What is the reasoning these days behind an agressor's pet being able to evade damage/death just by having the owner log out?
Any reason at all we still have this in place?
I have no problems at all figthing tamers but I do have a problem not being able to finish off their pets before they log out.
Their pets certainly have the ability to finish me off after their owner dies so why do they get the free pass?
Its pretty simple imo. There are 3 parts to the equation: tamer/pet/target. But only 2 of the 3 suffer penalties. The tamer or the target. There is a system in place to penalize the pet by slightly reducing stats upon death but if the owner simply does nothing other then x out his screen the pet avoids the penalty. Why have the pet stat penalty in the first place if you put in a non game mechanic(logging out)to bypass it?
This is not a huge game changing issue ofc but imo just another thing that could and should be cleaned up and corrected & why not in the new publish?
Any reason at all we still have this in place?
I have no problems at all figthing tamers but I do have a problem not being able to finish off their pets before they log out.
Their pets certainly have the ability to finish me off after their owner dies so why do they get the free pass?
Its pretty simple imo. There are 3 parts to the equation: tamer/pet/target. But only 2 of the 3 suffer penalties. The tamer or the target. There is a system in place to penalize the pet by slightly reducing stats upon death but if the owner simply does nothing other then x out his screen the pet avoids the penalty. Why have the pet stat penalty in the first place if you put in a non game mechanic(logging out)to bypass it?
This is not a huge game changing issue ofc but imo just another thing that could and should be cleaned up and corrected & why not in the new publish?