

A katana or spellbook is not damaging anyone after its owner is dead. That was a ridiculous comparison. A pet is capable of damaging and killing after its owner is dead though and quite often does.
It is that simple.
This is not about how powerful or less powerful a pet may be after its owner is dead.
This is not about how easy or hard it should be to kill a pet after its owner is dead.

This is simply about a flawed mechanic that is being abused all day long in pvp. It is being abused alot more on other facets for pvm but I do not care about that because that is not a player vs player issue. I would hope the devs could address it in felucca only and leave 'easy mode' turned on everywhere else if people cant survive without mashing a log out key but thats not my call.
 

Herman

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
Did you not even read the OP or almost every other post in the thread?

"Their pets certainly have the ability to finish me off after their owner dies so why do they get the free pass?"

A katana or spellbook is not damaging anyone after its owner is dead. That was a ridiculous comparison. A pet is capable of damaging and killing after its owner is dead though and quite often does.
It is that simple.
This is not about how powerful or less powerful a pet may be after its owner is dead.
This is not about how easy or hard it should be to kill a pet after its owner is dead.

This is simply about a flawed mechanic that is being abused all day long in pvp. It is being abused alot more on other facets for pvm but I do not care about that because that is not a player vs player issue. I would hope the devs could address it in felucca only and leave 'easy mode' turned on everywhere else if people cant survive without mashing a log out key but thats not my call.
You reply to a post that is for wenchy and ignore the post before that one



In another post in this thread i wrote

If you want it fair for all pets need to autostable when the tamer dies and loose skill over time a warrior can not harm anyone after death and theire wep loose durability over time
 
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