(( the original title for this thread was a recommendation to think again if moving to siege perilous. Take that Ito consideration when reading responses)
Power creep. Item disparity. Haves vs have nots.
Supposedly the idea behind siege was to have a shard closer to the original vision of UO.
In this day and age, a production server is likely incredibly staggering to a new player. The learning curve is steep, and if you're interested in pvp you're looking at a large investment to get on a competitive level. You aren't terribly restricted in terms of items that can get, as insurance pretty much assures you'll never lose an item once you get it.
On siege perilous however, it has all of the above, except you don't keep your uber suit if you die and get dry looted by your opponent. You lose it all.
Now you think that's nice and dandy, cause you can do the same.
Except on siege, there are prepatch items that are so broken and OP, it's amazing anyone moves to this shard.
Like this
This kind of item runs over 20 million on siege, or over 100 million production.
On siege, this item means not having to imbue a suit a certain way, and a parry Mage can siege bless a shield as their personal bless.
Other MMo handle power creep by increasing power of items over time and making earlier sets easier to get. We see this in uo with the new loot system.
On siege it's a blessing and a curse.
I can't imagine a new Mage coming to our shard and wantin to be competitive. They'll be goin up against players with blessed gear that cannot be acquired without an extreme amount of wealth. And until then they are practically handing over their gear to players yet can't hope to compete with.
This is not healthy for siege.
After AoS, OSI nerfed the AoS blessed gear like the leggings and samurai helm, quivers etc, because of the massive disparity it gave at the time in having blessed gear on siege with decent stats (for the time). I had taken a break and came back to find 4 items of mine no longer blessed.
I'd like to see that same treatment given to all this event gear that is blessed. This drastically undermines the intent of siege, and for me is a huge discouraging thing from even wanting to remain in the game past my first month back.
For this reason and out of principle, I recommend staying away from siege unless you enjoy giving your hard earned efforts to people with items you have little chance of acquiring, ever. Stay on production where it's actually a lot more balanced than the top heavy environment of siege.
Seriously.
Power creep. Item disparity. Haves vs have nots.
Supposedly the idea behind siege was to have a shard closer to the original vision of UO.
In this day and age, a production server is likely incredibly staggering to a new player. The learning curve is steep, and if you're interested in pvp you're looking at a large investment to get on a competitive level. You aren't terribly restricted in terms of items that can get, as insurance pretty much assures you'll never lose an item once you get it.
On siege perilous however, it has all of the above, except you don't keep your uber suit if you die and get dry looted by your opponent. You lose it all.
Now you think that's nice and dandy, cause you can do the same.
Except on siege, there are prepatch items that are so broken and OP, it's amazing anyone moves to this shard.
Like this
This kind of item runs over 20 million on siege, or over 100 million production.
On siege, this item means not having to imbue a suit a certain way, and a parry Mage can siege bless a shield as their personal bless.
Other MMo handle power creep by increasing power of items over time and making earlier sets easier to get. We see this in uo with the new loot system.
On siege it's a blessing and a curse.
I can't imagine a new Mage coming to our shard and wantin to be competitive. They'll be goin up against players with blessed gear that cannot be acquired without an extreme amount of wealth. And until then they are practically handing over their gear to players yet can't hope to compete with.
This is not healthy for siege.
After AoS, OSI nerfed the AoS blessed gear like the leggings and samurai helm, quivers etc, because of the massive disparity it gave at the time in having blessed gear on siege with decent stats (for the time). I had taken a break and came back to find 4 items of mine no longer blessed.
I'd like to see that same treatment given to all this event gear that is blessed. This drastically undermines the intent of siege, and for me is a huge discouraging thing from even wanting to remain in the game past my first month back.
For this reason and out of principle, I recommend staying away from siege unless you enjoy giving your hard earned efforts to people with items you have little chance of acquiring, ever. Stay on production where it's actually a lot more balanced than the top heavy environment of siege.
Seriously.
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